Pocket Tactics' Scores

  • Games
For 911 reviews, this publication has graded:
  • 45% higher than the average critic
  • 15% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Warbits
Lowest review score: 20 Session: Skate Sim
Score distribution:
  1. Negative: 67 out of 911
913 game reviews
    • tbd Metascore
    • 60 Critic Score
    It’s not overly complicated to learn (it’s actually quite easy to pick up) but presents the player with a wealth of gameplay options and possibilities and allows for multiple strategies to win.
    • 85 Metascore
    • 80 Critic Score
    Buy card packs with your gold, or with real money. It’s made plenty of profit for Blizzard. But SuperCell weren’t satisfied with that. Instead, they chose the greedy path with Clash Royale and made what could have been a truly great game into merely a very good one.
    • tbd Metascore
    • 60 Critic Score
    If you’re the kind of person who enjoys the battle systems of JRPGs but couldn’t care less about the story, Quest to the Future is for you.
    • 77 Metascore
    • 80 Critic Score
    I Keep Having This Dream is a quick-playing game with an innovative design that’s easy to get into and develops real complexity as you play.
    • tbd Metascore
    • 60 Critic Score
    If you are a fan of 4X games though this is an easy purchase.
    • tbd Metascore
    • 60 Critic Score
    If the developers can get it to work reliably, Patchwork: The Game has the potential to be one of the most-enjoyed boardgames on iOS of the year. Until then, the weak AIs and online frustrations leave it as only a tempting appetizer.
    • tbd Metascore
    • 60 Critic Score
    All things considered, I would recommend The Daring Mermaid Expedition only to diehard CoG fans, to someone who is looking for a light, entry-level gamebook or who doesn’t have a lot of time on their hands to really delve into a complicated and multi-layered story.
    • tbd Metascore
    • 80 Critic Score
    It’s still quite approachable to children, and the bright colors and yesteryear pulp theme may give the impression that it’s suited only to them. But, on the higher difficulty levels, it manages to wring quite a challenge out of its simple rules.
    • 81 Metascore
    • 100 Critic Score
    Space Grunts is a winner, have no doubt.
    • tbd Metascore
    • 80 Critic Score
    It’s a fantastic game, even for those of us who aren’t big sports or baseball fans, and having it at my beck and call is a good thing.
    • tbd Metascore
    • 80 Critic Score
    Puzzle Strike gives you a few distinct characters and access to 20 possible opponents and it is still a challenging game even if you don’t want to invest a time playing it or you want an interesting game to fill some free time.
    • 77 Metascore
    • 60 Critic Score
    It’s a smashing success in game design for the purposes of luring in new gamers and giving everyone a reasonable second choice when a game group comes together and has difficulty choosing a game.
    • 75 Metascore
    • 80 Critic Score
    There’s just enough crunch here to offer a thrill of nostalgia to anyone who’s ever pasted up an article by hand or worried about whether the Opinion pages were getting bloated. If you’re dying for a hardcore newspaper management sim, you’ll have to wait.
    • 60 Metascore
    • 40 Critic Score
    If you played and enjoyed Aralon: Sword and Shadow then this game is more of the same with a better UI. In any other case, there are much better RPGs available for the iPad.
    • tbd Metascore
    • 60 Critic Score
    Though the interface isn’t quite as natural as I’d wish, you do get used to it pretty quickly, and what’s left is a genuinely wonderful game.
    • 77 Metascore
    • 40 Critic Score
    Punch Club might have worked better as a card game, or with the immediacy of a visual novel interface.
    • tbd Metascore
    • 40 Critic Score
    While Hex Mechs has some good elements to it, ultimately it isn’t enough to make up for sloppy QA, mediocre art and some very quirky design flaws.
    • 93 Metascore
    • 100 Critic Score
    A Good Snowman Is Hard To Build is a delightful little puzzle game.
    • 71 Metascore
    • 60 Critic Score
    It’s just a shame that Buried leaves some of its greatest potential, well, buried on the table.
    • 93 Metascore
    • 80 Critic Score
    Sometimes the narrative stutters due to the need to grind and upgrade your tools and items, and you’ll remember that what you’re playing is just an artfully disguised Skinner box. As you’re ploughing over unexplored savannah in search of Glutterfly eggs, however, you’ll realise it doesn’t matter because it’s a hell of a disguise.
