Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
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- Pocket Games
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- Critic Score
EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]- Pocket Games
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- Critic Score
Single-player mode has you spending more time trying to avoid getting hit than aiming for the hoop, which gets annoying real quick. [Fall 2003, p.54]- Pocket Games
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- Critic Score
Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]- Pocket Games
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- Critic Score
One of the worst port jobs in history. Just playable enough to make you wish that it weren't so broken. [Summer 2004, p.39]- Pocket Games
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- Critic Score
Midway's GBA effort falls flatter than a microbe run down by a rampant cartoon steamroller. [Spring 2004, p.46]- Pocket Games
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- Critic Score
Despite a wealth of material to draw from, it's a poorly-executed game that lets down anime fans and gamers alike. [Summer 2004, p.44]- Pocket Games
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- Critic Score
There are better fighting games out there for GBA, even for hardcore fans of Dragon Ball Z. [Spring 2004, p.40]- Pocket Games
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- Critic Score
Abysmal. The graphics are terrible, the control is loose, and the gameplay is incredibly repetitive. [Spring 2004, p.48]- Pocket Games
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- Critic Score
Not even the most hardcore Star Wars fans should go anywhere near this game. [Spring 2004, p.47]- Pocket Games
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- Critic Score
I'd be embarrassed to gift it to a drooling infant - Lucha is irresponsibly bad. [Spring 2004, p.44]- Pocket Games
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- Critic Score
Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]- Pocket Games
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- Critic Score
There is no reason for such a simplistic, thrown-together game. It doesn't even have any excerpts from the original story! [Spring 2004, p.40]- Pocket Games
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- Critic Score
Everywhere you look, this game screams cheap. The weak A.I., the stale graphics, the password-save system, the fact that you can complete the entire thing in under an hour... It's no wonder this game hit the bargain bin the day it came out. [Spring 2004, p.45]- Pocket Games
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- Critic Score
Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]- Pocket Games
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- Critic Score
Add in the poorly executed control scheme, muddy graphics, tinny sound and less than five hours of gameplay, and you're looking at a game that simply doesn't justify the price of admission. [Fall 2003, p.43]- Pocket Games
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- Critic Score
Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]- Pocket Games
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- Critic Score
Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]- Pocket Games
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- Pocket Games
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- Critic Score
With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]- Pocket Games
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- Critic Score
A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]- Pocket Games
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- Critic Score
You could compile a flip-book with photographs of your favorite wrestlers and make a better game than this. [Aug 2003, p.35]- Pocket Games
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- Critic Score
Little more than an endless procession of switches. [Spring 2003, p.40]- Pocket Games
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- Critic Score
Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]- Pocket Games
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- Critic Score
Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]- Pocket Games
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- Critic Score
Overall, we'd prefer death to torture, and perhaps both to an extended session playing this game. [Winter 2002, p.47]- Pocket Games
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- Critic Score
A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]- Pocket Games
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- Critic Score
Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]- Pocket Games
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- Pocket Games
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- Critic Score
If this were the last game on Earth, we'd probably leave in a spaceship that we'd built for the express purpose of avoiding it. [Summer 2002, p.36]- Pocket Games
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- Critic Score
Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]- Pocket Games
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- Pocket Games
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Has the feel of a hasty port, which is par for the course with Mortal Kombat games these days. But fun for a short while. [Summer 2003, p.30]- Pocket Games
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- Critic Score
The game is packed with cheap hits, such as enemies who shoot at you from off-screen... Poor controls. Ack! [Spring 2002, p.43]- Pocket Games
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- Critic Score
The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]- Pocket Games
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- Critic Score
When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]- Pocket Games
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- Critic Score
There's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]- Pocket Games
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- Critic Score
A complete waste of the Jurassic Park license. [Winter 2001, p.53]- Pocket Games