Playstation: The Official Magazine (US)'s Scores
- Games
For 952 reviews, this publication has graded:
-
48% higher than the average critic
-
4% same as the average critic
-
48% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Mass Effect 2 | |
|---|---|---|
| Lowest review score: | Aqua Teen Hunger Force Zombie Ninja Pro-Am |
Score distribution:
-
Positive: 413 out of 952
-
Mixed: 450 out of 952
-
Negative: 89 out of 952
952
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Deep Black stands out in all the wrong ways, and despite its unique aquatic focus, it still manages to be completely forgettable. [Dec 2012, p.83]- Playstation: The Official Magazine (US)
Posted Oct 23, 2012 -
- Critic Score
We appreciated specific parts of the game--such as the leveling, animations, and Followers--but it's still the bottom of the JRPG barrel. [Sept 2012, p.87]- Playstation: The Official Magazine (US)
Posted Aug 1, 2012 -
- Critic Score
The gameplay, inferior graphics, and "kill all aliens" story hover so staunchly between terrible and mediocre that we couldn't recommend Battleship even if it were a $15 download. [Aug 2012, p.87]- Playstation: The Official Magazine (US)
Posted Jun 29, 2012 -
- Critic Score
What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]- Playstation: The Official Magazine (US)
Posted May 30, 2012 -
- Critic Score
Ultimately, Deadly Warrior may not be deadly dull, but it's not terribly exciting either. [June 2012, p.81]- Playstation: The Official Magazine (US)
Posted May 7, 2012 -
- Critic Score
Though is succeeds in streamlining and simplifying the basic mechanics, it fails in most every other area. [June 2012, p.79]- Playstation: The Official Magazine (US)
Posted May 7, 2012 -
- Playstation: The Official Magazine (US)
Posted Apr 3, 2012 -
- Critic Score
Falls short of its price point - the only difference between this and the $5 app version is the playlist. [Apr 2012, p.56]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Playstation: The Official Magazine (US)
Posted Feb 8, 2012 -
- Critic Score
Just a hack with a medium-hot license - play the real thing instead. [Feb 2012, p.85]- Playstation: The Official Magazine (US)
Posted Jan 13, 2012 -
- Playstation: The Official Magazine (US)
Posted Jan 6, 2012 -
- Critic Score
Even for a budget title the combat system is nothing short of a clunky mess, with slow animations and unsatisfying combos. [Holiday 2011, p.83]- Playstation: The Official Magazine (US)
Posted Nov 26, 2011 -
- Critic Score
Forever eschews any hope for a decent story or interesting gameplay in favor of shoving as many boobs in our face as possible. As a result, the game comes up short in every way possible.- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
This quick-and-dirty movie game lures fans in with the promise of another quality Transformers adventure; sadly, Moon offers much less than meets the eye. [Sept 2011, p.86]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
The kindest observation that can be made about Panda 2 is that it looks reasonably attractive...when nothing is moving. [Aug 2011, p.83]- Playstation: The Official Magazine (US)
Posted Jul 1, 2011 -
- Critic Score
The game might shoot for the stars, but it really only succeeds in being a drone. [July 2011, p.83]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
Thor: God of Thunder sins often and hugely, but its primary offense to man is its indifference to the subject matter. [July 2011, p.83]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
As diehard Ghostbusters fans, we can honestly say this is the first time that busting absolutely did not make us feel good. [July 2011, p.83]- Playstation: The Official Magazine (US)
Posted Jun 7, 2011 -
- Critic Score
Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two-part and cliche-addled boss fight against a giant statue complete with respawning zombie minions, quick-time events, and enough hamartia to choke mighty Zeus himself. [June 2011, p.75]- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Critic Score
Add in a dull audio track, glitches, and game freezes and Rush 'N Attack had us wishing it had stayed covert for a few more decades. [June 2011, p.80]- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Critic Score
We love the idea of controlling defeated enemies' minds and using these subservient souls as combat partners or diversionary sitting ducks, but the execution here is simply irredeemable. [April 2011, p.75]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
