Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 81 Metascore
    • 55 Critic Score
    Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]
    • Pocket Games
    • 79 Metascore
    • 65 Critic Score
    The physics in the game are a tad off. [Spring 2002, p.38]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]
    • Pocket Games
    • 78 Metascore
    • 70 Critic Score
    It's full of blood and gore, but like most of Rockstar's efforts, this game is very smartly designed. [Spring 2004, p.31]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    Contains an impressive amount of depth, although graphical issues are severe enough to subtract from the overall experience. [Summer 2004, p.37]
    • Pocket Games
    • 76 Metascore
    • 60 Critic Score
    Playable, but far from great. [Winter 2002, p.34]
    • Pocket Games
    • 76 Metascore
    • 70 Critic Score
    It would be nice to see the developers expand on this and either make an original action/RPG for the GBA or bring over "BG: DA II." [Summer 2004, p.35]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    A platform-puzzle game gone mad. There's a freak-ton of collecting and backtracking. The wacky story and friendly controls make it worthwhile. [Summer 2004, p.40]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    What's here is good, but you might be better off waiting for "Mario Golf: Advance Tour." [Spring 2004, p.49]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    As sharp-looking as it is entertaining... Has enough innovation to merit trying. [Spring 2002, p.40]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    Though production values aren't what we'd expect from EA, FIFA 2005 is a solid title all the same. [Spring 2005, p.75]
    • Pocket Games
    • 73 Metascore
    • 70 Critic Score
    A short game that's fun while it lasts. Fans will appreciate the Brosnan and Dench-inspired character portraits. [Spring 2004, p.42]
    • Pocket Games
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]
    • Pocket Games
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]
    • Pocket Games
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    It isn't quite as addictive as some of the others. [Spring 2002, p.43]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    It does get a bit repetitive as the game goes on. [Spring 2005, p.70]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    One of the game's best traits is its open-ended nature. [Summer 2003, p.70]
    • Pocket Games

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