Rock, Paper, Shotgun's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
1 game reviews
    • 83 Metascore
    • Critic Score
    If nothing else, this is a game where you, a gorilla, can punch a man so hard that he crumbles into his constituent parts, and then pick up his arse and hoof it at one of his mates. I don’t know what else to tell you.
    • 70 Metascore
    • Critic Score
    There’s definitely a nice idea in playing as a tech support trapped behind deploying stock phrases, as some larger story unfolds about you, but Tech Support: Error Unknown just doesn’t deliver it.
    • 59 Metascore
    • Critic Score
    It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem.
    • tbd Metascore
    • Critic Score
    As it is, it’s a calm, gentle game, with intermittent moments of brilliance. Apart from that bloody descending number thing.
    • tbd Metascore
    • Critic Score
    My other thought is that it really needs a system for fainting out a number when it has the correct number of bombs marked – that would make the puzzles a lot cleaner to solve.
    • 88 Metascore
    • Critic Score
    This is the best battle royale game we’re going to see for a long, long time. [RPS Bestest Bests]
    • 73 Metascore
    • Critic Score
    The setting is too tame, and the fighting much too familiar to soar – but if another dollop of Far Cry sounds appetising, tuck right in.
    • 67 Metascore
    • Critic Score
    I’m not entirely sure the mystery’s resolution tracked, but it’s telling how minor a part of the whole experience this became. I dearly wish it were less annoying to play, not requiring mouse/keyboard controls, and then taking advantage of neither. But overall the story made the annoyance worthwhile.
    • 80 Metascore
    • Critic Score
    Gathering Storm is a chunky collection of small remixes that amount to a big difference. All the same, I’m left feeling that the next Civ game, whatever it is, really needs a root and branch rethink rather than attempts to retroactively justify its existence through expensive expansion packs.
    • 54 Metascore
    • Critic Score
    It reeks of development hell, as demoralising to play as I imagine it was to make. Yes, clearing a map of its icons can be readily distracting, and it fulfils this role at least. But that’s no longer nearly enough. Although I’ll say one thing for it, that shouldn’t be underappreciated. It’s fast travel is fast – it loads anywhere on the map incredibly quickly. Which would be a nice thought to end on, if I didn’t add: it’s just it’s not much fun when you get there.
    • tbd Metascore
    • Critic Score
    For less than a couple of quid, this is well worth it. Randomly generated puzzles, so you won’t run out, plenty of options, and that bonkers triangle mode for a real head-scratcher.
    • 82 Metascore
    • Critic Score
    Regardless of its limitations, Exodus still deserves its place among its underground comrades. In many ways it’s better, and I’m very glad they didn’t just repeat the same subterranean journey again. And yet, for the studio, this installment might also turn out to be a fabulous curse. Because if there are any further shooters set in the Metroverse, they’ll won’t be able to return to a life of tunnel vision. Not when we’ve seen Metro is capable of so much more.
    • 80 Metascore
    • Critic Score
    It is simply a good time. And there is an unmistakable, open-hearted joy to fixing problems for people as an intimidating agony uncle. Even if it usually involves hitting them with a bike first.
    • 78 Metascore
    • Critic Score
    It’s definitely a shame that painting isn’t more of a thing. But this really comes together. A slow, gentle, personal RPG, with neat little stories, characters I remember, and a real sense of having spent time in a special place. Oh, and last of all, in Eastshade if you want to get around a bit faster, you buy a bicycle. Yeah, it’s exactly that sort of place.
    • tbd Metascore
    • Critic Score
    Nowhere near as odd or quirky as its trailers suggested it could be, and offering no surprises, it’s fun is over in the first few minutes. Bums.
    • 51 Metascore
    • Critic Score
    I feel rotten, panning a game that’s delightful in some ways but frustrating where it matters.
    • 78 Metascore
    • Critic Score
    The only reason I’m not giving it a Bestest Best badge is because it doesn’t do anything particularly new. It just does everything very well.
    • 87 Metascore
    • Critic Score
    If you have never before visited a Sunless place, take to the Skies immediately. [RPS Bestest Bests]
    • 82 Metascore
    • Critic Score
    Wargroove, on the other hand, is faithful to not just the spirit but the body of its inspiration, keeping both the pleasures and some pains of the old toy war game, pointedly refusing to change most of the basics, and instead simply adding extra layers: online multiplayer, map editing, a “puzzle” mode. It’s not so much a spiritual successor as it is a full-bodied recreation of the franchise, with skeleton horsemen instead of tanks. The impeccable Into The Breach already established itself as the true successor to Advance Wars, but I’m perfectly happy to have the old GameBoy cartridge more or less repackaged, even if some of the old dust is trapped in there with it.
    • 73 Metascore
    • Critic Score
    Newcomers to the genre may find it tedious despite these improvements, but if you’re all about that renovation grind, My Time At Portia is one of the most modern takes on the genre I’ve seen in a long time.
    • 89 Metascore
    • Critic Score
    A drug I don’t want to quit. A miracle of design? Yeah, go on. [RPS Bestest Bests]
    • 63 Metascore
    • Critic Score
    At The Gates has an impressively complicated set of interlocking systems, but the amount of time and patience it takes to actually get anywhere is ridiculous.
    • tbd Metascore
    • Critic Score
    I love the presentation, I love the conceit, but ultimately this is just a cleverly disguised badly designed point-and-click adventure. Hell, this is a game where you get moon rock by looking at the moon through binoculars. Come on.
    • 89 Metascore
    • Critic Score
    That’s where Resident Evil succeeds. Not in the drivel spouted from its character’s mouths, but in the bullets spewed from their guns. Or better yet – the clicking of empty chambers, or the spine-chilling scratches of scrabbling overhead. I may hate lickers, but I’m also a little bit in love.
    • 74 Metascore
    • Critic Score
    It’s extremely funny...What a very lovely thing. [RPS Bestest Bests]
    • 64 Metascore
    • Critic Score
    YIIK might have been able to get away with some of its issues if other areas were able to pick up the slack. I’ve sat through plenty of tiresome combat to find out what happens in a story, and a convoluted plot can be fine if it’s allowed to breathe through interesting characters. But Alex himself is this game’s millennium bug, preventing the player from even rooting for their own actions, because they are all filtered through this deeply unlikable proxy.
    • tbd Metascore
    • Critic Score
    I’d love to have played a game that tried to explore that rocky landscape, with some nuance, some introspection, and most of all, with some humility. This is not that game.
    • 80 Metascore
    • Critic Score
    Bury Me, My Love isn’t, first and foremost, a treaty about refugee-ism: it’s a compelling and effective game about deciding what the hell to do next.
    • tbd Metascore
    • Critic Score
    Had I not winced and winced at the writing, I’d have enjoyed the aimless process of clicking through it all.
    • 80 Metascore
    • Critic Score
    Largely, though, Catherine Classic is a pretty fantastic rerelease of a cult hit that people have nattered on about endlessly since its debut. Being able to finally play it on PC is wonderful, and having other game modes — Babel, where you unlock harder stages by getting gold trophies on normal or hard mode in the campaign, and Colosseum, a competitive multiplayer mode — gives it a lot of replay value.

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