Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • tbd Metascore
    • 40 Critic Score
    At launch, HoloVillage: Our Cozy Days is too broken and limited to recommend to folks looking for a Hololive Animal Crossing and Stardew Valley sort of experience. There’s too little interaction with Vtubers. The grind is real. The game might just freeze or break on you. For a game that should be packed with personality, thanks to all the performers represented in it, it’s instead incredibly bland. Maybe in a few months, patches could improve some of the issues and you might be able to play without fear of being frozen in place. But it is not at that point right now.
    • 42 Metascore
    • 30 Critic Score
    Tokyo Scramble is a mess of a game, and it’s not even a situation where it is so bad that some element of it is in some way enjoyable. The story is bad. The script is terrible. The stages can involve areas that are poorly designed or feature massive difficulty spikes. The multiplayer basically makes it impossible to survive. I wasted about five hours on this game that I will never get back.
    • tbd Metascore
    • 40 Critic Score
    There are so many great farming games, and you should play one of them instead of Harvest Moon: Home Sweet Home Special Edition. Hell, off the top of my head I could recommend Story of Seasons: Grand Bazaar, Rune Factory: Guardians of Azuma, Dinkum, Fantasy Life i, Tales of Seikyu, and Fields of Mistria. Even Winter Burrow could qualify, since we grow mushrooms in the basement. This game doesn’t control well, has poor pacing, features a lifeless story, and looks so generic. Unless you’re 100% dedicated to playing every game with Harvest Moon in the game, I promise you that you can do better.
    • 58 Metascore
    • 40 Critic Score
    Tales of the Shire sounds like an interesting take on a Middle-Earth game, with its priority on the mundane rather than the grittier aspects of the world’s history. However, it’s just kind of boring, which is a shame since a cozy Hobbit game sounds like it should’ve been a home run. Maybe the game would have gotten more interesting as I unlocked more areas and befriended more characters, but since my progression has stalled thanks to some bizarre bug, I guess there won’t be a Shire for me anymore.
    • tbd Metascore
    • 40 Critic Score
    The concept behind Nova Hearts is good and I like some story elements, but I’m not a fan of its romance and hate its combat. The relationships come across as awkward and superficial, with the script never really providing reasons why I should want Luce to end up with anyone besides “they’re hot.” The combat crawls along, is unenjoyable, and doesn’t feel fair sometimes. Top it all off with some issues with the Switch version, and I’d say it’s best to look to other dating sims on the system.
    • 54 Metascore
    • 40 Critic Score
    Nintendo Switch 2 Welcome Tour works fine. It’s totally functional and educational. It just isn’t fun in the same way games like Nintendo Land and Astro’s Playroom are.
    • tbd Metascore
    • 40 Critic Score
    While the developers obviously put heart and passion into Waiting in the Lime Forest, it’s hard to recommend this game at its price when it doesn’t feel like it offers much in story or gameplay. Maybe in future updates, BARON DU JUVÉNILE will add more mini-games or another ending. In any case, I wish them well on their future endeavors and hope they can bring any lessons they learned from this to their next project.
    • 74 Metascore
    • 40 Critic Score
    It didn't provide a cozy experience at all.
    • Siliconera
    • 50 Metascore
    • 40 Critic Score
    A joyless experience.
    • Siliconera
    • 57 Metascore
    • 30 Critic Score
    I didn’t like Elrentaros Wanderings, and the things wrong with it are such that patches to fix the localization or adjust other elements wouldn’t salvage it. It’s a tedious game that doesn’t offer the sort of substance to make it feel in any way satisfying. There are better isekai adventures. There are better loot-based dungeon-crawlers. There are better titles where you can connect with people in the nearby village and perhaps even fall in love with them.
    • 73 Metascore
    • 40 Critic Score
    Nintendo World Championships: NES Edition is a release held together by sentiment and atmosphere, partly because that aspect of the game is so good and partly because the remainder of the game is so devoid of merit. Like NES Remix before it, it lives in a liminal space between viable gameplay ideas. If it were supposed to be a punishing speedrunning challenge, it would give players one try in the weekly championship and offer more long events. If it were a WarioWare-like fun time, it’d have a faster pace and a lot more variety. If it were a weekly Nintendo Switch Online diversion, it’d be a lower-commitment free download built around a real-time experience. And, well, it’s none of those.
