Quandary's Scores

  • Games
For 186 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Maniac Mansion: Day of the Tentacle
Lowest review score: 10 Harvester
Score distribution:
  1. Negative: 9 out of 186
186 game reviews
    • 69 Metascore
    • 80 Critic Score
    The puzzles are generally entertaining and fun to solve and the game sweeps you along with its great characters, story, humour and dialogue.
    • 69 Metascore
    • 80 Critic Score
    A most enjoyable and satisfying puzzle game that you can work through in a couple of sittings or, if you prefer, take a puzzle or two at a time and make it last longer. I would recommend it for any puzzle game fan.
    • 68 Metascore
    • 70 Critic Score
    A visually stunning game, the graphics are gorgeous with lavish and vibrant Victorian locations. The character modelling is equally impressive with the exception of lip synching and the glaring omission of face masks in the scene where Holmes and Watson are meant to be wearing them.
    • 68 Metascore
    • 70 Critic Score
    Creeping is what you do - a menacing mood pervades the game, and you feel you should be cautious. Play with the lights off and everything is accentuated. I jumped more than once.
    • 68 Metascore
    • 80 Critic Score
    It's a game that's particularly good for pre-teen adventurers as the story is simple but entertaining, and the dialogue is well written, very clear and easy to follow.
    • 68 Metascore
    • 80 Critic Score
    The puzzles are fun without being too daunting and there is an intriguing mystery to solve which is your ultimate goal. There is a gentle and poignant story and with a name like Keepsake you may be surprised to learn that one of the themes is about letting go.
    • 68 Metascore
    • 70 Critic Score
    Lets hope that the next episode has a bit more bulk, because there's heaps of potential. I look forward to meeting up with Fone, Phoney and Smiley again and seeing them safely home.
    • 68 Metascore
    • 90 Critic Score
    A thoroughly absorbing and satisfying adventure, all the more remarkable given its humble origins. Don't play it to finish, play it to savour.
    • 68 Metascore
    • 70 Critic Score
    Nancy Drew: The Creature of Kapu Cave provided me with about 5 hours of gentle entertainment, and no doubt it will take longer than that for novice players.
    • 68 Metascore
    • 90 Critic Score
    It's a great introduction, and sets a high standard. Christie fans, detective game fans, and adventure game fans won't want to miss this.
    • 67 Metascore
    • 80 Critic Score
    The characters are interesting, the stories are a good mix and ran smoothly, and wound up satisfactorily.
    • 67 Metascore
    • 80 Critic Score
    Both the story and the gameplay are substantial and the game is genuinely scary rather than gory. Proving once again that you don't need dripping blood and gore to be scary.
    • 67 Metascore
    • 80 Critic Score
    The SpongeBob SquarePants Movie is a challenge that younger kids, say from 6 to 10 years, should thoroughly enjoy, and have a good few chuckles along the way. I did.
    • 67 Metascore
    • 80 Critic Score
    A creaking cupboard door will send shivers up your spine if the characters haven't already started it a-tingling! The character graphics have to be seen to be believed. They are superb, almost caricatures, with eyes that tell their own stories.
    • 67 Metascore
    • 70 Critic Score
    I thought sometimes, though, that being the same made it a bit tedious. Getting to play three people (and a bunny) helped make it interesting, and made it more like the books, where Harry often needs his friends' help.
    • 67 Metascore
    • 60 Critic Score
    In Cold Blood is an entertaining journey for action adventure fans although, as with all games that walk this narrow path between action and adventure, it will probably be criticized from both sides of the fence.
    • 67 Metascore
    • 80 Critic Score
    I prefer more puzzles (as opposed to inventory conundrums) in my games as a rule but didn't miss them here. It's bright, it's breezy, it's a great bit of fun — what more can you ask for!
    • 66 Metascore
    • 80 Critic Score
    Overall Nibiru is an intriguing and entertaining game, not overly difficult, and I had a lot of fun playing it.
    • 66 Metascore
    • 80 Critic Score
    So if you enjoy inventory based adventures that occasionally have you combining the most unlikely objects, narrative that rolls along at a fairly brisk pace, sumptuous graphics, a good soundtrack, and humour that owes itself to some inventive language translation as much as anything else... then I would recommend giving Secret Files: Tunguska a go.
