Quandary's Scores

  • Games
For 186 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Maniac Mansion: Day of the Tentacle
Lowest review score: 10 Harvester
Score distribution:
  1. Negative: 9 out of 186
186 game reviews
    • 71 Metascore
    • 90 Critic Score
    So... what's my final take on The Lost Crown then? More ambitious than Dark Fall, that's for sure. And quite a bit longer. Scariest thing I've played in a long time, maybe even since Realms of the Haunting.
    • 79 Metascore
    • 80 Critic Score
    Like the previous games in this series, Sam & Max - Night of the Raving Dead is a neatly put together adventure that is stamped by professionalism.
    • 80 Metascore
    • 80 Critic Score
    Don't miss it, Sam & Max turn on the charm once again and dish out plenty of wisecracks in this crazy adventure in the sun. It's short and sweet and a lot of fun.
    • 56 Metascore
    • 50 Critic Score
    I think Next Life could have been awesome. Shorter, sharper, and throw out the arcade puzzles.
    • 82 Metascore
    • 90 Critic Score
    An excellent addition, difficulty levels is something that would benefit every adventure game.
    • 52 Metascore
    • 80 Critic Score
    Overall Darkness Within: In Pursuit of Loath Nolder is an entertaining trip through some dark places.
    • 66 Metascore
    • 80 Critic Score
    This one is a leisurely and enjoyable journey, one to take if you just want to relax and don't want to tax your own little grey cells too severely. It's particularly good for new adventurers.
    • 79 Metascore
    • 80 Critic Score
    All in all Nancy Drew: Legend of the Crystal Skull is a 'busy' game and a lot of fun to play. Put on your thinking cap for this one as it's weighted more towards puzzling than story.
    • 73 Metascore
    • 60 Critic Score
    Randomly dropping in on locations in the hope that something relevant is going to happen is in the same boat. Carol's apartment is a case in point.
    • 39 Metascore
    • 80 Critic Score
    The makers should be commended on another fine effort.
    • 57 Metascore
    • 60 Critic Score
    My final impressions of Undercover: Operation Wintersun were of a strong start and finish, and a somewhat pedestrian in between. As I said before, solid gaming, but nothing special.
    • 51 Metascore
    • 50 Critic Score
    Considering that the gameplay in Adventure Games revolves around exploration and puzzle solving, doesn't highlighting every single interactive object dull the exploratory experience a little?
    • 73 Metascore
    • 70 Critic Score
    It's a solid adventure and it's well put together, but like many of Nancy's recent adventures The White Wolf of Icicle Creek errs on the side of games/activities with correspondingly less exploration and sleuthing. This balance was much better in the earlier games and it would be good to see Nancy doing some more serious sleuthing in the future.
    • 48 Metascore
    • 70 Critic Score
    The Secrets of Atlantis is by all accounts a big improvement on the previous game, and I enjoyed its mix of styles.
    • 63 Metascore
    • 70 Critic Score
    Hans, it seems, is poised to continue his adventures so hopefully the interface will get some attention to make it more responsive. That taken care of and Hans Christian Andersen's adventures would be something to look forward to.
    • 67 Metascore
    • 80 Critic Score
    I prefer more puzzles (as opposed to inventory conundrums) in my games as a rule but didn't miss them here. It's bright, it's breezy, it's a great bit of fun — what more can you ask for!
    • 44 Metascore
    • 70 Critic Score
    The difficulty level is such that you're sure to get caught out on at least one or two of the puzzles, but the pay-off when you solve them heals the pain. It's not a 'classic' but there's a lot to do and there's plenty of fascinating places to explore.
    • 72 Metascore
    • 70 Critic Score
    The plot did lose me, and all the pieces didn't really ever come together until Holmes explained it to me at the end, but those little pieces were enjoyable in their exposition.
    • 80 Metascore
    • 80 Critic Score
    Another clever offering in this wacky off-beat series. I'm looking forward to seeing how far Telltale Games can push the absurd plotlines by the time the season ends with episode six.
    • 73 Metascore
    • 80 Critic Score
    As it is, it was a damn fine fortnight of adventure, and George will no doubt be back on the strength of it.
