Rock, Paper, Shotgun's Scores

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For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
1 game reviews
    • 74 Metascore
    • Critic Score
    It really is a lovely thing, offering a good amount of game for a tenner, rising above its own gimmick to be a little bit special.
    • 74 Metascore
    • Critic Score
    Ara is an interesting and enjoyable spin on the Civ concept but becomes unwieldy long before it's over. Figuring out how to build a thriving empire will be an enjoyable challenge to people looking for a certain kind of production chain game, but I don't see its malnourished AI and ballooning micromanagement keeping them around once they do.
    • 74 Metascore
    • Critic Score
    There’s an undeniable air of gorgeous, faint melancholy that the game does lean into instead of trying to scrub out. I don’t want to spoil too much about the frogs, but learning about their place as the natives of the planet is a real highlight. The main thing I’d like to impart here, though (especially if you’re growing somewhat wary of self-conscious ‘cosyness’) is there’s some real thought and craft gone into how to create an experience that’s a genuinely relaxing, pleasant place to spend time, while still being nifty and satisfying as a mini-open world game. It is - a thousand words later - a nice time.
    • 74 Metascore
    • Critic Score
    I don’t understand the logic of breaking a small game up and then releasing it within the same 30 days. There’s a decent chance that the elements introduced in Chapters 2 and 3 (March 8th and 22nd) will elaborate this into something far more gripping and involved, and I’ll eventually look back at this first chapter as a slow start. But by using this peculiar release method, all the emphasis is on a fussy and ultimately not very interesting introduction.
    • 74 Metascore
    • Critic Score
    It's just a brilliant meld of strategic card battling, smart puzzles and warm, characterful storytelling. Not only is Foretales constantly adding new riffs and wrinkles to its own cause and effect formula through its growing cast of fuzzballs, but its well-conceived story missions keep you on your toes throughout - as all good card games should. Yes, there are moments when its choose-your-own-adventure foundations can sometimes get the better of you, but for the most part Alkemi have conjured something truly wonderful here. If you're looking for a narrative deckbuilder to scratch that Hand Of Fate itch, this is one card game that's definitely earned its seat at the table.
    • 74 Metascore
    • Critic Score
    But that's also precisely why The Thaumaturge ends up feeling like such an interesting, rough-hewn gem of a game. It's those wonky edges and the almost-but-not-quite-there presentation of them that gives it such a unique sense of character and personality, as well as the space and depth to debate its themes and ideas long after the credits have rolled. There's a lot to applaud and admire here, particularly in how each one of its systems feeds and complements the others, and it makes its own crop of flaws easy enough to forgive and overlook when considered as a whole. Pride may not be the most favourable trait in the world of The Thaumaturge, but given what Fool's Theory have managed to accomplish here, I'd say they've got plenty to be proud about.
    • 74 Metascore
    • Critic Score
    Each battle is small and short and self-contained, so Bad North has all the ingredients to be a moreish barnstormer. The problem is that they combine with mixed results, much like the members of my extended family and homemade sloe gin.
    • 74 Metascore
    • Critic Score
    It’s a triumph of a game despite some flaws, and certainly one of my peak gaming moments of 2015. Bright, cheerful, ridiculous, and most of all, absolutely determined to ensure you have fun. (Recommended)
    • 74 Metascore
    • Critic Score
    Sofia have made the absolute best of a bad situation here, and I’ve had a good, freeing time taking part in what basically feels like an interactive design conversation. You’ll probably want to, you know, play something fun though.
    • 74 Metascore
    • Critic Score
    The dynamic changes to terrain are impressive and highlight how exquisitely detailed the world is, and even when I reach the sixth expedition and end up cursing the impossible list of tasks I need to complete in order to unlock the pyramid, I find it hard not to start all over again as soon as I’m done.
    • 74 Metascore
    • Critic Score
    It completely has me in its grips now. I want to know what it means that the later dungeons are for adventurers only, not merchants, and I want to know just how big a store I can run, and will I ever get security guards to deal with these bloomin thieves? It’s very charming, very beautiful, and both its comprising halves are enjoyable in their own ways.
    • 74 Metascore
    • Critic Score
    It’s an accomplishment, and it’s certainly better and more original than the vast bulk of games in the physics-gimmick subgenre, but I respect it a lot more than I like it.
    • 74 Metascore
    • Critic Score
    I appreciate how different it is, how on edge it kept me. This is a game trying not to fall into formula. The tense, never tenser, could all go a bit Frank Spencer structure is probably going to offer some great things in terms of Hitman’s now-traditional drip-fed new contracts and elusive targets. Maybe we’ve had enough spectacle and bustling streets now: maybe purebred stealth challenge is a vital change of pace, and escalation.
    • 74 Metascore
    • Critic Score
    I rather liked its undemanding nature, as it meant I was better able to enjoy this five hour romp and relish its superb character work. Yes, it’s a rather slight detective game compared to your heavyweights of the genre, but its winsome cast, gorgeous music and sharp writing go a long way to make up for it.
    • 74 Metascore
    • Critic Score
    I think the rules are still a bit too opaque for my liking. But they are, typically for Inkle, very elegant, and trust them to be the developers to weave them in with stories of knights and chivalry in such a neat way. Inkle are still better at story than strategy, though. I’ll beat Mordred one day. I just suspect it will take me a long while, is the only thing.
