Pocket Tactics' Scores

  • Games
For 912 reviews, this publication has graded:
  • 45% higher than the average critic
  • 15% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Cinco Paus
Lowest review score: 20 Session: Skate Sim
Score distribution:
  1. Negative: 67 out of 912
914 game reviews
    • 77 Metascore
    • 60 Critic Score
    Due to the rampant increase in difficulty and sometimes feeling wholly dependent on luck, Missile Cards is a great idea that frustrates just a little too much to be a great game.
    • 71 Metascore
    • 60 Critic Score
    A faithful recreation of the original Final Fantasy Legend titles. Perfect for fans looking for a nostalgia trip, but not a great first entry into the series for new players.
    • tbd Metascore
    • 60 Critic Score
    It’s harder to recommend this game to a general RPG audience, but the problems with Petticles in Peril are mostly correctable, so the next episode of ChemCaper could very well fulfill the dream.
    • tbd Metascore
    • 60 Critic Score
    I love Stellaris, but I feel like Galaxy Command is too crowded to really capture the essence of what makes the original so special.
    • tbd Metascore
    • 60 Critic Score
    Stockpile is a clever game, but to get the most from the experience you would probably be best investing in the board game.
    • tbd Metascore
    • 60 Critic Score
    Despite some nice ideas and a classic roguelike framework, Source of Madness on Switch just isn’t fun enough to recommend. Here’s hoping some updates down the road can change that.
    • 74 Metascore
    • 60 Critic Score
    Super Gridland is a solid match-three offering with a cool day/night cycle.
    • tbd Metascore
    • 60 Critic Score
    If the developers can get it to work reliably, Patchwork: The Game has the potential to be one of the most-enjoyed boardgames on iOS of the year. Until then, the weak AIs and online frustrations leave it as only a tempting appetizer.
    • 51 Metascore
    • 60 Critic Score
    A fun mobile racer that suffers from balance issues and a lack of innovation.
    • 69 Metascore
    • 60 Critic Score
    The game is definitely for min/maxers and “roll” players. If you enjoy character optimization, accumulating and upgrading powers, and fine tuning your choices for specific battles Oz will appeal to you. Battles are quick, fun, and rewarding. You should, however, be willing to either do some daily grinding or spend some real money to keep your heroes on par and all of your options open. If you are looking for a story-driven RPG for the “role”-playing elements, I'd recommend looking elsewhere.
    • 63 Metascore
    • 60 Critic Score
    If you're a Fire Emblem super-fan, this is the best version of the NES classic. For everyone else, the Nintendo DS remake or its Wii U port are far better.
    • 78 Metascore
    • 60 Critic Score
    Though it never reaches the potential highs, Chroma Squad is the best video game adaptation of Power Rangers to date.
    • tbd Metascore
    • 60 Critic Score
    There is certainly room on the market for a streamlined spaceship management game. Unfortunately, in the process of making a more approachable game, the developers have not only rationalised the idea but also oversimplified it. The result is a rather repetitive and directionless experience. It is sad that the legacy of Panthera Frontier’s initial freemium release is still present. The considerable expense of decent upgrades and the ability to cheat death feel unbalanced and make the game too much of a slog unless you are prepared to spend extra cash.
    • 73 Metascore
    • 60 Critic Score
    Storyteller has an alluring concept and some great visuals but doesn’t engage you fully until it’s almost too late. While providing some laughs and including some solutions that modernise fairy tales and tragedies for today’s audiences, the puzzle aspect doesn’t boggle the brain consistently enough for my liking.
    • tbd Metascore
    • 60 Critic Score
    It's a short, rough-edged experimental indie game with alt-comics art, and it's about interrogating circus performers. It's either your cuppa, or it just isn't.
    • 70 Metascore
    • 60 Critic Score
    Though I wanted to love A Storied Life: Tabitha, its smooth and relaxing gameplay is let down by a frustrating narrative arc, which left me with more questions than answers - ones that a replay doesn’t seem to help solve.
