Play (Poland)'s Scores

  • Games
For 138 reviews, this publication has graded:
  • 54% higher than the average critic
  • 5% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 World of Warcraft: Wrath of the Lich King
Lowest review score: 20 XIII Century: Death or Glory
Score distribution:
  1. Positive: 60 out of 138
  2. Negative: 14 out of 138
138 game reviews
    • 63 Metascore
    • 80 Critic Score
    It's not a new Painkiller, but the constant carnage acts as a perfect stress reliever and it has a great variety of drastic antics, some of which, like the burning shovel-throwing kaiser zombies, make me all warm and fuzzy inside. The story is completely brain-dead, the hero's monologues worse than Vogon poetry, and the (painfully long) letters of the deceased soldiers that are read on the loading screens even worse, but these obstacles can be overcome if you are after pure, absurdly intensive action. [Mar 2009]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    The news of Riddick's comeback made my subwoofer purr with delight. The rough Vin Diesel adds a truckload of mood to this excellent and diverse game. And when I finally reclined in my armchair after five solid hours of action, I was in for a surprise - the end was not yet in sight! [May 2009]
    • Play (Poland)
    • 75 Metascore
    • 80 Critic Score
    This novel RTS in a slightly overdone but nevertheless interesting fantasy setting appeals with its fresh approach, especially to those among us who have a bit of a collecting bug. And who doesn't? [Apr 2009]
    • Play (Poland)
    • 76 Metascore
    • 80 Critic Score
    Finally, the ingenious inventor and his heroic dog made their way into the games industry. The result is a very pleasant, if a bit archaic adventure with quite decent puzzles. It is a real shame that the game is also rather short and so extravagantly priced. But it's splendid anyway. [May 2009]
    • Play (Poland)
    • 64 Metascore
    • 80 Critic Score
    It's not recommended for the beginners, who will likely get stuck very early on, but the C&C veterans will fall in love with it. It has new cool units, but the most delightful part is the mini campaign in which you get to play as the insane and hot Yuriko. [May 2009]
    • Play (Poland)
    • 67 Metascore
    • 80 Critic Score
    Fast-paced, beautiful, innovative, a bit crazy and with an interesting story to tell - an excellent real time strategy without the redundant economy. The vast array of modifications that can be applied to the basic units makes every single battle unique. At least for some time. [Apr 2009]
    • Play (Poland)
    • 90 Metascore
    • 80 Critic Score
    The new Total War combines the power of this benchmark series with a new wave of ideas. The presentation, if solid, is nothing revolutionary, and the sea warfare is unfortunately less-than-total, but the gameplay, atmosphere and the wide opportunities it offers are impressive. [Mar 2009]
    • Play (Poland)
    • 68 Metascore
    • 80 Critic Score
    It has a few flaws that bar it from being a breakthrough, but one can hardly find an experience any more epic as strategy games go. Commanding units in the Third World War with your voice is more thrilling than any battles in the best rts games to date. [Apr 2009]
    • Play (Poland)
    • 85 Metascore
    • 90 Critic Score
    Real time strategy on a smallest scale or arcade RPG, Diablo style? New Dawn of War is both. And it's addictive. Continual battles with the enemy hordes reflect the epic WH40K spirit perfectly. [Mar/May 2009]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    This solid shoot'em up valued by the extreme thrill seekers and fans of gore opens an entirely new chapter. So new, in fact, that the game had lost somewhere a few nuances coveted in the first rendition. [Mar 2009]
    • Play (Poland)
    • 87 Metascore
    • 90 Critic Score
    First time on the PC and it goes straight to the top. And not just because there was a dearth of stunt racers worthy of praise recently. This game is simply marvelous - an adrenaline-laden crash fest. [Feb 2009]
    • Play (Poland)
    • 81 Metascore
    • 90 Critic Score
    You either love this game or hate it - all depends on whether you manage to get a grip on the controls. Because deep down this is not a shooter or a platform game - it's a totally novel racer with an amazing atmosphere. You'll need all your confidence in the abilities of Faith to run some crazier routes. [Feb 2009]