Most everyone else can pass this one by and spare their teeth some trauma. [April 2011, p.79]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
It's an adventure best left in our (forgettable) past. [April 2011, p.85]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
Either way, there's more titillation than fun in Qoga. [April 2011, p.84]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
Factor in frequent freezing issues and dialogue-tree selections that don't seem to correspond with the resulting actions and Venetica doesn't stand up to current-day RPG standards. [March 2011, p.82]- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Critic Score
Arcana, save for a few inventive designs, looks like every other fantasy adventure that didn't go to the trouble, which is the root of its problems. [March 2011, p.79]- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Playstation: The Official Magazine (US)
Posted Jan 18, 2011 -
- Critic Score
Thumb-numbing repetitiveness. [Feb 2011, p.86]- Playstation: The Official Magazine (US)
Posted Jan 18, 2011 -
- Playstation: The Official Magazine (US)
Posted Jan 18, 2011 -
- Critic Score
Everything about this game seems to be a loud, obnoxious effort to suck out the fun with a bloody straw made from an empty sausage casing. [Feb 2010, p.84]- Playstation: The Official Magazine (US)
Posted Jan 18, 2011 -
- Playstation: The Official Magazine (US)
Posted Jan 6, 2011 -
- Critic Score
With repetitive gameplay, annoying music, and an overall "fans only" attitude, Dragon Ball: Raging Blast 2 proves creatively spent force is never quite spent, as long as the fans keep spending. [Jan 2011, p.85]- Playstation: The Official Magazine (US)
Posted Jan 6, 2011 -
- Critic Score
It's not an unplayable wreck--it just isn't worth the time and effort it takes to slog through. [Jan 2011, p.84]- Playstation: The Official Magazine (US)
Posted Jan 6, 2011 -
- Critic Score
But while all the action is there, the action still feels as soulless and bland as its stock-badass protagonist. [Dec 2010, p.77]- Playstation: The Official Magazine (US)
Posted Oct 28, 2010 -
- Critic Score
We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]- Playstation: The Official Magazine (US)
-
- Critic Score
Clash of the Titans is the worst kind of bad: ill-conceived, poorly executed, and depressingly uninventive. [Oct 2010, p.81]- Playstation: The Official Magazine (US)
-
- Critic Score
Worst of all, any "fun" inherent in teddy bear-offing only lasts as long as it takes to commit every heinous act in the game: about an hour-and-a-half. [Oct 2010, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
We see the appeal in sitting down with a son or daughter and playing through a level or two, but it's likely that children will lose interest even before the parents' owned feigned attention lapses. [Aug 2010, p.87]- Playstation: The Official Magazine (US)
-
- Critic Score
After only a four-hour playthrough of the campaign and every poorly rendered suit unlocked, there was nothing left but to try deleting the experience from our memory bank. [July 2010, p.81]- Playstation: The Official Magazine (US)
-
- Critic Score
Factor in the semi-frequent bugs and Iron Man 2 bears the all-too-familiar mark of a game rushed to meet its tie-in movie's release date. [Aug 2010, p.85]- Playstation: The Official Magazine (US)
-
- Critic Score
The game cloaks itself in a ridiculous and oftentimes debilitating darkness. [July 2010, p.80]- Playstation: The Official Magazine (US)
-
- Critic Score
Though not technically broken, the ill-conceived Prison Break should be considered cruel and unusual punishment. [Jun 2010, p.83]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
There are better games out there, even for the youngest sprogs. [Jan 2010, p.87]- Playstation: The Official Magazine (US)
-
- Critic Score
Republic Heroes has none of the fun or maturity of its source, the cartoon Star Wars: The Clone Wars. [Holiday 2009, p.75]- Playstation: The Official Magazine (US)
-
- Critic Score
The PSP version of this third-person actioner, in which you play as lightsaber-wielding Jedi and blaster-packing clone troopers, is worse than the already broken next-gen title. [Holiday 2009, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
How the hell is this considered good enough on a system that just got Gran Turismo? [Dec 2009, p.81]- Playstation: The Official Magazine (US)
-
- Critic Score
Niche-dwelling masochists will thrive on mastering the murky depths of Heroes, but everyone else should throw a smoke bomb and run away. [July 2009, p.83]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
