The Games Machine's Scores

  • Games
For 2,652 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Real Farm
Score distribution:
2654 game reviews
    • tbd Metascore
    • 50 Critic Score
    A collection bearing the System 3 label that brings the *The Last Ninja* saga back to life, pairing it with some of the most iconic beat ‘em ups of the late 80s—from *International Karate +* to *Bangkok Knights*. Unfortunately, many of the included titles have aged poorly and prove difficult to stomach after so many years; moreover, the collection feels “lazy,” to say the least, offering no significant extras to whet the appetite.
    • 69 Metascore
    • 70 Critic Score
    Last Flag reworks the CTF formula, transforming it into a game of reading your opponent rather than one of pure skill. When matches click, the experience can be tense and unpredictable; however, the execution leaves much to be desired. The gunplay is merely decent, content is limited, and the player base struggles to sustain the system—not to mention a distinct lack of depth across various gameplay components. As things currently stand, the result is a multiplayer game that entertains for the first few hours but, in the long run, fails to maintain its hold on the player.
    • 69 Metascore
    • 60 Critic Score
    Being harsh on video games—especially those from small studios—never gives me much pleasure; yet, the more I reflect on The Occultist, the harder I find it to identify any aspects that truly won me over. A few environments are salvageable, Doug Cockle does a fine job, and the diary illustrations are genuinely lovely—but there is little else. All in all, very little indeed.
    • 54 Metascore
    • 50 Critic Score
    More than twenty years after Defiance, Legacy of Kain: Ascendance proves to be a bitter disappointment. Instead of honoring the saga’s complex narrative background, Bit Bot Media’s title offers a clumsy retcon that resembles terrible fan fiction. In terms of gameplay, we are presented with a banal 2D platformer—devoid of any real challenge—that can be completed in under three hours, all while cycling through inconsistent art styles and an annoying soundtrack. This is decidedly not the title we deserved, especially after such a long wait.
    • 71 Metascore
    • 70 Critic Score
    High on Life 2 tries to be more of a videogame than High on Life ever was — and to be fair, it actually succeeds. The problem is that nobody really asked for that, especially since, when you strip it down, it’s still an average shooter that in this second iteration loses much of the meta‑ironic charge that defined the first game.
    • 75 Metascore
    • 65 Critic Score
    Regardless of the strengths and weaknesses listed in the review, Styx: Blades of Greed is a classic video game that reveals its true colors and uses all its gameplay in the very first hours, only to then become bogged down in chronic repetitive gameplay, remaining unchanged until the end credits. The inspired level design and clever use of the lighting system are some of the game's redeeming features, but it's truly difficult to overlook the enemy AI's structural flaws and generally low difficulty.
    • 64 Metascore
    • 68 Critic Score
    God of War: Sons of Sparta attempts to delve into Kratos' past with a promising narrative, but ends up betraying much of the power expected from a title in the saga. The idea of exploring the trauma and nascent fury of the Ghost of Sparta was intriguing, and Deimos is a successful human counterpoint, but the game fails to transform this potential into a memorable experience. The predominant feeling is that of a timid title, almost fearful of its own heritage: the combat lacks bite, the two-dimensional graphics appear uninspired and lacking in character, and the mechanics — although functional — are uninspiring and constantly feel like something we've seen before. Sons of Sparta does not leave its mark, does not surprise, does not embody the epicness and brutality that made Kratos an icon; interesting for the most curious fans, but disappointing for those who expect the fury and emotional impact typical of the saga.
    • 74 Metascore
    • 70 Critic Score
    The more I played Romeo is a Dead Man, the more I realized I was in the presence of the quintessential decent video game, nothing more. The game developed by Grasshopper Manufacture is a formally correct action game, without any particular or obvious flaws, but also lacking in interesting sparks and ideas. Beyond the crazy style typical of Suda51's works, what remains is an "old school" video game that can entertain fans of the genre for about fifteen hours, but never truly excels. It's a shame about the optimization, or rather, the lack thereof.
    • tbd Metascore
    • 70 Critic Score
    Bogos Binted? is a wacky party game based on card games between lazy aliens, where each turn players contribute to a shared sum without exceeding a random target number. Whoever goes over the limit activates a compressor connected to their skull, often with fatal consequences. The gameplay is immediate, just the right amount of mean, and supported by special cards capable of turning the tables at the last second. The bizarre look and super-budget price work in its favor, but the fact that only one of the four planned modes is present in the final release is a significant drawback. Without rankings, tournaments, or leaderboards, interest quickly wanes if you're not playing with friends. Fun, but still incomplete.
    • 63 Metascore
    • 55 Critic Score
    With Renegades, Bungie tries an ambitious crossover, but it ends up making Destiny 2 lose its uniqueness. The inspiration from the Star Wars saga feels forced, with a weak story, unconvincing characters, and a universe that ends up being corrupted by alien elements. The campaign is short, the activities are repetitive, and new features are virtually nonexistent. It's only saved from complete disaster by its solid gameplay and a few flashes of brilliance here and there. Definitely not enough to revitalize a struggling live service suffering from an obvious identity crisis.
