Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 74 Metascore
    • 80 Critic Score
    Whether you get the most out of GT on the PSP will ultimately depend upon how much you enjoyed the rest of the instalments in the series. If you're not already a fan of the slavishly exhaustive self-confessed Real Driving Simulator, then this will do nothing to change your mind.
    • 74 Metascore
    • 68 Critic Score
    A game that fails to truly engage on any level, producing an underwhelming mix of the RPG, action and adventure genres all wrapped up in adequate if slightly retro visuals.
    • 74 Metascore
    • 79 Critic Score
    Remapping of the control system has improved the flow of the game.
    • 74 Metascore
    • 71 Critic Score
    A good game but is flawed most garishly by its awful loading times. It is both more expansive and more entertaining than its closest competitor Need for Speed Underground Rivals but lacking the intense thrills both Ridge Racer and Burnout Legends offer.
    • 74 Metascore
    • 90 Critic Score
    The setting is what really defines Mafia II, providing a genuinely immersive sense of time and place with an impeccable attention to detail in its architecture, sartorial style and superlative soundtrack.
    • 74 Metascore
    • 79 Critic Score
    In the case of SSX Blur and snowboarding, the console's motion controllers really do succeed in adding a sense of freedom and, if it's applicable to a videogaming representation of a sport, a certain naturalness to proceedings, unconfined by long-established methods of control.
    • 74 Metascore
    • 75 Critic Score
    With a fairly engaging storyline and compelling gameplay, Prince of Persia: The Forgotten Sands is a worthy addition to the series. It is nonetheless dragged down by short-lived narrative with few extras and the nagging feeling that the franchise is taking a backwards step rather than a stride forward with this instalment.
    • 74 Metascore
    • 70 Critic Score
    This game has graphical beauty but in many other areas it fails to excel. On the other hand, it is still a good game, but it's just a few levels below where it really needs to be to compete with the reborn version of "FIFA."
    • 73 Metascore
    • 78 Critic Score
    As no-nonsense arcade thrills go Pursuit Force: Extreme Justice is something of a flawed diamond. Behind the wheel its huge fun and the jumping from car to car idea works so well you wonder why it's not been done before. The on foot sections however are awkward and frustrating enough to wipe the smile off your face every time they appear.
    • 73 Metascore
    • 45 Critic Score
    The chakra move sequences are by far the best part of the game. It's a fun novelty for a while, but the single player is not satisfying enough and the multiplayer simply not fun enough for me to be able to recommend this title. Fans of the show will absolutely lap it up, but anyone else will quite frankly be a little bit baffled.
    • 73 Metascore
    • 81 Critic Score
    If FlatOut 2 proves anything it's that there's room for more than one type of racer that strongly encourages wreckage at every twist and turn, and it's refreshing to see that despite EA's undeniable might smaller developers are willing to have a go at competing, often showing them a thing or two about game design in the process.
    • 73 Metascore
    • 69 Critic Score
    Medal of Honor Heroes 2 is not a bad game in the way that Midway's Hour of Victory is a bad game, but it is most definitely bland, dull, uninteresting, and yet further proof (if any was needed) that EA is still reticent to relinquish its grip on the profit-turning safety of established franchise titles in order to expand upon those mainstay releases with a much-needed infusion of invention and ambition.
    • 73 Metascore
    • 80 Critic Score
    Anyone who found themselves enjoying the original, or any pair of gamers who fancy another fairly entertaining co-op shooter to get them through the first half of 2010, will find themselves suitably smitten by EA Montreal's competent return to the franchise: it's far more than an ersatz Gears of War, but is hardly an essential purchase.
    • 73 Metascore
    • 54 Critic Score
    As things stand, unless you go rabid for Egypt or tired old adventure games then I would advise you pass up on this time travelling opportunity.
    • 73 Metascore
    • 90 Critic Score
    The frenetic immediacy of the uprisings and the power of their resulting fire fights is thoroughly entertaining as well as graphically hard hitting - despite the obvious "Far Cry" similarities. The sense of absolute speed when behind the wheel (or controls) of some of the game’s more ‘beefy’ land and sea vehicles is always thrilling.
    • 73 Metascore
    • 60 Critic Score
    The Saboteur could have been excellent. It has presentation, usually solid mechanics, characters that you are at least interested in if not actually engaged by, and things look pretty when they explode. However, the simply unforgivable control and climbing mechanic is justtoo hard to get past - constantly interfering with your game to the point of swearing and projectile gamepads.
    • 73 Metascore
    • 71 Critic Score
    But why is Medal of Honor: Airborne so difficult and unforgiving? Well, that's a debatable point, but this reviewer would hazard a guess that the distinct lack of single-player mission content likely has some bearing on it.
    • 73 Metascore
    • 78 Critic Score
    Gun is simply fun, allowing you to live out all your cowboy fantasies (no, not those ones) and feel like you really are an old west gunslinger.
    • 73 Metascore
    • 78 Critic Score
    Midway finds some fairly uncharted waters in which to lay-anchor, even if the game could be a bit more expansive.
    • 73 Metascore
    • 73 Critic Score
    Silent Hill Shattered Memories will probably feel like a shallow version of the series to veteran players. But as a standalone title it represents a niche that is intelligent, thoughtful and meaningful.
    • 73 Metascore
    • 68 Critic Score
    The camera, AI and dreadful respawning conspire to cause great damage to an otherwise enjoyable yarn.
    • 73 Metascore
    • 85 Critic Score
    While the large metallic joystick and arcade unit might be dust in the ether (actually there's the original arcade unit I remember for sale on eBay now) I'm at a point where I can't walk past my PSP without picking it up.
    • 73 Metascore
    • 55 Critic Score
    A marked improvement over the first game, this sequel is really only worth seeking out if your Spider sense is tingling for more Marvel action. Otherwise, you may want to use your common sense and avoid.
    • 73 Metascore
    • 69 Critic Score
    Mark of Chaos is disappointing. More disappointing that the game itself really deserves, as it is a perfectly respectable RTS that has nothing to be ashamed of on your local game stores shelf next to its peers.
    • 73 Metascore
    • 64 Critic Score
    The basic gameplay appeal lives on in City Folk, but Nintendo's laziness is there for all to see.
    • 73 Metascore
    • 81 Critic Score
    Where Penumbra really wins through however is in its storytelling and puzzle solving.
    • 73 Metascore
    • 71 Critic Score
    Investment has been made on the aspects that really matter: control and gameplay. The resulting game is one that will stay with you for some time after you have finished playing.
    • 73 Metascore
    • 81 Critic Score
    Although the basis for gameplay is almost unchanged from the beginning of number one to the final dregs of number six, Metal Slug never loses its grip on you, forcing the player to concentrate on the action unfolding on every inch of the screen at all times.
    • 73 Metascore
    • 75 Critic Score
    Both an enjoyable flash in the pan, and a memorable and officially approved Star Wars story. The general cinematic quality of the game is very high, and for enthusiasts it is a must just for that.
    • 73 Metascore
    • 75 Critic Score
    God Hand will be shunned by a lot of people who'll cite the poor graphics, alarmingly retro game design and what appears on the surface simplistic combat. But for the select few who 'get it' and have a soft spot for such things or are willing to take a chance God Hand will be loved unashamedly and held up as an example of what can be made of an aging genre when refined to its purest form by skilled developers.

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