The core Dynasty combat system has needed a serious shaking-up for years now, and even the new RPG-style character-building element isn't enough to fix that. [July 2009, p.83]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
The jump mechanic is frustratingly finicky. [May 2009, p.85]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
Everything about Rock Revolution smacks of a low budget rush-job(except the price)and while the basic note-hitting mechanic remains fun, there are far better places to get your music fix. [Holiday 2008, p.71]- Playstation: The Official Magazine (US)
-
- Critic Score
If that wasn't bad enough, the glitchy, jerky graphics are further ravaged by a spastic camera that literally had me woozy at times. [Holiday 2008, p.84]- Playstation: The Official Magazine (US)
-
- Critic Score
Dokapon's fatal flaw is its wait-to-play ratio; since actual engagement between players happens rarely, watching three players take their turns while you twiddle your thumbs wears thin fast. [Dec 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Best leave this one out in the wilderness. [Mar 2009, p.75]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
Unfortunately, this niche sport has spawned a niche game that lacks the more obvious draw of the beach variant, and will interest only the hardest hardcore fans. [Nov 2008, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]- Playstation: The Official Magazine (US)
-
- Critic Score
Chaos Wars might draw in some--like fans of the obscure games it's based on, especially those who long for the days of hand-drawn characters and tiny battlefields--but its old-school aesthetic isn't enough to make up for the lackluster production values and uninspired game play. [Aug 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
As of launch, though, I can't recommend Quake Wars to anyone but the most dedicated masochist. [Aug 2008, p.68]- Playstation: The Official Magazine (US)
-
- Critic Score
Stick to LEGO games, Traveler's Tales. [Aug 2008, p.75]- Playstation: The Official Magazine (US)
-
- Critic Score
The fact that I was constantly thinking about what button to push, even as I was rounding into the final set of missions, well...that's just a big design no-no. [June 2008, p.72]- Playstation: The Official Magazine (US)
-
- Critic Score
Take a game meant for a handheld and put it on the PS2, and all of a sudden every flaw is magnified. [June 2008, p.83]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
No, Turning Point has the overall feel of another bad WWII shooter with a fresh--albeit fascinating--coat of paint. Our advice? Turn away. [May 2008, p.86]- Playstation: The Official Magazine (US)
-
- Critic Score
Perhaps the most frustrating characteristic of Iridium Runners is its wasted potential. [Apr 2008, p.88]- Playstation: The Official Magazine (US)
-
- Critic Score
To be clear, new battles, weapons, and character moves are present, as expected, but they feel obligatory at best. [Apr 2008, p.72]- Playstation: The Official Magazine (US)
-
- Critic Score
In fact, a character in the game even tells you that while you may not like all the mini-games, you have to play them all to get through the game. [Mar 2008, p.89]- Playstation: The Official Magazine (US)
-
- Critic Score
Take our advice, vote with your dollars and buy a used copy of "NFL Street 2" instead. [Apr 2008, p.76]- Playstation: The Official Magazine (US)
-
- Critic Score
One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]- Playstation: The Official Magazine (US)
-
- Critic Score
Ultimately, The Golden Compass proves way too easy, and much of the "game" feels a lot more like "chore". [Jan 2008, p.82]- Playstation: The Official Magazine (US)
-
- Critic Score
Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]- Playstation: The Official Magazine (US)
-
- Critic Score
Even diehard fans of the Adult Swim cartoon will have an extremely hard time jjustifying a $30 novelty purchase, because that's the best this game could hope to be. [Jan 2008, p.86]- Playstation: The Official Magazine (US)
-
- Playstation: The Official Magazine (US)
-
- Critic Score
All in all, we found the experience totally unsatisfying. [Mar 2008, p.85]- Playstation: The Official Magazine (US)
-
- Critic Score
Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]- Playstation: The Official Magazine (US)
-
- Critic Score
However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]- Playstation: The Official Magazine (US)