Push Square's Scores

  • Games
For 3,628 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Yasai Ninja
Score distribution:
3646 game reviews
    • 75 Metascore
    • 60 Critic Score
    Ghostwire: Tokyo feels like a step back from what Tango Gameworks has produced in the past. While its combat system is fun in bursts, it becomes repetitive far too quickly. The open world is jam-packed with busywork, and the story doesn't go anywhere interesting either. Excellent PS5 DualSense controller support, haunting elements, and nice visuals aside, Ghostwire: Tokyo will have to go down as a miss.
    • 81 Metascore
    • 80 Critic Score
    GTA 5 is beginning to show its age, but it’s a testament to Rockstar’s original vision that Los Santos still stacks up. The improvements to image quality and framerate give this sunny sandbox a new lease of life, and while some of the single player gags may not hit as hard as they did in 2013, there are still plenty of memorable missions across the release’s 30 or so hour running-time. Meanwhile, GTA Online’s freeroaming multiplayer lobbies remain unmatched, and while newcomers may find the learning curve borderline impenetrable, if you can overcome its idiosyncrasies there’s nothing quite like the crime caper on offer here.
    • 71 Metascore
    • 60 Critic Score
    There's surprising scope in the game — you can dismantle items to get materials, which you can then combine into new weapon modules. There are side missions and mini-games, like serving cocktails to earn money. It's also kind-of open world, albeit a very small one. While the ambition is admirable, overall we feel the game comes across as quite unfocused. It's an enjoyable experience, and everything here is reasonably good, but the result is a game that doesn't really shine, save for its rainy, neon-infused aesthetic.
    • 72 Metascore
    • 60 Critic Score
    Stranger of Paradise: Final Fantasy Origin thinks that it's Daniel Craig's James Bond but it's actually Austin Powers. There's barely a moment in the game that isn't stretching credulity, be it the absurd writing, bewildering story, or inane characters. There's a host of technical issues, too. But somehow, despite everything, it manages to fail upwards and be a pretty good time. Maybe we've lost the plot but we liked it.
    • 41 Metascore
    • 30 Critic Score
    Given the nature of live service titles it's possible that Babylon's Fall could see a phoenix-style resurrection with some rebalancing, but somehow, we doubt it. Hopefully this absolute misfire doesn't signal a profound change in direction for Platinum Games; this title had a troubled conception and it shows, but rather than iterate on things, we'd rather see a return to single player dominance. There's just nothing about Babylon's Fall that warrants going back to the drawing board. Except for that fantastic boss battle in which you race the Batmobile against those jorts-clad pink elephants. Oh wait, that was just a dream we had when the game put us to sleep.
    • 76 Metascore
    • 70 Critic Score
    WWE 2K22 is the return to form the WWE 2K series has desperately needed. Skipping 2K21 and delaying the release by five months may have caused the roster to be largely outdated, but the game is stable, plays great, and is practically bursting at the seams with content. An excellent Rey Mysterio Showcase really bolsters the experience, and every other mode (perhaps with the exception of MyFaction) sets a strong foundation for WWE games to come.
    • 72 Metascore
    • 60 Critic Score
    There's no mechanics, really, to speak of. There's no combat for us to discuss. You can't even jump on command — only at specific places. Submerged is a chillout experience about exploration with a slight story and basically nothing else, and honestly, we're okay with that. Not everything has to be explosions or sad-times-my-kid-died-and-now-I've-grown-a-beard depressing drama. Pop on Submberged as a palette cleanser between more involved titles or as an escape from the horror of reality and you'll be fine. This is fine.
    • 71 Metascore
    • 70 Critic Score
    Dawn of Ragnarok does enough to satisfy by the time that the credits roll, but if you're burnt out on Assassin's Creed Valhalla, there isn't much here that'll reignite your interest. The mythological angle is well played, the fantastical setting is cool, and Odin makes for an intriguing lead, but after a year of DLC and updates, Valhalla's gameplay loop is wearing a bit thin.
    • 69 Metascore
    • 70 Critic Score
    What the game ultimately delivers is a charming, unique debut title from a studio we’re certainly interested to see more of.
    • 63 Metascore
    • 60 Critic Score
    Simple but tight, Shadow Warrior 3 is a solid shooter with some occasional flashes of excitement. It's a shame the game's attempts at comedy squeeze the life out of it — and £40 for an eight-hour campaign is barely good value.
