Playstation Official Magazine Australia's Scores

  • Games
For 1,202 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
1202 game reviews
    • 43 Metascore
    • 45 Critic Score
    Getting your arm chopped off might actually be a better option. Just avoid this. [May 2014, p74]
    • Playstation Official Magazine Australia
    • 55 Metascore
    • 45 Critic Score
    A decent PS3 game swung low enough to limbo under our already low expectations. [February 2014, p82]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 40 Critic Score
    Good grief, this game. Does anybody know if PSN purchases are refundable? [October 2014, p79]
    • Playstation Official Magazine Australia
    • 79 Metascore
    • 40 Critic Score
    An excellent concept that's half broken. Add [40] points if they ever get around to fixing the crashes. [March 2014, p81]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    A painfully generic puzzler that tries nothing new, outstays its welcome. [March 2014, p81]
    • Playstation Official Magazine Australia
    • 34 Metascore
    • 40 Critic Score
    This four-player top-down shooter is a one-note type of game, an ear-shattering drone of gunfire punctuated with occasional soundbites. You're on the ground, shooting guys. Then you're in a chopper, shooting guys. The repetition and lack of character kills any hope the XP system had for making this brown square of a game engaging. Play alone and suffer the AI. Play with mates and... actually, don't. [October 2012, p79]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 40 Critic Score
    Bland, lacklustre and devoid of excitement. Expect it to hit nothing but net as it lands in your local bargain bin. [January 2014, p77]
    • Playstation Official Magazine Australia
    • 71 Metascore
    • 40 Critic Score
    [W]e put the controller down (during a 'gameplay' sequence) and watched in stunned frustration as the game continued on happily playing itself for six minutes. It's inconceivable that there are gameplay levels that cannot be failed or be changed by your actions. Even Dragon's Lair, the game that birthed the concept 29 years ago, had consequences. [April 2012, p66]
    • Playstation Official Magazine Australia
    • 34 Metascore
    • 40 Critic Score
    It almost feels as though developer Terminal Reality ran out of money, right on the home stretch. If only the game was shot in the head long before it ever got to that point. [June 2013, p79]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    The career mode is insultingly linear, short-lived and your progress through it is interspersed with cheesy live-action videos of people giving you mad props for kooking your way through. In addition, when you take into account its sub-par visuals, a physics system from four years ago, and the ludicrous price of admission; RIDE is pure frustration made plastic. [Apr 2010, p.71]
    • Playstation Official Magazine Australia
    • 43 Metascore
    • 40 Critic Score
    An abysmal failure. No sense of excitement, fear or anything. [July 2009, p.76]
    • Playstation Official Magazine Australia
    • 53 Metascore
    • 40 Critic Score
    All told, Jurassic Park: The Game may be marketed to you as a new-age Dino Crisis and a wild ride, but in reality it plays more like John Hammond's dinosaur tour as it was originally intended. You're locked on a linear track and inelegantly chauffeured through dino dioramas that you'll have close to zero interaction with. The tour grinds to a halt for the occasional toilet break (read: light puzzle moments), but once that business is dispensed with, you're escorted back to your proverbial jeep on a scalextric track and the tour limps on. [January 2012, p.77]
    • Playstation Official Magazine Australia
    • 49 Metascore
    • 40 Critic Score
    Trite, boring and not at all compelling. Don't even bother waiting for it to hit the bargain bin, just leave it to rot. [April 2012, p77]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    The only way this Vita version differentiates itself from the umpteenth Ridge Racers out there is the way it feels like a demo. You only get three cars and five tracks and no solo career. Want more content? Start paying, sucker. [April 2012, p79]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 40 Critic Score
    A mess in need of a thorough overhaul. [July 2009, p.81]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    If you're desperate for the roster updates, buy it. Everybody else, don't touch. [Christmas 2014, p77]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 40 Critic Score
    Lots of genuine scares to be had, but this is way too slender an experience for the price you're paying. [Christmas 2014, p79]
    • Playstation Official Magazine Australia
    • 44 Metascore
    • 40 Critic Score
    A game destined for the chopping block. [Summer 2009, p.78]
    • Playstation Official Magazine Australia
    • 56 Metascore
    • 40 Critic Score
    Welcome to brown town, ladies and gents. Escape is impossible. [August 2012]
    • Playstation Official Magazine Australia
    • 33 Metascore
    • 40 Critic Score
    Declassified feels like a disappointing DLC bundle rather than a full release. In its best moments it proves that Call of Duty could work on the console, and it has some good ideas – earning XP across single-player for multiplayer unlocks is particularly neat – but it's exceptionally hard to justify how this ended up with a $70 price tag. The very best PS Vita games have proven that, in the portable market, size can still matter. This lesson has, ironically, been ignored by gaming's biggest franchise. [January 2013, p76]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    If you’re yet to buy yourself a FIFA game on the Vita, then you probably don’t see the problem in all this. But even still, we’d recommend you just go out and buy yourself last year’s game and save 20 bucks. [December 2013, p80]
    • Playstation Official Magazine Australia
    • 67 Metascore
    • 40 Critic Score
    Ignore the lure of this worm and certainly don't wriggle over to buy it. This is a trap. [December 2013, p83]
    • Playstation Official Magazine Australia
    • 41 Metascore
    • 40 Critic Score
    Poorly presented and boring. Little difference between each mode.[April 2013, p78]
    • Playstation Official Magazine Australia
    • 51 Metascore
    • 40 Critic Score
    Cack-handed. [May 2009, p.67]
    • Playstation Official Magazine Australia
    • 48 Metascore
    • 40 Critic Score
    As it is, you’re merely left with a badly scraped old junker. Combat may offer passing pleasures, but in every other respect, this is more devolution than revolution. [August 2016, p66]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    If you're desperate for some dungeon dwelling, get a PS2 and play Baldur's Gate: Dark Alliance. We know the process of eBaying that equipment is going to be a pain, but we guarantee you it'll be less of a pain than playing this. [Christmas 2012, p.75]
    • Playstation Official Magazine Australia
    • tbd Metascore
    • 40 Critic Score
    Tries to be charmingly hard, but the design simply does not match the vision. [August 2013, p76]
    • Playstation Official Magazine Australia
    • 54 Metascore
    • 40 Critic Score
    For all its many faults, the script does at least make a valiant effort of recognising and explaining the politics of war and propaganda. That doesn’t change the fact that there’s an army of games more worthy of your money. [October 2017, p75]
    • Playstation Official Magazine Australia
    • 61 Metascore
    • 40 Critic Score
    Captain America: Super Soldier is rudimentary gaming at its worst, a tired old melange of linear corridor crawling and basic brawling. It's utterly unsatisfying. That the whole thing weighs in at a squidge over four hours only further sabotages any shred of quality that managed to smuggle itself into the final game. Don't play this. [September 2011 p76]
    • Playstation Official Magazine Australia
    • 45 Metascore
    • 40 Critic Score
    Sure, there are some minor kicks in three player co-op, but they're very short-lived and fraught with frustration. Call of Juarez should have stuck to its guns and remained an Old Wild Western. Avoid this like you would the real po-lice. [October 2011 p80]
    • Playstation Official Magazine Australia

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