Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
2966 game reviews
    • 64 Metascore
    • 60 Critic Score
    As fugly as it is inventive, this is an addictive if unpolished treat. [June 2012, p.115]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 50 Critic Score
    It never reaches the breakneck speeds you're hoping for. [June 2012, p.115]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 80 Critic Score
    There's no question that the content on offer here is stronger than a Nigel De Jong reducer. [June 2012, p.114]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    It's these impossibly dull missions that let Crash Time 4 down so severely. [June 2012, p.113]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 20 Critic Score
    Fish are boring. Not sharks, obviously - they're great. [June 2012, p.107]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 80 Critic Score
    The format's best sports game. [June 2012, p.105]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 70 Critic Score
    Compellingly charming. [June 2012, p.104]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 70 Critic Score
    It's got multiplayer appeal that deserves a busy community, pick-up-and-play appeal for the casual speedster, and a clear sense of character that gives even experienced players a genuine challenge (and a unique play style). So while it stands out for lack of serious competition rather than ingenuity, new Dirt is nonetheless a show worth buying a ticket for.
    • 39 Metascore
    • 60 Critic Score
    With a multiplayer option – which would alleviate the unpredictability of your companion when playing single player – and plenty of collectibles as well as stacks of puzzles, The Eternity Clock has a lot to offer but there are just too many frustrations to wholly recommend this.
    • 83 Metascore
    • 90 Critic Score
    Kat is the perfect, charmingly reluctant heroine, and stylish, interactive cut-scenes reveal her to be endearing and smart-talking. Sharp characters and an utterly bonkers narrative combine with gorgeous visuals to create a wholly unique experience, and this is the thrilling and magical adventure that you and your Vita deserve.
    • 84 Metascore
    • 80 Critic Score
    The dialogue's sharp and well-acted, and the puzzles never stray into the ridiculous or contrived. It simply feels like playing the comic, and that's as strong an endorsement for a season pass as you'll hear. Roll on episode two.
    • 79 Metascore
    • 80 Critic Score
    Only a slight lack of polish lets things down. Although it's generally a pretty game, poor character models and clipping make the cast of genero-men look like beardy versions of Morph. For all the novels sold, Clancy's PS3 titles still can't tell a compelling story, either. Yet with such a brilliantly playful toolset and strong online features (including four-player campaign co-op and a compelling wave-based Guerrilla mode) this is the most impressive soldier since that blue American bloke with the indestructible shield.
    • 70 Metascore
    • 80 Critic Score
    Adventurers both young and old will appreciate the frantic battles against a range of fairytale monsters in medieval villages and deep underground caverns. As if by magic, it seems that Move has finally found its happily ever after.
    • 78 Metascore
    • 80 Critic Score
    If you were in a bad mood, you could hang Dragon's Dogma out to dry for its clumsy camera and controls, simplistic warrior-rogue-mage class choice, shallow combat and bad dialogue (which frequently misuses the words ere, e'er, aught, ought, ill, and so on.) But it's hard to be in a bad mood while playing such a brave, sprawling, original take on role-playing. Accept its failings and you get to enjoy its beautifully esoteric successes.
    • 87 Metascore
    • 80 Critic Score
    A dark, cinematic single-player campaign lasting around ten hours coupled with a compelling multiplayer offering make this a worthy addition to the genre, even if it can't quite compete in the very top tier. But for legacy's sake, we hope that this time Max's retirement is permanent.
    • 57 Metascore
    • 60 Critic Score
    While it's short there is some interesting imagery (although visually the polish varies between adequate and woefully poor) and with an open mind it's a fascinating experience you'll mull over for a while.
    • 77 Metascore
    • 80 Critic Score
    A boiling pot of real time strategy, vehicle combat and third person shooting, designed for gruelling tugs of tactical war. If the space setting appeals and you like shooters with a cerebral bite, there's plenty to love. Just don't buy it for the solo campaign alone – the story is thinner than the lunar atmosphere and essentially an elaborate training tool.
    • 44 Metascore
    • 40 Critic Score
    There's an element of novelty in the first few minutes of play, but it doesn't last long. It isn't even the sketchy gameplay that sinks this Battleship – it's the abhorrently commercial objective apparent in every second of rushed gameplay. There's no artistic vision here, and the original idea at its core hasn't been given the time and love needed to build a coherent or enjoyable game.
    • 75 Metascore
    • 70 Critic Score
    The mechanics of Awesomenauts initially feel overly shallow – to its detriment. Combat mostly consists of repeatedly pressing one or two face buttons, and there's no real diversity in your objectives. But as you become more familiar, the game's tactical options reveal themselves, and honing your approach to capitalise upon your favourite character's skillset is an enjoyable process.
    • 70 Metascore
    • 70 Critic Score
    An atmospheric and compulsive experience. It's only taken three versions of the same game for you to notice it exists, and if you can ignore the clunky controls and concentrate on aiming that gun, there's much to enjoy.
    • 62 Metascore
    • 40 Critic Score
    Only hardcore annelid lovers need apply. [May 2012, p.116]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 20 Critic Score
    From awful to appealing. [May 2012, p.116]
    • Playstation Official Magazine UK
    • 31 Metascore
    • 20 Critic Score
    The AI appears to have all the intellect of an overcooked marrow, which might very well make a more appealing videogame. [May 2012, p.116]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 70 Critic Score
    This quirky platforming exercise raises man smiles. [May 2012, p.116]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 70 Critic Score
    If you liked Shank before, you'll still get on alright with this. [May 2012, p.116]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 100 Critic Score
    Up-'til-3am immersive. [May 2012, p.108]
    • Playstation Official Magazine UK
    • 49 Metascore
    • 50 Critic Score
    A surefire way to induce nausea. [May 2012, p.107]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 60 Critic Score
    Feels like a two-wheeled Dirt imitator without the polish. [May 2012, p.107]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    Charming. [May 2012, p.107]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 80 Critic Score
    As an exercise in Playstation fear, it doesn't come any purer than this. [May 2012, p.104]
    • Playstation Official Magazine UK

Top Trailers