    • 75 Metascore
    • 40 Critic Score
    MultiVersus could have been a fun multi-platform answer to Super Smash Bros, but the choice to adopt a free-to-play model with staggering costs for characters locks much of the fun behind paywalls or extensive grinding. While it succeeds in delivering whimsical, cross-franchise battles that players love, the free-to-play model makes it all feel worthless. This mishandling results in a game that I feel, despite its potential, won’t retain players once they realize the hassle.
    • 67 Metascore
    • 40 Critic Score
    I very much wanted to care about Open Roads, as it seemed like my “thing.” But there’s just so little to it, and it becomes near impossible to care about Tess, Opal, and their trip together as a result. People who often play visual novels will be let down by the narrative (or lack thereof). People who wanted this to be like Gone Home will despair in the fact that it isn’t fun to pick through these people’s things. It’s just a disappointment.
    • 63 Metascore
    • 40 Critic Score
    On the whole, Alone in the Dark is another derivative and bland entry in the survival horror genre. There is some fun to be had exploring Derceto Manor. Combat is bland and generic, but could be somewhat serviceable if it was supporting an interesting narrative. However, the story is mostly non-existent and it fails to do anything with the themes it attempts to look at. To make matters worse, the abundant bugs and glitches present in the game that were not disclosed as known issues muddied any enjoyment I had with this game.
    • 44 Metascore
    • 30 Critic Score
    If all you wanna do is smash buttons and beat up spirits from the anime, Jujutsu Kaisen Cursed Clash is serviceable. That’s about it. If you’re looking for any more depth in any way, the game simply does not have it. Combat is overly simple, and when you try to make it anything more, you just get thumped for your efforts. The support characters actively hinder you. The story is doled out in the worst way I can think of. The online is barren when it’s not lagging horribly. It’s just a flat, tiresome game that is only good for some mindless action for those absolutely itching for anything to do with the anime.
    • 62 Metascore
    • 40 Critic Score
    Fashion Dreamer is a very hollow and basic dress-up and fashion game for the Switch, and the best thing that came out of it is it convinced me to go back to Style Savvy Trendsetters and Styling Star on the 3DS. Maybe after the free updates in December 2023 and January 2024, it will feel like there’s more of a reason to play. I’m just so disheartened at how little there is here.
    • 61 Metascore
    • 40 Critic Score
    For me, the game was too tedious to enjoy thoroughly, but those who are satisfied with just running around and caring for cute dinosaurs may find enjoyable experience.
    • 71 Metascore
    • 30 Critic Score
    For a text-heavy and narrative-focused game, Harmony: The Fall of Reverie is one in which the story is actually the weakest point. The game could have been shorter, because the latter half of the story kind of falls apart. (It’s already not a very long game though.) The writing style is plenty melodramatic and poetic, but it feels far too heavy-handed and can round to alienating. It wants me to feel something so bad, but it never gives me the chance to form these emotional ties to the plot or characters. Sometimes the metaphors don’t work, aiming for deep and landing somewhere in strange. Though I can see the various team members’ individual passion shine through in the game’s components, a tighter vision would have saved this particular reverie’s heart.
    • 38 Metascore
    • 30 Critic Score
    It’s a game that seems like it’s for hardcore The Lord of the Rings fans, considering its playable character and the lack of recent releases for the franchise, but even diehard fans couldn’t enjoy this unexpected journey.
    • 50 Metascore
    • 40 Critic Score
    Loop8 squanders its goodwill. This is a game Marvelous and SIEG Games clearly want to be poignant and important. However, its frustratingly obtuse, the pacing is problematic, and it wears out its welcome with tedious interactions. I love the concept and the idea of wandering around Ashihara. Some characters are memorable too! But after a few loops and constant Musasa intrusions, I was tempted to let the Kegai win if it would shut that squirrel up.
    • 53 Metascore
    • 40 Critic Score
    As Redfall lacks any actual depth in terms of narrative or gameplay loop, it’s a hard game to recommend. But who knows, maybe six months to a year down the line, it could be a completely different and more engaging game. That’s just the time we live in.