    • 74 Metascore
    • 70 Critic Score
    Fun to play, despite its brevity, enlivened as always by the snappy repartee between the loquacious canine Sam and his manic white rabbit sidekick Max, who seems to get the best lines. The humour and silly situations guarantee that you will play with a constant smile on your face.
    • 79 Metascore
    • 90 Critic Score
    The absurd scenarios of this series are perfect for the characters of Sam & Max. The excellent and colourful artwork, music and sound effects also help to set the scene.
    • tbd Metascore
    • 80 Critic Score
    It looks quite good, having a sort of old fashioned Sierra look about it.
    • 60 Metascore
    • 80 Critic Score
    A trip well worth taking. Most relaxing and enjoyable I thought, with enough challenge to keep experienced adventurers entertained and enough guidance for new players to join in and have plenty of fun.
    • 82 Metascore
    • 80 Critic Score
    So it isn't perfect, particularly not for players who prefer using the mouse, but Neverwinter Nights 2 is nevertheless a hugely enjoyable trip.
    • 66 Metascore
    • 80 Critic Score
    So if you enjoy inventory based adventures that occasionally have you combining the most unlikely objects, narrative that rolls along at a fairly brisk pace, sumptuous graphics, a good soundtrack, and humour that owes itself to some inventive language translation as much as anything else... then I would recommend giving Secret Files: Tunguska a go.
    • 68 Metascore
    • 70 Critic Score
    Nancy Drew: The Creature of Kapu Cave provided me with about 5 hours of gentle entertainment, and no doubt it will take longer than that for novice players.
    • 81 Metascore
    • 80 Critic Score
    It's a great little play for adults and kids. Kids will love the driving. The game is fairly short, around 3, maybe 4, hours of play, but they're a fun-filled few hours.
    • 74 Metascore
    • 80 Critic Score
    An exceptionally good brainteaser.
    • 77 Metascore
    • 80 Critic Score
    Himalaya Studios honed their skills with their popular remakes of "King's Quest" I and II. With Al Emmo and the Lost Dutchman's Mine they show that they also have what it takes to create a successful original work.
    • 65 Metascore
    • 80 Critic Score
    Meticulously designed, Barrow Hill delivers a Cornish sojourn definitely worth taking.
    • 69 Metascore
    • 80 Critic Score
    A most enjoyable and satisfying puzzle game that you can work through in a couple of sittings or, if you prefer, take a puzzle or two at a time and make it last longer. I would recommend it for any puzzle game fan.
    • 70 Metascore
    • 70 Critic Score
    Though it's not the best of the Nancy Drew titles, there's a lot to like here for Nancy Drew fans. Nancy will surely entertain on this adventure and keep her fans coming back for more.
    • 69 Metascore
    • 80 Critic Score
    There's lots of tasks to take care of, lots of goodies to collect, plus, of course, the opportunity to get to know a little about the versatility of the Great Master, Leonardo Da Vinci.
    • 53 Metascore
    • 60 Critic Score
    Whatever your feelings about the subject matter of the story it does provide an intriguing mystery to solve but the developers really needed to concentrate on those elements that made the book a bestseller.
    • 57 Metascore
    • 60 Critic Score
    The voice acting is ok, although a bit more passion from Ann might have helped.
    • 75 Metascore
    • 100 Critic Score
    Much hyped and, as a result much anticipated, and a long time in coming, it lived up to all my expectations. It's a marvellous piece of story telling, and promises more to come. The highs overwhelmed any lows and I loved it for what it was and didn't mind at all what it wasn't.
    • 76 Metascore
    • 80 Critic Score
    A bundle of fun. There is a short loading period each time you change major locations but it didn't bother me, although, as good as it is, it would be better if you could skip through dialogue if you've heard it before.
    • 68 Metascore
    • 80 Critic Score
    The puzzles are fun without being too daunting and there is an intriguing mystery to solve which is your ultimate goal. There is a gentle and poignant story and with a name like Keepsake you may be surprised to learn that one of the themes is about letting go.
    • 65 Metascore
    • 80 Critic Score
    Daemonica isn't perfect but it certainly made me want to play, which is a lot of what you want from a game. Its dark side appealed to mine, and for me, its strengths overpowered its flaws. Its final rating might not be the same as yours (isn't that always the case) but reflects how much fun I had over a few very lengthy and absorbing playing sessions.
