The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 75 Metascore
    • 70 Critic Score
    Overall, Police Stories is a game I give a hearty recommendation, all the heartier should you have a buddy cop to bring along. It strikes that same high-paced, repetitive problem solving note as Hotline Miami but in it’s own way. It’s more methodical, you have to stay on your toes. That can be stressful, but very rewarding when a level is completed and done smoothly.
    • 75 Metascore
    • 80 Critic Score
    It balances dark and absurd comedy with tenderness in a way that constantly surprises and delights. Sure, it’s hard to parse exactly how much every choice, alliance, and number has on the outcome, but I can overlook my bards skimming a little off the top when they tell stories this entertaining.
    • 75 Metascore
    • 80 Critic Score
    It’s a really interesting take on a dungeon game, because you’re not actively controlling anything, and it often feels more like you’re just suggesting that your characters go and do something rather than actually getting them to do it. The mechanics are incredibly cool, and managing your power as you explore while trying to defend your home and also push further into the unknown is very satisfying.
    • 75 Metascore
    • 80 Critic Score
    I found The Girl Of Glass: A Summer Bird’s Tale’s to be a rare, honest look at how complex people can be inside while appearing to be less than that on the surface, one that doesn’t shy from reminding the player that being a presumptuous person with a loud mouth might make for an amusing exchange in a game, but in reality, it will cause pointless hurt and tends to betray a lack of understanding from the joker. It touches upon societal issues like submission to authority and the place of business in the lives of common people in a way that’s absolutely not being discussed honestly in the predominantly American influenced video game scene and for that alone, if you are drawn to the power of interactive narrative, this game is worth your time and money.
    • 75 Metascore
    • 70 Critic Score
    If you’re a sucker for this genre like I am though, you’ll appreciate the ways Not Another Weekend fools you into thinking ‘80s adventure games were in any way approachable and enjoyable to play. After all, this game has successfully implemented several quality of life updates to a genre that desperately needed the refresh.
    • 75 Metascore
    • 80 Critic Score
    On the whole, Arboria is a fun spin on the largely established roguelike formula, using its overgrown dark and dank setting to create a series of inventive mechanics, which means that no two runs are ever the same.
    • 75 Metascore
    • 70 Critic Score
    Though the process of playing it can occasionally drift into tedium, it’s worth working through the repetition to see the game to its eventual conclusion. In Grotto your choices matter. But they matter in the same way your choices matter in the real world: in ways you can’t see in the moment and may never see at all.
    • 75 Metascore
    • 70 Critic Score
    Overall, Project Wingman, or dare I say Ace Combat 8: Oh no not more rockets should absolutely fill the boots of those who have been looking for an arcade aerial combat game. Specifically of the Ace Combat genre.
    • 75 Metascore
    • 60 Critic Score
    As a horror game, The Medium doesn’t have enough resistance or solid scares overall, and as a tone piece, it often misses the mark with a lack of maturity and care in scripting. The core conceit of the game rears its head unexpectedly as it fails to reconcile its deep themes with its desire for shock, and its desire to create a horror experience without any strong mechanical grounding. The game doesn’t really provide anything to bridge its evocative artwork to its less than accomplished themes...For those that want to explore a fascinating looking interpretation of a spiritual world, however, The Medium is a rambling holiday in a wonderful macabre charnel house, but if you want something a little more bracing, you might want to look elsewhere.
    • 75 Metascore
    • 70 Critic Score
    Featuring a charming aesthetic and imaginative puzzle designs, it is unfortunate that the core element of PHOGS! feels rather frustrating at points. Though the co-op angle of playing a conjoined character is quite unique, that lack of free movement can prove quite limiting. It works fine as a solo game, but co-op is where it truly shines and that requires good communication with your Player Two. If you’re willing to give it that time and patience, this is still a wholesome experience that comes recommended.
    • 75 Metascore
    • 90 Critic Score
    Afterparty doesn’t vary much mechanically from its predecessor, but the unique worldbuilding, characters, setting and heart gave me some of my biggest chuckles of the year. What could have been a cringe-worthy meme-fest of drinking gags and vomit jokes (ok, so there is some vomit) ended up being one hell of a party.
    • 75 Metascore
    • 60 Critic Score
    In the end, Chernobylite felt a lot like scavenging for supplies in the Zone. There are certainly interesting things to unearth, but the laborious process of revealing them was barely worth the hassle. If Chernobylite is a loop, it is one that brings increasingly diminished returns with each completed cycle.
    • 75 Metascore
    • 75 Critic Score
    It’s a bit disappointing to see that In Sound Mind doesn’t quite transcend outdated horror tropes, even though it has the potential to. But that doesn’t take away from the accomplishments that make it more intriguing than many contemporary titles: its thought-provoking puzzles, and its attempts to tell an engaging story without unnecessarily scaring you to death first.
    • 75 Metascore
    • 80 Critic Score
    Are words magical? In a way, certainly. They can capture moments in time, or give birth to entire fantastical worlds. Lost Words: Beyond the Page is able to capture this sensation through skillful writing, lovely artwork, and a powerful sense of creativity. It is an affecting exploration of a child trying to create while in the midst of trauma.
    • 75 Metascore
    • 80 Critic Score
    It feels personal and emotional, even if the ending is decidedly oblique. After a rush of pure action games, this is a welcome palate cleanser; a game that really just wants to tell a spooky, evocative, and engaging story. At maybe 5-7 hours (if that) Observation isn’t a huge time sink either, but will likely be a game that sticks in your mind long after you put the controller down.
