Tech-Gaming's Scores

  • Games
For 577 reviews, this publication has graded:
  • 39% higher than the average critic
  • 19% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Persona 5 Royal
Lowest review score: 26 Demolish & Build Classic
Score distribution:
  1. Negative: 21 out of 577
580 game reviews
    • tbd Metascore
    • 49 Critic Score
    Taxi Chaos 2 desperately wants to channel Crazy Taxi’s breakneck magic, but its sloppy physics and constant bugs grind that momentum into the pavement. What should be an exhilarating arcade throwback instead becomes a frustrating mess that’s more likely to make you quit the ride than chase down a high score.
    • 62 Metascore
    • 47 Critic Score
    A reoccurring goal in the Hyperdimension Neptunia series is saving gaming from imminent disaster. But ironically, Neptunia Game Maker R:Evolution demonstrates some of the same ailments of the gaming industry, with a lazy spin off built around salvaged concepts and sloppy combat. Undoubtedly, Nep Nep and the rest of the Guardian Goddesses deserve far better.
    • tbd Metascore
    • 34 Critic Score
    Vilde aims for Norse-infused roguelike thrills but misses nearly every mark. This is a frustrating, buggy slog that feels more like a punishment than power fantasy.
    • tbd Metascore
    • 47 Critic Score
    Trident’s Tale suffers from clunky controls, repetitive fetch quests, uninspired combat, and a lack of originality. Ultimately, it’s a tedious and forgettable game that feels more like a dated effort than a modern pirate adventure. ARGH!
    • tbd Metascore
    • 37 Critic Score
    Abstractly mirroring the chaos of our contemporary world, Realpolitiks 3: Earth and Beyond is a hot mess. While the franchise ambitions for pushing policy-making into the cosmos are ambitious, elements like a clumsy user interface, shortage of explanation, and a lack of comprehensible causality keep this one grounded.
    • tbd Metascore
    • 48 Critic Score
    Although Warside has many of the fundamentals of Advance Wars-style battles down, it’s still a work-in-progress. At present, it’s shaping up to develop into a reasonable facsimile of Intelligent Systems’ turn-based series, allowing its military units to charge onto non-Nintendo hardware.
    • 60 Metascore
    • 46 Critic Score
    Dead Dragons has most of the fundamentals of a role-playing game but lacks the ambition that elevates the genre’s better efforts.
    • tbd Metascore
    • 45 Critic Score
    Accolade’s sports games strove to deliver television-style perspectives. While that innovation nudged the genre forward, gameplay in the Sports Collection often feels archaic. Given the minimal curation, this is for hardcore collectors only.
    • tbd Metascore
    • 39 Critic Score
    Instead of reimaging the game, Montezuma's Revenge - The 40th Anniversary Edition is regrettably faithful to the source material. The result is a repetitive and often frustrating slog that will confound all but the property’s most vehement fans. A handful of changes are evident, such as a shift to 2.5D, polygonal visuals. But none of them improve the underlying experience.
    • 60 Metascore
    • 47 Critic Score
    Critter Café first hour exudes coziness as you begin collecting creatures and decorate your modest coffee house. But soon, it becomes painfully apparent that the developers did not flesh out their designs. The next eleven hours are filled with routine sokoban puzzles, playing four basic mini-games, and seeing the game’s eponymous animals not do much of anything. Do not squander your time with this one.
    • 64 Metascore
    • 48 Critic Score
    As a collaboration between FuRyu and Natsume Atari, Reynatis is crammed with interesting ideas. But like a chef who couldn’t resist holding back on the number of ingredients, the result is a muddled mess. An action RPG starring oppressed wizards has potential, but Reynatis waters down its ambitions under a layer of ununified mechanics.
    • 52 Metascore
    • 38 Critic Score
    Commendably, The Kodansha Game Creator’s Lab pays developers 10 million yen a year to develop games. It would be great to see a program like this succeed, but if the results are as bad as Fairy Tail: Beach Volleyball Havok, the publisher should just call the program, “marketing”. This is a seven-dollar, slightly playable advertisement that would have been free a decade ago.