    • 45 Metascore
    • 70 Critic Score
    The story develops nicely as your investigation proceeds and the puzzles provide the right amount of challenge to keep you actively engaged without blocking your progress for too long.
    • 94 Metascore
    • 100 Critic Score
    I honestly have to say that I am in favour of most of the changes and I think Oblivion is an awesome achievement from Bethesda.
    • 67 Metascore
    • 80 Critic Score
    The characters are interesting, the stories are a good mix and ran smoothly, and wound up satisfactorily.
    • 67 Metascore
    • 80 Critic Score
    Both the story and the gameplay are substantial and the game is genuinely scary rather than gory. Proving once again that you don't need dripping blood and gore to be scary.
    • 74 Metascore
    • 80 Critic Score
    I had some fun in Stormreach despite sometimes waiting around to find adventuring companions. The dungeons make up for this with the various challenges and secret ways to ferret out.
    • 58 Metascore
    • 70 Critic Score
    It has a good sense of fun and is a little different from your average adventure game. A little more attention to the production values and it could have been a real winner.
    • 75 Metascore
    • 90 Critic Score
    It's all about the puzzling, and it's damn fine. It doesn't lead you by the nose and gives you lots to think about. Breakthroughs often lead to other insights and on you go. I did need help, and slapped myself sometimes for being so dense. Other times I simply applauded a very good puzzle. Almost everything is intuitive, there to be teased out if you take the time to ponder.
    • 68 Metascore
    • 90 Critic Score
    It's a great introduction, and sets a high standard. Christie fans, detective game fans, and adventure game fans won't want to miss this.
    • 85 Metascore
    • 80 Critic Score
    Re-jig the control system and there is no doubt you would be on the verge of an outstanding game. Even with the foibles of the controls, both of us agree that this game was well worth the price of admission.
    • 83 Metascore
    • 90 Critic Score
    I did find the game to contain large portions of the elusive element of fun whilst I was playing, and a sense of exploration and wonder at some of the environments and events.
    • 80 Metascore
    • 80 Critic Score
    So the Myst series ends serenely, calmly, and the way it began. In truth though, I probably did want a fusion of all the best bits.
    • 77 Metascore
    • 80 Critic Score
    It's always fun to play adventure games where a teenage girl is the hero. You can guess that I enjoy them a lot as I'm still playing them four years on. My only concern would be the ending, as all of the story didn't seem to quite tie up.
    • 68 Metascore
    • 70 Critic Score
    Lets hope that the next episode has a bit more bulk, because there's heaps of potential. I look forward to meeting up with Fone, Phoney and Smiley again and seeing them safely home.
    • 66 Metascore
    • 80 Critic Score
    Overall Nibiru is an intriguing and entertaining game, not overly difficult, and I had a lot of fun playing it.
    • 71 Metascore
    • 80 Critic Score
    I thought that maybe the game could have been designed a bit tighter so that it wasn't so easy to solve puzzles before having all the clues, but I know I'm on shaky ground here. Many players prefer openness (or non-linearity) in adventure games, so I shouldn't dwell on this point.
    • 80 Metascore
    • 90 Critic Score
    Every aspect has been well polished making it a pleasure to play. The game becomes more addictive as you progress.
    • 80 Metascore
    • 70 Critic Score
    Exploring the gameword and solving the mystery are what Nancy Drew is about, and Secret of the Old Clock does that very well as usual. Because it does start Nancy off on her sleuthing adventures, it's a good game to start with for players who haven't accompanied Nancy on an adventure before.
    • 71 Metascore
    • 70 Critic Score
    Echo: Secrets of the Lost Cavern doesn't stretch the boundaries of game making, and there is nothing really new to be encountered, but it is a polished and well made product that provides good solid gaming and a pleasant weekend adventuring.
    • 75 Metascore
    • 80 Critic Score
    A suitably gripping and atmospheric thriller and the transitions between the Chicago and Prague investigations are very smooth.
    • 70 Metascore
    • 90 Critic Score
    The conversation puzzles are interesting in their own right because the dialogue is so good, but essentially amount to covering off all dialogue paths until you discover what you need to progress in the game.
