The Games Machine's Scores

  • Games
For 2,678 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2680 game reviews
    • 85 Metascore
    • 90 Critic Score
    A Space for the Unbound is a narrative adventure about issues as important as they are difficult to deal with, but it does so with extreme tact and elegance through a particularly apt allegory. Despite some flaws in the gameplay mechanics, rather repetitive towards the end of the game, the story of Atma and Raya is one worth experiencing.
    • 90 Metascore
    • 85 Critic Score
    Hi-Fi Rush is what happens when Tango Gameworks unlocks its ancestor DNA, finding ways beyond the Resident Evil-ish production and remembering about Viewtiful Joe and that early-2000 mood in video games. It's what happens when Devil May Cry finds about the iPod and the 1 dollar the track music, crafting a little game but with a great rockstar attitude.
    • 64 Metascore
    • 70 Critic Score
    Forspoken is a game that has great potential, expressed in a precise, fast and fun combat system. Sadly, everything else in the game lacks novelty or interest in exploration.
    • 89 Metascore
    • 95 Critic Score
    The remake of Dead Space follows the track of the original game, obviously (and considerably) improving it from a technical point of view and adding or modifying some gameplay elements. The result is a sci-fi horror adventure that will please series veterans and thrill-seeking newcomers alike.
    • 76 Metascore
    • 92 Critic Score
    Season is a phenomenal work, not just the classic little pearl, but an all-round videogame experience capable of excite, tell, immerse us in the last moments of a reality that could end, change, mutate. A memorization and movement mechanism within towns, villages and glimpses of nature of disarming beauty.
    • 64 Metascore
    • 80 Critic Score
    Warlander is a high-quality MOBA with a hack 'n' slash combat system that works well even in the most chaotic online situations. Regardless of the task at hand in battle, there is never a shortage of action, whether you seek for a fight to break through enemy lines or stay in the rear building defen-sive machines. Character growth and equipment provide satisfaction, and even without the Battle Pass, a lot of rewards can be unlocked. I am a bit afraid about the importance of in-game purchases, however, since the upgrades are not all merely cosmetic but directly affect player stats.
    • 76 Metascore
    • 74 Critic Score
    Spiritual successor of the good old Rampage, Terror of Hemasaurus delivers a funny (but short) experience of total arcade carnage and destruction, with a charming pixel-art and hilarious story.
    • 81 Metascore
    • 60 Critic Score
    Persona 3 Portable is an unconvincing conversion of a game that could have expressed more in 2009, constrained then by limitations that current platforms do not have. It remains an important chapter for the saga with a unique aesthetic that serves as a bridge to its origins, but it is a shame that the adaptation was made without the will to dare.
    • 80 Metascore
    • 90 Critic Score
    Between various novelties and improvements, the combat system of Fire Emblem Engage is perfectly smooth and exciting. Not all the campaign is full of twists and the shadow of socialization at all costs could make the most surly digital generals nervous, but overall Fire Emblem Engage is a recommended chapter.
    • 73 Metascore
    • 87 Critic Score
    One Piece Odyssey is definitely the best game dedicated to Eiichiro Oda's omnibus work, and a perfect JRPG for newcomers. Those who don't like One Piece or are looking for a more challenging and in-depth experience would do well to look elsewhere, knowing however that such successful adaptations are a very rare commodity indeed.
    • 62 Metascore
    • 78 Critic Score
    Lone Ruin is an action roguelike with an intense gameplay loop, the kind of game that you want to keep coming back to. A shame that, even for an indie game, it’s not particularly rich content-wise.
    • 74 Metascore
    • 78 Critic Score
    Potion Craft: Alchemist Simulator simulates the life of a novice alchemist trying to pave his way to fame and glory discovery after discovery. As in real life, it requires dedication and perseverance, which do not always go hand in hand with casual game philosophy. The system of moving along the alchemical map will entice you to experiment for a few hours in search of the ultimate formula, but an uninspired endgame relying on grinding might turn away even the most ambitious alchemists. If you're looking for an original sandbox puzzler and aren't afraid of repetitive gameplay, it's definite-ly an interesting game.
    • 67 Metascore
    • 76 Critic Score
    A game written and directed by one of the creators of Rick and Morty could have been a masterpiece, instead turned out to be an interesting and hilarious product only in parts. The gameplay holds up for a few hours but in the long run becomes quite repetitive, fortunately the dark humor that characterizes the entire production manages to lift it up in no small part.
    • 82 Metascore
    • 83 Critic Score
    Those who love the traditional WoW modus operandi will be well rewarded by Dragonflight, but the expansion could have aspired to other goals with a little more courage in terms of creativity and design.
    • 77 Metascore
    • 85 Critic Score
    Swordship is a great example of contemporary arcade. It does one thing, it does it well, and it's incredibly fulfilling, challenging, and exhilarating. Smugglers of the post-climate change future against corporations, pirates at the service of the least, always ready to take risks and with a great sense of entertainment. Great management of the risk / benefit component, precise controls, audiovisual remarkable, with each game over generating more sense of revenge than frustration. A truly remarkable work in its compactness.
    • 62 Metascore
    • 70 Critic Score
    If I had to define Crossfire: Legion in one word, I’d use “competent”. If I could use more than one word, I’d say “competent, but overall lacking in personality.” While it’s not a bad game by any means, it also never really shines, it never surprises, and it doesn’t leave a mark. It doesn’t help that, despite a good variety of multiplayer game modes, the population has already dropped to a few dozen players. Still a decent choice if you’re itching for more RTS gameplay, but don’t expect to be blown away.