    • 68 Metascore
    • 40 Critic Score
    The Callisto Protocol feels like a retread of the PS3 era of survival horror, but perhaps in the worst way possible. It’s clear that this title was made with Dead Space in mind, as it shared the same creator, but it’s also a look at how the genre has evolved since Dead Space was relevant. And while The Callisto Protocol’s narrative is lackluster, the gameplay could have been something great and ultimately redeeming about it. Instead, it feels trapped in the past and a worse iteration of what inspired it.
    • 68 Metascore
    • 40 Critic Score
    While Samurai Maiden’s characters may be cute, the gameplay is completely unsatisfying. At its best, it is a bland beat’em up sending you slashing through skeletal specters. At its worst, it is infuriating. Samurai Maiden isn’t like Ed-0: Zombie Uprising, which is in early access and only costs $19.99. This would be a far different review it was. It is a disappointing game in a sorry state, and there are far better fanservice-filled beat’em ups out there.
    • tbd Metascore
    • 30 Critic Score
    RWBY: Arrowfell is a game that suffers from odd mechanics and strange decisions. It also can’t seem to decide if it wants to be for the core fans or for the newcomers. The story is easy to follow and generic enough that anyone can dive in, but it also remains woefully unfriendly for those unfamiliar with the source material or genre.
    • 59 Metascore
    • 40 Critic Score
    Super UFO Fighter could have been a great, fun sandbox in the vein of Stick Fight, Duck Game, or BombSquad. Using a tractor beam and weird objects to accomplish varied tasks? Yeah, great! But as it is, the game lacks the creativity to try anything other than its one trophy grab idea. (Actually, there’s a hot potato mode too, but it’s very easy to break and not worth discussing.) Committing to one game type can work too, right? But that one mode has to be full of nuance and competitive depth. And this game simply doesn’t have that either.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, The Hundred Year Kingdom’s greatest failing is that it doesn’t make you think. Each session ends up feeling the same.
    • 54 Metascore
    • 40 Critic Score
    The thing about Danganronpa S is that as I play, I can think of how it could be better. Giving a player all N-rank cards at the start would have been nice. Especially since there are four variants of each character and nine Hype Card upgrades for each of them. Not to mention 30 presents are there. It’d mean you’d be able to build people you like immediately. Even if they wouldn’t be great. Also, given that people are paying $20 for this, the gacha rates shouldn’t be so terrible. Rather than play Danganronpa S, I’d suggest people get Danganronpa V3 and play through its minigames (and review its story) again. Given it’s $29.99, compared to Danganronpa S’s $19.99, it is worth it. As is, I can’t help but feel like this should have been a free-to-play game.
    • 53 Metascore
    • 40 Critic Score
    Akiba’s Trip: Hellbound & Debriefed is far from perfect. It doesn’t look great and you’re constantly running into annoyances that result from bringing a budget PSP game in 2021. But I suspect that the people who might pick it up will be willing to overlook that. This is about completing a set and seeing the inspiration for other titles. If anyone would want to experience this particular series at its best, I’d point them to Akiba’s Trip: Undead & Undressed in a heartbeat. But this release, flawed as it is, does give people who enjoy the series a way to see how it all started.
    • 65 Metascore
    • 30 Critic Score
    Alex Kidd in Miracle World DX made for some of the most irritating platforming I’ve experienced in some time. With its slippery controls, large enemy hitboxes, and weak player attack, it’s miserable to play through the game’s stages (unless you turn on infinite lives, which kind of makes the game feel pointless). Since its look doesn’t improve the game, and the core game itself isn’t much fun, I can’t see anyone enjoying it besides the folks who grew up with it. And I can’t even see them sticking around for long when there are so many better offerings in the genre these days.
    • 54 Metascore
    • 40 Critic Score
    Makee definitely knew what it wanted Rise Eterna to be. I applaud some of its ideas, like how the developer tried to implement a crafting system and skill tree. But on the whole, it doesn’t offer the same balanced challenges as its contemporaries. The resulting game is filled with maps that are too large and enemies that stop feeling threatening. There’s effort here and it tries, but it doesn’t leave you feeling like you accomplished anything.

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