Starbit's Scores

  • Games
For 527 reviews, this publication has graded:
  • 36% higher than the average critic
  • 10% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Xenoblade Chronicles 3
Lowest review score: 10 Remothered: Broken Porcelain
Score distribution:
  1. Negative: 20 out of 527
527 game reviews
    • 63 Metascore
    • 60 Critic Score
    As far as the structure and gameplay are concerned, this is a great achievement which strikes a good balance between the original formula and today's tastes. At the same time, the way this sequel fits in the Nintendo Switch has its share of problems, with visual performance issues becoming too frequent. All in all, this is a remarkable work that nonetheless ends up getting harmed by its technical execution.
    • 63 Metascore
    • 70 Critic Score
    Chocobo GP brings us back to the world of go-kart racing with these famous Square-Enix characters and what we have here is a fun game with a huge cast and a very motivating main campaign with plenty of content to unlock and a well implemented online multiplayer component. It takes a considerable amount of time to unlock every single item but what's on offer here is a very wide and long-lasting game that will certainly make fans happy.
    • 63 Metascore
    • 60 Critic Score
    Its gameplay mechanics are enjoyable, although a bit too unwelcoming for beginners, and its audiovisual world is good enough to be immersive. The problem is this third chapter in a series of action RPGs does little to stand out amid its peers and what was remarkable in previous years ends up feeling repetitive by now, with little new elements to add. Fans of the series who want a modern Torchlight might be pleased with what they find here but players looking for something fresh and able to stand against other modern action RPGs will end up disappointed.
    • 63 Metascore
    • 60 Critic Score
    TAITO Milestones is a compilation of ten TAITO arcade games of the 1980s, some of which less known to the general audience. If the emulation of the games is done successfully, the overall presentation and interface is rather poor, as there are no extras about the games or TAITO that could sweeten this package, not to mention a lack of online multiplayer. Overall this could have been used to present a broader look at TAITO's past.
    • 62 Metascore
    • 70 Critic Score
    Astria Ascending is a rather unusual RPG in the sense that it's visually similar to a side-scrolling metroidvania, but its gameplay is that of a turn-based JRPG. With that in mind, and while its plot feels rather sub-par, Astria Ascending features a very fun combat system, engaging and complex character progression, and an absolutely astounding visual world. Fans of JRPGs will have plenty to enjoy here, including committed completionists.
    • 62 Metascore
    • 40 Critic Score
    Fashion Dreamer had the potential to deliver an engaging and fun experience, as its peers in the genre attest to, but beyond a glimpse of enjoyable gameplay during the creation of fashion sets, the game is unable to provide something coherent and competitive. The lack of any kind of consequences when it comes to the quality of our creations feeds a gameplay that does not motivate, and the game's limitations that extend to its online interactions make this an overall restrictive experience that's very lacking in motivation and keeping the players committed.
    • 62 Metascore
    • 60 Critic Score
    Thanks to an exquisite art style, a challenging combat system, a very interesting mind-based plot and a very well implemented and flexible character development model, Monark boasts elements that are worth highlighting. Where Monark does less well is on its execution, though, as well as on its simplistic and repetitive puzzles, but it's the game's laggy performance that often harms the experience and makes it difficult to enjoy to anyone beyond a core of RPG fans.
    • 62 Metascore
    • 70 Critic Score
    Lost Ember can be quite a relaxing experience, one where players will enjoy the benefits of a beautiful audiovisual world under the form of different animals, and sometimes it's even possible to simply put the game's goal aside and just enjoy free roaming. While the game demonstrates some signs of a technical downgrade from its conversion to the Nintendo Switch format and the loading times can get a bit long, Lost Ember is a marvelous, enveloping and relaxing experience that would fit good in anyone's Nintendo Switch.
    • 62 Metascore
    • 50 Critic Score
    Kill It With Fire has a very fun and absurd concept which creates high expectations at first. Unfortunately its performance issues and repetitive nature quickly become too large to ignore. An unstable framerate, a poor resolution when played on the Nintendo Switch screen, constricting elements, and uninteresting goals make this a passable effort that could have been a lot more fun if its concept was better executed and technical flaws had been corrected.
