Stevivor's Scores

  • Games
For 666 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil 2
Lowest review score: 15 Agony
Score distribution:
  1. Negative: 42 out of 666
682 game reviews
    • 64 Metascore
    • 60 Critic Score
    Federation Force isn’t bad — especially when you factor in Blast Ball — but it’s not going to fill the hunger felt by most franchise fans. It doesn’t work as a single-player offering, and those who want to play with friends will need to exert ridiculous levels of willpower and patience to get games in. If you’re willing to give it a go with mates, synch things up ahead of time for the least amount of stress.
    • 64 Metascore
    • 65 Critic Score
    Robinson showed a great deal of promise, but ended up much like any other VR game in this launch window.
    • 64 Metascore
    • 85 Critic Score
    For $21.95 AUD — what I’m assuming is the price of this title, as that’s the usual RRP of Wales Interactive’s FMV outings — it’s hard to go wrong with a bit of gory fun. Gore, though, is the keyword here; if you’re not into that kind of thing, Dead Reset isn’t for you. Try an FMV crime thriller instead. Whatever you do, grab some friends (and turn on Streamer mode so you can debate choices), pop some popcorn and have a night of it; you won’t be disappointed.
    • 64 Metascore
    • 40 Critic Score
    Those without a real attachment to the Bat family will feel indifferent to what's presented; most who adore Dick and Babs will simply be disappointed.
    • 64 Metascore
    • 70 Critic Score
    Super Lucky’s Tale is by no means bad — it’s simply good; fun, but easily forgettable. If it was released at a different time than Odyssey, it may have made more of an impression, but alas, here we are.
    • 63 Metascore
    • 60 Critic Score
    Wolfenstein Youngblood is largely forgettable. It’s not bad, per se, merely competent. I’m happy to set this one aside and wait for the next proper Wolfenstein sequel, far removed from half-baked RPG mechanics and Nazis who conveniently design door switch and secret mechanism to be completed by two people instead of just one.
    • 63 Metascore
    • 40 Critic Score
    In 2012, I forgave most of Resident Evil 6‘s failings, and I’m ashamed at my behaviour in doing so. I couldn’t, in good conscience, do that any longer. It’s an already dated game, worse now due to its chaos than ever before.
    • 63 Metascore
    • 65 Critic Score
    Overall, Project Motor Racing just doesn’t quite reach what’s promised. A strong and visually impressive catalogue of cars and tracks is countered by poor default setups and samey handling. There’s definitely some good here – the career mode offering is robust and the competitive leaderboards are a nice addition – but they’re ultimately overshadowed by, well, everything else.
    • 63 Metascore
    • 60 Critic Score
    While Layers of Fear was a jaunt into the unknown, Layers of Fear 2 has a strong sense of déjà vu that you carry with you from beginning to end; you’ve the feeling you’ve seen this before, and likely, more expertly done. Despite that misstep, it remains a must-play for horror fans who’re looking for a polished, atmospheric little fright. Emphasis on “little fright”, though — don’t expect too many scares. If you’ve not played the original, I’d recommend it over its sequel.
    • 63 Metascore
    • 65 Critic Score
    The entire experience is one that’s reminiscent of NBA Jam, but never provides the same levels of joy you’re after.
    • 63 Metascore
    • 70 Critic Score
    Yet despite its issues, I’m still playing ReCore. Its narrative, while no great work of prose, is intriguing enough to draw me through. Combat is varied enough to keep me coming back — even when I’m forced to replay the same encounter on occasion due to gang-up attacks. The ability to craft upgrades and collect loot throughout the world scratches that Metroid-style itch that Nintendo itself refuses to do anything about
    • 62 Metascore
    • 50 Critic Score
    Agents of Mayhem is Volition’s latest, a third-person, single-player shooter that’s been spun off from Saints Row and wants to channel the likes of Overwatch and Borderlands. It does not succeed.
    • 62 Metascore
    • 65 Critic Score
    Super Bomberman R is basic Bomberman. There’s nothing here you haven’t seen before, but it’s still great fun with simple, chaotic local multiplayer after all these years, even if it is extremely overpriced.
    • 62 Metascore
    • 80 Critic Score
    Having spent more time with We Happy Few, I couldn’t be happier. Arthur’s story is clearly the longest, though the game’s additional two parts — with a different protagonist in each — are equally as enjoyable. They’re thankfully unique in that each part doesn’t merely feel like your character has been reskinned.
    • 62 Metascore
    • 70 Critic Score
    As a multiplayer mode, Ghost War is fun enough — I got destroyed in my first 4v4 games before realising I had to play like the realistic military shooter I was expecting in campaign. Once you get your head around things, you’ll enjoy working as a team to best your opponents. But whether or not I’d choose Ghost War over, say, the Crucible? Hands-down, I’m out. Sorry, Breakpoint.