    • 66 Metascore
    • 80 Critic Score
    This game is a light-hearted romp through the old wild west. I happily played it through with a smile on my face and the occasional good chuckle at a playful anachronism or a witty remark. A lot of work has gone into making the characters fun and larger than life.
    • 66 Metascore
    • 80 Critic Score
    Like the first Dark Fall, for full enjoyment don't rush through Lights Out. Read the letters and books you find, examine the photos and pictures. Listen to the sounds and embrace the dark. It's a many layered experience.
    • 66 Metascore
    • 80 Critic Score
    This one is a leisurely and enjoyable journey, one to take if you just want to relax and don't want to tax your own little grey cells too severely. It's particularly good for new adventurers.
    • 66 Metascore
    • 80 Critic Score
    The immersive world created by realMyst was a visual and auditory joy, but it was still essentially a game I had played before, even with the addition of Rime.
    • 66 Metascore
    • 80 Critic Score
    I enjoyed exploring the lonely old manor and its stark surroundings on the shores of Loch Ness. It's a suitably haunting setting for an ancient mystery with links to a more contemporary one.
    • 65 Metascore
    • 50 Critic Score
    Maybe it excels with its graphics but it tries too hard to be funny and many jokes don't work at all.
    • 65 Metascore
    • 80 Critic Score
    Meticulously designed, Barrow Hill delivers a Cornish sojourn definitely worth taking.
    • 65 Metascore
    • 70 Critic Score
    Careful exploration is called for, and this is one game where diligent searching is in context as perpetrators don't leave flashing signs that say 'click here for tell-tale bloodstains'.
    • 65 Metascore
    • 70 Critic Score
    Because of its idiosyncrasies I wouldn't recommend Journey to the Center of the Earth for novices. Experienced players, however, should have look if you want to take a fantastic journey and test your mental and moral fibre.
    • 65 Metascore
    • 70 Critic Score
    Even if you have no knowledge of things Potterish, detail abounds in the 3D animations, and poking about a school for witches and wizards full of ghosts and secret passages can be enthralling.
    • 65 Metascore
    • 80 Critic Score
    Daemonica isn't perfect but it certainly made me want to play, which is a lot of what you want from a game. Its dark side appealed to mine, and for me, its strengths overpowered its flaws. Its final rating might not be the same as yours (isn't that always the case) but reflects how much fun I had over a few very lengthy and absorbing playing sessions.
    • 63 Metascore
    • 80 Critic Score
    Go where you want, explore and reflect. If quiet roaming, looking and pondering is your thing, you will not be disappointed.
    • 63 Metascore
    • 80 Critic Score
    An adventure game that has a lot going for it; impressive graphics with seamlessly integrated cut scenes, interesting worlds to explore, varied and challenging puzzles, and some rather nice music for the most part.
    • 63 Metascore
    • 70 Critic Score
    Hans, it seems, is poised to continue his adventures so hopefully the interface will get some attention to make it more responsive. That taken care of and Hans Christian Andersen's adventures would be something to look forward to.
    • 63 Metascore
    • 80 Critic Score
    Traitors Gate is challenging and interesting to play, especially for fans of hi-tech gadgetry, though perhaps it is not for the easily frustrated.
    • 62 Metascore
    • 80 Critic Score
    If you enjoy games like Myst, RHEM or Riven (and of course Schizm); then there is no doubt you will enjoy this. I do, and I did. The 3D engine can't help but add to the experience.
    • 61 Metascore
    • 60 Critic Score
    If you have an historical bent, you can be impressed by the recreated and changing Louvre - if not, you can simply enjoy poking around a big, graphically sumptuous castle.
    • 61 Metascore
    • 60 Critic Score
    CSI is quite a fun game and will keep you busy detecting and collecting evidence. Considering the intricacies of these actions the interface is very well designed and the individual stories are interesting and typical CSI fare.
    • 61 Metascore
    • 60 Critic Score
    Although it's an interesting chase it could have been so much better with more things going on, more twists in the plot so that the player gets more of a sense of solving problems and progressing under their own steam.
    • 61 Metascore
    • 70 Critic Score
    What it lacks in refinement it makes up for in its enthusiasm for its subject. It's a good length game with lots to do and the puzzles are generally satisfying and befitting Holmes' powers of deduction.
    • 60 Metascore
    • 80 Critic Score
    A trip well worth taking. Most relaxing and enjoyable I thought, with enough challenge to keep experienced adventurers entertained and enough guidance for new players to join in and have plenty of fun.