    • 79 Metascore
    • 70 Critic Score
    Fighting game fans can't really go wrong with King of Fighters XV — a sequel that doesn't shy away from the technical depth of its predecessors. It's obviously still early days, but it feels like SNK has improved upon King of Fighters XIV in all of the ways that matter. Better visuals, expanded mechanics, and, perhaps most importantly, smooth online netcode make for fighter that's hard to fault — even if it's lacking the cutting edge of its peers.
    • 75 Metascore
    • 70 Critic Score
    Though seemingly set in the same universe, this game tells its own tale. A small group of islands is protected by maidens, in charge of one island each. You play as a man set on sailing the seas, but his mute companion Laty is destined to be the maiden of his home island. Unable to take up her duties, the pair set off to explore the archipelago, seeking help from other maidens so she can fulfil her role.
    • 87 Metascore
    • 90 Critic Score
    Gran Turismo 7 is a game for everyone: the racing enthusiasts, the novices, and anyone in between. It celebrates car culture and history within the confines of a driving experience, explaining how the automobiles you race past the chequered flag fit into the wider world. There's never been a game quite like it before: Gran Turismo 7 means more than just racing. It's something that matters; something that warrants appreciation and respect just as much as it hands it out itself.
    • 96 Metascore
    • 90 Critic Score
    Elden Ring is the definitive FromSoftware game. With a refined combat system packing new ideas and an open world perfect for exploration, it sets a new benchmark for titles of this ilk to strive for. This is the Japanese developer firing on all cylinders — far and away its best creation yet. Elden Ring is an utterly essential PS5 title.
    • 87 Metascore
    • 80 Critic Score
    Despite its shortcomings as an entry point for new players, there's a lot packed into The Witch Queen worth appreciating – we haven't even mentioned the new Glaive weapon type that combines melee with long-range attacks, the hugely enjoyable new Lost Sectors, or the overhaul to the Void subclass, bringing it more in line with Beyond Light's Stasis. This pushes the number of viable types to "two", which isn't great, but Arc and Solar should be getting a similar upgrade in the (hopefully) near future. Seasonal content will continue to deliver story as 2022 wears on, but obviously the quality of it cannot be judged yet – the expansion isn't even complete at the time of typing, what with the new Raid yet to drop. Still, this is Destiny 2 at its very best and a pleasingly vital expansion to what remains a superb game.
    • 81 Metascore
    • 70 Critic Score
    FAR: Changing Tides is largely more of the same. With how good the first title is, that’s not a bad thing, but it leaves a little something to be desired. Great sound design and music, as well as incredible environmental art, don’t quite balance out the pacing issues, hard as they try. Your new vessel has more components to juggle than last time, and it’s mechanically satisfying, but you spend too much time doing it. While traveling underwater does add a new gameplay component to account for, the puzzles don’t offer enough of a challenge. All that said, Changing Tides is still worth your time.
    • 76 Metascore
    • 70 Critic Score
    GRID Legends is a solid new entry in Codemasters’ racing franchise. It features the same excellent gameplay you’ve come to expect from the developer, with some nice adaptive trigger implementation in the PS5’s DualSense. The game’s main draw — the Story Mode — falls short of providing a compelling narrative, ultimately amounting to a mere distracting backdrop to the true star of the show: the races. Visuals look nice, but perhaps not nice enough for the PS5, and the music is overall a bit repetitive and unnecessary. All in all though, GRID Legends is worth a look, but time will tell if it manages to hold its own against the competition.
    • 52 Metascore
    • 50 Critic Score
    There is, however, one saving grace: the writing is exceptional. Sam and Max’s bevy of pop culture references and dark jokes are a near constant presence, and most lines hit their mark. The script is sharp and remarkably funny. Even with the frustrations of the game’s technical shortcomings, we couldn’t help but laugh at many of the quips, getting a good hearty chuckle at least a dozen times across the three hour adventure. The characters and the insane world they exist in stand the test of time, and it’s a lone bright spot in an otherwise frustrating endeavour.
    • 70 Metascore
    • 60 Critic Score
    While certainly an accomplished piece of storytelling, Martha Is Dead's gameplay is such blatant artifice that it does the narrative a disservice to partake in it. That sounds extremely damning, but there's a lot here to like: the languid pace and detailed nature of the photography sequences are a standout, the graphics are often impressive, and the sheer bloody chutzpah of the whole thing is appealing in a grand guignol sort of way. The game can be shocking in what it shows you, but it doesn't feel exploitative. Horror should be horrific, and Martha Is Dead is certainly that. Unfortunately, perhaps not always in the way it was intended to be.