    • 62 Metascore
    • 30 Critic Score
    Predictable jump scares, ringing telephones, spooky notes, guys in animal masks humping things and malfunctioning flashlights litter the landscape, and with each new instance, you’re left less and less impressed.
    • 62 Metascore
    • 60 Critic Score
    FlatOut 4: Total Insanity is quite an improvement over the last game in the franchise. This is a competent car game, not excelling at anything but merely holding its own. You can get better racers or derbies out of a handful of other games, but its stunts are unique and enjoyable. They alone are worth a purchase if you’re in amongst a group of rev heads with nothing to do on a Friday night.
    • 62 Metascore
    • 45 Critic Score
    What needs to be made clear is that Wreckreation has been built by a team of only 10 people with a few small titles under its belt — a far cry from when Criterion was building Burnout Paradise in its heyday. I made similar comments when I reviewed Danger Zone 2 back in 2018, praising the efforts of such a small team for creating something fun. When put into this context, what Three Fields Entertainment has set out to achieve is massive — I can’t imagine how much hard work has been put into Wreckreation. That said, some cut corners, bugs, janky mechanics, and limited content shows that a project of this size may have been too ambitious for such a small team.
    • 61 Metascore
    • 40 Critic Score
    While I think there is the opportunity for fun to be had in this game, it would mostly be generated by the players making their own fun and not the game supplying it. Friday The 13th: The Game has the potential to be a great game but sadly it’s not right now.
    • 61 Metascore
    • Critic Score
    The problem with the grind is that there’s hardly anything new worth doing! Over on Xbox One, we’re treated to a second expansion that borrows old missions to repackage as Strikes. The only new Strike available in Warmind is a PS4-exclusive, which is good to those on the console, but us poor PC and Xbox folk are missing out. Everything about Warmind screams reskin, from weaponry to enemies (icy Hive) to these Strikes. It’s beyond disappointing. [Provisional Score = 55]
    • 61 Metascore
    • 75 Critic Score
    In the end, it’s best to look at Broken Roads as the answer to “What if Fallout but Australia?” Fans of any CRPG will immediately recognise a lot of what Broken Roads is going for, and those with more old school tastes will feel right at home nestled deep in the West Australian outback.
    • 61 Metascore
    • 60 Critic Score
    Roller Champions is a mixed bag that is in definite need of some balancing. Under the right circumstances it’s an absolute blast… but take one little bit of that equation away and you’ll be left frustrated.
    • 61 Metascore
    • 80 Critic Score
    Need For Speed Payback represents EA’s answer to where most racers are headed -– massive worlds, large car lists, extensive customisation options and plenty of things to do.
    • 60 Metascore
    • 70 Critic Score
    Controlling your player is frankly difficult, and I can see people dropping off because they don’t enjoy the experience. Thankfully, that’s where some of Drag x Drive‘s mini-games come into play as they not only break up games, but try to encourage refining your ability to control your player.
    • 60 Metascore
    • 65 Critic Score
    Just Sing isn’t bad; it’s a good karaoke game marred by presentation problems, or, a half-decent party title.
    • 60 Metascore
    • 70 Critic Score
    Calling All Units is a neat expansion to add to The Crew, but unless you’ve got a sufficient in-game credits you’ll either need to buy crew points with actual money or grind through events to afford the vehicles you’ll need to complete the additional missions.
    • 60 Metascore
    • 45 Critic Score
    Overall it feels like an atmospheric step forward for the developer, but a mechanical trip backwards. Until that gets sorted, the red planet can wait.
    • 60 Metascore
    • Critic Score
    Currently, I’m roughly 9-10 hours in to Suicide Squad and I feel pretty confident I’ve seen all that it has to offer by way of gameplay. To be honest, I don’t really want to spend any more time with it. That not how this works, of course — I’ve not yet spent enough time to properly score this fairly and accurately because we received our review code three days after the refund window closed on the die-hard DC fans that forked out ridiculous sums for early access, and only 13 hours before its general release. Do what you will with that information. [Review in Progress]
    • 59 Metascore
    • 70 Critic Score
    Unknown 9 Awakening is a competent title with some outdated and flawed designs, but with a larger universe and lore that is undeniably compelling. It’s well worth dealing with the rough edges if that idea excites you (especially at its reduced price tag!).
    • 59 Metascore
    • 70 Critic Score
    Unfortunately, the closer these games get to quality, the more those little issues stand out, and off the pitch this is still an unsatisfactory package lacking modes, licences and polish. If graphics, the English or South African rugby union team, or long term commitment are important to you, Rugby 22 isn’t going to deliver. If you’ve been hanging out since the PS2 era to just have some fun with a rugby union game, you might just find it in Rugby 22.

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