Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
2966 game reviews
    • 61 Metascore
    • 60 Critic Score
    A lightweight but enjoyable outing. Comparatively high praise in the world of PS2 movie tie-ins. [June 2007, p.109]
    • Playstation Official Magazine UK
    • 93 Metascore
    • 80 Critic Score
    It's more of the same - and at almost double the length of the first game, that's quite a lot more of the same - but it's the same widescreen awesomeness that you loved the first time around. [May 2007, p.96]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    The decision to stick with the series' standard FPS format on PSP, rather than a clever perspective switch in the style of "Killzone Liberation," is a major tactical error. [May 2007, p.107]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 60 Critic Score
    The one thing that's original about Rocky is the way you recover from a KO: steadying your boxer on his feed by wobbling the analogue nub left and right. Apart from that Rocky feels like a step back to thte clumsy old days of button hammering and counter-intuitive combos. [Mar 2007, p.110]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 60 Critic Score
    Ridiculous tricks and the gritty visuals impress, but Street's flashes of brilliance are undone by glaring flaws - such as the ball hitting an invisible wall at the sideline. [May 2007, p.112]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 40 Critic Score
    The wrestling element has been butchered. [May 2007, p.90]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 70 Critic Score
    It's a patchwork of old and new in which the passion only flickes. [May 2007, p.106]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 60 Critic Score
    The new modes are feeble, the missing modes are lamentable and the shift to sparse but always-deadly traffic is a backwards step. [June 2007, p.110]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 80 Critic Score
    Luckily, the standard of presentation on Stories is as high as it's ever been, from the first rate acting right down to the epoch-defining soundtrack. Try <I>not</I> grinning idiotically as you attempt to time a unique jump in a powder-blue convertible to the chorus of "Easy Lover."[Apr 2007, p.94]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 80 Critic Score
    In terms of gameplay, think of Dark Resurrection as "Tekken 5.5" - the basic combo-based fighting is pretty much identical in execution. [May 2007, p.102]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    No frills? No thrills, more like. [June 2007, p.105]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 70 Critic Score
    Despite a few new skins and some extra tunes - sepia squares with fusion jazz, anyone? - this PS2 puzzler just doesn't have the mantrap bite of its smaller brother. [Mar 2007, p.121]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 50 Critic Score
    Or just implode at the superpower-draining load times. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Formula One is far from terrible, but it simply can't compete with the balls-out brilliance of "Motorstorm." [May 2007, p.88]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 80 Critic Score
    It's like a "Max Payne" knockoff designed by Robert Rodriguez in the middle of an all-night peyote-bender...It's a stupid, loud, relentless mix of guns and chuckles. [Mar 2007, p.118]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 60 Critic Score
    It's on to combat and back into the repetitive rut that the series has ploughed for the last decade. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 70 Critic Score
    Thankfully Sixaxis control can be turned off. [May 2007, p.113]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 80 Critic Score
    This is utterly unique. [May 2007, p.116]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    All talk of complexity aside, VF is still brilliant. The new characters are excellent, the fighting's just different enough to force long-time players to tweak their styles and the new moves are a definite improvement. [Apr 2007, p.80]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    There's just no lasting appeal. [Apr 2007, p.97]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 90 Critic Score
    A brilliantly put together game, ambitious but not over-extended, lovingly crafted and devilishly designed. [June 2007, p.96]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 70 Critic Score
    It can be restrictive, but overall The Warriors works thanks to its recreation of '70s NYC. The clothes, music and graffiti combine to lift a simple fighter into an atmospheric trawl through the Big Apple. [Apr 2007, p.111]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    Gurumin isn't quite essential, but it is a warm, fluffy, approachable RPG that fits the PSP format like a cashmere-lined glove. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Sadly the world has moved on, and so have our gaming tastes. [Mar 2007, p.120]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 70 Critic Score
    The real-time battles open the game's appeal up beyond the hard-nosed RPG fan. [Sept 2007, p.112]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    The most muddled and irritating Sonic game yet. [May 2007, p.110]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 50 Critic Score
    It's so weighted down by uninspired foundations. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 70 Critic Score
    Among clumsy PS2 ports and tedious retro collections, it comes as a bracing gust of sea air. [Apr 2007, p.103]
    • Playstation Official Magazine UK
    • 36 Metascore
    • 30 Critic Score
    Did the developers even watch the show before they made the game? [Aug 2007, p.112]
    • Playstation Official Magazine UK

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