    • 62 Metascore
    • 50 Critic Score
    It's a simple game based on a concept that's certain to lead to frantic gameplay, but after a few minutes it becomes clear that this is not a game to hold on to for very long. Its level of challenge and overall difficulty were implemented thinking of quick, brief bouts of gaming, and this includes the local coop multiplayer mode. Also, for a game that emphasizes colours, there are no alternatives for people who might suffer from a certain degree of colourblindness.
    • 62 Metascore
    • 50 Critic Score
    Neoverse Trinity Edition has a lot of good ideas and could very well be a card game classic on the Nintendo Switch. Unfortunately a poor performance - which includes frequent losses of frame rate and a frustrating user interface when played on the Nintendo Switch screen - as well as a lack of a proper introduction to the way the game is played make this experience way more unappealing than it should be. This is a real shame, because its gameplay is very fun and the mechanics are very well thought, but the game's performance truly harms the experience to a level it should not.
    • 62 Metascore
    • 60 Critic Score
    There is some enjoyment to find in the game's rhythm-based puzzles and in the comic-like sequences, but the game can get too repetitive and some of its missions feel forced and unnecessary. Overall, Giraffe and Annika needed some more time and attention dedicated to its best ideas to be a more engaging work.
    • 62 Metascore
    • 60 Critic Score
    Road to Guangdong is a simple effort but it does most of its job right: providing a relaxing, contemplative experience, where the player comes into contact with the plot through text and makes dialogue choices that make the story advance. A number of puzzles also makes part of the experience, as does a series of actions that are part and parcel of driving a car. While the game does well when it comes to relaxing the player, its controls become a hassle when handling the car parts, and that can cause some harm to the experience.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact brings back an SNK fighting game to the Nintendo Switch and what's on offer is pretty much consistent with the original work. This is not an ambitious endeavour, and the dearth of game modes make the experience rather limited. Still, the characters available and their moves are fun to explore. On the other hand, it would be nice to have some extras, and there are performance issues that should have been corrected.
    • 61 Metascore
    • 60 Critic Score
    Skully would be a great recommendation, were it not for its execution: poor camera mechanics, an inconsistent visual performance and unstable fluidity mean that the game's experience is severely harmed, not because of the game's creative input but because of its subpar execution. With a thorough update that can correct those issues, Skully can be a star in the Nintendo Switch catalogue.
    • 61 Metascore
    • 50 Critic Score
    Poison Control could have gone for a more ambitious production. Its plot, fun dialogues, and marvelous looking cutscenes demonstrate that there was some potential for that. However its repetitive gameplay, a level of challenge that's hardly enticing, and a game world that looks mostly subpar mean that Poison Control falls into a generic and unremarkable territory that will fail to impress.
    • 61 Metascore
    • 50 Critic Score
    For good and for bad, there's something original and disturbing about Infini and its choice of art style to convey its message. Unfortunately the game ends up relying too much on its aesthetics and less on its gameplay (which is competent enough) to deliver a memorable experience and often many players will find themselves completely bewildered by what's on the screen. The result is a bit of a problem: some players will undoubtedly see a kind of masterpiece, albeit unsettling, while others will simply see a game that uses its looks for shock value but not much more.
    • 61 Metascore
    • 60 Critic Score
    This is a game that's mostly aimed at a public looking for a quick experience and while it does a pretty good job at that, it also runs of ideas too quickly and would really benefit from having an online component, but since that's not available players will have to settle with hat's on offer here, which is not bad at all.
    • 61 Metascore
    • 40 Critic Score
    With its relaxed pace, simple and accessible controls, and non-competitive approach, The Ramp rewards fancy tricks and moves but doesn't try to reach much higher grounds, as the basis of its experience is one of simple fun. Even though it does its job well, The Ramp could certainly be more ambitious and feature more moves, not to mention more content to explore. As it is, The Ramp feels more like a bigger practice mode, appealing to players specifically looking for something along those lines but nothing more.
    • 61 Metascore
    • 70 Critic Score
    Georifters may look like a kid-oriented game but that should not deceive anyone, this is a challenging game that starts off as accessible but quickly grows into multiple possibilities for puzzle solving, with an intuitive gameplay and smart puzzles to solve. While the beginning of the game may feel rather slow, this is an experience that fits well in the Nintendo Switch catalogue, whether solo or multiplayer.
