Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
1 game reviews
    • 81 Metascore
    • Critic Score
    It's disappointing that there are only three maps (no random maps at present), and the new themed buildings are usable only when map editing. I imagine its thriving mod scene will fill in those gaps. Biomes is a nice bonus. A bit underwhelming if you want to go all in, but completely skippable if you're fine with the default setting. Thus: it's fine, with potential to become more appealing over time. [RPS Bestest Bests]
    • 92 Metascore
    • Critic Score
    Me? I loved this expansion, I really did. But I'm happy Elden Ring is done and it's a reminder that I'd like FromSoftware to move Souls in a different direction. An even trimmer direction, perhaps. I can recall Bloodborne and Dark Souls as neat packages of horror, but Elden Ring and Erdtree? I'm unsure whether they'll stick with me quite the same.
    • 77 Metascore
    • Critic Score
    However you might step away from the rig, I stepped away rattled, impressed, and hungry for more horror as solid as this. It may not revolutionise the genre in any mechanical sense (even that "look behind you" button is something from the Outlast series) but it does set a bar for groundedness and naturalistic voice acting. More Scottish horror? Aye, make it first-person anaw.
    • tbd Metascore
    • Critic Score
    I wanted to make Pavol my own a little more than the game let me. He’s an alcoholic in prose, but rarely ever in deed. Different types of collectable spirits are plentiful, and I think I expected him to get the shakes after a while, performing worse in combat if I didn’t keep him topped up, but no such fun. The grime and the death and the RPG combat, and especially an early encounter that killed me right at the beginning, put me in mind of the Fear and Hunger games. I think Felvidek would have benefitted from a bit more of this deadly choose-your-own-demise sadism, but on reflection, only on the replay. What you get instead is a perfectly formed and paced single viewing, told by a black humoured, bawdy bard who weeps in secret at night over the inevitable decay of everything, but never drops the shit-eating grin for a second.
    • tbd Metascore
    • Critic Score
    For an early access release, Selaco is in a really good state. You've got a lengthy campaign comprising 30 maps and plenty more to go with it, weapon and enemy-wise. There are modifiers that make subsequent playthroughs harder, too, like one that makes you start over from scratch after beating a level. And everything feels polished - I didn't encounter any hitches or bugs at all. The devs say they're aiming for Selaco's 1.0 release sometime in early 2026, but honestly, it's worth getting on now if you're a fan of good FPSing. [Early Access Review]
    • 76 Metascore
    • Critic Score
    I'm super into it. It's crunchy but friendly, playfully secretive, and familiar in many ways but nonetheless refreshing. I lost half a day to "fact checking and screenshots" for sheer desire to keep playing, and a few minor issues aside, my only real problem is that there's only one of it.
    • tbd Metascore
    • Critic Score
    I’m not sure I have a grand theory about how games writing should be done, but I do think we should strive less to convince the doubtful that ‘games are more than just toys’ and more time celebrating the fact that toys can be awesome and incredibly complex and worthwhile things. Besiege is a fantastic toy - which is to say it's an awesome and incredibly complex and worthwhile thing - and Splintered Sea is more of that, but with boats and sharks. Also a giant squid at one point. It’s great and I love it. Seven out of six point five thoroughly shivered timbers.
    • 69 Metascore
    • Critic Score
    I urge you to give this game a go, I get this deep satisfaction from parting the curtains. Don't sleep on Hauntii, for goodness sake. [RPS Bestest Bests]
    • 81 Metascore
    • Critic Score
    I like Hellblade 2, and without wishing to sound churlish, I'd definitely give it a whirl if I had a Game Pass subscription. But in a month that's included Animal Well and Crow Country and Cryptmaster and Little Kitty, Big City and Dread Delusion and Indika and Lorelei and the Laser Eyes, dropping fifty notes on this shiny but safe sequel just seems daft. Amid such a cornucopia of imagination, Hellblade 2 needed to be more than just more Hellblade, to elevate the ideas of the first game and build them out. But for all its technical wizardry and narrative worth, more Hellblade is exactly what Hellblade 2 is.
    • 80 Metascore
    • Critic Score
    If this sort of management game is your jam, then Galacticare will go very well on your toast.
    • 77 Metascore
    • Critic Score
    For me, it feels like Neurodiver only wants to flirt with my disbelief, rather than commit to suspending it.
    • 88 Metascore
    • Critic Score
    Mullet Mad Jack ia a simple, stylised crash through a lot of corridors and even if it's not going to blow you away, I'd absolutely recommend it to anyone who enjoys speed with their violence. There's additional difficulties if you're after a challenge and an Endless mode, too, if you want to see how high you can climb against random enemies and stage layouts. Mullets are very much in.
