Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Chrono Cross: The Radical Dreamers Edition
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 80 Metascore
    • 90 Critic Score
    Sonic x Shadow Generations is a love letter to the fans and the definitive Sonic title. It combines an already beloved title and builds upon its foundations to create a fluid, fast, and fun experience that can only be described as the best Sonic game to date. All we need now is a new Chao Garden.
    • 81 Metascore
    • 80 Critic Score
    As I said, each game included here is a lot of fun in its own right—if you just want to jam some good, classic shmups, or maybe revisit an old arcade favourite, you’re in good hands here. But as is often the case with a collection like this, the story that unfolds when you have a whole series presented side-by-side in one package can be a fascinating one. With Ray’z Arcade Chronology, that story is the way Taito took a nifty concept—RayForce’s two-layer combat—and turned it into a particularly creative, experimental approach to the shift to 3D graphics.
    • 76 Metascore
    • 80 Critic Score
    While Labyrinth of Zangetsu does a lot with a little, it can suffer from its limited scope at times, too. It’s a relatively brief outing, as dungeon crawlers go, which isn’t inherently a bad thing—as a time-poor parent, I appreciate the brevity—but it also means that the game struggles to push its ideas to their full potential. Even with a variety of classes and the option to multiclass, their rudimentary designs can limit options for creative character and party builds. Labyrinth designs are consistently great, but it still feels like there’s untapped potential in the various gimmicks and traps that the game introduces.
    • 96 Metascore
    • 100 Critic Score
    Despite its numerous towering accomplishments, chief amongst them an atmospheric, multilayered open world with staggering environment variety and expertly calculated level design that encourages its many thrills, Tears of the Kingdom’s real strength lies not in what it achieves but in what it reveals itself to be: a reflection of the player’s intuition and creative spirit. As a result, the experience shines not on its lonesome but with the player in tow, their shared Legend destined to be remembered as one of gaming’s very best.
    • 93 Metascore
    • 90 Critic Score
    Like I said at the start, I can’t tell you how well (or not) the Resident Evil 4 remake compares to the iconic original—plenty of people far more qualified than me have already done that. But as someone getting their first taste of Leon’s encounter with Los Illuminados in this latest release, Resident Evil 4 hits every mark: a finely-tuned balance between action and survival horror, both tense and exciting, with an intriguing story and a degree of craftsmanship that few other third-person shooters can match.
    • 68 Metascore
    • 80 Critic Score
    The Switch version of Super Meat Boy Forever was an underappreciated gem, in part because of people writing it off for “feeling like a mobile game”. That simplicity was always one of its strengths, though, and the jump to mobile makes that clearer than ever.
    • 74 Metascore
    • 80 Critic Score
    Those technical troubles aside, 9 Years of Shadows is a marvelous adventure. It’s a more intimate take on the metroidvania formula, but what it lacks in scale it more than makes up for in clever design and synergy between its moving parts. The sheer beauty of the game and the world it asks you to explore don’t hurt, either.
    • 79 Metascore
    • 90 Critic Score
    The most impressive thing about Terra Nil is how it manages to effortlessly balance all these different goals. It’s both a relaxing city-unbuilder and a brain-bending strategy puzzler, because the underlying mechanics lend themselves to both styles of play. It’s a satisfying, extremely enjoyable game to just sit down and play, but also a powerful environmental message—and rather than being at odds with each other, those aspects feed off each other, build upon each other, and the whole game benefits. Sometimes I want to play a game with a statement to make and a cause to uphold; sometimes I want to challenge myself; sometimes I want to just turn my brain off and relax. Terra Nil is the rare game that lets me do all of the above at once.
    • 76 Metascore
    • 80 Critic Score
    Gal Guardians: Demon Purge is a balancing act: between modern and retro game design, between loving homage and forging its own identity, between “Classicvania” and “Metroidvania”. It walks those tightropes admirably, and the result is a game that anyone with a fondness for Castlevania—whichever era it may be—should check out.
    • 85 Metascore
    • 90 Critic Score
    All this in service of a tale that effortlessly juggles lighthearted humour with careful traversal of serious, difficult themes like domestic violence, while building to an especially emotional conclusion. A Space for the Unbound is an enchanting, sometimes confronting dive into a slice of Indonesian history, and a journey will worth taking.