    • 75 Metascore
    • 80 Critic Score
    Black Future ’88 may borrow ideas from all over, but it puts those ideas to good use and gives them a unique spin. As you’d expect it’s pretty challenging, but it’s worth mentioning that there’s an Assist Mode that makes it less deadly and more accessible. While you may want to hang fire on the Switch version until it’s less prone to crashing, this is otherwise an easy recommendation for roguelike-likers.
    • 75 Metascore
    • 85 Critic Score
    In the end, Black Book is one game that feels like a great representation of its genre for the uninitiated. It’s a game that exudes charm, despite the depressing landscape it’s set in. Its premise is a perfect match for novice deck-builders, as it creates a solid foundation of understanding for those looking to break into similar experiences.
    • 74 Metascore
    • 90 Critic Score
    Neo Cab is poignant, well-timed, and special. A perfect fit for on-the-go platforms like Switch and Apple Arcade, Neo Cab would still be great anywhere regardless of platform because it delivers on all fronts for adventure gaming fans. With a memorable story that’s full of realistic choices and nuanced writing, Neo Cab is one of the best indies of 2019.
    • 74 Metascore
    • 80 Critic Score
    The action is absurdly fast, hilariously deadly, and perfect for a quick pick-up-and-play session that will make you nostalgic for the golden age of arcades.
    • 74 Metascore
    • 90 Critic Score
    The escalating panic of the automated guide over the tannoy system adds some narrative cohesion to the puzzles and environments that keep getting stranger. But, in all honesty, if Superliminal had no narrative, I’d still love it.
    • 74 Metascore
    • 60 Critic Score
    While the puzzles make up a big part of the game, it is the terrifying side of Song of Horror that makes it stand out. Playing just before bed wasn’t my greatest idea, and everyday things like putting the bins out at night aren’t as straightforward as they were last week. Still, I always came back for more, and I’ll continue to do so.
    • 74 Metascore
    • 70 Critic Score
    Ring of Pain understands what enamours roguelike fans to a new arrangement of rules and challenges. The focus on lateral movement and strategic interaction forced me to think ahead as I fought my way through a world full of beautiful and haunting creature designs. But an over-reliance on chance and an underdeveloped world cut the legs out from underneath all that polish and initial charm. Those hungry for something different will love the first taste, but I’m just not sure it will convince you to come back for a second helping.
    • 74 Metascore
    • 90 Critic Score
    However flawed your party members may be – and they are flawed – they carry on to Camlann because they share a belief in Arthur. They believe in each other, and believe in something better for Britain. It’s hope that moves the game forward, and mechanically speaking, it’s morale that keeps your pieces on the board, and resolve that lets them rely on each other and enact their unique abilities. Pendragon is built on balancing tensions that would break a lesser game to pieces, but instead creates something new and worthwhile in that space.
    • 74 Metascore
    • 90 Critic Score
    There is a semblance of a tale behind the goings-on of Never Yield, but it’s one that’s nebulous and difficult to grasp if you’re not paying close attention. Yet in the grand scheme of things, it doesn’t really matter; this ambiguity hardly ever holds back or reins in its dynamism. Instead, Never Yield’s strength is in replicating the rhythmic flow of funk. It’s one that pulsates intently throughout the experience, and is a beautifully composed choreography of movement and music. In perfect harmony are its liberating act of endless running and athletics and the reverberating funk soundtrack—which makes Never Yield an unmistakable display of Black empowerment.
    • 74 Metascore
    • 80 Critic Score
    While Phoenix Point has flaws, technical hiccups, needs a bit of polish and some of its systems feel dated, there are some genuinely exciting mechanics and world-building to this experience. The monster evolution system isn’t as revolutionary as you might want/be expecting but it’s executed to a point where it does force you to change your playstyle and gives a nice sense of thematic presence. Overall, if you like Julian Gollop-designed experiences, experimental strategy games and gun-infused crabs, Phoenix Point is a must.
    • 74 Metascore
    • 80 Critic Score
    Overall, Dawn of Man is a well-developed survival city-builder with the necessary tools to keep you invested and coming back for more. I rarely encountered any bugs or game-breaking issues throughout my playtime, which is always a good sign. If you want to spend time building and developing your own civilization through the ages, don’t hesitate to give Dawn of Man a try.
    • 74 Metascore
    • 60 Critic Score
    Wattam’s main problem is that it’s simple to a fault. It’s essentially a sandbox that doesn’t give you enough worthwhile stuff to do within it. Ultimately, playing Wattam is like watching a baby’s TV show as an adult: its colourful visuals and fun music may initially captivate and its heart is in the right place, but there just isn’t enough substance to hold your attention for long.
    • 74 Metascore
    • 80 Critic Score
    Neon Abyss is a really solid roguelike that has a great visual style, some incredibly cool features, and a really fun build variety. The concept is fun, the bosses are generally quite funny to fight against, and the feeling you get when you’ve got an obscene weapon and a bunch of followers is excellent. It’s definitely got the makings of a really great game, and I’m excited to continue putting time into it.
    • 74 Metascore
    • 75 Critic Score
    Along with having to perform some well-timed maneuvers, this also makes for several terribly clever puzzles, which also makes me feel very clever at times.
    • 74 Metascore
    • 90 Critic Score
    The story begins as simple as a tale of revenge can be. After their house is burned, the mom leaves the kid in the care of some priests in a monastery nearby and goes alone to the bandits’ lair, finding a lot of dynamite and blowing it up. But it’s after the kid sets on his journey to reunite with the mom when the plot thickens. A really dark story full of sinister folks, shootouts, and child slavery unfolds as the kid’s story does, and it’s within that violent conspiracy where El Hijo operates, harmlessly trying to save the person that he loves the most.

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