    • 81 Metascore
    • 80 Critic Score
    Any fan of either Puzzle Quest or Magic: The Gathering would do well to check the game out.
    • tbd Metascore
    • 60 Critic Score
    In the end, if you’re in the market for Hearthstone with tanks, or just looking for a new deck-builder, World of Tanks Generals is worth a try.
    • tbd Metascore
    • 60 Critic Score
    Silent Night isn’t quite as good as the original Lifeline…, but it’s still worth playing.
    • tbd Metascore
    • 80 Critic Score
    Aural nitpicking aside, and despite a distinct lack of multiplayer, Star Hammer: The Vanguard Prophecy is a quiet gem.
    • 75 Metascore
    • 40 Critic Score
    It should be immediately evident to anyone who plays or even looks at the game what an incredible effort went into making it. Unfortunately, the tedious and frustrating nature of many of its puzzles undermine the considerable charm State of Play cultivated through their craftsmanship.
    • 72 Metascore
    • 60 Critic Score
    It’s impressive both visually and mechanically, showcasing lots of innovation to get the most from its minimalist mechanics. The fact it doesn’t do better is, I suspect, more a comment of the difficulty of making satisfying real-time strategy on mobile than it is on the game itself.
    • 71 Metascore
    • 60 Critic Score
    If you’re willing to play it in small doses over a very long period of time, with either a lot of in-app purchases or a long grind, there’s absolutely a game worth playing here.
    • tbd Metascore
    • 60 Critic Score
    Pea Ridge by HexWar has some blemishes but it offers an interesting gameplay experience with different problems for the Union and Confederate player.
    • tbd Metascore
    • 80 Critic Score
    SRPGs don’t generally have very strong or interesting AI, but Templar Battleforce is trying to be a deeply tactical SRPG, and the one-trick AI can break one’s sense of immersion even as it presents a rough-edged challenge. Even so, the varied maps, missions, foes, and extensive character customization keep things interesting throughout the extensive campaign.
    • tbd Metascore
    • 60 Critic Score
    Overall, it’s a lot to enjoy. But you need to know what you’re getting into. There are dragons here. Sometimes they are logical ones, sometimes iron. Either way, there’s a lot of satisfaction to be had in slaying them.
    • tbd Metascore
    • 40 Critic Score
    Because of the use of monetization shenanigans, that feels like a deliberate attempt to push players to be more committed to the game so that, when their carefully-developed Dice Monster expertise no longer avails them, they’ll shell out for some extra boosts. It’s like the twist ending of Frankenstein, in which you discover that the real monster is the creator.
    • tbd Metascore
    • 100 Critic Score
    Cublo managed to take a game with a lot of information and complex interactions and turn it into a fantastic digital edition that both fans of Brass and newcomers to Wallace designs can enjoy.
    • 90 Metascore
    • 100 Critic Score
    The controls aren’t perfect and it’s still on the short side, but The Room Three delivers exactly what you’re promised: brooding and beautiful atmosphere with epic-length puzzles to solve.
    • 86 Metascore
    • 80 Critic Score
    So it’s a puzzle within a puzzle, made all the more vexing because there might be nothing to find.
    • 78 Metascore
    • 60 Critic Score
    If you’re a fan, there’s nothing here that’s going to shake the foundation of puzzle games in the future but if you’re looking for a quick puzzler to kill some time, Magic Flute does what it sets out to do. If you’re not a fan of sliding puzzles and find them the bane of all that is good in the world, stay far, far away.
    • tbd Metascore
    • 40 Critic Score
    Advance Wars fans looking for a fix could do much worse, as could anyone else looking for a game that balances the simple and the cerebral.
    • tbd Metascore
    • 60 Critic Score
    As bad as the user interface is—and it is completely horrible—I still can’t hate too much on XenoShyft. Much like those old VASSAL modules of mine, once you get over the learning curve and figure out how the UI works, it’s manageable and the game underneath isn’t hurt by it.
    • tbd Metascore
    • 40 Critic Score
    As negative as I’ve been about it, Arcane Magic isn’t far from being a pretty good game. Its card mechanics are an interesting idea, but there’s just nothing of substance underneath it.
    • 88 Metascore
    • 80 Critic Score
    The mechanics are occasionally a loose fit for the theme, but Rebuild 3 atmosphere and gameplay create compelling narratives of growth, progress and hope.