    • 71 Metascore
    • 74 Critic Score
    Possessor(s) aims to combine action platforming and Metroidvania in a devastated urban world, offering great mobility and a combat system without contact damage, making battles more fair and dynamic. The original visual atmosphere, good writing by the Luca–Rhem duo, and creative level design are somewhat overshadowed by some graphical oversights and a control system that is not always precise. The lack of a grace period when taking damage can be very punishing when there are multiple enemies on screen. A solid game, but with imperfections that limit its impact in one of the most competitive markets.
    • tbd Metascore
    • 68 Critic Score
    Terrifier: The ARTcade Game is a side-scrolling beat 'em up inspired by the Double Dragon arcade cabinet, featuring four playable characters from Damien Leone's horror franchise. It offers good pixel art, a chiptune soundtrack, convincing CRT/VHS filters, and six modes, including Arcade, Story, and Boss Rush. The combat system is basic, based on two attacks and a special move, with gory finishers and collectible weapons. However, imprecise hitboxes, chaotic priorities, and broken pacing detract from the experience, making the title appealing only to the most die-hard fans.
    • 65 Metascore
    • 60 Critic Score
    Bubble Bobble Sugar Dungeons attempts to enrich the classic Bubble Bobble gameplay by introducing roguelite and metroidvania elements, and on paper the idea is actually quite promising; unfortunately, the bland level design and an overall execution that borders on amateurish make it impossible to tell whether the format could truly have worked or if it should have been abandoned from the start. There’s very little worth saving in this production, Bubble Symphony aside. Hardcore little dragon fans will find something to chew on for a good number of hours, but fun is by no means guaranteed.
    • 62 Metascore
    • 65 Critic Score
    Fans of the World of Darkness will certainly find at least the atmosphere, good characters, and an enjoyable plot, thanks in part to the fact that big-budget vampire-themed games don't come flooding in. Fans of the first game for its RPG aspect and replayability will find almost nothing here except pale homages. It's up to you to decide where you stand between these two extremes. As a side note, I feel it's important to note that compared to The Chinese Room's typical output, this game still represents significant ambitions and a first for the English studio. Perhaps the experience gained will one day bear sweeter fruit, without leaving a legacy too burdensome to manage.
    • 64 Metascore
    • 68 Critic Score
    Death by Scrolling is a top-down roguelite by Ron Gilbert that combines instant action with ongoing progression: each run makes your character a little stronger, pushing you toward the classic "last playthrough." The simple yet tactical gameplay offers automatic combat and limited equipment options, with procedurally generated environments and a constant wall of flames hounding you. However, it suffers from a lack of variety, a sometimes unclear level design, and an often unfair difficulty. It's fun for short sessions, but far from the brilliance of the best casual roguelites.
    • 78 Metascore
    • 60 Critic Score
    Pokémon Legends: Z-A is fun, but it's clearly light-years behind industry standards and what one would expect from the most profitable franchise in video game history. The good ideas are completely drowned out by shoddy graphics and dialogue that still believes children need to be banal and simple, ruining a plot that works at its best and finally gives dignity to the characters and the plot holes that Game Freak missed in the sixth generation.
    • 61 Metascore
    • 72 Critic Score
    Double Dragon Revive isn't a complete disappointment, but it doesn't completely captivate either. It's a prime example of a project that works just enough to entertain, especially when the action heats up and the combat system shows its potential, but never really pushes the envelope. Arc System Works has crafted a respectful and reasonably solid beat 'em up, but it lacks a clear vision: a comeback that doesn't know where to look, torn between reverence for the past and a fear of fully modernizing itself. The result is an honest title, even enjoyable for fans of the genre, but inevitably destined to fade away without a trace, especially when compared to far more successful experiments like Neon or Gaiden. Perhaps wait for a price drop before giving it a chance.
    • 59 Metascore
    • 70 Critic Score
    It's not the return fans of the series were hoping for, but that doesn't stop it from being a decent cooperative shooter. It does, however, need more content.
    • tbd Metascore
    • 73 Critic Score
    At its core, Sworn isn't bad and has all the makings of a fun game to keep you entertained for several hours. Beyond that, however, it stops offering any real enjoyment or gameplay depth. Compared to other behemoths, it's the one that sits closest to its comfort zone, also benefiting from a co-op system for up to four players that could make the difference. Varied in the progression of the four heroes, the biggest obstacle is the pace of the game, which alternates between really slow and fast moments, where, however, the slow pace of our heroes never manages to respond to the game world with any real responsiveness. It takes a bit of practice, at least in the first few hours, which feature a rather steep difficulty curve.