    • 59 Metascore
    • 80 Critic Score
    A small conversational clue may lead to a startling revelation. Items you find may seem insignificant at first but may be crucial later. Seemingly unrelated historical information could be just what you need to get your mind focused. It's up to you to make the connections.
    • 59 Metascore
    • 60 Critic Score
    So because of its simplicity and relative shortness I'd say this game is more for the teenage player, which is not surprising as it is a PC and console game release.
    • 59 Metascore
    • 50 Critic Score
    Curse of Atlantis: Thorgal's Quest took about 10 hours and was not unenjoyable, but nor did it reach any great heights.
    • 59 Metascore
    • 10 Critic Score
    Leisure Suit Larry: Magna Cum Laude is not sexy or clever, entertaining or witty. Call me a fuddy duddy if you will, but my recommendation is to go play something - almost anything - else.
    • 59 Metascore
    • 70 Critic Score
    To solve the problems in Crystal Key 2 it's pretty much up to you and it makes for a fun time fitting things together.
    • 58 Metascore
    • 70 Critic Score
    It has a good sense of fun and is a little different from your average adventure game. A little more attention to the production values and it could have been a real winner.
    • 58 Metascore
    • 80 Critic Score
    The beautifully detailed graphics make exploration a sheer pleasure and the music and ambient sounds combine well to heighten the sense of something evil waiting, patiently, watching your every move.
    • 58 Metascore
    • 50 Critic Score
    My first impressions were not good. Having worked my way through a confusing set of options screens, I was confronted by the game interface. Fifteen minutes later I was ready to quit.
    • 58 Metascore
    • 80 Critic Score
    I would even find myself thinking about a puzzle when I wasn't playing. They are enormously satisfying when finally solved, and more than once I felt quite elated with myself.
    • 58 Metascore
    • 20 Critic Score
    Once you have mastered the three or four things you can do it becomes mind-numbingly repetitive.
    • 58 Metascore
    • 60 Critic Score
    Jack the Ripper is a mixed bag. I was disappointed because the graphics are so enticing making the gameworld real and tangible but there isn't actually a great deal to do.
    • 57 Metascore
    • 60 Critic Score
    My final impressions of Undercover: Operation Wintersun were of a strong start and finish, and a somewhat pedestrian in between. As I said before, solid gaming, but nothing special.
    • 57 Metascore
    • 60 Critic Score
    The story literally trips along as you solve the puzzles, and there are some fun things to do and a few frights to be had before you reach the end.
    • 57 Metascore
    • 60 Critic Score
    What starts with the promise of a rather enticing treatment of the famous Jules Verne novel, almost immediately becomes derailed by a search for some of the most minute hotspots ever encountered in a game, and one of the more messy game interfaces.
    • 57 Metascore
    • 50 Critic Score
    Although the vagaries of the combat system will test some players, you will get used to it. Despite my grumbles some of the battles towards the end are quite challenging and require a well thought out strategy to get through.
    • 57 Metascore
    • 60 Critic Score
    The voice acting is ok, although a bit more passion from Ann might have helped.
    • 57 Metascore
    • 40 Critic Score
    I thought the first section was quite good and I was really prepared to enjoy the challenge and the exploration, but too many frustrating timed sequences spoiled the experience.
    • 56 Metascore
    • 60 Critic Score
    The gameplay is a cross between Police Quest and Spycraft and is quite entertaining for a while even taking into account those long searches for a black cat in a cellar at midnight.
    • 56 Metascore
    • 50 Critic Score
    I think Next Life could have been awesome. Shorter, sharper, and throw out the arcade puzzles.
    • 55 Metascore
    • 60 Critic Score
    Whilst the new 3D engine might have brought Might and Magic into the 21st century (some would dispute this) it has changed the game in subtle ways and removed some of the magic and enjoyment.
    • 54 Metascore
    • 70 Critic Score
    I found the suspect/witness interviewing a bit tiresome at times and on occasion found myself wondering who I should talk to next, but then reminded myself that this is a crime investigation adventure where suspect/witness interviewing is a vital element.
    • 54 Metascore
    • 40 Critic Score
    A highly frustrating game. If looks are all that count then it's very good looking, but as an adventure game it falls short of providing a satisfying experience. It would have been much improved minus the mini games, with a lot less dying, and with more attention paid to the adventuring puzzles.