    • Play (Poland)
    • 72 Metascore
    • 80 Critic Score
    The ruthless butchers of Stillwater are back to redefine evil in games. This gangster sim is as vile as possible, and I don't mean the way the game is made... perhaps with the exception of graphics. It's something for everyone who tried everything in games. Turns out there's a thing or two left. The atmosphere is great, a bit weird, a bit clownish - but the Liberty City remains far above. [Mar 2009]
    • Play (Poland)
    • 82 Metascore
    • 80 Critic Score
    It feels like I'm playing an absurdly extended minigame, leaping a pit here, using a glove there, pushing a button from time to time and generally enjoying the movie-like experience. But if you don't find any of the aspects of it enjoyable, the whole puzzle falls apart and even Elika's charms won't save it. [Jan 2009]
    • Play (Poland)
    • 90 Metascore
    • 80 Critic Score
    This game is like a beautiful girl who stutters terribly and often wanders off topic - you want to be with her and talk to her, but sometimes the way she speaks drives you crazy. And even leaving the frame rate fiasco aside, the compulsory Windows Live and Rockstar Social Club login just to save your progress is an enormous nuisance. [Feb 2009]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    Lady Archaeologist is in her top shape again. This time she's mostly interested in exploring the wonders of nature and she does it better that ever before. Pity that not everything is polished. But who will resist the temptation of putting his hands on - or rather into - the Thor's gloves that can rip the fabric of time and space? [Dec 2008]
    • Play (Poland)
    • 83 Metascore
    • 90 Critic Score
    This team still knows how to make the best coach simulator in the world. After hours they started to study the 3D graphics. So far their progress has been modest, but that's beside the point - what's much more important are the substantial improvements to the game making it more accessible. [Feb 2009]
    • Play (Poland)
    • 89 Metascore
    • 90 Critic Score
    Foaming at the mouth, with a mad glint in the eye and a trio of trusted friends watching your back - that's how it's played. And there's no stepping away from it. When the consensus was that there's hardly anything more to invent in the survival horror genre, Valve proved it wrong. No other game made me give the medikit to another player despite being hurt myself. [Jan 2009]
    • Play (Poland)
    • 91 Metascore
    • 100 Critic Score
    I might copy the takeaway message from the review of The Burning Crusade: the best game in the universe has been significantly improved. It's amazing what Blizzard managed to achieve in this expansion. [Jan 2009]
    • Play (Poland)
    • 71 Metascore
    • 80 Critic Score
    Ascaron team deserves a bow with a flourish for their creation: a beautiful, rich fantasy world. It also deserves a kick in the pants for spoiling the fun with lots of annoying bugs. But punishing the enemies using an electric guitar relieves the tension considerably. [Dec 2008]
    • Play (Poland)
    • 83 Metascore
    • 80 Critic Score
    Stalingrad, Berlin, Thompsons and Mausers... This timeworn, if eternal setting is explored yet again in even more epic rendition. This game has everything that is expected from such an distinguished series, but after Modern Warfare it's a step back not only in time. [Jan 2009]
    • Play (Poland)
    • 64 Metascore
    • 80 Critic Score
    Something new, something old, something borrowed and something rust-red. The Americans rebooted the old franchise and their mixture is strong. Numerous references to the roots of the genre and the previous parts don't get in the way of their efforts to rejuvenate the series. The game scares in a way that seems to tamper with what's in your head, a way that I consider superior. [Mar 2009]
    • Play (Poland)
    • 70 Metascore
    • 80 Critic Score
    The new Bond game isn't a jewel, but it's better than most games based on a movie franchise. You can fairly easily pull off the spectacular moves as seen in the film, the difficulty level is set so low as to let the casual players who just loved the movie enjoy the game too. [Jan 2009]
    • Play (Poland)
    • 82 Metascore
    • 90 Critic Score