    • 78 Metascore
    • 81 Critic Score
    Hell is Others is a mix of genres mainly including survival horror and looter shooter, but once acquired the right equipment comes into play Free for All mode too. Skimpy inventory slots, permanent loss of loot and a quite high difficulty, especially at the beginning, make us move circumspectly, gradually becoming more swaggering as our character’s stats grow. But it's a snap to die and find yourself back at the beginning, and the feeling of perpetual vulnerability ensures constant tension. As in all PvP games, its future will also be decided by the amount of updates and events added by the developers, but for the first dozen hours the fun is assured.
    • 75 Metascore
    • 75 Critic Score
    The Master of Magic remake is an ambitious project which, however, has never decided whether to be just a graphic restoration or a complete makeover of the original. It’s still a decent 4X video game, but nothing more. Ultimately, if I had to choose between the remake and the original one, I would opt for the latter without hesitation.
    • 77 Metascore
    • 75 Critic Score
    Need for Speed: Unbound is a particular project, capable of forcefully bringing street culture back into fashion, the contemporary one of generation Z, but unable to create new spaces of playful expression. Everything that revolves around the characters in the story and our avatar works like a god, from the style chosen to describe them to the guide system, from the soundtrack to the graffiti-style special effects, in contrast with a Lakeshore which, despite its vibrant technical, remains an ordinary and almost anonymous city, a hub with a few collectibles scattered around that act as glue for a rather lazy play structure.
    • 70 Metascore
    • 70 Critic Score
    Togges makes no secret of his sources of inspiration: Super Mario Galaxy above all, but also Katamari Damacy and Pikmin. While Togges does not have all the qualities of its benchmarks (particularly in controls and cleanliness in design), it knows its strength points and focuses on those: smooth, colourful graphics on which rests a relaxing, carefree gameplay. All in all, Togges is an average-value game that nevertheless took on a huge challenge, confronting himself with the masterpieces of the genre, without being destroyed by the comparison. But ambition and bravery should be appreciated, and rewarded too.
    • 72 Metascore
    • 80 Critic Score
    A treasure hunt in the world of Dragon Quest turns out to be a pleasant RPG with simple and affordable mechanics suitable for young and old, especially aimed at those who like to have fun without bothering with overly complex plots. The collecting aspect takes over from a basic combat system, but it remains a very enjoyable game.
    • 78 Metascore
    • 88 Critic Score
    Crisis Core Reunion is the prequel that if you haven't played, then you absolutely have to recover and this operation is just for this, to aesthetically insert this chapter in line with the modernization work of the remake of Final Fantasy VII and add a piece for the future of the relative remake. The defects it carries with it are those of a game that - on balance - was released in 2007 on a portable console.
    • 74 Metascore
    • 85 Critic Score
    Darktide would have deserved a better score, because the game itself is good, real good. But poor optimization (not entirely justified by the game’s looks), far too common game crashes, and a loot economy that cannot help but raise some eyebrows end up impacting the user experience. It’s still a great 40k game, but you might want to wait for some patches if you’re on the fence.
    • 69 Metascore
    • 91 Critic Score
    An action horror clearly inspired by Dead Space, but also by Alien and Riddick's movies/games. The Callisto Protocol has promised a lot in recent months and after completing it we can say that it has kept almost all its words. Get ready for a thrilling experience from which it will be very difficult for you to tear yourself away.
    • 65 Metascore
    • 75 Critic Score
    Soccer Story is an adventure capable of entertaining those who love football thanks to many fun challenges, a light atmosphere and the constant promise of new things to come. Some technical problems, easily circumvented AI and an RPG soul only hinted are its limits, but it remains a love letter to football for football lovers.
    • 83 Metascore
    • 82 Critic Score
    Marvel's Midnight Suns left me dumbfounded for a few hours, unsure of what to think of this impressive work by Firaxis. Day after day, however, I realized a simple concept: I was having fun. Yes, ok, with some limitations due to design choices that I didn't appreciate on the turn-based combat, but I liked the card system, particularly how each hero's skills reflect their personality. And then there are many other delicious contents available, whose only flaw is to divert attention from the main course, a story so fascinating that we could easily find it in many beautiful softcover volumes in our favorite comic store.
    • 79 Metascore
    • 82 Critic Score
    The Knight Witch is a solid shoot'em up with a metroidvania progression where exploration of beau-tifully designed levels is mixed with frantic shooter action, which sometimes turns into a bullet hell. The card system for managing special abilities invites us to experiment trying to sort out the most appropriate build for each type of situation, and the character build, although quite simple, requires tactical choices that influence the gameplay. The narration is maybe too trivial, often tempting you to skip some dialogues, but the shootervania formula works and the game is challenging and a lot of fun.
    • 72 Metascore
    • 60 Critic Score
    Pokémon Scarlet and Violet jump between future and past, like their cover monsters. A freely explorable Open World but unable to performing well and killing all the new good ideas. It’s a classic from Game Freak, a place where every step forward is followed by some steps backward. And maybe is not enough anymore, it’s time to force the best-selling franchise in the world to grow up.
    • 71 Metascore
    • 60 Critic Score
    Pokémon Scarlet and Violet jump between future and past, like their cover monsters. A freely explorable Open World but unable to performing well and killing all the new good ideas. It’s a classic from Game Freak, a place where every step forward is followed by some steps backward. And maybe is not enough anymore, it’s time to force the best-selling franchise in the world to grow up.
    • 68 Metascore
    • 80 Critic Score
    Cunningly exploiting its own limitations among which the technical ones stand out, Goat Simulator 3 is perfect for single player or even better in co-op fooling around, has a lot of crazy customizations and proves that the devs have truly given their best - or the worst, it depends on the point of view - of themselves.

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