RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 73 Metascore
    • 60 Critic Score
    Haven is a really enjoyable time if you have a significant other to play with you. It is a decent experience alone, but many of its core systems are designed to be enjoyed with another person. Severe problems with its narrative tone later into the game that sabotage its themes dampened my enjoyment, and I still struggle to understand why the game twisted itself that way. There is so much to like about this game from its clean cel-shaded look, its ethereally evocative soundtrack, its compelling voiceovers for the main couple, and its intuitive co-op friendly user interface. I am left simply mixed at what could have been a strong title in a largely untapped subsection of modern RPGs.
    • 70 Metascore
    • 60 Critic Score
    While individually Card-en-Ciel's decks offer a fun and engaging time as you learn to play around them, if anything Grand Battle dungeons seem emblematic of the game's own worst flaws. Inti-Creates had a great idea for a gameplay system, and it's charming to see them use their own IPs as fodder for the cards to populate these systems - but at the end of the day, it feels like they simply didn't know how to design a full game around the system they'd envisioned. Card-en-Ciel isn't a bad game by any means, but you can very much feel the limits of what the team could deliver; maybe the gameplay will be enough to make it worth your while, but it's hard to give a strong recommendation when so much of the experience feels disjointed and threadbare.
    • 65 Metascore
    • 60 Critic Score
    There's plenty of fun to be had with Mega Dimension; the new sidequests are neat, the new Mega Evolutions are fun to play with, and even if I didn't gel with the story as much as the basegame I still had a good time with it. Yet, if you were already feeling burnt out by the time the original credits rolled - or are even just unsure if you're ready for more of the same - I can't exactly say if this DLC is worth the price of admission.
    • 72 Metascore
    • 60 Critic Score
    Dark Devotion is a beautiful game that borrows from several of the best aspects of its inspirations, but it ends up sampling too many ideas at once to make for a cohesive experience. The quest design and incentives for exploring thoroughly are hindered by the one-way nature of progression from room to room. Too many benefits in terms of skills, blessings, and gear are given to the player as a leniency for dying, but they also end up trivializing many boss fights which would otherwise be spectacles. The bleak environments and low-density narrative are absolutely a perfect fit, but several of the roguelike and Metroidvania elements just stand at odds with each other too often. Dark Devotion is fine, but fails to stand out.
    • 78 Metascore
    • 60 Critic Score
    I feel mixed on Grand Kingdom because I want to like it, but it just seems lackluster on its feedback loop of repetitive mission design; there is nothing that significantly caught my attention outside of the intricacies of battle from constantly building parties of different classes. Its story is severely lacking, and the War mode has a few neat quirks that overstayed its welcome rapidly. Grand Kingdom is an entertaining experience that presents neat, unconventional approaches to the genre, but there are so many aspects of its infrastructure that just seem haphazardly unrealized.
    • 72 Metascore
    • 60 Critic Score
    All told, Blades of Fire is a mixed bag. I by and large enjoyed my time with it, warts and all - but I'd be hard-pressed to recommend the game in its current state. Worse, without some heavy retooling of the map I don't know if I ever could recommend the game at all without significant caveats. On the bright side, the game's PC port is rather good with a notably good HDR implementation. It's even playable on Steam Deck, if you can bother to get the Epic Games Store running on yours. I definitely appreciate any game that doesn't have traversal or shader compilation stutters these days, and from a technical standpoint MercurySteam has delivered a very good experience.
    • 65 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that learned all the wrong lessons from industry trends. I don’t usually like to compare games directly when evaluating them, but games don’t exist in a vacuum, and Code Vein II releasing right next to Nioh 3 puts it at a disadvantageous position because its direct action RPG competitor is superior in almost every way. Nioh 3 allows players to play with each other effortlessly, while Code Vein II removed it entirely. Code Vein II’s open world approach is a lot more dull to wade through, as Nioh 3’s smaller zones allow players to traverse it much more swiftly. The only thing I can muster is that Code Vein II probably should’ve pushed back its release to vastly improve its performance – something that Nioh 3 also has a leg up on.
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, boredom is the word that best describes Nelke. You can easily dump hours into the game, but never feel like you get anywhere. Nothing feels satisfying, and while Nelke doesn’t have much wrong with it that feels offensively bad, there’s just nothing that’s really outstanding about the game either. This Atelier spin-off is utterly mediocre.
