Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 65 Metascore
    • 60 Critic Score
    There is a lot of potential in Resident Evil The Mercenaries 3D. The actual concept and implementation of the mercenaries mode is great, but, as it stands, only as an addition to a more complex game. It simply didn't make the transition from mini-game to full game successfully; more attention was needed to bring it up to the high standards players expect.
    • 67 Metascore
    • 69 Critic Score
    This is a decent online shooter with a fairly bland and mildly repetitive single-player component added on.
    • 51 Metascore
    • 61 Critic Score
    I always new that it would never live up to expectations but I had hoped for something that would have a bit more character than just being an average shooter with Duke's face and humour plastered over it. Still, I can't bring myself to hate it or bash it vociferously. It could never be anything other than what it has been and actually, that's fine.
    • 79 Metascore
    • 74 Critic Score
    A great fighting game that proves the same excellent home console experience can be translated to handhelds. And whilst the 3D aspect is lacking and even compromises the experience at times and the narrative is flawed in delivery and presentation, the fighting is exemplary.
    • 69 Metascore
    • 73 Critic Score
    Ultimately, you have to admire Red River for at least attempting something with such a unique sense of character.
    • 82 Metascore
    • 74 Critic Score
    A decent package, only let down a little by its lack of ambition.
    • 73 Metascore
    • 70 Critic Score
    PES 2011 3D is a great first attempt on the 3DS, with the slick controls carrying over swimmingly. For next year's inevitable release, we're hoping to see some online features, single-cart local play, some stat-tracking and a few extra modes that use the 3D capabilities to their fullest.
    • 53 Metascore
    • 60 Critic Score
    There's also the point that you'll need to put the disc in every single time you play, whereas if you grab each game from the Marketplace, it sits on your hard drive and can be booted sans-disc.
    • 79 Metascore
    • 60 Critic Score
    As a game to stick into your DS and play from time to time, Mini-Land Mayhem will not disappoint. It really does the basics right - very right in fact. Keen puzzle-goers, though, may feel that if it had the charm of Mario and the simple touch controls stripped away, then the game would be a bit too forgettable.
    • 68 Metascore
    • 67 Critic Score
    It doesn't skimp on the imagination or level design, and while it might feel a little patronising to some in terms of constantly telling you what buttons to press, it still offers some very enjoyable fun.
    • 68 Metascore
    • 72 Critic Score
    It has issues, sure, but it's an ambitious game with a character all of its own. My only hope is that next time Eden put a little more thought into that tasteless narrative.
    • 81 Metascore
    • 70 Critic Score
    GoldenEye doesn't tarnish the original and doesn't try to be a carbon copy either, but it is hindered by problems which were always going to be hard to surmount. If you're panging for a bit of Bond and something to play with friends round, you could do a lot worse than what is a fine revival of a classic.
    • 62 Metascore
    • 55 Critic Score
    It's such a shame Blood Stone is so average and lacking impact because it does do some things right.
    • 62 Metascore
    • 69 Critic Score
    The truth is that as a result of Splatterhouse design, its real strength is the combat and the humour lose their appeal with repetition. And the platforming sections... well, it's hard to be kind about them. Not without appeal, Splatterhouse is a disappointment.
    • 65 Metascore
    • 73 Critic Score
    Accessibility is SingStar Dance's biggest drawback, in fact it's arguable its only one, as it's an otherwise fun and engaging package and at the very least it offers additional songs for SingStar fans.
    • 61 Metascore
    • 67 Critic Score
    Shaun White Skateboarding attempts to do something fresh and interesting with the skate genre, but ultimately fails with fudged controls and glacially-paced gameplay.
    • 84 Metascore
    • 60 Critic Score
    If there's one thing that pisses me off without exception it's a full-price retail tag slapped shamelessly onto a distinctly half-arsed product. Now there's a quote for the box.
    • 72 Metascore
    • 70 Critic Score
    The game still feels a bit light on content at $10, but Sonic fans will still find it a worthy investment.
    • 75 Metascore
    • 70 Critic Score
    Medal of Honor certainly has some great elements and ideas but they aren't brought together in the most convincing way. The campaign lacks widespread appeal due to aspects of its realistic setup and narrative, and the multiplayer is too focused to draw a substantial crowd from the established shooters already out there.
    • 55 Metascore
    • 55 Critic Score
    Manage to grab it on the cheap though and you may find it becoming something of a guilty pleasure, a game to be popped into the Wii when all you really want to do is disengage your brain and kill thousands of bad guys while mutilating your own fingers in the process.
    • 68 Metascore
    • 73 Critic Score
    Playing HAWX 2 is still as accessible and arcade-centric as ever, meaning that it's uncomplicated, if slightly throwaway fun. Settling in for a long session with the game can be interminable stuff though, so we'd recommend tackling HAWX 2 in small sittings.
    • 65 Metascore
    • 71 Critic Score
    It delivers a solid gaming experience that will at no point blow you away but will chug along nicely for about ten hours, and so will probably deliver your moneys worth.
    • 76 Metascore
    • 73 Critic Score
    As for what was actually made, Transformers: War for Cybertron is a solid but unremarkable effort that occasionally shows glimpses of its true potential. It provides a complete, if a little too short, package of modes and features in a genuinely interesting setting. It just needed a little more spark.
    • 63 Metascore
    • 68 Critic Score
    Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path.
    • 82 Metascore
    • 70 Critic Score
    We'd get rid of power-ups completely, or at least, implement them so they don't murder the flow of each race.
    • 68 Metascore
    • 64 Critic Score
    Ultimately though, Lost Planet 2 leaves a sour taste in the mouth as an immense disappointment, because it really should have been one of the year's biggest blockbuster action titles, yet it sadly falls some way short.
    • 70 Metascore
    • 68 Critic Score
    This is a glorious, wonderful world to explore, a painterly land bristling with character and emotion. It pains me that I can't recommend it wholeheartedly.
    • 82 Metascore
    • 70 Critic Score
    It's a gigantic, beautiful game, but it's one that irreparably hurts itself with an unforgivably slow introduction.
    • 70 Metascore
    • 65 Critic Score
    Despite the undeniable quality of the games themselves, for everyone else who's probably played these exact games various times before, the motivation to put your hand in your pocket is probably a lot weaker.
    • 78 Metascore
    • 70 Critic Score
    The additional material in Venice gives the impression that it should have been part of really great enhancement patch, rather than a fully featured and fully priced expansion.

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