    • 80 Metascore
    • Critic Score
    Art nice. Game not nice. Maybe you’ll make a beautiful origami swan out of it, but all I ended up with was a pile of origami boulders.
    • 75 Metascore
    • Critic Score
    Homeworld 3 leaves me in the strange position where I want to play more of it, but I’ve basically had my fill of the campaign, I’ve got no interest in PvP, and War Games mode is silly difficult in single player. It’s like having a set of really nice brushes but no canvas, so to speak. I guess this is probably where mods come in - the game is supposed to be launching with built in support and tools on day one. I get that "It’ll be great with mods" doesn’t come across as a ringing endorsement, but to reiterate: Homeworld 3 is a pretty good time in a very good sci-fi setting. I can’t recommend it wholeheartedly, but I’m also hoping it finds enough of an audience that it paves the way for a more experimental sequel or expansion in the future - and if you've been longing for 21 years for a followup to Homeworld 2, I can’t see you being too disappointed.
    • 90 Metascore
    • Critic Score
    I have no idea what Berger would make of Animal Well, or of representations of animals in videogames at large, but Basso's game feels like a gentle, cyberpunky rebuttal of his conclusions. It takes the idea that animal images have excluded animals as its premise, and explores how our technologies of knowledge-making and representation may have become animalistic in response. Above all, the game's confusing, hybrid creatureliness comes across in how these animals sound. Sometimes they cry out like beasts that are turning into software, with moans and yaps and howls and hisses that appear to have been relentlessly resampled and distorted. And sometimes, they cry out like software that has grown bestial and unruly for being left too long underground. [RPS Bestest Bests]
    • 84 Metascore
    • Critic Score
    So while it's a less difficult take on a Resident Evil-ish formula, I don't think it's less good. The emphasis is more on the puzzles than the survival, but the attention to detail in the sound design, the excellent planning of the map, and the creepy story and setting, are accompanied with a wink at the camera now and then that really put a shine on Crow Country. It's knowing as well as very good, and I had an excellent time at Crow Country (though would not give it a recommend on trip advisor if you're after a family holiday).
    • 69 Metascore
    • Critic Score
    The ending is a good payoff to a sweet story, with plenty of chuckles and surprises along the way.
    • 65 Metascore
    • Critic Score
    Phantom Fury sometimes falters in its basic elements (and it can be a little buggy too - fair warning) but its devotion to detail is so laudable I don't care. Chekhov said that if you have a prop on stage, then that prop must serve a purpose to the story. Hemmingway said, nah, that's bollocks, inconsequential details are important. Phantom's Fury feels like the latter; a devotee of inconsequential gizmos. Its clocks are fully animated gif timepieces. Its cream-coloured PCs make clicking hard drive noises when you switch them on. And, very importantly, its toilets flush.
    • tbd Metascore
    • Critic Score
    The main challenge Manor Lords faces as it evolves through early access is, I think, how to be more transparent with its inner workings without fully showing its hand; lessening some of its magic. I don’t want to know exactly what the ants in the farm are thinking as they carry leaves to and fro, after all, but I’d probably like to know a bit quicker why they’ve all suddenly stood still. And, to an extent, I do think figuring out these inner workings is part of the intended challenge. Such basic rules can seem an unusual thing to obscure for a management sim, but then again, Manor Lords is a much more unusual game than it might first appear. It definitely doesn’t feel even close to complete, but it does feel alive. That’s much more important. [Early Access Review]
    • 78 Metascore
    • Critic Score
    Another Crab's Treasure may be one of the most cohesive Soulslikes out there, in how it's taken the hermit crab theme and actually turned it into a playful ARPG with interesting fights. And while it's challenging enough for Souls fans, I rate the plethora of options that let you turn it into a far easier time. This is, genuinely, a soulslike for everyone.
    • 75 Metascore
    • Critic Score
    Despite Sand Land being a game with an emphasis on traversal, I mostly used the fast travel, because there was never anything happening in the world that I was afraid to miss. It all made me feel listless and petulant - oh, but I don't wanna go there! - which is, I suppose, sort of in character for playing a young demon with limits on his gaming time. I'm going to watch the anime instead now.
    • 76 Metascore
    • Critic Score
    Tales Of Kenzera shows great precision in its character and world design, in the writing, in the voice acting, even down to individual animations. But it lacks precision in some areas of the combat, in particular the platforming, which arguably is the bit that matters more in a platformer. For me, I'm not sure it does! Despite my frustrations - I have evidence in the form of furious texts to a friend about how many times I attempted one sequence where you have to sprint up waterfalls to a timed gate, and another that features a jump-dash in time to land on a platform floating on a lava fountain - I'd like to see what other tales can be told in Kenzera.