    • 73 Metascore
    • 60 Critic Score
    A strong sense of mystery, puzzles which are either inoffensively brief or intriguingly maddening, a considerate user interface, and a promise of future updates add up to a generally pleasing experience.
    • tbd Metascore
    • 60 Critic Score
    An approachable beer-and-pretzels wargame like this one needs to have an inviting user experience that makes it more rewarding to play in short sessions and less of a management chore.
    • 83 Metascore
    • 80 Critic Score
    Where Lara Croft GO surprised me was in improving on the Hitman GO formula I loved in a few crucial ways, without losing anything I liked about it other than the tabletop-style presentation and the Ave Maria.
    • 88 Metascore
    • 80 Critic Score
    It’s the very essence of what indie gaming is all about: this is no game made by committee, but one man’s utterly original and compelling vision brought to life.
    • tbd Metascore
    • 60 Critic Score
    Cyber Hacker is definitely worth a try if you’re into (fake) cyber security or lite-sim games, or if you just want the barista at your local coffee joint to think you’re toppling “the corps” on your tablet over a nice espresso.
    • 83 Metascore
    • 80 Critic Score
    Loot & Legends works hard to stay just on the right side of inoffensive. Both the battles and the deck-building offer enough options to give your mind something to chew on, but not so much as to cause anyone to choke.
    • tbd Metascore
    • 60 Critic Score
    Like its predecessor, this is a complex game with a lot of interesting ideas — but possibly a few ideas too many.
    • tbd Metascore
    • 40 Critic Score
    For all its pretension about history, Spirit of War is a disappointingly generic experience that could be set in any time period. Even on an App Store that’s chronically short of hex-based tactical games, it’s not particularly noteworthy.
    • 82 Metascore
    • 60 Critic Score
    Still, Sproggiwood is a clever, fast-paced RPG disguised by a tawdry facade. Is it particularly deep? No. Is there too much grind to it? Yes.
    • 81 Metascore
    • 80 Critic Score
    But Kindo is literally the only strategy game I’ve played which seems to me worth playing in a grocery store queue, and it delights me as an artifact which reflects its environment so insightfully.
    • 87 Metascore
    • 80 Critic Score
    Don’t Starve is unlike anything I’ve played before and I can’t stop myself from playing it. It’s frustrating as hell at times–finally getting farms built and then getting eating by roving hounds comes to mind–but I can’t turn it off.
    • 87 Metascore
    • 100 Critic Score
    It can be convincingly argued that Rodeo are the Blizzard of mobile gaming at this point — their commitment to polish and detail is like no other mobile-focused game dev studio going.
    • 76 Metascore
    • 80 Critic Score
    The app certainly doesn’t get in the way of the gameplay, and actually enhances it by making it easy to play and beautiful to look at.
    • 91 Metascore
    • 100 Critic Score
    Her Story is a unique experience. You’ve never played anything like this before, and might never get the chance to play anything like it again.
    • 86 Metascore
    • 100 Critic Score
    A breeze to control, exciting to play and to excessively replay, laden with tactical playgrounds.
    • 71 Metascore
    • 60 Critic Score
    The game has got a couple of UI glitches, a tendency to crash, and a prodigious appetite for battery power. More abstract concerns arise from the basic limitations of the genre — these micro-session games are too far diluted from the formulas of Dungeon Keeper and Sim Tower to have any real bite to them.
    • tbd Metascore
    • 100 Critic Score
    Infection is one of the good ones, a board game port that will live on my iPad for a long time, and one that has me excited to see what other board games HexWar might be bringing to the platform.
    • 77 Metascore
    • 80 Critic Score
    Buy it, gift it, skirmish it, campaign it; whatever happens, just enjoy it. Spacecom is nothing more than it needs to be, and it very much is.
    • 89 Metascore
    • 100 Critic Score
    You Must Build A Boat is such a rare combination of frenetic speed and methodical planning that its closest relative might be Dark Souls.
    • tbd Metascore
    • 40 Critic Score
    It’s a marvelous structure, easily allowing players to learn the game’s basics and discover whether the interface suits them better than it did me.
    • tbd Metascore
    • 100 Critic Score
    Atlantic Fleet retains the endlessly playable turn-based combat of its predecessor, but now it’s been fitted with a thoughtfully designed open-ended strategy game superstructure.