    • 73 Metascore
    • 80 Critic Score
    Here’s yet another farming RPG, but one that turns the familiar setup in a philosophical, existential direction—and dares to really, really go places with it. What at first looks like another descendant of Harvest Moon ends up bearing a closer resemblance, thematically and tonally, to NieR Automata. That’s not a comparison that’s easy to live up to, but Harvestella manages to leave its mark.
    • 86 Metascore
    • 90 Critic Score
    Much like its iconic protagonist, Bayonetta 3 is remarkably agile. By deftly managing its glorious combat, incredible set pieces and surprisingly meaningful story beats, PlatinumGames has delivered a truly spectacular experience and one of the finest action games in years.
    • tbd Metascore
    • 100 Critic Score
    If Sony decided that this will be the final entry for the PS4 platform, I would be more than fine with this decision. Similar to Avengers: Endgame being the final tip of the hat to the original generation of MCU characters, this is a fitting tribute to one of the greatest PlayStation generations of all time, and a suitable send-off.
    • 84 Metascore
    • 90 Critic Score
    Voiced dialogue aside, Tactics Ogre: Reborn is easily the definitive version of a classic game that’s been through a few very different iterations. Instead of stopping at a graphical overhaul and some quality-of-life features, it reimagines a lot of the game’s core systems in a way that strikes a fine balance between the thematically-fitting brutality of the original and the depth and tactical freedom of the PSP remake. There’s no better way to revisit the legacy of Tactics Ogre than this.
    • 85 Metascore
    • 90 Critic Score
    Revisiting the franchise; the characters, the story-telling, the puzzles, and the humour, filled me with child-like glee upon returning to one of my favourite video game franchises of all time. However, the unexpected turn in the final hour, reflecting on nostalgia and appreciating the journey, not the destination, allowed me to really appreciate Return to Monkey Island growing up with me. In this sense, it allowed me to retroactively appreciate the precursor games more, and the third instalment elevated the franchise to quite possibly my all-time favourite franchise. For first time fans, enjoy the swash-buckling adventure for what it is: a game filled with puzzles, humour, and most of all, fun. For longtime fans, I really hope you will enjoy the walk down memory lane, but find the game growing up as we all have.
    • 73 Metascore
    • 80 Critic Score
    If you’re after an authentic skate sim and don’t mind some rough edges, Session: Skate Sim absolutely nails it. No other game has captured the feel of skateboarding quite like this, and the steep learning curve baked into the unique control scheme—frustrating as it can be at times—only helps sell that idea. Because, hey, skating is hard, but the excitement that comes with it makes all the falls worthwhile, and that’s what Session gets spot on.
    • 83 Metascore
    • 80 Critic Score
    Despite its network issues and generational design flaws, every part of playing Splatoon 3 is a joy. Much like the tired, exterior brickwork of an old home, sometimes all it needs Is a fresh coat of paint to help you realise how much you love the foundation.
    • 80 Metascore
    • 90 Critic Score
    At its heart, Taiko no Tatsujin: Rhythm Festival is just more Taiko—the foundational rhythm game hasn’t changed a whole lot since Drum ‘n’ Fun. But that’s only because it doesn’t need to: the taiko drumming core, and the only thing a new entry really needs is new songs to play with. That’s what Rhythm Festival delivers, with a strong base tracklist and huge additional selection with the Taiko Drum Pass. Fun minigames help round out the package, but it’s that rock solid rhythm foundation and endless charm that make Rhythm Festival a must for music game fans.
    • 82 Metascore
    • 80 Critic Score
    As the farming life sim genre continues to flourish, it becomes harder and harder for such games to stand out—but Wylde Flowers manages to do so, and does it brilliantly. Magic puts a clever twist on farming to bring fun new layers to the familiar, and the heartfelt story of acceptance and finding a place to call home to ties everything together beautifully. Wylde Flowers is an utter delight.
    • 74 Metascore
    • 80 Critic Score
    A game that is, in so many ways, immediately familiar, yet also feels fresh and original. The mash-up of farm life sim and creature collecting is a fun one in its own right, but in Ooblets, it’s also the foundation for something else: a rather eccentric take on cottagecore whimsy and wholesome vibes, twee and irreverent in equal measure. That won’t be for everyone, but if you can appreciate the steps its dancing, this is a delightful game.
