Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3638 game reviews
    • 63 Metascore
    • 50 Critic Score
    It’s a valiant effort, and an impressively authentic recreation all-in-all, but it just doesn’t hold up from a modern perspective – especially without a lightgun in-hand.
    • 63 Metascore
    • 60 Critic Score
    If you're looking for a decent, but not overly demanding action RPG, you could do a lot worse than That Time I Got Reincarnated as a Slime: Isekai Chronicles. It's a pleasant anime-based adventure, topped off with enjoyable action — but you'll need to endure some serious repetition along the way.
    • 62 Metascore
    • 70 Critic Score
    A rushed packing job to hit the road and enjoy the adventurous escape of Vita's launch. It's got a lot to offer and has a wealth of good times in store, but with a little more time spent on getting things together this could've been the trip of a lifetime.
    • 62 Metascore
    • 50 Critic Score
    Simply put, there is very little to recommend in this year’s game. With fewer modes than F1 2013, and with next year’s big update mere months away, this entry finds itself very much stuck on the grid.
    • 62 Metascore
    • 60 Critic Score
    At the end of the day, this is a neat experiment that fans of the film will enjoy, but overall it fails to measure up to the source material.
    • 62 Metascore
    • 80 Critic Score
    Ghost Blade HD is a brilliant entry into the shoot-'em-up genre for both newcomers and veterans alike. It strikes the tricky balance of offering a reasonable challenge to anybody who picks it up, but makes sure that the difficulty never gets out of hand. The deep gameplay and strategy allows for a variety of playstyles, and while the two-player co-op is a let down, the score attack mode will leave you coming back for more after you've bested the main game.
    • 62 Metascore
    • 70 Critic Score
    A surprisingly solid racing game, WRC 5's biggest undoing is its evident lack of budget. Kylotonn Games has put its priorities in the right place, delivering a slick handling model that captures the spontaneous nature of the sport well, but the presentation is fairly poor across the board - and the frame rate issues really detract from the responsiveness of the driving.
    • 62 Metascore
    • 40 Critic Score
    Skydive: Proximity Flight is fun at first, but it plummets prompter than bungee jumper with the wrong length cord. With little other than a flimsy campaign mode to keep you occupied, the thrill of swooping through a never-ending sequence of coloured rings will soon outstay its welcome, and you’ll quickly be looking elsewhere to get your fix of extreme exhilaration.
    • 62 Metascore
    • 80 Critic Score
    Few would consider the combat in the various Saints Row games particularly memorable, so it’s surprising to discover that the frantic, fast paced battles and excellent agent switching gameplay end up being the true heroes of Agents of Mayhem. While it’s disappointing that the open world feels surplus to requirements at times, it’s the 80s cartoon atmosphere and absorbing upgrade system that also help ensure that this is more than just a Saints Row spin-off.
    • 62 Metascore
    • 50 Critic Score
    With a fairer difficulty curve this could have been a decent timewaster; instead, we'd recommend it to masochists only.
    • 62 Metascore
    • 60 Critic Score
    Destruction AllStars can be a brilliantly frantic multiplayer game, with fun characters and cars, great DualSense feedback, and entertaining modes. However, it can ring a little hollow at times when the action dips. Lacklustre customisation options and mictrotransaction-locked content doesn't help matters, but when everything is playing out smoothly, this is more than capable of giving you a good time. Currently free to PS Plus members, it's well worth taking for a spin.
    • 62 Metascore
    • 50 Critic Score
    Chimparty is fun in places, but the repetition and occasional frustrations of its minigames means it's not likely to stay that way for long. As a family game it's too fiddly to be enjoyable for a sustained period of time, though its visual style is appealing enough to soften the blows of the substandard gameplay. Mario Party it certainly isn't – hopefully there'll be some better family games coming to PlayLink sooner or later.
    • 62 Metascore
    • 40 Critic Score
    Blind is a wildly uneven, generally disappointing trip into virtual reality. Its main sticking point, echolocation, shines when used to its fullest, but more often than not, it doesn’t get put to any real use. In between each of the game’s good puzzles, you’ll encounter large stretches of walking, and probably a smattering of technical problems as well. But hey, at least it won’t take too much of your time. The ending impression with Blind that we were left with was largely one of disappointment. We hoped for, and expected, more.
    • 62 Metascore
    • 70 Critic Score
    Shadow Heritage is another fine addition to Assassin's Creed Odyssey. It's an improvement over the previous episode thanks to more engaging quests and better character interactions, but for a game that likes to remind us that player choice is a key part of the experience, the forced ending of Episode 2 is undeniably disappointing. Still, we're looking forward to seeing how it all wraps up in the third and final instalment.
    • 62 Metascore
    • 60 Critic Score
    Dangerous Driving is a decent effort to bring back the boisterous, fast-paced racing of Burnout, and while it somewhat delivers on that promise, it's not without its fair share of problems. Technical issues hinder the experience, and one or two issues with handling stop the game from being a top arcade racer. However, the chaos and tension within the various event types makes for some good, old fashioned, adrenaline-fuelled action, and fans of this breed of racing will likely be able to burn a few hours here.
    • 62 Metascore
    • 60 Critic Score
    While there are glimmers of an outstanding experience, the title’s amalgamation of ideas never quite forms a perfect circuit, making this an interesting experiment that could have been so much more.
