Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 85 Metascore
    • 90 Critic Score
    A near-perfect fusion of old and new, video game and animated film. Nostalgiaholics will love the return visit, newcomers will get hooked on what will hopefully become a launch pad into a whole new series. [June 2016, p68]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    Controls could’ve been tighter, given the high-stakes nature of things. Otherwise, this randomising, very replayable experience is hard to put down. [April 2016, p78]
    • Playstation Official Magazine Australia
    • 78 Metascore
    • 70 Critic Score
    Endearing, gorgeous platformer that tugs on the heartstrings early, but ultimately winds up feeling mechanically threadbare. [April 2016, p77]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 70 Critic Score
    Dares to ask us how we deal with mistakes. It’s a shame the answer it provides is flat and unfulfilling. [April 2016, p76]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 70 Critic Score
    Riotous fun to begin with. But when the difficulty ramps up faster than a halfpipe, frustration creeps in due to loose controls and mechanics. [April 2016, p75]
    • Playstation Official Magazine Australia
    • 85 Metascore
    • 70 Critic Score
    Don’t look at its brevity with a frown: Gone Home is a hugely important game with something meaningful to say. [April 2016, p74]
    • Playstation Official Magazine Australia
    • 77 Metascore
    • 90 Critic Score
    Inclusive, streamlined, faster than ever, and looks radiant on Unreal Engine 4. Street Fighter V has no challengers. [April 2016, p72]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 80 Critic Score
    Played as intended, with three mates in one room, Screencheat is the most fun you can have in a local multiplayer setting. Worth owning, just to have on your HDD for parties. [April 2016, p71]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 80 Critic Score
    It’s the game hardly anybody played, remade in such a way as to demand every respectable gamer's attention. Take the plunge. [April 2016, p70]
    • Playstation Official Magazine Australia
    • 87 Metascore
    • 90 Critic Score
    A best-in-class puzzler that in no way caters to the lowest common denominator. Punishingly difficult. Extremely rewarding. [April 2016, p68]
    • Playstation Official Magazine Australia
    • 69 Metascore
    • 60 Critic Score
    Think of Arslan as a fast-food joint’s seasonal range: a few flourishes make it more appealing than the standard menu, but it still ain’t top-tier chow. [May 2016, p78]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 80 Critic Score
    Overflowing with new content, offers much more for soloists, and is just as hilarious as ever. Garden Warfare 2 is not to be underestimated. [May 2016, p77]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 70 Critic Score
    This is a welcome return to its predecessor’s winning formula, with an extra helping of blood and guts. [May 2016, p76]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 60 Critic Score
    Ultimately, we found Sheltered to be engaging, purely due to its brutal difficulty. It’s quite a shame then that its brand of survival is far too often mundane. [May 2016, p74]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 70 Critic Score
    While engaging modes shake things up when it all gets a bit shallow, think twice if you’re looking for a fighter with depth. But as a series send-off for obsessives? It’s a knockout. [May 2016, p75]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 60 Critic Score
    The dearly departed P.T. finally has some notable competition as your chief nightmare provider. [May 2016, p74]
    • Playstation Official Magazine Australia
    • 80 Metascore
    • 90 Critic Score
    Intelligent mechanics, intense gameplay, well thought-out mission structure and plotlines are all winners in our book. Bring on the endgame antics! [May 2016, p70]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 60 Critic Score
    For every idea that’s been given care and thought, there’s one that is far past the realm of cliché. This is less a diminishing return and more a warning that the series is flirting dangerously close with creative extinction. [May 2016, p66]
    • Playstation Official Magazine Australia
    • 76 Metascore
    • 80 Critic Score
    While it won’t change your life it is full of surprises, and clever too. [April 2013, p78]
    • Playstation Official Magazine Australia
    • 70 Metascore
    • 80 Critic Score
    Infinifactory sounds like paying Earth money to play as the most under-paid drone in the shittiest vocation ever, but you’d be surprised by how much job satisfaction there is to be had here. [February 2015, p77]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 70 Critic Score
    A serviceable attempt at polishing up an antique. Controls are still wonky. Visual presentation is more up and down than that pesky zombie who just won’t die. [February 2015, p76]
    • Playstation Official Magazine Australia
    • 64 Metascore
    • 60 Critic Score
    It’s gaming’s equivalent of the earnest-but-terrible B-movie; its manifold flaws made enjoyable and riotously funny by its good intentions. [February 2015, p75]
    • Playstation Official Magazine Australia
    • 82 Metascore
    • 80 Critic Score
    Yes, it’s punishing. But it’s the good, sexy kind of punishment. [February 2015, p74]
    • Playstation Official Magazine Australia
    • 63 Metascore
    • 60 Critic Score
    Assassin’s Creed Chronicles: India does little to curry favour from fans left unimpressed by the last game. [February 2015, p72]
    • Playstation Official Magazine Australia
    • 74 Metascore
    • 80 Critic Score
    An irresistible, toe-tapping experience that is well deserving of the Kickstarter love that brought it into modern times. Off the hook local multiplayer, too. [February 2015, p71]
    • Playstation Official Magazine Australia
    • 66 Metascore
    • 60 Critic Score
    Looks gorgeous, rewards driving out of your comfort zone, has pleasing physics and sense of velocity... but needlessly online-only, pumped full of irritating live-action pap, and runs out of fuel early. [January 2015, p77]
    • Playstation Official Magazine Australia
    • 81 Metascore
    • 60 Critic Score
    While the episode does provide a conclusion to Max’s bittersweet story, its splintered things apart more than tied them all together. [January 2015, p75]
    • Playstation Official Magazine Australia
    • 73 Metascore
    • 80 Critic Score
    The strides made in-ring make this an essential play, but [the] missed [outside ring] opportunities sting harder than a Big Show turnbuckle chop. [January 2015, p74]
    • Playstation Official Magazine Australia
    • 88 Metascore
    • 80 Critic Score
    Unusually for an RPG, this is a game led more by its systems than its storytelling. Its intricate yet accessible mechanics make it a unique modern classic. [January 2015, p73]
    • Playstation Official Magazine Australia
    • 83 Metascore
    • 80 Critic Score
    Its blend of brutality and sentimentality won’t be for everyone, but this is a dense, absorbing game. [January 2015, p72]
    • Playstation Official Magazine Australia

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