    • 60 Metascore
    • 50 Critic Score
    The concept is interesting, and basing the game on wheelchair basketball is very welcome, as adapted sports are still underrepresented in gaming. As a tech demo, it works reasonably well, but the experience quickly starts to wear out on the player's wrists, and some of the control mechanics demand a level of precision that soon becomes frustrating. The game's visual environment feels uninspired too, which is unusual from a Nintendo production. Given its relatively low sales price, Drag x Drive should be seen as a quick experience, but it could have done something more interesting than what's on display in this work.
    • 60 Metascore
    • 50 Critic Score
    Part dating sim, part pet sim, its dimensions end up standing on each other's way and never quite fulfilling the best that those two genres can achieve. The game's world is quite a gem to discover, with its multicoloured design and profusion of characters, but the game's inconvenient controls when it comes to look after the character's puppy and a certain lack of clarity when it comes to the game's purpose make this experience somewhat of a half-success.
    • 60 Metascore
    • 40 Critic Score
    Endless Ocean Luminous delivers its familiar formula of underwater exploration under a relaxing premise. It does several things right - namely its online multiplayer, which allows sharing discoveries with up to thirty players, and its well written soundtrack that fits nicely with the game's concept. Nevertheless, the single player experience quickly runs out of steam and ends up feeling too repetitive due to a lack of stimulation and repeat of the same objectives and actions. The flaws of Endless Ocean Luminous end up weighing more than its positive aspects, in an experience that runs out of motivation too soon and too easily.
    • 60 Metascore
    • 50 Critic Score
    Many of its ideas are commendable, with emphasis on the growing cast of playable characters, making the plot more interesting to explore with new characters at the player's disposal. However the combat, which there is a lot of, is harmed by an overall sense of boredom and repetitiveness which end up harming the player's motivation. The level design could use improvements as well, as the dungeons have little in terms of originality and don't manage to captivate the player to keep going. There was a lot of potential to explore in Dusk Diver 2 but as it is, it feels like a half-effort towards something that can be much more interesting.
    • 59 Metascore
    • 60 Critic Score
    The game features some very well implemented gameplay mechanics, as well as a huge variety of elements, but its experience also finds itself harmed by a rather repetitive and monotonous action, long loading times, and a change near its end that makes the game too linear.
    • 59 Metascore
    • 60 Critic Score
    RiMS Racing is not the average motorcycle game. Everything here is about going into the nitty-gritty details of what makes a motorbike go, and players will have to sharpen their skills when it comes to management and engineering in order to carry out a successful season. RiMS Racing is a blessing for hardcore fans of motorbikes, while at the same time it's not the most welcoming game for those less versed in the sport. Unfortunately its graphics on the Nintendo Switch look subpar and below what we've come to expect from Nintendo's console.
    • 59 Metascore
    • 50 Critic Score
    This delivery brings a lot of freedom when it comes to customization, as well as a large pool of elements to choose from. Nevertheless, the game's interface, accessibility and lack of assistance to make players feel at ease are strong impediments to make this a more enjoyable, fluid and creative experience. The principle of RPG Maker MV is right, but it needs a much better adaptation to a console format.
    • 59 Metascore
    • 60 Critic Score
    Relaxing, involving, and well-paced, Aquarist could use a slicker audiovisual environment and sharper controls, but overall, this is a rewarding experience for those who enjoy interacting with marine worlds.
    • 59 Metascore
    • 60 Critic Score
    Summer in Mara may not stand as high as its life sim peers but it's not without its charms, thanks to a lovely visual environment, quality dialogues and an enjoyable plot. Where Summer in Mara does less well, however, is when it comes to the way it works - several technical flaws that end up making the experience less involving and some of the tasks are mostly redundant, for example.
    • 58 Metascore
    • 40 Critic Score
    This version could certainly benefit from some additional content, but most of all its technical performance falls below the expected threshold, with frustrating moments becoming too frequent as the screen gets more populated. While it's commendable that the game's entire content was transported to the Nintendo Switch, its execution ends up harming the overall gameplay experience.

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