    • 80 Metascore
    • 100 Critic Score
    Individually, all these pieces are fantastic: the Warriors action is as exciting as ever, the tactical elements are satisfying and cleverly designed, the story is engrossing, and the characters are as delightful and compelling as ever. But what really sets Fire Emblem Warriors: Three Hopes apart is how expertly it weaves them all together; a sublime blend of action, strategy, political drama, and character work that all work effortlessly in tandem. A chance to spend a few more dozen hours with Edelgard and the rest was always going to be welcome, but Three Hopes took that idea and turned it into one of the best Warriors games yet.
    • 82 Metascore
    • 90 Critic Score
    It’s all those carefully-balanced contradictions that make Cult of the Lamb such a compelling game. The quiet comfort of a life sim and the tension and excitement of a roguelike don’t just coexist, but enhance one another, with some brilliant gallows humour arising in the mashup of cute critters and black magic. A game about brainwashing fluffy little animals into a potentially deadly cult and going to war with demonic false prophets probably shouldn’t be quite so comforting and cozy, but here we are—Cult of the Lamb is simply, morbidly delightful.
    • 79 Metascore
    • 90 Critic Score
    More casual audiences may find less appeal, with little in the way of different game modes or novelty features—these are, after all, emulated ports of decades-old arcade games. But for the historically-curious who want a dive into a slice of Capcom’s more esoteric history, or competitive fighters wanting a more convenient way of playing some games that still hold up, Capcom Fighting Collection hits the mark. And even if nothing else, the first-ever home release of Red Earth makes it worth the price of admission.
    • 71 Metascore
    • 80 Critic Score
    As unlikely as it seemed for a game as niche as this (especially in the West), Reborn just proves how deserving Metal Max Xeno was of this sort of reimagining. Despite some flaws, the original game was an intriguing game with a lot of neat ideas, and this rebirth does a fine job of polishing up a diamond in the rough.
    • 84 Metascore
    • 80 Critic Score
    With how endlessly enjoyable OlliOlli World is, more of it was always going to be a good thing. Void Riders hits that mark brilliantly, with fresh new ideas that build on the genius level design of the base game, plenty of satisfying challenge, and oodles of new swag to customise your skater. If there’s any place that knows how to turn an alien invasion into a gnarly ride, it’s Radlandia.
    • tbd Metascore
    • 80 Critic Score
    As a sequel to Arcade Spirits, The New Challengers hits just the right spot: the same sense of humour, energy, and delightful characterisation, but without simply being more of the same. The esports plot takes it in some wonderful new directions, both narratively and thematically, and there’s a clever riff on fighting games in a fun little minigame. The meme-fuelled humour might be laid on a little too thick this time, but endearing, layered characters are still the heart and soul of the game.
    • 89 Metascore
    • 90 Critic Score
    At a glance, Rolling Gunner may not look like much, but there’s a recent it’s earned a reputation as one of the better bullet hells of recent memory. It’s a finely-crafted danmaku with a unique hook in its multi-directional rolling gun, and doesn’t shy away from pushing that idea to its limits. In the process, it winds up picking apart the whole “vert vs hori” discussion, showcasing—and subverting—the abstract little nuances that distinguish the two.
    • 78 Metascore
    • 80 Critic Score
    As a follow-up to Cotton Reboot and the first entirely new entry in a long time, Cotton Fantasy does everything it needs to. Play as Cotton, and you’ll get a new game that builds off Reboot’s revamped systems without reinventing the wheel—which, honestly, would have been enough. But Success and Studio Saizansen weren’t content with “enough”, and with a roster of such wildly different characters and their unique mechanics, Fantasy pushes the Cotton foundation in all sorts of new directions.
    • 72 Metascore
    • 80 Critic Score
    Approached purely as a strategy game, Brigandine: The Legend of Runersia may seem a little simplistic. But then, it’s not trying to be the next Europa Universalis, and what it lacks in systemic complexity it makes up for in the clever interplay between grand strategy and its tactical RPG side. Along with an intriguing world and captivating stories to discover, that combination makes for a fantastic experience.
    • 68 Metascore
    • 80 Critic Score
    Touken Ranbu Warriors manages to find its little niche. There’s abundant appeal in Touken Ranbu’s premise of swords turned into beautiful men, and that translates well into a 3D action game, despite the lack of any sword-collecting aspect. Somewhat simplified musou action is balanced out by the variety of missions and a quicker pace of play. But most of all, it’s the fascination with history that both Warriors and Touken Ranbu share, and the latter’s unique premise of protecting the past from those who would try to alter it, that lends this game a fresh perspective on a well-trod slice of history.

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