RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 85 Metascore
    • 82 Critic Score
    In a word, Horizon Zero Dawn Remastered is stunning. If you missed this title because you didn’t have a PlayStation 4, then this is a worthwhile purchase. Don’t expect this to be Forbidden West-caliber, but it doesn’t have to be. If you’ve already played Zero Dawn, this is much harder to recommend unless you’re a super fan. The remaster undoubtedly looks better, but I’m not sure this warrants shelling out the cash or investing precious time, unless you’ve been meaning to give this game another go.
    • 85 Metascore
    • 94 Critic Score
    Yakuza 0: Director’s Cut puts a great game on a system that makes it portable, and that alone is laudable. Even if the multiplayer is boring and the new story content is redundant, the dub is strong enough to warrant sitting through every cutscene at least one more time. When a series with such an established structure and formula has a strong enough baseline to seem like it can’t go wrong, it can be difficult to sort out the true gems. Yakuza 0, and its Director’s Cut, are gems, end of story.
    • 85 Metascore
    • 85 Critic Score
    Renting won't do justice to the amount of content the games provide and the inclusion of online (though limiting) boosts ups the replay value tremendously. It's simple and engaging for newcomers while catering to long time players. Buy it and go catch 'em all!
    • 85 Metascore
    • 85 Critic Score
    Although the porting issues affect the experience enough to bog it down a bit, they're not so extreme as to ruin it. PoE is that rare game where each of its components, from the story and writing to the audiovisual aesthetics, are individually exceptional yet manage to combine into something greater still. It presents a level of immersion that leaves a lasting impression, and you owe it to yourself to experience it firsthand.
    • 85 Metascore
    • 75 Critic Score
    This isn't the next big JRPG, but it'll certainly take you a long time to complete.
    • 85 Metascore
    • 98 Critic Score
    I have to hand it to Starfield. It delivered on its promises, and maybe a little more. It hosts a remarkably immersive, player-focused game space, and I am captivated by all elements of its design, even its blemishes, of which there are fewer than expected. It is a game whose components are captivating alone but greater than their sum. Somehow, it crafts a near-infinite space for play, but it leaves more still for players to explore. And it does so in interesting and innovative ways, almost reflecting back on itself as if it were Constellation, whose motto is appropriately “infinitum addendum,” or what we are adding to infinity.
    • 85 Metascore
    • 93 Critic Score
    I hope this review doesn’t sound overly critical because I am genuinely pleased with most of what Esoteric Ebb achieves. I just think the game could have been significantly improved, had it the confidence to shed its most conspicuous Disco-isms and dance to its own tune. Given everything that happened at ZA/UM and its creative core’s dissolution, we will likely never get a true successor to Disco Elysium. I am at peace with that. But if developers like Bodegård can iterate on its systemic expressiveness with the type of passion and intelligence that Esoteric Ebb manages, its legacy is in good hands.
    • 85 Metascore
    • 90 Critic Score
    It's been a while since I've been so pleasantly surprised with a game. Bug Fables: The Everlasting Sapling takes inspiration from one of Nintendo's most popular RPG series, but it doesn't rely on the tropes and humour that made those games so beloved. All of the meticulous detail and care that's gone into the world, characters, and mechanics is on display here. Instead of being just a cardboard cutout copy of its roots, Bug Fables embellishes that established template with its own style and flair while improving things where need be, and as a result, it's one of the best and most honest tributes I've ever played.
    • 85 Metascore
    • 70 Critic Score
    Paranormasight: The Seven Mysteries of Honjo offers some fun in drawing up a horror story from Japanese superstitions. Unfortunately, it leans too heavily on the comedy, even though the jokes are appreciated. When the game dangles the possibility or even the appearance of some agency for the player, it would have been more exciting to make the player feel as though they’re really making choices or feel invested in the horror elements. If there’s anything to take away from this experience, it’s that murder is typically wrong, but a chicken dressed as a greaser is way cool.
    • 85 Metascore
    • 88 Critic Score
    Fans of the first will feel right at home on the shores of The Mermaid's Curse as it cements the Paranormasight formula.
    • 85 Metascore
    • 83 Critic Score
    While FFXV is at times engrossing and beautiful, it can also feel like a pretty, hollow shell. The last quarter of the game feels rushed, as if the developers had to wrap things up under pressure, and that's after waiting over a decade for this to come out. While it is not the stellar titan we hoped for, it's certainly Final Fantasy, and we can all be thankful for that.
    • 85 Metascore
    • 73 Critic Score
    By far the largest issue Fable has is its length. Completing at least 50% of the sidequests, marrying, slaughtering an entire village, and buying three houses, I still only ended the game at slightly over eight hours.
    • 85 Metascore
    • 93 Critic Score
    It's been a long time since I've played an RPG this engrossing in terms of story and yet was still fun to play after 35+ hours. Shadow Hearts: Covenant is one of those rare games that you simply don't want to end.
    • 85 Metascore
    • 90 Critic Score
    There's great gameplay, graphics, music, and heart here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games.
