Tap!'s Scores

  • Games
For 96 reviews, this publication has graded:
  • 22% higher than the average critic
  • 12% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 SpellTower
Lowest review score: 20 Puffle Launch
Score distribution:
  1. Positive: 42 out of 96
  2. Negative: 18 out of 96
96 game reviews
    • tbd Metascore
    • 80 Critic Score
    Our biggest gripe? We keep spending the entire day humming those bloody tunes.
    • 86 Metascore
    • 80 Critic Score
    Sky Gamblers: Rise Of GloryThe infuriating thing about Sky Gamblers – Rise of Glory is that just as you're swearing blind that the controls are completely impossible and that there's no way on earth that you'll ever be comfortable with them, you find that the controls have clicked and you're mostly enjoying yourself.
    • 71 Metascore
    • 60 Critic Score
    Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.
    • 86 Metascore
    • 80 Critic Score
    Few of these challenges are tough enough to rouse your ire or hold up progress – we happily powered through much of the game without resorting to the 'skip' button. Delivering your projectiles to their targets is still as satisfying as potting the black into the designated corner on your first go, though.
    • 85 Metascore
    • 80 Critic Score
    Chances are that it's not going to be up your street, but if you're gazing at the screenshots and drooling at the prospect of lightspeed arcade action then, well, step right up.
    • 70 Metascore
    • 60 Critic Score
    It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.
    • tbd Metascore
    • 60 Critic Score
    While only diverting for a limited time, this is a nice little nostalgia trip nonetheless.
    • 84 Metascore
    • 80 Critic Score
    In short, it's an RPG that anyone – fans, old gamers, youngsters and newcomers alike – can enjoy.
    • 88 Metascore
    • 100 Critic Score
    In short, MC3 is a game that, while slightly muscle-headed in its approach to character development, more than delivers when it comes to gripping, relentless and spectacular gameplay.
    • 86 Metascore
    • 60 Critic Score
    The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!
    • 78 Metascore
    • 40 Critic Score
    The game's not bad, just entirely forgettable.
    • 82 Metascore
    • 80 Critic Score
    You get four visually stunning locations, driven by the alien's desire for different cuisines, and each level has plenty of potential for exploration and experimentation. Even some slightly iffy controls didn't dampen our hunger for this game.
    • 84 Metascore
    • 60 Critic Score
    Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.
    • 74 Metascore
    • 40 Critic Score
    Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.
    • 76 Metascore
    • 40 Critic Score
    An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.
    • 79 Metascore
    • 100 Critic Score
    Bung in a vexation-defeating undo and an AI that amusingly flat-out lies during proceedings and you've got an essential iOS action-puzzler.
    • 85 Metascore
    • 60 Critic Score
    The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.
    • 75 Metascore
    • 40 Critic Score
    As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.
    • 79 Metascore
    • 60 Critic Score
    It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.
    • 77 Metascore
    • 60 Critic Score
    At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.
    • 78 Metascore
    • 100 Critic Score
    But creator Zach Gage is clearly some kind of evil genius, because no sooner had we weaned ourself off his furiously addictive game than he laughed like a maniac and presented this update, which boasts Retina graphics, universal support and two new modes.
    • 90 Metascore
    • 100 Critic Score
    It's pretty much Ants vs Zombies, but Ant Raid's controls are more organic than those in PopCap's game, and the oddball sense of humour and design is, if anything, superior. Our only criticism, bar the game's slightly repetitive nature, is it falls between two camps: a bit lightweight for dedicated RTS fans and too tough for casual gamers. Otherwise, it's f-ant-astic. (Sorry.)
    • 76 Metascore
    • 80 Critic Score
    The game is therefore a little like Doodle Jump, but if jet packs and rockets were platforms and everything else was to be avoided. [Gold Edition]
    • 79 Metascore
    • 60 Critic Score
    The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.
    • tbd Metascore
    • 60 Critic Score
    The game is tougher than Doodle Jump, demanding that you rapidly position your monster above the next coin, but it's rewarding when you manage to complete a level.
    • 76 Metascore
    • 60 Critic Score
    But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.
    • tbd Metascore
    • 80 Critic Score
    With each jump consuming energy, they must periodically switch places, and the angled chunks of ice make movement less predictable than in most jumping games.
    • tbd Metascore
    • 60 Critic Score
    The controls are twitchy, but we quite liked one of its few innovations – a wings power-up that can be deployed by madly tapping the screen as your tiny ninja is about to plummet to his doom.
    • tbd Metascore
    • 60 Critic Score
    Clearly, Mr Papi needs to lay off the meat.
    • tbd Metascore
    • 100 Critic Score
    One of the earliest iOS smash hits. The game was released in April 2009, and by the end of the year it had been downloaded over a million times. It's since spawned a slew of similar titles, and although few have come close to matching the original's financial success, many offer enough innovation for any iOS gamer obsessed with helping a virtual character bounce towards the stars.

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