Tap!'s Scores
- Games
For 96 reviews, this publication has graded:
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22% higher than the average critic
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12% same as the average critic
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66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | SpellTower | |
|---|---|---|
| Lowest review score: | Puffle Launch |
Score distribution:
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Positive: 42 out of 96
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Mixed: 36 out of 96
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Negative: 18 out of 96
96
game
reviews
- By Date
- By Critic Score
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- Critic Score
Our biggest gripe? We keep spending the entire day humming those bloody tunes.- Tap!
- Posted Nov 26, 2011
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Sky Gamblers: Rise Of GloryThe infuriating thing about Sky Gamblers – Rise of Glory is that just as you're swearing blind that the controls are completely impossible and that there's no way on earth that you'll ever be comfortable with them, you find that the controls have clicked and you're mostly enjoying yourself.- Tap!
- Posted Nov 26, 2011
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Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.- Tap!
- Posted Nov 26, 2011
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Few of these challenges are tough enough to rouse your ire or hold up progress – we happily powered through much of the game without resorting to the 'skip' button. Delivering your projectiles to their targets is still as satisfying as potting the black into the designated corner on your first go, though.- Tap!
- Posted Nov 26, 2011
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Chances are that it's not going to be up your street, but if you're gazing at the screenshots and drooling at the prospect of lightspeed arcade action then, well, step right up.- Tap!
- Posted Nov 26, 2011
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It's almost great – it just needs an extra spit and polish before we can wholeheartedly recommend it.- Tap!
- Posted Nov 26, 2011
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While only diverting for a limited time, this is a nice little nostalgia trip nonetheless.- Tap!
- Posted Nov 26, 2011
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In short, it's an RPG that anyone – fans, old gamers, youngsters and newcomers alike – can enjoy.- Tap!
- Posted Nov 26, 2011
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In short, MC3 is a game that, while slightly muscle-headed in its approach to character development, more than delivers when it comes to gripping, relentless and spectacular gameplay.- Tap!
- Posted Nov 26, 2011
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The game works best when it's at its most absurd, and you can squeeze extra joy from some levels by being nutty. Sure, you could give someone a haircut using scissors, but a chainsaw is much more fun!- Tap!
- Posted Nov 15, 2011
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- Tap!
- Posted Nov 15, 2011
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You get four visually stunning locations, driven by the alien's desire for different cuisines, and each level has plenty of potential for exploration and experimentation. Even some slightly iffy controls didn't dampen our hunger for this game.- Tap!
- Posted Nov 15, 2011
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Be mindful, though, that beyond the visuals, the game offers little new, so don't expect to still be playing it in a year's time.- Tap!
- Posted Nov 15, 2011
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Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.- Tap!
- Posted Nov 15, 2011
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An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.- Tap!
- Posted Nov 15, 2011
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Bung in a vexation-defeating undo and an AI that amusingly flat-out lies during proceedings and you've got an essential iOS action-puzzler.- Tap!
- Posted Nov 15, 2011
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The problem is that escaping death is eventually impossible. From a fun, challenging beginning, having you gleefully wrestle a bike to the end of madcap courses, Bike Baron descends into a gruelling, joyless battle of wills: you against a sadistic games designer who favours obscene precision over all else, and doesn't provide the tools (an on-screen speedo, say) that would enable you to succeed.- Tap!
- Posted Nov 15, 2011
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As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.- Tap!
- Posted Nov 15, 2011
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It's a pity developer Halfbrick was hypnotised by DreamWorks's cash, because a deeper Desperado could have been a fantastic Fruit Ninja sequel.- Tap!
- Posted Nov 15, 2011
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At its best, then, this is Spy Hunter and Burnout's highlights combined; at its worst, it's frustrating drudge-work. A pity.- Tap!
- Posted Nov 10, 2011
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But creator Zach Gage is clearly some kind of evil genius, because no sooner had we weaned ourself off his furiously addictive game than he laughed like a maniac and presented this update, which boasts Retina graphics, universal support and two new modes.- Tap!
- Posted Nov 10, 2011
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It's pretty much Ants vs Zombies, but Ant Raid's controls are more organic than those in PopCap's game, and the oddball sense of humour and design is, if anything, superior. Our only criticism, bar the game's slightly repetitive nature, is it falls between two camps: a bit lightweight for dedicated RTS fans and too tough for casual gamers. Otherwise, it's f-ant-astic. (Sorry.)- Tap!
- Posted Nov 10, 2011
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The game is therefore a little like Doodle Jump, but if jet packs and rockets were platforms and everything else was to be avoided. [Gold Edition]- Tap!
- Posted Nov 10, 2011
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The five stages play with classic Namco arcade games in an amusing way, the graphics are rich and well-defined, and the controls are tight. This is just as well, given the relative toughness of the boost sections.- Tap!
- Posted Nov 10, 2011
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The game is tougher than Doodle Jump, demanding that you rapidly position your monster above the next coin, but it's rewarding when you manage to complete a level.- Tap!
- Posted Nov 10, 2011
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But a 3D twist – jumping platforms surround a spinning tower – gives fans of the genre something new to tackle.- Tap!
- Posted Nov 10, 2011
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With each jump consuming energy, they must periodically switch places, and the angled chunks of ice make movement less predictable than in most jumping games.- Tap!
- Posted Nov 10, 2011
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The controls are twitchy, but we quite liked one of its few innovations – a wings power-up that can be deployed by madly tapping the screen as your tiny ninja is about to plummet to his doom.- Tap!
- Posted Nov 10, 2011
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- Tap!
- Posted Nov 9, 2011
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- Critic Score
One of the earliest iOS smash hits. The game was released in April 2009, and by the end of the year it had been downloaded over a million times. It's since spawned a slew of similar titles, and although few have come close to matching the original's financial success, many offer enough innovation for any iOS gamer obsessed with helping a virtual character bounce towards the stars.- Tap!
- Posted Nov 9, 2011
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