    • 71 Metascore
    • 80 Critic Score
    A most enjoyable and mostly satisfying game. Despite being a bit too generous with the sound puzzles, it's a lot of fun sorting out the problems and following the story.
    • 74 Metascore
    • 80 Critic Score
    The documentary is a wonderful adjunct to the game, insightful and witty, well put together and with some original footage including the audition of the lead actor and a 1996 spot on Good Morning America (check out the price of the game back then.
    • 93 Metascore
    • 100 Critic Score
    In fact, apart from the world itself, the great attraction of World of Warcraft for me is the community. Making friends and helping each other out is especially enjoyable.
    • 41 Metascore
    • 70 Critic Score
    A good, solid, first up Sci-Fi adventure game that shows that Razbor Studios have a lot of potential and I hope that they create more games. I also hope that we may see Ren again in a sequel sometime soon.
    • 54 Metascore
    • 70 Critic Score
    I found the suspect/witness interviewing a bit tiresome at times and on occasion found myself wondering who I should talk to next, but then reminded myself that this is a crime investigation adventure where suspect/witness interviewing is a vital element.
    • 79 Metascore
    • 80 Critic Score
    I enjoyed it but I wanted a bit more, more places to explore and more opportunity to admire the Nautilus, and get to know Mina and, perhaps, Captain Nemo a little better.
    • 67 Metascore
    • 80 Critic Score
    The SpongeBob SquarePants Movie is a challenge that younger kids, say from 6 to 10 years, should thoroughly enjoy, and have a good few chuckles along the way. I did.
    • 54 Metascore
    • 40 Critic Score
    A highly frustrating game. If looks are all that count then it's very good looking, but as an adventure game it falls short of providing a satisfying experience. It would have been much improved minus the mini games, with a lot less dying, and with more attention paid to the adventuring puzzles.
    • 59 Metascore
    • 10 Critic Score
    Leisure Suit Larry: Magna Cum Laude is not sexy or clever, entertaining or witty. Call me a fuddy duddy if you will, but my recommendation is to go play something - almost anything - else.
    • 77 Metascore
    • 80 Critic Score
    It's not a hard game, but it is a thoughtful game, and you will need to consider everything you know and review your material more than once if you are going to get a conviction.
    • 81 Metascore
    • 80 Critic Score
    The story is fun and woven together well and puzzle-wise it's the best ever, even with the mini games and timed components that might frustrate some players.
    • 66 Metascore
    • 80 Critic Score
    This game is a light-hearted romp through the old wild west. I happily played it through with a smile on my face and the occasional good chuckle at a playful anachronism or a witty remark. A lot of work has gone into making the characters fun and larger than life.
    • 82 Metascore
    • 90 Critic Score
    So if you like meandering and cogitating, if soaking up the world around you is a pleasure in itself, if immediate understanding is not essential, if kicking back and looking at the sea is an ok thing to do when you haven't got a clue what else to do, if you can forgive the odd puzzle, and if patience is your virtue, then you should definitely make haste to Revelation.
    • 68 Metascore
    • 70 Critic Score
    A visually stunning game, the graphics are gorgeous with lavish and vibrant Victorian locations. The character modelling is equally impressive with the exception of lip synching and the glaring omission of face masks in the scene where Holmes and Watson are meant to be wearing them.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed the 8 hours or so it took me to play, and it is another feather in the cap of independent games and what can be achieved predominantly from home. Set your sights at the right level and you should be pleased with the result.
    • 66 Metascore
    • 80 Critic Score
    Like the first Dark Fall, for full enjoyment don't rush through Lights Out. Read the letters and books you find, examine the photos and pictures. Listen to the sounds and embrace the dark. It's a many layered experience.
    • 68 Metascore
    • 80 Critic Score
    It's a game that's particularly good for pre-teen adventurers as the story is simple but entertaining, and the dialogue is well written, very clear and easy to follow.
    • tbd Metascore
    • 80 Critic Score
    A great purchase for patient puzzlers. The graphics are inspiring and the music is superb. Not constant, but it adds that extra eerie touch. And Uru is a world so tantalising you want to keep right on going and explore everywhere and not miss a thing.
