RPGamer's Scores

  • Games
For 1,239 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 20 Final Fantasy Crystal Chronicles: The Crystal Bearers
Score distribution:
1244 game reviews
    • 80 Metascore
    • 40 Critic Score
    While Lufia II on the SNES might have been a rising star, this title is clearly cursed. The game's problems get in the way of enjoying almost everything.
    • 79 Metascore
    • 40 Critic Score
    Despite all of its environmental detail, scope, and promise of a wider, more exciting space-faring adventure, The Outer Worlds 2 is a disappointment. While it offers divergence and choice, its paper-thin satire, tonal mishmash, and balancing oddities see the experience crumble under the weight. In addition, the review build’s far too many immersion-destroying bugs, blocked questlines, and other sequence breaks ensure that the game’s issues outweigh its redeeming qualities.
    • 78 Metascore
    • 30 Critic Score
    In the end, ClaDun just doesn't have much going for it beyond the retro trappings.
    • 76 Metascore
    • 40 Critic Score
    I can truthfully say that Mary Skelter: Nightmares is the very first game I have ever played in which giving a woman multiple meatless pancakes demonstrably raised her affection for my character. I can also truthfully say that it exceeds the level of quality seen in my previous experiences with Idea Factory and Compile Heart. That comes with the significant caveat of a point where the game refused to recognize I had the critical item for progression, until after about 150 tries it finally allowed me through. Cranking the quality up from completely wretched to only somewhat wretched isn’t all that much of an accomplishment though, and leaves me no wiser than before about how these companies remain in business.
    • 75 Metascore
    • 40 Critic Score
    I wanted to love Fae Farm, but honestly, the full package was mostly disappointing. It is a game that tries to compete with the popular farming sims, but never quite does enough to stand on its own feet. While there are kernels of good ideas, they are marred by questionable design choices, with quests and goals that never feel satisfying. I am all for the coziness revolution, but Fae Farm, unfortunately, feels anything but.
    • 75 Metascore
    • 30 Critic Score
    The Rise of Digitoll may look cute and accommodating at a glance, but don't believe it. It would be one thing if the game was trying to be a brutal dungeon crawl, but a massive revision to its mechanics would be necessary for that to work.
    • 74 Metascore
    • 40 Critic Score
    It's a shame that the (supposedly) final entry into the Star Ocean series is marred by so many cosmetic and localization problems, because the game does sport a great easy-to-use item creation system and a fast-paced rough-and-tumble combat system.
    • 74 Metascore
    • 40 Critic Score
    Most RPGs are meant to be played steadily, but Puzzle Quest 2 is most assuredly not the sort of game to be played at length. In short bursts separated from each other by lengthy periods spent doing something else, the mechanics remain entertaining.
    • 73 Metascore
    • Critic Score
    Provided the rest of the game keeps up with its strong opening, Phantom Doctrine is very well set up to be one of this year’s pleasant surprises and one that strategy fans be will happy to sink many hours into throughout multiple campaigns.
    • 73 Metascore
    • 40 Critic Score
    My biggest piece of advice when it comes to this game is to play the demo. You will experience everything the game has to offer in it and you will know very quickly whether you can stomach the fan service.
    • 73 Metascore
    • 40 Critic Score
    River City: Rival Showdown isn't a strong or memorable title in this franchise, especially when compared to Tokyo Rumble, which is by far the more quality game. With the lack of direction, the difficulty spikes, and the time it takes to upgrade skills and equipment, Rival Showdown is an exercise in frustration more than anything else.
    • 72 Metascore
    • 40 Critic Score
    Even as a compilation of the iOS content, Squids Odyssey ends with a 'to be continued' notification because the story is far from concluded, though developer The Game Bakers is unlikely to wait long for further updates. I feel like I got my fill of calamari with what I've already had though. Unless future installments receive a great deal of fine-tuning, my time with squid does not need extension.
    • 72 Metascore
    • 40 Critic Score
    For all of its small charms on the screen, the play of the game is an exercise in bashing one's head on a wall of monsters in the hopes that the random number gods smile upon the player and allow passage. And the reward for that is only to repeat the process again until the shallow and unsatisfying conclusion is reached.
    • 72 Metascore
    • 40 Critic Score
    Metal Max Xeno: Reborn is allegedly a refined experience of the initial game, but there are simply too many under-baked mechanics thrown in for anything to stick. At the end of the day, Reborn feels more like a tank management simulator with occasional forays into combat and exploration of an empty, generic-looking wasteland. Players are simply dropped into Dystokyo and left to their own devices. While some gamers will find themselves engrossed with monster hunting, others will find themselves frustrated by how Metal Max Xeno: Reborn is still unable to get things right, even after being fully reconstructed. A campy sense of humor can only carry a game so far. Unfortunately, this second chance at life is inexplicably held back by the same quality issues that plagued its progenitor.
    • 71 Metascore
    • 30 Critic Score
    Shiren the Wanderer tears the heart and soul out of everything that makes games in this subgenre fun or even bearable, leaving a very basic, uninspired randomized crawler with no personality or bells and whistles, then wraps it into an interface that's awkward at its best, and slow and frustrating at its worst.
    • 71 Metascore
    • 30 Critic Score
    With a simplistic, weak story that will only entertain young children and drab, tedious gameplay that only young children could overlook, Spectrobes: Origins is a game that should only be played by kids, and even then, any Pokémon game will provide them with three times the content at three times the quality.
    • 71 Metascore
    • 40 Critic Score
    Perhaps in a different world, Tales of Xillia 2 could have been the proper sequel that Tales fans wanted, one that more thoroughly explored the Elympios half of the world which was mostly glossed over in the first game. Instead, we got a game in which players collect cats and pay off their medical bills.