    • 71 Metascore
    • 40 Critic Score
    It’s basically grinding for 8+ hours with nothing to really show for it and, unlike its forebear, doesn’t even have the humor to hold your interest all the way through
    • 80 Metascore
    • 60 Critic Score
    MicRogue is a game where, even if you fail seven times in a row, chances are you’ll have failed each time on the eighth or ninth stages. Even when you’re losing it doesn’t feel like you’ve lost much at all.
    • 94 Metascore
    • 100 Critic Score
    It’s a nearly perfect port of a classic PC game, something we haven’t really seen since Firaxis brought us XCOM.
    • tbd Metascore
    • 40 Critic Score
    From the perspective of a licensor, Coup is just about the perfect iOS adaptation: it’s polished, with some genuinely interesting value added (including probably my favorite game art in memory and a satisfying achievement system), and introduces the game very well without making a physical copy seem superfluous.
    • 75 Metascore
    • 80 Critic Score
    Last Voyage is a puzzle game which is uncharacteristically comfortable with—and perhaps cautiously optimistic about—the unknown.
    • tbd Metascore
    • 80 Critic Score
    It’s not going to knock off Agricola or Galaxy Trucker as a full-blown euro, but as a quick diversion, Pickomino is an excellent choice and another really well made board game app for iOS.
    • tbd Metascore
    • 40 Critic Score
    The game translates a board game of the same name which itself borrowed very heavily from Kingsburg, a well-regarded Euro. Like the joke, there’s very little about the result which is original, and the new expectations created by the digital format create requirements it fails to satisfy.
    • 90 Metascore
    • 100 Critic Score
    Once again, inkle Studios has bested themselves in creating the gold standard for interactive fiction, and causing us all to start wondering when the next chapter will arrive.
    • 78 Metascore
    • 60 Critic Score
    Despite being a tad beige and not hugely ambitious, The Trace is a palatable concoction of hidden object and traditional first-person adventure gaming. Worth trampling a crime scene for, if only to see where the series will go.
    • 75 Metascore
    • 40 Critic Score
    The lack of content undermines the feeling of exploring beyond the final frontier and the limp combat is an awkward step back from the elegant Ace Patrol.
    • tbd Metascore
    • 40 Critic Score
    The most interesting lesson Pentaction: Medieval has taught me is that there are some game mechanics I genuinely like which respond poorly to refinement.
    • tbd Metascore
    • 60 Critic Score
    Marble Age can sit alongside other quirky tactical takes like Empire: The Deck Building Strategy Game and provide a snappy, short­-term bit of strategic jerky.
    • 77 Metascore
    • 80 Critic Score
    The twee aesthetic is going to be a deal-breaker for some, but behind it lies a surprising degree of craftsmanship that makes this a strong example of it’s genre, a lengthy and consistently joyous experience where the gameplay’s polish makes up for the game’s weaker elements.
    • tbd Metascore
    • 40 Critic Score
    Corto Maltese is a visually diverse, moderately well-designed adventure which simply fails in a few key areas.
    • tbd Metascore
    • 80 Critic Score
    It’s truly a fantastic gamebook, and one I would recommend to anyone.
    • tbd Metascore
    • 100 Critic Score
    Hadean Lands is an endlessly clever experience.
    • 83 Metascore
    • 60 Critic Score
    Seen as a first episode, it offers a strong foundation that, if followed up on by more ambitious level design and greater focus on its strengths, could be a real Wild West legend.
    • tbd Metascore
    • 80 Critic Score
    In its current state it’s a better-than-average digital that’s fun to play until you pull off the AI’s fake Fidel beard and realise that it was Woody Allen all along.
    • tbd Metascore
    • 100 Critic Score
    This is the Enlightenment in video game form, and that’s a perspective I can really appreciate in moderation.
    • 70 Metascore
    • 40 Critic Score
    The Detail is often nice to look at, but it’s a game that most adventure fans can safely skip.
    • 73 Metascore
    • 40 Critic Score
    Space Age loves its endless inane cutscenes a lot more than you will, and it tops them off with a completely discordant endgame boss that fulfills Space Age’s cinematic aspirations while throwing the game bits out the airlock.
    • tbd Metascore
    • 80 Critic Score
    XCOM: The Board Game is an elegantly presented and thoughtfully executed game that pumps out tense atmosphere like a neurotic smoke machine.
