Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
2966 game reviews
    • 79 Metascore
    • 80 Critic Score
    The learning curve is spot on, with each new dimension properly introduced and then quickly integrated with the others, so that you're always making progress and never feel patronised.
    • 87 Metascore
    • 90 Critic Score
    A compulsive bite-sized gaming chunk.
    • Playstation Official Magazine UK
    • 62 Metascore
    • 50 Critic Score
    As a whole, this is a step back for the series and an insult to those who know that Vita and Gotham deserve more. This is not the Batman game that you need.
    • 73 Metascore
    • 70 Critic Score
    The increased frequency of kills, assists, neutrals and captures certainly act like metabolic steroids for your rank, feeding you XP like it's going out of fashion, and for some players that'll be enough to warrant Close Quarters' existence.
    • 71 Metascore
    • 60 Critic Score
    Gameplay is enjoyable but in a brief and shallow way. The longer you spend with it the less you get. There's a lack of imagination where this feels more about keeping you occupied than creating an interesting world filled with atmosphere. It lacks the variety and texture you really need keep things exciting.
    • 66 Metascore
    • 80 Critic Score
    It's as satisfyingly competitive as you'd hope. London 2012 is the best athletics game we've seen in a while, even if the fact we can't guide the actual Team GB to glory puts a slight tarnish on its medal.
    • 81 Metascore
    • 80 Critic Score
    These remain absolute must-play games, no matter what format they're on.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately the system chokes as things get more frantic. Manoeuvring often means accidentally popping off cover, and performing tasks like reviving downed teammates whips the camera around wildly – minor complaints, but ones that are frustratingly at odds with the fragility of your character. Later stages see you downed by two or three hits, and it's impossible to keep a lock on foes or stay tucked safely away from bullety harm.
    • 81 Metascore
    • 90 Critic Score
    So much has been improved, and with a tightly scripted plot where a gun known as the Destructor makes a perfect weapon for a Lego Joker, cinematic camera shots and a clear love for the series, TT Games has surpassed its previous titles. This is a huge game, with a world fans won't want to leave.
    • 67 Metascore
    • 60 Critic Score
    Lollipop Chainsaw's core gameplay is distinctly second-tier, and for every endearing exchange between characters or LOL-worthy line, there's a crude sexual innuendo or lingering shot of Juliet's jiggling breasts. Maybe we haven't come a long way, baby.
    • 83 Metascore
    • 80 Critic Score
    When you've got a series that lets you transform foes into sheep and demands you save tourists from feral intergalactic squirrels, whinging over resolutions seems smaller than its dinky droid sidekick.
    • 63 Metascore
    • 60 Critic Score
    The same relatively deep two-wheel sim as ever, but with each passing year the geriatric graphics engine kills even more appeal. [July 2012, p.117]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 70 Critic Score
    At heart this is still Bejeweled doing what it's done for more than a decade. [July 2012, p.117]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 60 Critic Score
    If it didn't suffocate you with screens of sub-par writing [a clumsy nod to Fate's visual novel roots] it could almost look the Persona series in the eye. Almost. [July 2012, p.117]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 50 Critic Score
    You'll have had enough of the quirky humour in roughly 90 seconds. [July 2012, p.115]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 50 Critic Score
    Go for last year's Overkill for your undead shooting needs. [July 2012, p.115]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 70 Critic Score
    It's not bad. [July 2012, p.115]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    Really, it's your enthusiasm for the game and some repeated battling that makes Disgaea's system actually sink in. [July 2012, p.111]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 80 Critic Score
    A crackling little puzzle game with a very slow learning curve. [July 2012, p.109]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 20 Critic Score
    The graphics are an indistinguishable explosion of vomit. [July 2012, p.109]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 50 Critic Score
    There's not much to it. [July 2012, p.109]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    It's a lot of distraction for not a lot of money. [July 2012, p.109]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 60 Critic Score
    By far the biggest problem here is how Sonic himself handles. [July 2012, p.106]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 70 Critic Score
    It suffers from a couple unfortunate problems but counters these with some neat new innovations. [July 2012, p.101]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 60 Critic Score
    It works well and is reasonably enjoyable at first as cartoon underlings are crushed by your mighty powers. The difficulty eventually ramps up the challenge, and special characters like element-immune priests are there to shake things up. It only partially works though, and overly long missions and an objective that gets stale too quick stops this building anything impressive on its solid foundation.
    • 53 Metascore
    • 50 Critic Score
    Give me the option of a night in with the first season's Blu-ray boxset or this mostly shabby spin-off and I'd go HD Sean Bean chivalry every time.
    • 56 Metascore
    • 60 Critic Score
    Despite its presentational flaws – the script is married to some deeply underwhelming visuals – and lack of true inspiration, solid implementation of both the basic mechanics and the wannabe game-changer mean it floats our boat, even if we're not flipping out.
    • 71 Metascore
    • 80 Critic Score
    Mad Riders' only real problem is a lack of originality, as most of its makeup is borrowed from ATV games that have come before. But it's tweaked and mixed these ingredients together so well that it deserves to be called the best of them – and at £7.99 there's more than enough value on offer to appeal to anyone out there.
    • 60 Metascore
    • 80 Critic Score
    Its insistence on your covering the screen in fingerprints is occasionally frustrating, but otherwise this suggests a very bright future for the FPS genre on Vita.
    • 50 Metascore
    • 40 Critic Score
    An irritating experience. [June 2012, p.115]
    • Playstation Official Magazine UK

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