Playstation Official Magazine UK's Scores
- Games
For 2,964 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Red Dead Redemption 2 | |
|---|---|---|
| Lowest review score: | Test Yourself: Psychology |
Score distribution:
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Positive: 1,105 out of 2964
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Mixed: 1,535 out of 2964
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Negative: 324 out of 2964
2966
game
reviews
- By Date
- By Critic Score
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- Critic Score
A lightweight but enjoyable outing. Comparatively high praise in the world of PS2 movie tie-ins. [June 2007, p.109]- Playstation Official Magazine UK
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- Critic Score
It's more of the same - and at almost double the length of the first game, that's quite a lot more of the same - but it's the same widescreen awesomeness that you loved the first time around. [May 2007, p.96]- Playstation Official Magazine UK
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- Critic Score
The decision to stick with the series' standard FPS format on PSP, rather than a clever perspective switch in the style of "Killzone Liberation," is a major tactical error. [May 2007, p.107]- Playstation Official Magazine UK
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- Critic Score
The one thing that's original about Rocky is the way you recover from a KO: steadying your boxer on his feed by wobbling the analogue nub left and right. Apart from that Rocky feels like a step back to thte clumsy old days of button hammering and counter-intuitive combos. [Mar 2007, p.110]- Playstation Official Magazine UK
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- Critic Score
Ridiculous tricks and the gritty visuals impress, but Street's flashes of brilliance are undone by glaring flaws - such as the ball hitting an invisible wall at the sideline. [May 2007, p.112]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
It's a patchwork of old and new in which the passion only flickes. [May 2007, p.106]- Playstation Official Magazine UK
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- Critic Score
The new modes are feeble, the missing modes are lamentable and the shift to sparse but always-deadly traffic is a backwards step. [June 2007, p.110]- Playstation Official Magazine UK
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- Critic Score
Luckily, the standard of presentation on Stories is as high as it's ever been, from the first rate acting right down to the epoch-defining soundtrack. Try <I>not</I> grinning idiotically as you attempt to time a unique jump in a powder-blue convertible to the chorus of "Easy Lover."[Apr 2007, p.94]- Playstation Official Magazine UK
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- Critic Score
In terms of gameplay, think of Dark Resurrection as "Tekken 5.5" - the basic combo-based fighting is pretty much identical in execution. [May 2007, p.102]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
Despite a few new skins and some extra tunes - sepia squares with fusion jazz, anyone? - this PS2 puzzler just doesn't have the mantrap bite of its smaller brother. [Mar 2007, p.121]- Playstation Official Magazine UK
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- Critic Score
Or just implode at the superpower-draining load times. [Aug 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Formula One is far from terrible, but it simply can't compete with the balls-out brilliance of "Motorstorm." [May 2007, p.88]- Playstation Official Magazine UK
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- Critic Score
It's like a "Max Payne" knockoff designed by Robert Rodriguez in the middle of an all-night peyote-bender...It's a stupid, loud, relentless mix of guns and chuckles. [Mar 2007, p.118]- Playstation Official Magazine UK
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- Critic Score
It's on to combat and back into the repetitive rut that the series has ploughed for the last decade. [May 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Thankfully Sixaxis control can be turned off. [May 2007, p.113]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
All talk of complexity aside, VF is still brilliant. The new characters are excellent, the fighting's just different enough to force long-time players to tweak their styles and the new moves are a definite improvement. [Apr 2007, p.80]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
A brilliantly put together game, ambitious but not over-extended, lovingly crafted and devilishly designed. [June 2007, p.96]- Playstation Official Magazine UK
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- Critic Score
The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]- Playstation Official Magazine UK
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- Critic Score
It can be restrictive, but overall The Warriors works thanks to its recreation of '70s NYC. The clothes, music and graffiti combine to lift a simple fighter into an atmospheric trawl through the Big Apple. [Apr 2007, p.111]- Playstation Official Magazine UK
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- Critic Score
Gurumin isn't quite essential, but it is a warm, fluffy, approachable RPG that fits the PSP format like a cashmere-lined glove. [Aug 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Sadly the world has moved on, and so have our gaming tastes. [Mar 2007, p.120]- Playstation Official Magazine UK
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- Critic Score
The real-time battles open the game's appeal up beyond the hard-nosed RPG fan. [Sept 2007, p.112]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
It's so weighted down by uninspired foundations. [Aug 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Among clumsy PS2 ports and tedious retro collections, it comes as a bracing gust of sea air. [Apr 2007, p.103]- Playstation Official Magazine UK
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- Critic Score
Did the developers even watch the show before they made the game? [Aug 2007, p.112]- Playstation Official Magazine UK