    • 76 Metascore
    • 80 Critic Score
    Fahrenheit’s a high concept effort, and while not wholly successful in the delivery, there’s nothing really quite like Fahrenheit outside the Quantic Dream repertoire.
    • 84 Metascore
    • 100 Critic Score
    There’s something about a solitaire card game that really does it for me, and Card Crawl is one of the best I’ve played.
    • 93 Metascore
    • 100 Critic Score
    It is truly a fantastic gamebook and a great way to spend time with Shakespeare, even if you end up searching for sunken ships on the bottom of the North Sea.
    • 79 Metascore
    • 80 Critic Score
    Vietnam ’65 is a surprisingly different and refreshing wargame experience that might win hearts and minds outside of Vietnam, too.
    • tbd Metascore
    • 60 Critic Score
    That’s not a deep criticism, of course, and as a logic puzzle Ento is clever enough, but I find myself reflecting back to Zendo with a bit of nostalgia for the forthright inaccuracy of calling the rule the Buddha nature.
    • 74 Metascore
    • 60 Critic Score
    Swap Heroes 2 is smart, but slight, and could have been much improved if its main mechanic was given the proper room to stretch.
    • 91 Metascore
    • 100 Critic Score
    It may be slightly more demanding up-front than a Tetris sure, but show it a fraction of the forbearance given to an RPG or a 4X game and you’ll be entranced by a beautifully efficient design that makes the player feel like some arcane trickster genius.
    • 89 Metascore
    • 100 Critic Score
    For those with an interest in the period or the temperament to appreciate its pitched battles, Pike and Shot’s mix of the cerebral and the visceral make it a compelling and unique game, and its range and longevity of content make it an essential purchase.
    • 76 Metascore
    • 40 Critic Score
    Simogo are capable of making extraordinary things, but this isn’t one of them. The name “The Sailor’s Dream”, it turns out, is apt. Like a dream, this an experience you’ll forget all about soon after leaving it.
    • 85 Metascore
    • 80 Critic Score
    Essentially, FRAMED is even more Monument Valley than Monument Valley. It’s stylishly attractive and milks its central mechanic, but there isn’t all that much to milk. Rather than getting repetitive or losing focus, both games just end gracefully after a relatively brief, not very challenging, but unique and thoroughly enjoyable experience.
    • 83 Metascore
    • 80 Critic Score
    I’d really like a set of Baltimore levels so I could imagine a crossover with The Wire.
    • tbd Metascore
    • 40 Critic Score
    In a complex genre where games like Unity of Command and Battle of the Bulge are like precision-engineered Gothic cathedrals, Russian Front comes across like a Las Vegas one-hour wedding chapel. It seems to have the basic form and function of an operational war game down, but it’s missing the nuance and subtlety of a truly good one.
    • 78 Metascore
    • 100 Critic Score
    With the digital version, the bookkeeping is automatic and the game is so much quicker than its cardboard counterpart that, if you’re in a no-win situation, it’s easy to just reset and start again. All of that combines to make digital Sentinels the ideal way to play Sentinels.
    • tbd Metascore
    • 60 Critic Score
    In the world of home electronics, I’ve never been interested enough in apex experiences to bother with 3D, but puzzles are dearer enough to me that I’m quite glad to have played those final levels.
    • 80 Metascore
    • 80 Critic Score
    Outside of these control niggles, Battle Academy 2 makes a strong case for itself. A solid AI showcase to bolster and balance the online experience, though you’re likely to never be too long without an asynchronous foe given the cross-play antics and established community.
    • tbd Metascore
    • 40 Critic Score
    The Magnificent Pixel Dynasty isn’t a case where more is better, or even a case where more is unobtrusive—rather, these half-baked mechanics that have been bolted onto the same construction toy as All Glory to the Pixel King! only serve to detract from the core experience that lays at the heart of both games.
    • tbd Metascore
    • 60 Critic Score
    Battle Worlds: Kronos is a fine, if somewhat unremarkable strategy title that does justice to the lineage. It doesn’t rock the boat, but might not do enough to float one, either.
    • 75 Metascore
    • 60 Critic Score
    Playing Caverns of the Snow Witch feels, for the most part, like stumbling around half-blind in a blizzard. But it’s one hell of a blizzard.

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