    • 85 Metascore
    • 90 Critic Score
    If you hate South Park, you won't like this. If you're in the middle or love the show, this is the RPG for you.
    • 85 Metascore
    • 82 Critic Score
    If you're a rabid Fire Emblem fan, you'll love this game. It's more of the same style with a new plot with new characters for you to match up, and the added bonus of extra dungeons to try to complete as fast as possible.
    • 85 Metascore
    • 85 Critic Score
    With the new content included and a controller in the USB port, Dark Souls: Prepare to Die Edition is the best version of the game – just not by as much of a margin as some might've hoped for.
    • 85 Metascore
    • 90 Critic Score
    A slow-paced but charismatic RPG with an incredibly well-crafted world and characters.
    • 85 Metascore
    • 75 Critic Score
    While building is a joy, the hiccups in between make this an adequate experience for fans of the series.
    • 85 Metascore
    • 80 Critic Score
    In Stars and Time might drag on a little longer and get repetitive more often than I would like, but its ambition and adherence to its themes are commendable, and are made even more impressive by the fact that the game was developed in RPG Maker. This game is a must-play for fans of quirky indie games, but even if you are tired of that style, there is loads here to love.
    • 85 Metascore
    • 91 Critic Score
    Despite fundamental similarities between the two games, Starward Vector builds on its predecessor in a way that feels perfectly logical: a reframing and culmination of the design philosophy that defines the series thus far. You could easily look at screenshots of either Citizen Sleeper game and think them a niche interest, but I don’t think that’s true. It may resemble a visual novel in some ways, but the overall experience it offers feels like a full-fledged RPG. As long as you aren’t opposed to reading a lot of good writing, Citizen Sleeper 2 is an indie investment worth considering. With an endearing and well-rounded cast, tight and expressive game systems, and a visionary sci-fi world to get lost in, this is an early frontrunner for 2025 RPGs.
    • 85 Metascore
    • 82 Critic Score
    I admit my expectations were perhaps a little high for Ys VIII, particularly because I'm such a fan of this series and this developer. Its weak writing is a grievous misstep, one that stunts the emotional impact of its narrative and characterization by imparting a generic, been-there-done-that tone that is uncharacteristically underwhelming for this series. Those frustrations are mitigated by the joy of discovery, in combing Seiren Isle's nooks and crannies for gorgeous vistas and missing castaways; it's when the action grinds to a halt in service of tedious dialogue that I feel my most keen frustration with Ys VIII.
    • 85 Metascore
    • 91 Critic Score
    With most games I have enjoyed, I have had no problem taking breaks and doing other activities, but all I ever wanted to do since picking up Nioh 2 was play Nioh 2. For a game with this much customization and depth to have all of its parts work so seamlessly together is a feat worthy of the highest praise. The only thing holding Nioh 2 back is the mediocre soundtrack and thin veneer of a story. I cannot wait to get lost in the DLC to come. Kudos to you, Team Ninja, for building intelligently on what you created in the first Nioh.
    • 85 Metascore
    • 80 Critic Score
    Although not Game of the Year, Valkyria Chronicles is worth 30 hours of your time.
    • 85 Metascore
    • 92 Critic Score
    Monster Hunter Rise: Sunbreak fixes many of my complaints that popped up after extensive time with Monster Hunter Rise. Monsters have far more tools and can match the hunter in most instances, new armor skills ensure that builds and playstyles are varied and viable, and the maps and monsters themselves are fantastically exciting. For anyone on the fence about Sunbreak due to disappointment with the base game, this expansion is for you. For those who loved the base game, Sunbreak is a no-brainer. It has something for everyone, from longtime fans to newcomers who just started with Rise. As I said in the review for the base game, Monster Hunter Rise is a great way to lose a couple hundred hours of your life. With Sunbreak, you might want to say farewell to a couple hundred more.
    • 85 Metascore
    • 90 Critic Score
    With gripping choices and authentic characters, I care about what happens to this dark, tragic world.
    • 85 Metascore
    • 88 Critic Score
    From the excellent storyline, to the addicting gameplay, everything in Final Fantasy IV Advance is just as good as it was in the early '90s, despite minor changes and a few lag issues.
    • 85 Metascore
    • 88 Critic Score
    The premise may be simple, but the plot is surprisingly good, especially for a Mario game. Part of it is thanks to the excellent localization and likeable characters.
    • 85 Metascore
    • 89 Critic Score
    A Space for the Unbound is a pleasant surprise to me in many ways. I started out with a preconceived notion of what it would be about, only to have that turned on its head in a rather alarming way. The tale it tells instead is genuinely haunting and upsetting, but one with a powerful and altogether touching ending. I felt so many things by the time I saw the end credits, and I came out thinking about what an ultimately beautiful and moving adventure this title ends up being. If it strikes a chord with you, it may even help you see things from a different perspective; A Space for the Unbound is a truly memorable gaming experience.
    • 85 Metascore
    • 85 Critic Score
    It was a novel hybrid game that felt very familiar and comfortable.

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