Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 73 Metascore
    • 70 Critic Score
    Etrange Overlord is packed with personality, with a story and songs that show love for the shojo trope where the villainess is actually the good guy. Etrange herself is a standout, and it’s silly and over-the-top without being ridiculous. But as delightful and refreshing as the narrative and soundtrack can be, the battles get boring fast. It’s incredibly repetitive! But at least those stages tend to be short, so you can race through them and get back to the campy story.
    • 81 Metascore
    • 70 Critic Score
    Walking away from Resident Evil Village leaves me with mixed feelings. It wasn’t a game that I immediately disliked, and I can’t say that I didn’t have a lot of fun playing it. But a second playthrough made me more aware of pacing issues, and on harder difficulties the general spike that otherwise feels somewhat artificial.
    • 75 Metascore
    • 70 Critic Score
    With Monkey Ball, gameplay is king. And, as history has shown, really hard to get right! But Banana Mania does its best, and its best is honestly pretty okay.
    • tbd Metascore
    • 70 Critic Score
    While InKonbini: One Store Many Stories is pleasant, I wish there was more impact associated with some of my actions. It is very much about the vibes of working at a desolate convenience store in a small town filled with warm people. However, I’m not sure if it was tied to bugs or the idea of ensuring every shift is comfortable, but it seemed actions made during my shift often didn’t matter or like knowledge I had and certain situations never took effect in certain situations. I suppose I would have liked a little more agency, not to mention more time engaging in certain sorts of assignments in that role.
    • 54 Metascore
    • 70 Critic Score
    Astro Boy: Tetsu Won Atom's greatest falling is that it is short, too short...This doesn't mean that Astro Boy isn't an engaging game. From beginning to end Astro Boy is entertaining, although simplistic and easy.
    • 71 Metascore
    • 70 Critic Score
    Cozy Grove is charming, to be certain. It definitely gives you a sense of purpose with its ghosts you can help find peace, collection to fill, and island to decorate. But there are also times when it can feel quite limiting. Once you complete your tasks for the day, you’re really done and your immediately available storage space can discourage you from prep work for ensuing days. Your supernatural neighbors aren’t good for socializing in the same way Animal Crossing’s villagers are. It can also feel a bit cluttered and difficult to find what to do, due to the color palette and environment. It is for certain a thing people interested in life sims would likely enjoy, but it feels very structured and interested in keeping you on its timeline.
    • 66 Metascore
    • 70 Critic Score
    Twinkleby is a very low-stakes sort of decorating game that moves it its own leisurely pace. You set up houses. You watch the little folks wander around and use the objects inside. They sing for you when you do a good job and they’re happy. I do wish there was a little more to it, in terms of challenge and available items. It is charming enough, if you feel you need another decorating sim on your slate.
    • 93 Metascore
    • 70 Critic Score
    Overall, God of War feels like a game made with a specific audience in mind, and I don’t fall into its parameters. Regardless though, the God of War PC port holds up well, gameplay remains similar, and it can be accessible to people with a variety of rigs. For that reason alone, it may be worth a shot.
    • 78 Metascore
    • 70 Critic Score
    I really think if Sympathy Kiss had given us an actual protagonist, instead of a blank slate (literally) with no lines (or face), we’d be kicking off 2024 with possibly my pick for Best Otome Game of the Year. I really like the premise. The characters are good and look amazing. The idea of picking between love or your job is novel as well. But I had trouble connecting with it, and I suspect others might too.
    • 72 Metascore
    • 70 Critic Score
    Generally, it is easy to dig into Ground Divers. Yes, it gets very difficult very quickly. Sweltering Sand Wasteland is a wake-up call after Secret Bamboo Springs. However, the game is manageable if you pay attention and wisely direct Tsuruhashi. There’s a charm to it. Not to mention the different difficulty levels and additional challenges for each region offer a reason to go back and get the three stars to fully “complete” them.