    • 65 Metascore
    • 73 Critic Score
    Dreams of Another mixes action and adventure in a dreamlike world where you destroy bokeh-like globes of light to reveal environments and objects with souls. The protagonist, Man in Pajamas, guided by Wandering Soldier, alternates between exploration, simple puzzles, and shooting sections. The mechanics revolve around the concept of “No Creation Without Destruction”: you can create only after destroying. The levels, however, are small and fragmented, interrupted by frequent returns to the main menu. Enemies and bosses are harmless, and the dialogue is slow and repetitive. Artistic and original, but suffering from a static pace and lackluster gameplay.
    • 74 Metascore
    • 70 Critic Score
    Pac-Man World 2 Re-Pac is a fun and light-hearted action platformer full of little surprises and mini-challenges that will delight fans of Namco's popular mascot. The excessive ease and speed with which the main adventure concludes are its most notable flaws, which could deter players looking for a real challenge.
    • 73 Metascore
    • 72 Critic Score
    NHL 26 delivers a mixed experience. The game shows flashes of brilliance, thanks to a solid gameplay rhythm and a fair amount of on-ice spectacle, but it's still weighed down by a range of persistent issues. These flaws, while sometimes minor, can become increasingly frustrating over the course of a full season, especially for dedicated players. The revamped Be a Pro career mode is a welcome improvement, addressing several weaknesses from previous iterations. However, the rest of the game modes offer little evolution, largely recycling content and features from last year without introducing meaningful innovations.
    • 69 Metascore
    • 72 Critic Score
    Daemon X Machina: Titanic Scion is particularly impressive when it comes to gameplay: the combat system is varied and creative, the exoskeleton customization is extensive, and the boss fights, when they work, offer spectacular moments. Multiplayer is also solid, thanks to cross-play that expands the possibilities for cooperation. The rest, however, isn't quite as impressive: the plot is weak, the cast forgettable, the filler missions slow down the pace, and the game world, while vast, feels empty and repetitive. Last but not least, on a technical level, the Switch 2 version reviewed here shows clear limitations, with slow loading times and an unstable frame rate. This is a game that will entertain fans of mechs and gear optimization who are willing to overlook the objective problems, but it's unlikely to satisfy those looking for an engaging story or a world to enjoy exploring.
    • 62 Metascore
    • 65 Critic Score
    Lost Soul Aside is one of those titles that, once you've played it, makes you realize the difference between knowing a video game series well and developing one. There are several elements worth saving, but they're not helped at all by the context in which they were inserted. And the idea of ​​launching everything at a premium price also lowers the appeal of the offering.
    • 69 Metascore
    • 60 Critic Score
    After Grendizer, Microids brings back Space Adventure Cobra, which spotlights a sort of interstellar Lupin III who loves getting into trouble. Unfortunately for him, this time he has to deal with an adventure marred by incomprehensible design choices. What's completely flawed is the control system, which makes many stages of a game that otherwise had the potential to appeal especially to "old teenagers" of the '70s and '80s, unnecessarily difficult and unfun.
    • tbd Metascore
    • 70 Critic Score
    Gatekeeper is an isometric roguelike that focuses on straightforwardness: no complex hubs, just choose a character and get started. Missions alternate between simple objectives such as escort, resistance, and activation, and spectacular, well-constructed boss fights. The power-up system is effective, with 10% bonuses that are cumulative and immediately noticeable. However, the progression system is immature: perks are unlocked with a slow “point collection” that does not enhance the character but only the assortment in the shops, and abandonment due to excessive grinding could come very soon.
    • 74 Metascore
    • 55 Critic Score
    Warhammer 40,000: Dawn of War – Definitive Edition is an extremely disappointing “definitive” collection: a superficial remaster that doesn’t do justice to the historic first chapter of the RTS saga. The four included titles remain solid in terms of content and replayability, but the remastering work is minimal and incomplete. Given the high price, the remastering feels sloppy and unjustified. Yet another wasted opportunity for Relic Entertainment.
    • 60 Metascore
    • 65 Critic Score
    A futuristic wheelchair basketball game that nods to Rocket League. The idea isn't bad and the foundation is there, but currently Drag x Drive is more of an experimental title that needs some tuning and, above all, desperately needs new content in the months immediately following its launch.
    • 74 Metascore
    • 70 Critic Score
    A faithful and visually stunning adaptation of Demon Slayer’s latest arcs, but limited content, minor gameplay tweaks, and weak online support make it feel more like an expansion than a true sequel.
    • 60 Metascore
    • 60 Critic Score
    Despite the introduction of a well-written new character like Lodi and the presence of the Nine, the gameplay in The Edge of Fate proves to be extremely repetitive, with dull puzzles and fetch quests that slow down the action. The Desert Perpetual raid offers a few interesting ideas, but the campaign feels shallow and lacking in narrative momentum, leaving the impression of filler content.

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