    • 74 Metascore
    • Critic Score
    But this is all running around the question of how Far Cry 6 actually feels to play in combat. Well, yeah. It feels decent. Again, just about every hostile area in this world follows a tried and tested template. Either stay stealthy and disable some alarms, or just go shooty bang and leather people with bullets. There's always a storage room with resources. There's always a captain with more health. There's always something to get out of it. And that just about sums up Far Cry 6, actually
    • 74 Metascore
    • Critic Score
    There’s every chance you’ll have more patience for those half-minutes of nothing, or that the rules of the game won’t distract you from the delicacy of the stories, but for me it ended up being more water than wine.
    • 74 Metascore
    • Critic Score
    At present, Stormgate is a potentially good game that makes a poor first impression. Six missions, only three of which are playable for free, makes neither a good campaign nor a good deal, while the game's most interesting factions are hidden away in the multiplayer, where you need to do a lot of on-the-spot learning to get the most out of them. All that said, I don't think it's a game anybody should write off. Behind its blandifying art style is a very tactically chewy strategy game. If you're a fan of the genre and have friends who are likewise, there's good fun to be had in its 1v1 multiplayer, which I should stress costs nothing to try out. [Early Access Review]
    • 74 Metascore
    • Critic Score
    It's not overly complex, doesn't take itself too seriously, and still has plenty of depth for those who just want to hose down a bungalow.
    • 74 Metascore
    • Critic Score
    For all that Syndicate does wrong – and none of those things will be any surprise to those who’ve played any of its predecessors – it’s a game packed with enthusiasm. I’ve seen people describe it as just another yearly product from the assembly line, but the city is such an extraordinary creation and the people within it have such energy and joie de vivre (not to mention joie de tuer) that I’ve found it infectiously entertaining. Repetitive? Yes. Revolutionary? No. But an engaging and exuberant slab of blockbuster entertainment? Absolutely.
    • 74 Metascore
    • Critic Score
    I’ve had an enormous amount of fun playing this, obsessively clearing the map of icons, occasionally relenting and accepting I need to do one of the main quest threads to progress, riding around on the backs of mammoths, diving off cliffs into pools hundreds of feet below, wrestling crocodiles, being dazzled by sunsets, escaping labyrinthine caves, and using my “hunters vision” to track enormous beasts. It’s undeniably great fun, and unquestionably a huge achievement. Just a very, very recognisable one, for all the best and worst reasons.
    • 74 Metascore
    • Critic Score
    More than anything, I’m delighted that it’s tried so damned hard to be more interesting, more involved, more intelligent. That it falls short is a shame, but that it reaches higher than most is to be lauded. Gorgeous-looking, exquisite-sounding, and ambitious in its desire to be interesting, there’s a lot to congratulate. That the experience is punctuated by tumidity in its writing and puzzle design is the issue.
    • 74 Metascore
    • Critic Score
    It’s a good sign that such a short game has me thirsting to know more about an obscure occultist who lived 400 years ago. In one scene, Doctor Forman admits to a patient that he merely has “the gift of logical surmise”. With that in mind (among other crimes) it would be easy to see him as the charlatan he is said to be by his enemies. But there are also moments that reveal a more complicated and conflicted man. In a short game full of haughty songs and jokes about willies, that’s an impressive achievement.
    • 74 Metascore
    • Critic Score
    I’m probably not the best person to rate the physical ins and outs of a mountain climbing game. But as a consumer of pop culture tales of derring-do, and a horrified audience member to that callous motivational speaker, I dig ByteRockers attempt to find the right genre fit for the singular, intense mindset of a potentially lethal hobby.
    • 74 Metascore
    • Critic Score
    There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads. Where you dread the thud of a parasitic worm dropping from a roof to the ground at your feet. Where the cold utilitarianism trained by XCOM slowly melts, and ideology begins to influence your diplomacy. It’s warmer, stranger, than its genremates. But it’s harder work to enjoy. Like its most outlandish guns and powerful armours, it takes a few hours’ research to get there.
    • 74 Metascore
    • Critic Score
    It is, in fact, a perfect game to play in the background while listening to podcasts. Or perhaps while listening to the audiobook of Moby Dick, and add The North Water and Jamrach’s Menagerie to your whaling horror reading/listening lists as well, if you’ve got the stomach for them.
    • 74 Metascore
    • Critic Score
    For a series that's always excelled at feeding players' imaginations - from sniping off hats in SteamWorld Heist, mixing magic cards in SteamWorld Quest, or speedrunning its platform challenges in Dig 2 - Build just lacks that spark of creativity to launch it into SteamWorld stardom.
    • 74 Metascore
    • Critic Score
    When played locally with others or when the netcode is as good as it can be, Street Fighter V is an astonishingly good fighting game. Simplified without being dumbed down, deep without being utterly impenetrable, it’s as good as the series has ever been. I’m glad that there’s no need for a number at the bottom of this review because how do you score this game? In many ways, it’s the perfect fighting game, an easy 10, but it is woefully lacking in some areas. Waiting for content to be added to the game sucks, but what’s a month when you could be playing this for many, many years to come.
    • 74 Metascore
    • Critic Score
    Dawn Of Man’s great triumph is that, a dozen hours after I’d picked my first berry, forging my first iron sword felt like an immortal accomplishment. [RPS Bests Bests]
    • 74 Metascore
    • Critic Score
    Quotation forthcoming.

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