    • 53 Metascore
    • 10 Critic Score
    There was clearly some black humour and some quirky characterisations, and some of the more confronting material is clearly included for shock value. It all, however, gets lost in the wash.
    • 53 Metascore
    • 60 Critic Score
    It's a modest but likeable 6 or so hours.
    • 53 Metascore
    • 60 Critic Score
    Whatever your feelings about the subject matter of the story it does provide an intriguing mystery to solve but the developers really needed to concentrate on those elements that made the book a bestseller.
    • 53 Metascore
    • 80 Critic Score
    It is one of the best detective adventure games I have played in some time. It's a fun, challenging game with an affable main character and a good mystery to unravel.
    • 52 Metascore
    • 80 Critic Score
    Overall Darkness Within: In Pursuit of Loath Nolder is an entertaining trip through some dark places.
    • 52 Metascore
    • 40 Critic Score
    The audience for Midnight Nowhere is one that sees attitude, juvenile humour, body count and scantily clad or naked females as a definite plus. Grown up adventurers may consider looking elsewhere for mature and adult content.
    • 52 Metascore
    • 80 Critic Score
    This game fascinated me. I enjoyed both the challenge and the way it allowed me to connect with the characters and their lives - showing them not as freaks but as all too human.
    • 51 Metascore
    • 50 Critic Score
    Considering that the gameplay in Adventure Games revolves around exploration and puzzle solving, doesn't highlighting every single interactive object dull the exploratory experience a little?
    • 50 Metascore
    • 60 Critic Score
    I had fun though, which ultimately is what a game is about, but I did have to struggle with some annoying glitches, and a more than annoying dead end.
    • 49 Metascore
    • 70 Critic Score
    I liked the way you could play as both Brent and Melanie and, though Melanie could have had more things to do, it did remind me of Gabriel Knight and Grace or perhaps was closer to George and Nico in the Broken Sword games.
    • 48 Metascore
    • 70 Critic Score
    The Secrets of Atlantis is by all accounts a big improvement on the previous game, and I enjoyed its mix of styles.
    • 45 Metascore
    • 70 Critic Score
    The story develops nicely as your investigation proceeds and the puzzles provide the right amount of challenge to keep you actively engaged without blocking your progress for too long.
    • 44 Metascore
    • 70 Critic Score
    The difficulty level is such that you're sure to get caught out on at least one or two of the puzzles, but the pay-off when you solve them heals the pain. It's not a 'classic' but there's a lot to do and there's plenty of fascinating places to explore.
    • 44 Metascore
    • 70 Critic Score
    It's an absorbing adventure-cum-interactive story with a lot of people to converse with, a lot of good deeds to do, and an arch baddie to expose.
    • 42 Metascore
    • 70 Critic Score
    The game deserves praise for the approach it takes to story telling, and the strength of Jazz's part carried me through the lows of Faust.
    • 41 Metascore
    • 70 Critic Score
    A good, solid, first up Sci-Fi adventure game that shows that Razbor Studios have a lot of potential and I hope that they create more games. I also hope that we may see Ren again in a sequel sometime soon.
    • 39 Metascore
    • 80 Critic Score
    The makers should be commended on another fine effort.
    • 37 Metascore
    • 30 Critic Score
    All up, Cypher was disappointing. But I did feel a sense of accomplishment when I had finished, albeit with some help.
    • 31 Metascore
    • 30 Critic Score
    The game seems unfinished with story development and motivation left out.
    • 31 Metascore
    • 40 Critic Score
    It still makes little sense, and the voices are at times as diabolical. But the sense of fun was gone. It felt tired and pedestrian, rather than compellingly bizarre and outrageous.
    • tbd Metascore
    • 80 Critic Score
    There is a variety of activities for Nemo fans to enjoy and it won't matter if kids haven't seen the movie because Nemo and Marlin will make some new friends here.
    • tbd Metascore
    • 80 Critic Score
    A great purchase for patient puzzlers. The graphics are inspiring and the music is superb. Not constant, but it adds that extra eerie touch. And Uru is a world so tantalising you want to keep right on going and explore everywhere and not miss a thing.
    • tbd Metascore
    • 80 Critic Score
    It looks quite good, having a sort of old fashioned Sierra look about it.
    • tbd Metascore
    • 80 Critic Score
    An independent game, and a remarkably good one at that.

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