    • tbd Metascore
    • 70 Critic Score
    Weaving Tides is a pleasant experience and goes all-in on its theme. You can tell the atmosphere is prioritized here. While that’s great news for things like puzzles and traversal, it can lead to some combat segments not feeling as tight. And the story seems like it is there more as an excuse to let us roam this beautiful world. Which is fun, as I’d take any excuse to ride these dragons.
    • 83 Metascore
    • 70 Critic Score
    When it comes down to it, Life is Strange: True Colors tells a good story, includes a strong cast of characters, and feels like a suitable successor in what is a reliable line of adventures that deal with tough topics. It has heart and people who enjoy adventure games and the series will likely fall in love with Alex, Steph, Ryan, and Haven Springs. If someone isn’t into the series though, it might not be the installment that changes their minds and makes them a fan.
    • 76 Metascore
    • 70 Critic Score
    Majogami feels like a game where you need to “work smarter, not harder” in order to best Craft Witches with Shiroha’s katana. I appreciate it, since it means thinking critically and paying attention to your opponents and surroundings. I also liked the papercraft approach to some design elements. I do wish some different choices had been made with some characterizations, but that’s more of a personal gripe and I could see other players adoring the design direction for every member of the cast. In general, I’d say it’s another solid Inti Creates action game.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE absolutely offers tons of style and an exceptional soundtrack, but sometimes I felt a bit let down by the execution of the story and its rhythm game elements. The idea behind the narrative is amazing and I love the plot, but I hated the sharp transitions that sometimes made it feel choppy. The traditional rhythm game moments are fantastic, especially in the arcade mode when you can savor all the tracks and take on challenges, but sometimes the rhythm minigames missed the mark for me. It very much feels like a title where, while it’s quite enjoyable now, I think it will be even better in a few weeks after some patches.
    • 71 Metascore
    • 70 Critic Score
    There are some areas in which Story of Seasons: Pioneers of Olive Town feels like it definitely needs a little more time and room to grow. The progress I’ve seen in the time I’ve played is encouraging, and I’m confident that it will offer plenty of opportunities down the way. People who enjoy these sorts of farming sims for the progress you can make and routines you can build will be pleased. Especially since it constantly offers new hallmarks to hit.
    • 76 Metascore
    • 70 Critic Score
    I like the change of pace Spirittea brings, as it offers a Stardew Valley and Story of Seasons sort of experience, but manages to be its own unique game. It might not be as relaxing when you’re actually at work in the bathhouse, due to the number of tasks available, but I found I got accustomed to my new schedule. It’s just delightful to see a different take on a life sim that still feels inviting and hits familiar cues.
    • 60 Metascore
    • 70 Critic Score
    Rose & Camellia Collection is one of those collections of gimmick games that are way better than they have any right to be. There are some downsides to it, such as only offering touch or motion control scheme options and locking games behind the completion of other titles. It is incredibly silly though, and quite a fun title to play alone or with friends.
    • tbd Metascore
    • 70 Critic Score
    ebut Project: Cooking Cafe is a silly, joyful game that encourages someone to be creative. Or to commit food crimes. It isn’t as varied as the Cooking Mama series when it comes to minigames. However, it makes up for that by letting someone be as unhinged as possible during certain steps of the cooking and baking process, resulting in the most ridiculous recipes. I really appreciate everything it does.
    • 77 Metascore
    • 70 Critic Score
    Is it fair to compare indie project Melatonin to the big-studio polish of Rhythm Heaven? Perhaps not. It doesn’t quite reach those heights, but what it manages is well-executed. And, well, it’s not exactly like we’re getting flooded with games in the genre right now! So we’ll appreciate the oasis in the desert.
    • 76 Metascore
    • 70 Critic Score
    Arcadia Fallen feels like something of an experiment. It tests the limits of how much freedom you can allow a player, in terms of responses, while still making things feel like you’re making a difference. The result is that the more frequent responses don’t offer the impression of carrying much weight. Meanwhile, the choices that do matter almost break the immersion a bit by how much they stand out. Still, the character designs are good, your allies stand out, and the effort that went into the game is obvious. It’s the sort of game that people who enjoy should give a try.