    • 79 Metascore
    • Critic Score
    Eiyuden Chronicle: Hundred Heroes has some old school habits, and they can be difficult to live with at first, but once you settle into those quirks, it's a story you'll struggle to put down. The sense of journey is magnificent, as you march across snowy valleys, lush jungles, and dusty deserts, sweeping up buds along the way. And you regularly partake in moments that'll genuinely surprise, forever keeping your quest from getting stale. Expect one-on-one fights, cinematic song, and races of some description. If you're a fan of Suikoden, it's a no-brainer. And if you're a fan of JRPGs or struggle a bit with old-fashioned things, I'd still urge you to give it a shot. It's a really lovely hang.
    • 72 Metascore
    • Critic Score
    I’ve got a list of other gripes in place of the effusive praise I wanted to give here. You fight vanishingly few heroes for a good while after the introduction. I signed up for hero slaying, but this is all zombies, wolves, and spiders. I can slay these bastards anywhere. The game threatens a good idea in letting you collect healing items on quests that you can then sell if you don’t use. A potentially nice risk/reward that falls flat because, as I said, gold just isn’t that useful compared to how common it is. The main issue is that pacing, though. I’m left in a weird position where it’s too slow to really want to play much more than a pickup game here and there, but a single run just isn’t very satisfying, or tense, or tactically interesting either. So if I don’t want to play for a short while, and I don’t want to play for a long time, I suppose I don’t actually want to play at all? Shit. Sorry, gobs. Extinction it is, I guess.
    • 77 Metascore
    • Critic Score
    Initially I thought Bore Blasters would feel disposable, given how quick the runs are, but once you've levelled your engine enough they actually start to become a bit of a chore, despite inventive curve balls like goblins booby trapping a whole level with acid. Perhaps enough thought went into making this game that you don't have to think much at all when playing it. There is actually a story, but I think I like dwarfs yelling and shooting dirt more, as long as there's that urgency. Perhaps Bore Blasters a very well engineered stress ball for endless cartharsis. Don't expect meaningful diggy diggy hole. This is explodey hole.
    • 61 Metascore
    • Critic Score
    Broken Roads isn’t bland. Fun writing and odd ideas prevent it from being so, but it does feel like a bland place to spend time. These roads aren’t broken, but they’re so serpentine that the game cannot help taking wrong turns and getting in its own way. If the setting and themes appeal to you enough to overlook the rest, then sure. Otherwise, save your dollarydoos.
    • 81 Metascore
    • Critic Score
    Children Of The Sun is not, we can agree, an especially subtle game (the girl has NO PEACE written on the back of her jacket), but I'm afraid I found these moments a bit silly, most especially the one where the girl has to walk through calf-high water in a dream void and kneel before successive cultists.
    • 82 Metascore
    • Critic Score
    The result as a whole is that Botany Manor is extremely peaceful and focused puzzle game, even as the puzzles increase in complexity. It is an oasis of calm. You know that everything you need is around you somewhere, and that you have all the time you need, and this makes it immensely satisfying when you do figure the puzzles out - because nobody helped you at all. You can take your time cataloguing apples. You can look for the different duck models that are hanging around. You can carefully examine the cards on the board game to discover which animal's heartbeat will stimulate this meadow plant. I only wish Botany Manor was longer - I would buy any DLC you care to name, be it a Succulents Pack or a Winter Plants Special, or what have you - except I have a suspicion it is perfectly balanced as it is.
    • 73 Metascore
    • Critic Score
    I was very close to sticking a Bestest Best on this one, but that awful stealth chunk, combined with how the game failed to put up a real fight just when it needed to most, held me back. Up until the halfway point, though, and for a good while after it, I was having a ball with Sons Of Valhalla. It keeps its ARPG action within the relevant confines of its tactics, and keeps its tactics paced to match to its intense and immediate combat. It’s wonderfully scored and animated. It doesn’t overstay its welcome but then gives you an additional mode and thoughtfully tuned difficulty settings if you want to dive back in. And even with my complaints, I’m eager to do just that. Barkeep, more reindeer piss.
    • 78 Metascore
    • Critic Score
    There are a few dents and scratches in Pepper Grinder's toolkit, then, and some of them will require a little brute force to work through. But taken as a whole, three-to-four-hour experience? I wouldn't say they're devastating enough to spoil the otherwise immaculate performance of its drill work. Pepper Grinder is still a fun, novel and sparky breed of platformer, and one that will regularly make you break out in more smiles than anguished grimaces. Despite its hardships, you'll still mourn when those credits roll, and if that's not a sign of a good video game, I don't know what is.

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