    • 64 Metascore
    • 50 Critic Score
    There are good ideas and elements that almost make this remake worth it, and on the whole it does make some improvements over the original game, albeit slight ones. Still, perhaps it really is for the best to just let these characters go home like they want to and leave the world of Caligula behind.
    • 57 Metascore
    • 50 Critic Score
    Little Dragons Cafe is a charming game that has all the ingredients to be an ideal game to play when you’re feeling stressed or overwhelmed, but it doesn’t manage to be fun enough to make you want to commit to it. It would benefit from a pace that isn’t abysmally slow and having more activities to partake in. Even with my adorable dragon child following me around and the game’s visual charms, the overall experience lacks the substance to make me want to stay much longer than the customers who visited my cafe.
    • 52 Metascore
    • 50 Critic Score
    Some of the core mechanics like the new perk system and pure gameplay loop are actually an okay foundation to build from, but they're mired in questionable design decisions made worse with several technical shortcomings that could take a significant amount of time to fix. Until that happens though, Fallout 76 is a difficult game to recommend to anyone except for maybe the most ardent fans of post-apocalyptic playgrounds.
    • tbd Metascore
    • 50 Critic Score
    Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings offers little that I would consider enticing for newcomers. While I am still madly addicted to the crafting system, there is just not a whole lot here worth recommending to those interested in getting into the series, or even for those that are fans like I am.
    • tbd Metascore
    • 50 Critic Score
    Birthdays is particularly disappointing in that I really enjoyed the concepts and ideas it brought into the game, but the poor execution does it an injustice. It feels over within an hour of play, but with the various modes and challenges it drags on and on. Birthdays the Beginning is an idea I don’t want Wada to give up on, but until the formula has time to be polished and expanded upon, I would rather sit out on any further celebrations.
    • 63 Metascore
    • 50 Critic Score
    There simply aren’t enough engaging and worthwhile gameplay elements in Edens Zero to make it worth experiencing a worse version of the story. Superfans of the series might find something to love if they dig deep enough – but Konami’s Edens Zero, more than anything, is another grim reminder of the unrealized potential of anime-based video games.
    • 63 Metascore
    • 50 Critic Score
    Astria Ascending is not a great JRPG. I would hesitate to label it a good one. In a year of winners, it's not a complete outlier but it's no contemporary classic. Despite a few flirtations with intrigue, the story is generally vacant of anything compelling enough to stick around until the credits. Poor writing compounds the problem and unlikable characters can't overcome it. Gameplay ranges from strong to stale, with just enough gumption and innovation to keep things lively. Pound for pound and for all its pedigree, this is a disappointing experience I'm not inclined to recommend.
    • 77 Metascore
    • 50 Critic Score
    Darksiders Genesis, assuming some of the technical limitations are ironed out, could be a fun co-op romp for ardent fans of the franchise. For those looking to try out something new, there are better co-op games, and better Darksiders games.
    • 80 Metascore
    • 50 Critic Score
    Octopath Traveler was a pretty good game on Switch and a mediocre game on PC. It's so clearly tailored for Nintendo's portable system that plunking it anywhere else is just going to exacerbate the flaws that it has. Yes, this port "works" okay, but that doesn't mean it works best here. For all Octopath Traveler's promises of harkening back to JRPGs of yore, it forgets we loved those games because we loved to see their characters share the load.
    • 70 Metascore
    • 50 Critic Score
    For a game that places so much weight on its cast and writing , Digimon Survive struggles to engage with poor characterization and weak storytelling.
    • 62 Metascore
    • 50 Critic Score
    Lost Soul Aside wore on me pretty quickly, with its repetitive arena-to-arena flow, characters I never spent enough time to care about or what happened to them, and unpolished issues and quirks. Except for the aesthetics and decent combat (which had their own drawbacks), I can’t really point to a part of LSA that I can say I genuinely had a good time with. While I wasn’t someone that has been eagerly waiting with bated breath for the game, I still was hopeful and intrigued by what the final game would turn out like after being worked on for so long, and it's disappointing how much it fell flat for me. Sometimes being cool just doesn’t cut it.
    • 69 Metascore
    • 50 Critic Score
    While the combat system is enjoyable as you have the ability to change your classes, upgrade and discover new abilities, arm yourself with new gear or craft new ones, there is an ultimate feeling of emptiness to the game.