    • 53 Metascore
    • 48 Critic Score
    Too often, Solar Crown embodies what’s wrong with the modern racer. Sure, the cars are meticulously modeled and even have working windows. But these minutiae matter little when fundamentals like a fluid framerate and the ability to race offline are absent. Sadly, the latest entry in the Test Drive Unlimited franchise struggles to match the competency of decade-old racers.
    • 57 Metascore
    • 40 Critic Score
    Elrentaros Wanderings’ core tension comes from its depiction of parallel worlds and the uncertainty of which one is real. But time spent in both realms proves uninteresting, with monotonous combat in one and insubstantial exposition in the other. There’s a very real sense of dread when the game asks you to repeatedly descend into its insipid dungeons.
    • 53 Metascore
    • 47 Critic Score
    While technically competent, Bloodhound offers few reasons for giving its tedious single player campaign a try. You’ve used all its guns and protagonist abilities before. Defeating waves of foes in cramped arenas isn’t worth revisiting unless there’s a modicum of innovation.
    • 58 Metascore
    • 45 Critic Score
    A reoccurring goal in the Hyperdimension Neptunia series is saving gaming from imminent disaster. But ironically, Neptunia Game Maker R:Evolution demonstrates some of the real-life ailments of the industry, with a lazy spin off built around salvaged concepts and sloppy combat. Undoubtedly, Nep Nep and the rest of the Guardian Goddesses deserve far better.
    • 65 Metascore
    • 49 Critic Score
    Like any respectable first-person shooter, Phantom Fury provides some imaginative weaponry. Outside of the middling firefights, the rest of the game is a chore built around bad design decisions. From hunts for colored-colored gate keys to scanning faux emails for passwords, most of Fury is either tiresome or tedious.
    • tbd Metascore
    • 26 Critic Score
    Razing buildings with wrecking balls and excavators should be a gaming slam dunk. After all, who doesn’t appreciate the catharsis of digital destruction? But Demolish & Build Classic fumbles on nearly every job, persistently disappointing with glitchy play, vague instructions, and tasks that feel mundane. This feels more like a kitty litter container than a true sandbox.
    • 87 Metascore
    • Critic Score
    Currently in Early Access, Cross Blitz’s two modes deliver a lot of deckbuilding enjoyment, whether you are tackling the pair of plot lines or the game’s roguelike component. Yes, the sporadic difficulty spikes are vexing as you face foes equipped with commanding cards. Developer Tako Boy wanted to remind us that sporadically, the deck is stacked against us. [Early Access Provisional Score = 78]
    • tbd Metascore
    • 40 Critic Score
    Unless a miracle patch materializes, Die After Sunset might be doomed after launch. Gunning down the game’s relentlessly respawning enemies just to earn mediocre perks isn’t enough to lift this colorful third-person shooter out of the pits.
    • 58 Metascore
    • 39 Critic Score
    Even if you adore C-tier action titles like Wet, Total Overdose: A Gunslinger's Tale in Mexico, and Stranglehold, Wanted: Dead will disappoint. The cutscenes are torturously bad and the derivative action is monotonous. Not even a collection of quirky mini-games can help save this ill-fated hack-and-slash/shooter hybrid.
    • tbd Metascore
    • Critic Score
    Beyond the adorable 3D character models Frontier Hunter: Erza's Wheel of Fortune doesn’t do much to evolve the genre. If you are ok with that, expect a normative blend of action and exploration, augmented by light cooking and crafting components. [Early Access Provisional Score = 73]
    • 86 Metascore
    • Critic Score
    Apogee’s latest feels like a celebrative orgy of game violence. You’ll slide chainsaw-leg first through clusters of enemies, plunge down and destroy foes like a homicidal Spider-Man, or just reduce them to a pulp with a robust arsenal of firearms. It’s in Early Access, so there is still some uncertainty about the kinds of creative carnage the third act will bring. But there’s already more than enough hyperkinetic, over-the-top action to warrant a go as Johnny Turbo. [Early Access Score = 84]

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