    • 77 Metascore
    • 60 Critic Score
    It’s a smashing success in game design for the purposes of luring in new gamers and giving everyone a reasonable second choice when a game group comes together and has difficulty choosing a game.
    • 65 Metascore
    • 60 Critic Score
    Maneater is a grisly, carnage-fuelled experience, though the Switch port exhibits some rough edges, many of which dampen the fun.
    • tbd Metascore
    • 60 Critic Score
    Silent Night isn’t quite as good as the original Lifeline…, but it’s still worth playing.
    • 68 Metascore
    • 60 Critic Score
    An unimpressive and incremental sequel to an already underwhelming game, Konami is in desperate need of doing something interesting with the Bomberman formula. Luckily for Konami, the time worn Bomberman gameplay is still a blast, and new online modes are sure to please longtime fans, but it’s hard to justify spending the full price of a retail game on a title that doesn’t do enough to earn that price tag. I’ll have to forget my dreams of a true reinvention along the lines of Pac-man Championship Edition DX+ for now.
    • 79 Metascore
    • 60 Critic Score
    This goofy physics based puzzler has its best jokes in the first few minutes of gameplay, and wears its schtick thin at just about the same time it turns into a real game. You can approach it as a silly timekiller or as a serious Angry Birds-style slingshot challenge. Give it a try for something fun that requires little attention, have a good laugh at the first few levels, and then play as long as it continues to be amusing - if it grabs you, there's a surprising amount of depth to the gameplay later on.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak should be a slam dunk for Remedy, with a unique elemental combat co-op hook and action that unfolds in the coolest parts of the studio’s connected universe. Sadly, dull, uninspired missions and a failure to capitalize on Remedy’s imagination hold the developer’s first proper multiplayer outing back massively. There could be something special here with future updates, but I’m struggling to see a future for it.
    • tbd Metascore
    • 60 Critic Score
    Like just about every game these days, it uses a card mechanic, with new cards unlocking after more matches. Your new units require resources, but also need to be drawn into your hand. This means your strategy has to adapt to both what your opponent is up to and what you have available at the moment. This can be frustrating when the card you need to counter their move just doesn't come up, but it works well to keep things tense within the super-tight timelines of each match (only a few minutes).
    • 69 Metascore
    • 60 Critic Score
    Abalone is a classic implementation of a classic abstract with all the advantages and disadvantages that implies. It's easy to learn but unfolds to have a rich, deep strategy, especially when you vary the starting setup. On the other hand, it's dry and offers little hand-holding for new players who are easily obliterated by the more experienced. How you feel about it will likely align with how you feel about abstract games in general. But the faults in online play aside, if abstracts are your thing, you'll find the shell of this snail pretty and the meat satisfying.
    • 73 Metascore
    • 60 Critic Score
    Although the conversion is excellent, there are some things that you simply can't capture in digital form.
    • 80 Metascore
    • 60 Critic Score
    MicRogue is a game where, even if you fail seven times in a row, chances are you’ll have failed each time on the eighth or ninth stages. Even when you’re losing it doesn’t feel like you’ve lost much at all.
    • 77 Metascore
    • 60 Critic Score
    Fallen London is a text and story-driven game set in a highly original and expansive dark fantasy world that affords players an unusual amount of freedom to shape their character's destiny. The original web-based game runs well on mobile, but the recently released app is critically flawed.
    • 81 Metascore
    • 60 Critic Score
    Ni No Kuni II looks incredible on Switch, but the price it pays in terms of poor performance is too high, resulting in an experience that you're better off having on any other platform.
    • tbd Metascore
    • 60 Critic Score
    A short but sweet game that offers simplistic gameplay, but enough pleasant atmosphere and charm to get you through. It's slightly expensive for what is on offer, and the controls could be better, but plenty of players will find something to love here.
    • tbd Metascore
    • 60 Critic Score
    Animal Shelter Simulator gives us a glimpse into the life of a shelter owner, complete with rescuing and nurturing pets, and all the daily tasks that go with it on Nintendo Switch. It may be a little ruff around the edges but it’s nothing to sniff at if you’re a fan of a simulator story.

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