Play UK's Scores

  • Games
For 1,561 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
1561 game reviews
    • 90 Metascore
    • 68 Critic Score
    As a swan song to the PS2 Persona 4 isn’t the highest note and all the bizarre characters, storylines and Personas you unlock can’t change that. But if you don’t mind grinding too much then there is some enjoyment to be had.
    • 89 Metascore
    • 72 Critic Score
    For one level, Tools of Destruction is the exciting, Pixar-esque platform brilliance that we anticipated from those early screens. After that, though, it's the same PS2 title as ever, and the tired mechanics of this franchise are dead to us. [Issue#160, p.66]
    • Play UK
    • 87 Metascore
    • 74 Critic Score
    A polished, high-quality product, but its repetitiveness makes it less than compelling. Criterion seems to have lost sight of the high-adrenaline dynamic that makes Burnout exciting. [Issue#162, p.74]
    • Play UK
    • 87 Metascore
    • 72 Critic Score
    The PSN title will remain the preserve of retro fans, and those who prefer either a simpler or more affordable game than Street Fighter II's bigger and better sequel. [Issue#176, p.95]
    • Play UK
    • 86 Metascore
    • 64 Critic Score
    It doesn't look very nice, gets repetitive going to school every day and killing demons nightly, and "Rogue Galaxy" is still available and better. [Issue#162, p.88]
    • Play UK
    • 85 Metascore
    • 72 Critic Score
    Gets a hell of a lot of things right and is fun - especially if you're willing to experiment with your approach. But some poor design choices and a bizarre level of bugginess let the whole ting down. [Issue#204, p.78]
    • Play UK
    • 85 Metascore
    • 68 Critic Score
    The gameplay, aesthetics and presentation are solid – impressive in places, even – but we’re not about to turn a blind eye to the shamelessly crass tone. If games are ever to mature as a medium then we need to see an end to this kind of thing.
    • 85 Metascore
    • 74 Critic Score
    A nice challenge and it certainly looks good in high definition, but it can become infuriatingly complicated during the later phases of each level. [Issue#155, p.88]
    • Play UK
    • 85 Metascore
    • 74 Critic Score
    Deeply flawed, but still very playable. If you can bear the frustrations involved then there’s a compelling plot and ample amount of fun with fire to be had before you’ve even started messing around in the map editor.
    • 84 Metascore
    • 60 Critic Score
    Hours and hours of extra entertainment. [Issue#179, p.91]
    • Play UK
    • 84 Metascore
    • 70 Critic Score
    For those looking to flesh out their God of War experience, however, Volume II is a nice addition, if by no means essential. [Issue#210, p.90]
    • Play UK
    • 84 Metascore
    • 71 Critic Score
    Next time Ubisoft: more focus on stealth and, please, better checkpointing. [Issue#235, p.72]
    • Play UK
    • 84 Metascore
    • 66 Critic Score
    Demanding, but rewarding for the few who engage it. [Issue#153, p.84]
    • Play UK
    • 84 Metascore
    • 74 Critic Score
    This does just feel like a slight adjustment over NHL 12, which felt like a minor tinkering of NHL, which... well, you get the point. [Issue#223, p.85]
    • Play UK
    • 83 Metascore
    • 70 Critic Score
    A good game, but one that feels a bit emotionally bankrupt after the wonders of Infinite and the original BioShock. [Issue#243, p.56]
    • Play UK
    • 83 Metascore
    • 72 Critic Score
    The aesthetic is arresting, but the gameplay not so much. [Issue#206, p.99]
    • Play UK
    • 83 Metascore
    • 60 Critic Score
    Graphically stunning, dynamically awesome, aurally beautiful. This is what Project Cars could have been if pest control had done a better job exterminating those pesky bugs. [Issue#258, p.66]
    • Play UK
    • 82 Metascore
    • 71 Critic Score
    A lack of sustained excitement and some truly horrendous graphics hold back all the good work. [Issue#211, p.93]
    • Play UK
    • 82 Metascore
    • 70 Critic Score
    Excellent gameplay and presentation can't make up for the fact that the package isn't substantial enough to justify the asking price. [Issue#192, p.80]
    • Play UK
    • 82 Metascore
    • 68 Critic Score
    N++
    The difficulty will leave some cold but there's immense satisfaction to be had here. [Issue#261, p.68]
    • Play UK
    • 82 Metascore
    • 67 Critic Score
    While this will probably be embraced by the fans, it’s just a little too realistic for its own good, and as such isn’t as fun as it could be. Anyone considering looking for a change could start this year.
    • 82 Metascore
    • 60 Critic Score
    Action is tactically deep, yet ultimately staccato. [Issue#203, p.87]
    • Play UK
    • 82 Metascore
    • 74 Critic Score
    An inferior entry in the series to its predecessor. [Issue#243, p.68]
    • Play UK
    • 82 Metascore
    • 72 Critic Score
    Over in a flash, Legend is great in parts, rubbish in others. There's simply not enough tomb raiding. In fact, there's not enough of anything. Despite some great moments, there's just not enough gameplay, leaving this sadly lacking. [Issue#139, p.66]
    • Play UK
    • 81 Metascore
    • 70 Critic Score
    While numerous changes and enhancements have been made to Tearaway Unfolded, it never flows quite as well as the Vita original. It's still fun, mind. [Issue#262, p.68]
    • Play UK
    • 81 Metascore
    • 66 Critic Score
    Shift 2 has a bevy of neat ideas but none of them are executed to a degree that makes them worthwhile. [Issue#204, p.82]
    • Play UK
    • 81 Metascore
    • 70 Critic Score
    SuperChargers gambles by mixing up the Skylanders formula, but overall it pays off. Vehicles are a welcome addition to another solid (if prohibitively expensive) adventure. [Issue#263, p.72]
    • Play UK
    • 81 Metascore
    • 64 Critic Score
    Aside from some ramped-up AI, there isn't much depth here to differentiate one match from another. [Issue#212, p.103]
    • Play UK
    • 81 Metascore
    • 50 Critic Score
    Beneath the lavish art style and the high quality production..., Broken Age ends up feeling rather empty and desolate. [Issue#257, p.72]
    • Play UK
    • 81 Metascore
    • 70 Critic Score
    Lovingly presented, but when only one of the games in the 'package' is worth playing then you've got a problem. [Issue#221, p.77]
    • Play UK

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