The Daily Dot's Scores

  • Games
For 127 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Dark Souls III
Lowest review score: 30 SINNER: Sacrifice for Redemption
Score distribution:
  1. Positive: 81 out of 127
  2. Negative: 5 out of 127
132 game reviews
    • 86 Metascore
    • 100 Critic Score
    Resident Evil 7 is that breed of survival horror that manages to instill a omnipresent sense of fear. I was constantly concerned about my immediate needs rather than planning for the long term. In turn, I broke with my survival horror play-style traditions, using all available weapons and resources when necessary instead of playing conservatively in anticipation of challenging boss fights and possible difficulty spikes. It turned out to be the right choice, which is a credit to Resident Evil 7's fair difficulty.
    • 86 Metascore
    • 90 Critic Score
    Where the previous game is an over-the-top whirlwind, Rise of the Tomb Raider is better as a savored experience.
    • 85 Metascore
    • 90 Critic Score
    Tales from the Borderlands may also be the best-looking game Telltale has ever produced.
    • 85 Metascore
    • 90 Critic Score
    The Outer Worlds is everything you’d want from a modern RPG. There’s no “right” way to play, and there are no easy decisions. At least, the game doesn’t seem to think so. It provides a well-realized, organic universe to explore and allows you the freedom to choose your way through gorgeous environments and complex conflicts. I already want to tour the solar system as a different explorer and see what else the game is hiding beneath the surface. It marks a tremendous achievement from one of the most accomplished developers in the genre.
    • 85 Metascore
    • 90 Critic Score
    While I’m playing, I’m enthralled by the intricacies of every new mechanic folded into my progression. When I’m away from it, I’m imagining new experiments and combinations to toy with on a future run.
    • 85 Metascore
    • 80 Critic Score
    Destiny has always been better when played with friends, but this time doesn’t feel like it actively punishes solo players.
    • 85 Metascore
    • 60 Critic Score
    Just like a show, the second season has to contend with the apparent success of its predecessor, and it’s clear that the writers on Yakuza 2 may not have known how to extend that deeply personal tale for another 40 hours.
    • 85 Metascore
    • 90 Critic Score
    This feels like a case where a video game movie can afford to pay proper deference to the source material. If the Ratchet & Clank movie’s creative team chose to do so, we might have a rare entry into the very short list of video game movies that don’t suck.
    • 84 Metascore
    • 70 Critic Score
    Ultra Sun and Moon‘s new features are great, but nothing groundbreaking.
    • 84 Metascore
    • 90 Critic Score
    I can’t imagine anyone walking away from Gears 5 disappointed. This is a complete package, tied together with some of the most consistently engaging gameplay you could ask for. The storytelling on display proves that the franchise has yet to peak, and it lays the foundation to continue improving with whatever comes next.
    • 84 Metascore
    • Critic Score
    Forsaken doesn’t fundamentally change Destiny. It adds the best story and mission structure in the franchise and makes core social features more compelling to engage with. Only time will tell how deep the enthusiasm for Forsaken will run, but after a week with the expansion, it’s hard not to be impressed with how Bungie has managed to push Destiny 2 forward.
    • 84 Metascore
    • 80 Critic Score
    I’d worry I was being too harsh on Halo 5’s story if I didn’t know so well that the Halo universe is capable of supporting some great storytelling. It’s impossible for me not to reflect on games like Halo: ODST and Halo: Reach when I play the Halo 5 campaign. It feels like pastiche of earlier days that I hope Halo eventually returns to.
    • 84 Metascore
    • 90 Critic Score
    Wargroove is challenging in all the right ways, but never rigid in obstinance. From all angles, this is an experience you can truly tailor to do just what you want it to. Chucklefish has packed this game so full with meaningful experiments—and things that are worth seeing.
    • 84 Metascore
    • 70 Critic Score
    X shines when it comes to combat, exploration, and vehicle systems, making this sequel more engrossing than its predecessor. It’s richness makes it easier to overlook the shortcomings from both the technical limitations of the Wii U and the inconsistent soundtrack.
    • 84 Metascore
    • 70 Critic Score
    Ultra Sun and Moon‘s new features are great, but nothing groundbreaking.