    • 82 Metascore
    • 80 Critic Score
    Atelier Sophie 2 massively improves upon everything from the original game. It has a much more interesting story, plenty of heart-felt character interactions, and a ton of different side activities to keep you busy. Becoming a master alchemist and exploring this vibrant dream world is a fantastic way to celebrate 25 years of Atelier titles.
    • 75 Metascore
    • 80 Critic Score
    Cyberpunk 2077 on PS5 is the game that PlayStation fans should have been playing in 2020. While it still falls short when measured against the immense expectations that surrounded its release, everything that Cyberpunk gets right is so much easier to enjoy when the game isn't crippled by technical issues. The main story's a thrill ride, the combat's a blast, and Night City is an incredible open world setting. And the best part is that CD Projekt Red finally has a stable foundation to build upon. It took 14 months to get here, but the future of Cyberpunk 2077 actually holds a lot of promise.
    • 66 Metascore
    • 40 Critic Score
    There's an interesting story here and the horror-JRPG vibe is much appreciated, but whatever enjoyment they could bring you is utterly annihilated by the outrageous, egregious amount of grinding you'll need to do to see the game through. Monark is gaming reduced to a thick, treacly sludge to wade through, no cutscene or story beat or reward ever feeling like it was worth the struggle. Just play Shin Megami Tensei while listening to Nine Inch Nails and you'll have a better time.
    • 61 Metascore
    • 50 Critic Score
    Dynasty Warriors 9: Empires is a definite improvement on its predecessor — but that's not saying much. The return of set maps and straightforward objectives is welcome, and in typical Empires fashion, there's so much potential for interesting player-driven storylines. There is an addictive hack-and-slash loop at work here, and it's tempered by some decent tactical tweaks. But to fully enjoy it, you've got to wade through a mire of shockingly ugly visuals and boring map design.
    • 88 Metascore
    • 90 Critic Score
    Overall, Horizon Forbidden West is a huge improvement on its predecessor. The map is diverse and full of stunning sights; characters and conversations are so much better; and the already great gameplay is enhanced with new weapons, more options, and better melee. The story doesn't have quite the same element of surprise as the first game, but it still builds upon things with some daring twists of its own. Any minor quibbles we have melt away when the game's firing on all cylinders. It's a gorgeous, wildly fun action RPG, and there's nothing else quite like it.
    • 60 Metascore
    • 50 Critic Score
    It definitely feels like developer Midgar Studio should have reduced the scope of both the story and some of the gameplay systems, because this may have allowed it to add more polish to the areas that work well. It’s a shame, as the game does have plenty of potential, but it’s a little bit too rough around the edges to fully enjoy.
    • 81 Metascore
    • 80 Critic Score
    Sifu doesn't pull any punches. It's a consistently challenging and demanding beat-'em-up, but persistence pays off. You'll be hard pressed to find a more rewarding game on PlayStation — especially one that's so visually striking and polished. Some quibbles with combat mechanics aside, Sifu is a knockout.
    • 61 Metascore
    • 60 Critic Score
    Maglam Lord's got heart, but it's encased behind some disappointingly shoddy design.
    • 84 Metascore
    • 80 Critic Score
    OlliOlli World is a huge leap forwards for Roll7's skating series. Lovely new presentation, a fun location filled with personality, and that all-important, ever-addictive gameplay align to make for a super fun take on the sport. While it's been made more approachable to new players, it still offers quite a stern challenge, and not all the dialogue and characters nail it. However, any nit picks easily melt away when it all clicks. Heaven really might be a halfpipe, after all.
    • 76 Metascore
    • 70 Critic Score
    Dying Light 2 is a super solid follow-up to the 2015 original, building upon its fantastic gameplay loop with new traversal options for even more parkour fun. It's extremely disappointing, however, that the narrative and open world promises Techland made in the lead up to launch haven't been realised. Your choices don't have nearly as much impact as we would like, and the map is much more rigid than pre-release footage would have you believe. Still, Dying Light 2 feels awesome and empowering to play, and that can go a long way.
    • tbd Metascore
    • 80 Critic Score
    A brilliant first effort from Original Fire Games, then, and a racing game rather unlike anything else out there on the virtual shelves. This intoxicating, content-rich, and yet fascinatingly accessible racer is liable to get its hooks into gamers looking for something a little less knockabout. You may struggle to get the hang of things at first but we promise this little journey through racing history gives as good as it gets.

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