    • 62 Metascore
    • 50 Critic Score
    The Lost Child isn't a game bereft of merit, and we're sure that there's a number of people who'll enjoy the visual novel slash first person dungeon crawler approach taken here. But it's certainly a game with limited appeal - even among the role playing game demographic - thanks to the lifeless battles and cumbrous dungeon design. It's a game that pays more than a passing nod to numerous other RPGs - Pokemon, Persona, and other Shin Megami Tensei titles - but sadly, never approaches the quality of any of them.
    • 62 Metascore
    • 40 Critic Score
    Unfortunately, the minigames – a selling point for the first two entries in the franchise – flop harder than a gorilla on a trampoline. Their ranks – down from 50 in the original to 10 of the “best” here – include snowboarding and a terrible version of Monkey Target, but not even considerable effort can salvage these irritating alternative activities. The package is rounded out with various Time Trial options and the minigame-powered Decathlon, but not even the addition of online leaderboards can make the title’s awful adaptation of Whack-a-Mole entertaining.
    • 62 Metascore
    • 70 Critic Score
    While the PS3 version is superior, LEGO Batman 2: DC Super Heroes on Vita crosses the finish line right on its tail.
    • 62 Metascore
    • 60 Critic Score
    The weakest episode in The Walking Dead: A New Frontier thus far, Thicker Than Water is paced awkwardly and doesn't spend enough time exploring the relationships that really matter. A good conclusion sets up the finale well, and there are some standout scenes over the course of the instalment. But an underdeveloped villain and some hard to believe exchanges make this a forgettable episode overall.
    • 62 Metascore
    • 50 Critic Score
    While Orgarhythm's overall idea is great, all too often the positives are hidden in the mix by flaws that make it much more of a hassle than it should be. There are moments of excellence that occasionally blare out front and centre and hint at what could have been, but that quality is sadly not as consistent throughout as its stomping drum beats.
    • 62 Metascore
    • 40 Critic Score
    Terminator: Resistance Enhanced is a decent looking PS3 game that’s 10 years too late. It adds little value to the disappointing original release, and will only please hardcore fans of the movies.
    • 62 Metascore
    • 70 Critic Score
    The wonky motion tracking and cumbersome menus may leave you reeling, but Monster of the Deep: Final Fantasy XV is not the gimmicky gag that many expected it to be. This is a hearty package with a surprising amount of meat on its bones, and it’s a feast for the eyes in PlayStation VR. Cut corners like 2D cut-scenes do break the immersion somewhat, but relative to expectations, this is way better than it has any right to be.
    • 62 Metascore
    • 70 Critic Score
    Concord is a clean and well-meaning first-person shooter, with no shady business practices to boot. Its lack of real identity is an issue, and it’s difficult to determine just how much Sony is going to get behind it long-term. However, there’s a polished and beautifully presented experience on offer here, with some interesting tactical team-building systems and sublime animations. Firewalk’s debut may not be out of this world, but it’s genuinely pretty good overall.
    • 62 Metascore
    • 50 Critic Score
    The polished graphics, open world levels, serviceable combat, and fairly compelling dungeons are up to scratch, but the title's niggling gameplay flaws, terrible writing, generic visuals, and bland plot and characters don't exactly make it the cat's meow either.
    • 62 Metascore
    • 50 Critic Score
    While very short and suffering from some control issues, Small Radios Big Televisions mostly succeeds in delivering a fun, bizarre adventure game. Its presentation is its greatest strength, offering moments of tranquility and also of total obscurity. It's a shame that the puzzles never grow beyond their initial design, as the premise practically begs to be expanded upon.
    • 62 Metascore
    • 60 Critic Score
    Like it or not, Madden NFL 18 is still by far the best American Football game on the PlayStation 4, but if you fancy something a little sillier then Mutant Football League is not a bad shout at all. It plays similarly to the iconic EA series, but its aggressive playbook and irreverent sense of humour make it a fun alternative for a few downs – just don’t expect the appeal to last long into overtime.
    • 62 Metascore
    • 60 Critic Score
    Outward may aim high but is most definitely flawed, constituting a ga me just above par that's most ideal for RPG enthusiasts.
    • 62 Metascore
    • 60 Critic Score
    Both Museum Archive volumes utilise the same basic user interface and generic retro music that is serviceable, if a bit dull. They also employ the same settings, including a screen size modifier and a rewind system that makes any game laughably easy when abused. Having exactly the same functionality in both games also raises the uncomfortable question of why these collections had to be separated into two volumes at all. Still, they both offer a good selection of nostalgic gems, the odd so-so title like the frustratingly sloppy Mappy-Land, as well as a disappointing lack of unlockable extras. If it were one complete collection it’d be easily recommended but, as two separate purchases, these are for hardcore Namco fans only.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately, the game's issues run a bit deeper. Like the 2016 version, the gameplay is stiff, slow, and rather dull, and sometimes it's unclear precisely how to proceed. Inventory space is a near constant headache. Building up your town is hard work, which is probably intentional but isn't very fun — especially when giant monsters unceremoniously wander over and destroy your buildings. Fighting back can feel futile and isn't particularly satisfying, either. It's tough, because there's great potential in its collaborative, common goal nature, and Phoenix Edition really does make many improvements to the overall experience, but its cold, repetitive core holds it back.

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