    • 63 Metascore
    • 80 Critic Score
    An adventure game that has a lot going for it; impressive graphics with seamlessly integrated cut scenes, interesting worlds to explore, varied and challenging puzzles, and some rather nice music for the most part.
    • 75 Metascore
    • 50 Critic Score
    The very large turn-off is the number of little arcade like puzzles you are required to do, which to me simply did not fit the tone of the whole thing.
    • 53 Metascore
    • 60 Critic Score
    It's a modest but likeable 6 or so hours.
    • 67 Metascore
    • 70 Critic Score
    I thought sometimes, though, that being the same made it a bit tedious. Getting to play three people (and a bunny) helped make it interesting, and made it more like the books, where Harry often needs his friends' help.
    • 73 Metascore
    • 70 Critic Score
    You will inevitably find yourself getting tired of all the levers and keys, and frustrated by the scripting bugs and inventory glitches.
    • 31 Metascore
    • 30 Critic Score
    The game seems unfinished with story development and motivation left out.
    • 73 Metascore
    • 70 Critic Score
    There is nothing particularly difficult about completing Maya's quest, but it is one which offers a good variety of conundrums, including some quite original variants on some old standards.
    • 80 Metascore
    • 100 Critic Score
    It didn't simply meander to the finishing line, but stayed strong and surprising. Like the final part of "The Lord of the Rings," the completion of the journey of Hans and Kate deserves the highest marks.
    • 52 Metascore
    • 40 Critic Score
    The audience for Midnight Nowhere is one that sees attitude, juvenile humour, body count and scantily clad or naked females as a definite plus. Grown up adventurers may consider looking elsewhere for mature and adult content.
    • 74 Metascore
    • 70 Critic Score
    If you're not looking for an intricate story and lots of character interaction then there's quite a fun and hectic journey to be had through the troubled land of Ancaria.
    • 65 Metascore
    • 70 Critic Score
    Careful exploration is called for, and this is one game where diligent searching is in context as perpetrators don't leave flashing signs that say 'click here for tell-tale bloodstains'.
    • 59 Metascore
    • 70 Critic Score
    To solve the problems in Crystal Key 2 it's pretty much up to you and it makes for a fun time fitting things together.
    • 63 Metascore
    • 80 Critic Score
    Go where you want, explore and reflect. If quiet roaming, looking and pondering is your thing, you will not be disappointed.
    • 58 Metascore
    • 60 Critic Score
    Jack the Ripper is a mixed bag. I was disappointed because the graphics are so enticing making the gameworld real and tangible but there isn't actually a great deal to do.
    • 80 Metascore
    • 90 Critic Score
    All in all, Deus Ex:Invisible War proffers an intriguing storyline, powerful presentation, and relentless execution, delivering it all with a punch.
    • 84 Metascore
    • 90 Critic Score
    At the very end the final confrontation is a treat. It can be one almighty battle that will test you to the limit, or it can be easier, or perfectly simple. It all depends on what has happened before.
    • 62 Metascore
    • 80 Critic Score
    If you enjoy games like Myst, RHEM or Riven (and of course Schizm); then there is no doubt you will enjoy this. I do, and I did. The 3D engine can't help but add to the experience.
    • 93 Metascore
    • 90 Critic Score
    The story is well paced, with many plot twists to keep you guessing, and plentiful side quests to keep you occupied and chasing XP for that next level up.
    • 82 Metascore
    • 80 Critic Score
    Despite the bumps and jolts I still had a lot of fun with Broken Sword 3 and this attests to the mesmerising quality and drawing-power of the game, and confirms Revolution as master storytellers when it comes to Ripping Yarns.
    • 79 Metascore
    • 70 Critic Score
    Overall I thought that the answer to most of the conundrums was there to be teased out, with patience and (a lot of) persistence. It isn't easy though, and at times the way forward is indeed a jump, and not an insight.
    • 53 Metascore
    • 80 Critic Score
    It is one of the best detective adventure games I have played in some time. It's a fun, challenging game with an affable main character and a good mystery to unravel.
    • 37 Metascore
    • 30 Critic Score
    All up, Cypher was disappointing. But I did feel a sense of accomplishment when I had finished, albeit with some help.

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