    • 61 Metascore
    • 50 Critic Score
    The only aspects I really enjoyed from Infinity Strash were its visuals, music, and spamming Popp’s spells because the game allowed me to shorten his cooldowns. Every other aspect was either lackluster, subpar, or in a few instances, downright terribly designed. I am extremely bummed out because I consider myself a big fan of The Adventure of Dai and Infinity Strash feels like it’s absurdly hamstrung because of how closely it had to be tied to the show. Hell, I even liked how well the game marked locations on the overworld map to provide Dai fans with a better look at where things occurred throughout the story. Regardless, I wouldn’t say that Infinity Strash is infinitely trash… but sometimes I got real tempted to.
    • 54 Metascore
    • 50 Critic Score
    ‘Disappointed’ really is the key word for Werewolf: The Apocalypse- Earthblood. I went into it with little expectation beyond some fun shape-shifting gameplay and came away with nothing but wasted time. The constant dad rock and bloodshed might be a guilty pleasure for some people and fans of the World of Darkness may get a lot more out of exploring this world than newcomers, but the uninteresting plot and characters make that very doubtful.
    • 66 Metascore
    • 50 Critic Score
    I did genuinely find a lot to love in some of the disparate aspects of The Cruel King and the Great Hero, but games can only ever be a sum of their parts. While there have absolutely been games in the past where I was able to overlook poor gameplay due to the strength of everything else in the package, it feels at least a little bit different when said gameplay is an active detriment to everything around it. Likewise, while plenty of games have had localization issues in the past, this feels like a game whose identity is so closely tied to being a fairy tale – to the point that NIS America sent us a literal “Storybook Edition” for the game – probably could have, and indeed should have had another editing pass done. At least the soundtrack is worthy of praise without any stipulations, but it’s hard to recommend the full package with all of its flaws.
    • 65 Metascore
    • 50 Critic Score
    In the end I’m not really sure how to feel about The Legend of Legacy HD Remastered. There were points where I enjoyed myself, but I’m also not sure I’d beat it if I didn’t have to for this review. I don’t really mind the game's minimalist approach to narrative, but the dungeon design, repetitive battles, and difficulty walls I hit made it hard to press on. If the skill progression system sounds fun to you, The Alliance Alive HD Remastered is a much better option if you have yet to play it. But, if you’re looking for a game that gives you turn-based combat without much fluff, this would be still a fine choice.
    • 50 Metascore
    • 50 Critic Score
    In terms of Fallout 4 DLC, we're still in search of a killer app that'll actually drag you back to the Wasteland.
    • 61 Metascore
    • 50 Critic Score
    Wizardry: Labyrinth of Lost Souls is a serviceable dungeon crawler that doesn't have anything going for it. Being relatively simple in dungeon design and difficulty, but still containing characteristic quirks found in the genre, it might actually be a decent entry point into Wizardry style games as long as you are willing to figure things out without the help of tutorials. However, there are certainly better dungeon crawlers out there that are more worth your time.
    • 81 Metascore
    • 50 Critic Score
    I was, if not confident, hopeful that the lingering issues that I found myself grappling with in Cold Steel I and II had been mitigated when I played through Cold Steel III. However, now that I've seen the whole story, I can only say that those issues never went away. Even if they appeared fixed for Cold Steel III, they were always there, just below the surface. At this point, if I wasn't already in too deep, I'm not sure if I would even want to continue playing the Trails series. I have very little confidence that Falcom will learn their lesson with how to pace their games, and with the scope of both the world and the series as a whole constantly growing I have no confidence that future games won't run into these self-same issues, but to an even greater degree.
    • 70 Metascore
    • 50 Critic Score
    As it is, it’s hard for Code Vein to stand out in a group of games that have attempted to be more than just a Soulslike. With good ideas in terms of gameplay that are poorly executed and interesting themes that go completely unexplored, Code Vein ends up being unfortunately just another average Dark Souls clone with a slightly different flavor that it doesn’t even try to offer in spades.
    • 59 Metascore
    • 50 Critic Score
    This short visual novel had big shoes to fill, and it missed the mark in most places. I finished the investigation feeling the adventure was simply okay, but nothing I’ll remember like Hotel Dusk.
    • 62 Metascore
    • 50 Critic Score
    There's nothing inherently broken about The Lost Child's mechanics or narrative, but there's also nothing compelling about them either. Ultimately, The Lost Child is just a gravely tepid dungeon crawler with nothing interesting to show. Check it out if you love the genre and are simply curious what's on offer here, but this RPG is easily skipped.

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