    • 71 Metascore
    • 40 Critic Score
    I've enjoyed a number of dungeon crawlers over the years, but never have I felt compelled to go back and experience the earliest renditions of the type. Stranger of Sword City gave me some uncomfortable flashbacks to The Dark Spire while I played it, and one deliberately-archaic title in that mold was plenty to last me a very long time.
    • 70 Metascore
    • 40 Critic Score
    I adored Rhapsody and Rhapsody II, but Rhapsody III feels like an unnecessary addition to this fun series. The game feels like more of a cash grab, offering mediocre stories regarding the series’ wonderful cast of characters, and it’s accompanied by uninspired dungeons and question combat design. Rhapsody III was a rollercoaster I was begging to get off because the constant ups and downs felt like whiplash. Two out of six short stories are not enough for me to recommend Rhapsody III, even for series fans, but one could say its presence for a bundle helped finally give Rhapsody II its welcome western release.
    • 69 Metascore
    • 40 Critic Score
    It frequently plays more like a puzzle game than a tactical game, however, with large doses of luck being required to come through some encounters. The bothersome interface aspects ensure that playing the game is more a chore than entertaining, relegating it to the status of yet another disappointing DS game.
    • 69 Metascore
    • 40 Critic Score
    The right person can find some level of enjoyment with Dragon Marked for Death. Unfortunately, the right person is likely somebody who has supplied a group of their own friends with copies of the game to join in on-line co-op, or else just has a hankering for stat-tuning and mission grinding. To the average gamer, the game’s repetitive nature in the face of its overall lack of multiplayer alternatives will spell anathema. Online games aren’t designed to put their best face forward when played solo, and it sadly seems this game’s timer is already ticking dangerously close towards its expiration date.
    • 69 Metascore
    • Critic Score
    Miasma Chronicles is more than just a solid tactical RPG experience; it’s a game that’s both tongue-in-cheek fun and darkly mature, chronicling a humankind on the brink of extinction. The world-building and presentation offer much to take in and enjoy, while the combat is deep and sound, with tons of variables to constantly keep up with that can turn the tide of battle at a moment’s notice. It also has quite a keen edge, and those who enjoy a firm challenge will be well-served by what’s on offer. Despite a few technical hiccups in its current state, Miasma Chronicles has a lot to love, and is an easy recommendation for those wanting to scratch their next tactical itch with a game that asks much of its players, but also offers a wealth of quality in return.
    • 68 Metascore
    • 40 Critic Score
    I felt no real desire to spend any more time in Lord of Magna, and will likely forget most of what I experienced in a few months. While it's not quite at the level to warrant George Carlin's famous comparison to the act of viewing a golf game, getting anywhere near that area is not an accomplishment a developer should ever want.
    • 67 Metascore
    • 40 Critic Score
    While the online makes for a fun social outing, Dungeon Hunter: Alliance doesn't do enough to stand out in a crowd. With its uninspired gameplay, joke of a story, and its constant recycling of just about everything, it's barely worth the $13 price tag. There are better Diablo clones worth your buck, and this is simply not one of them.
    • 67 Metascore
    • 40 Critic Score
    I don’t feel like Nelke was the best version of itself, especially when players are reminded that this cheaply made game doesn’t exemplify what makes the Atelier series great. Nelke lacks the spark and unfortunately reminded me that perhaps my love of the series has truly come to an end.
    • 67 Metascore
    • 40 Critic Score
    From its trailers and screens, Fara promised an epic role-playing adventure in a beautifully crafted world. In actuality, Fara produces an extremely short adventure game with average music and visuals, insufficient difficulty and story, and hardly any RPG elements. While some RPGamers may find Fara to be a worthwhile use of two hours, most would be better off leaving this unwilling hero stranded on that island to fend for himself.
    • 66 Metascore
    • 40 Critic Score
    The best indicator of whether a given gamer will appreciate Black Rock Shooter is its visual style. The game offers moderately entertaining combat and sad girls in snow, but these can be obtained elsewhere at a fraction of the aggravation. At its core, the story is a familiar one that isn't able to justify its retelling with a new twist. There is something to be said for a game that embraces zoning out and rhythmically blowing things up, but it's not always a straight-up compliment. Look, but don't touch.
    • 66 Metascore
    • 20 Critic Score
    This game is a mini-game collection masquerading as an epic adventure, and it doesn't even pull that off well.
    • 65 Metascore
    • 40 Critic Score
    It all adds up to a game that’s more commendable on paper than in its execution. GreedFall: The Dying World is an ambitious title by a smaller developer that tells a story from a perspective not often seen in the medium. A story about the horrors of colonization, not to mention told from the point of view of the colonized, is a laudable endeavor. But there isn’t much about the game that makes it a fun outing. Characters lack personality, and it’s entirely up to the player to seek it out where it exists, combat is an overly complex mess of options layered on a foundation made for brute-forcing, and both presentation and technical optimization are in need of fine-tuning. With the change away from the more action-oriented combat being a questionable one, fans of the previous installment may still be on board for another chance to visit the world of Teer Fradee, while all others may want to miss the boat this time around.
    • 65 Metascore
    • 40 Critic Score
    Soccer Story provides some enjoyable basic entertainment that comes from just kicking the ball around and taking on the challenges and targets as players explore. Some of the puzzles and challenges are good fun and satisfying to complete, but there are also many that are made more frustrating than they need to be. With a flawed match system that becomes trivial once its workings have been figured out and technical issues that stack up as the game progresses, it’s incredibly tough to recommend.

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