    • 79 Metascore
    • 70 Critic Score
    QQQbeats is an entertaining puzzle game with rhythm elements, but I find I didn’t enjoy it as much as its predecessor Touhou Spell Bubble. It’s great that online multiplayer is present right away, as well as both competitive and cooperative options. There’s a pretty strong selection of songs too. The story isn’t great though, and the selection of characters don’t feel as versatile as the previous game. If you did already pick up and love Touhou Spell Bubble, then QQQbeats is worth your time. If you didn’t, then I’d suggest you start there first.
    • 74 Metascore
    • 70 Critic Score
    Atelier Iris Eternal Mana relives the glory days of 16-bit RPGs with a fine polish to it. Although, many RPG gamers are into the genre for the story, which is Atelier Iris Eternal Mana's weakness.
    • 79 Metascore
    • 70 Critic Score
    Dynasty Warriors Origins is heading towards the right path to revitalize the gameplay actions and presentations, but the numerous corners cut in the lore and character roster will sour the experience for long-time fans.
    • tbd Metascore
    • 70 Critic Score
    I liked how tangible my improvement was as I played the game. In the beginning, I was always lost and had trouble balancing on smaller platforms like cattails. However, I quickly learned to navigate from character to character on the map. As I became more familiar with the grove, traveling from area to area took me no time at all. It was a fantastic feeling. The only thing that I felt could have used a bit more work was in the interactions with the characters. The conclusion of the game felt a little weak and unsatisfying, because the Mail Scout and the residents of Grumblewood Grove didn’t seem that close to me. Yet the game presented them like they’re all best friends for life, which felt at odds with what I experienced in the story proper.
    • 75 Metascore
    • 70 Critic Score
    Ultimately, Homeworld 3 doesn’t quite hit the mark, but it does manage to demonstrate at least part of what made the series so compelling originally. If the game achieves nothing else, I hope it manages to reignite some interest in the series, or at least the concept. I think there’s a lot yet to explore with Real Time Strategy in a 3D space, and I know I’ll be looking to get a hold of the previous games to see what they did with it.
    • 94 Metascore
    • 70 Critic Score
    Elden Ring is a potentially great game that is hindered by massive performance issues. It doesn’t do anything particularly genre-defining, as it mostly sticks to what FromSoftware always does. It will no doubt please fans of the Dark Souls series. But its lack of accessibility options and somewhat restrictive multiplayer may leave some wanting. Ultimately, I think it will potentially offer a better experience down the line, as the day-one patch has already changed some fundamentals of the game. With no real improvement regarding its performance on PC, Elden Ring is a hard game to recommend until a more stable version is available.
    • tbd Metascore
    • 70 Critic Score
    Mushroom Musume is a whimsical approach to the Princess Maker genre, while still being a game that could get dark or a little unsettling depending on the choices you make for your character. It goes quite quickly and it’s really easy to make things work, eliminate some of the dangers or disheartening endings other stat-based raising titles can present. This makes uncovering different types of mushroom daughters and seeing new events easier. However, I do wish runs lasted a little longer considering how much potential there is for each child.
    • 81 Metascore
    • 70 Critic Score
    Whether you’re a Moomin master or novice, Snufkin: Melody of Moominvalley is a relaxing game to re-ignite your passion for the outdoors. The game itself is not difficult—a kid could beat it within a day—and it’s not very long either. Despite the game being a bite-sized adventure, it feels like one that’ll stay with you for a very long time.
    • 71 Metascore
    • 70 Critic Score
    One huge graphical glitch in the game is that Derrick's appendages seem to penetrate enemy corpses when he's picking up items from them. All of the sudden parts of his hand seem to vanish, go through the enemy or both.
    • tbd Metascore
    • 70 Critic Score
    Windswept is a demanding platformer that can feel Nintendo Hard at times, but it could prove quite satisfying if you put the time into it. It looks great and the moves can let you speed through levels once you get used to the execution and timing. I do wish that there were some elements to perhaps remove unreasonable segments that seem to only be passable with constant stage replays or that the checkpoint system worked a bit differently. If you’re looking for a challenge though, this offers it.

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