    • 83 Metascore
    • 70 Critic Score
    A lack of cohesion hurts Black Ops 4. Playing through every mode is rewarding in its own right, but it doesn’t feel like you’re working toward anything in the long run. Unlocking skins and parts in multiplayer has no effect on the other modes. Blackout only dishes out rewards to the most skilled players who can pull off a victory. And Zombies is full of so many extraneous options that only hardcore fans will get invested in.
    • 83 Metascore
    • 80 Critic Score
    General distaste for some of the game’s networking features has surrounded Splatoon 2 since launch, but none of these choices ruin the experience. Bizarre, dated design choices hold back online play, but with free updates and new content coming in the next few months, it will be interesting to see how this already great game can improve.
    • 83 Metascore
    • Critic Score
    Having an easily accessible version of Killer Queen is incredibly exciting. Bumblebear Games’ surprise hit harkens back to a different era of gaming, built around real-life interaction and player coordination. But Killer Queen Black was never meant to fully replace the arcade cabinets, but rather recontextualize the excellent experience for a brand new audience. It does so wonderfully.
    • 82 Metascore
    • 90 Critic Score
    Watch Dogs 2 is such a fully realized mid-2010s time capsule that—even if the online features are unavailable down the line—it would make for an especially insightful playthrough a decade from now, personal San Francisco native bias notwithstanding.
    • 82 Metascore
    • 80 Critic Score
    Open-ended mechanics and a suite of customization options make Shadow of the Tomb Raider an absolute joy to play.
    • 82 Metascore
    • 100 Critic Score
    Every so often a game jam produces something special that is both interesting and commercially viable. A game like Superhot.
    • 82 Metascore
    • 70 Critic Score
    Despite these gripes, it’s clear that 4A Games has sacrificed none of Metro’s survivalist spirit. Amid all the ruin, murder, and mutation, there’s a humanity to this game that few other shooters ever reach. What started out as a cast of generic white guys (and a few POC) has become a family—people I’d reach out to, sit and drink with, make merry with until our throats became sore.
    • 82 Metascore
    • 80 Critic Score
    Suffice it to say, if all the stabbing, choking, and hippo-mauling is your kind of fun, Hitman 2 is the most Hitman there ever were, for better or worse. Its story, while plain, serves its purpose without getting in the way, and you’ll be able to stretch the murdering on for weeks to come, despite what few innovations there are being minor. There’s just nothing quite like Hitman, a series that defies everything we’ve learned about modern game business.
    • 82 Metascore
    • 100 Critic Score
    In its finished form, the game tells a story with uncompromising vision and engrossing emotional heft. The resulting experience comes off as delicately prepared, and the mythical nature of the game’s development only enhances the fantastical tale at its core. Imagining the missteps the game could have taken if released in an unpolished rush is easy, but bickering about the build-up to The Last Guardian’s release will be long outlived by its success as an emotionally evocative masterpiece in the annals of modern gaming.
    • 81 Metascore
    • 90 Critic Score
    It serves up exactly what the series is known for with a new twist, and it does so with awe-inspiring ease. One of my biggest takeaways was how completely I was transported to a space of childlike joy while I played it.
    • 81 Metascore
    • 90 Critic Score
    While this is a fantastic game on its own merits, it also stands as a towering achievement in Star Wars storytelling.
    • 81 Metascore
    • 80 Critic Score
    It’s this mix of chaotic misery and joy that makes Overcooked 2 a dish best served bold.
    • 81 Metascore
    • 80 Critic Score
    If skill challenge is your motivation, Guitar Hero Live will demand much more of you by default. If you’re looking for a party game consider the regulars on your guest list and their level of frustration tolerance.
    • 81 Metascore
    • 80 Critic Score
    Though its titular goose may present itself as the town’s true menace, every meddling grandma and gossiping baby boomer in that town deserves the honking that they get.
    • 81 Metascore
    • 60 Critic Score
    It turned out that the plot was one giant misdirect whose resolution felt disappointing. Firewatch's ending also failed to lend any emotional weight to Henry and Delilah’s relationship. That made me question whether Henry had forged a relationship with her at all—which made me wonder why it was worth talking to her for six hours.

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