    Novel rules, bizarre units and a twisted design style carry this venerable series to the new heights of glory, previously unattainable. The special abilities that can markedly change the role that any unit plays on the battlefield add a layer of goodness to the whole experience. [Dec 2008]
    • Play (Poland)
    • 91 Metascore
    • 80 Critic Score
    Dark humor, brutal combat system, riveting story, wide opportunities for exploration and development in the unforgettable postapocalyptic setting. No, it's not a holy Grail some rpg fans were looking for, but a very decent game nonetheless. [Dec 2008]
    • Play (Poland)
    • 72 Metascore
    • 80 Critic Score
    While Rockstar keep adding features to their GTA clones, the team decided to cut back on key elements, put the action into the surprising high school setting and created an immensely playable game. [Dec 2008]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    Basketball buffs will feel just like football fans were when Konami released the Pro Evolution Soccer on a PC for the first time - enraptured. I just wish the learning curve was a little bit gentler for the beginners. [Apr 2009]
    • Play (Poland)
    • 77 Metascore
    • 80 Critic Score
    It's the best iteration in many years, and certainly the most sophisticated. Even if the newfangled mouse control mode isn't to your liking, you'll find that the game has been strengthened at its core and raised to a new level of quality. [Oct 2008]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    Engrossing puzzle games featuring balls are a dime a dozen. But this one is different, believe me. This one is exceptional. [Dec 2008]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    New and vastly improved targeting model allows now (at last!) to hit every pixel you see. The game isn't so hard as the first part, unless you have to fight alone - you'll be positively beaming with joy when you see your boys again. And losing every one of the team members hurts just as much as it should. [Oct 2008]
    • Play (Poland)
    • 72 Metascore
    • 80 Critic Score
    This unique knight simulator is extremely immersive and playable despite having some minor if irritating glitches. Where else could I plan my own war campaigns or rebel and found an independent kingdom? [Dec 2008]
    • Play (Poland)
    • 86 Metascore
    • 80 Critic Score
    New, enhanced, stronger, able to jump the tallest building... or at least smash through two long, juicy adventures. This is how The Witcher should look like from the beginning. The loading times are entirely acceptable, the graphic has a new look and we get the editor on top of the deal. What's not to like? [Oct 2008]
    • Play (Poland)
    • 75 Metascore
    • 80 Critic Score
    Everything that annoyed the hell out of me in the first edition has been fixed. The new story predating the original is much better presented and more coherent. Spectacular lightning effects are just the icing on a cake, which is a boon, because turning them off boosts the framerate considerably. [Oct 2008]
    • Play (Poland)
    • 84 Metascore
    • 90 Critic Score
    How to design a game that spans from swimming in a drop of water to ruling the galaxy? Will Wright knows how: as simple as possible. Spore deserves success on "The Sims" scale. [Sept 2008]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    More explosions, faster cars, new event types, marginally better handling and... no new tracks. I'd call foul, but this game knows no rules. [Oct 2008]
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    Excellent and demanding slasher with beautiful visuals and wondrous heroes. Capcom did finally get its act together and the PC version no longer is just a pale specter of its console original. There is so many fighting moves that most gamers will probably never discover all of them. [Aug 2008]
    • Play (Poland)
    • 65 Metascore
    • 80 Critic Score
    Vast amounts of data flow through the complex management system in this world domination game. Can you can master the strategy and keep an eye on your subordinates? This is the ultimate challenge of epic proportions for people with entirely too much time on their hands. Or perpetually sleepless. [Aug 2008]
    • Play (Poland)
    • 83 Metascore
    • 80 Critic Score
    Proof that learning about evolution can be enjoyable. The automated upload to YouTube was an especially brilliant idea. I've never had so much fun for the price of a big pizza. [Aug 2008]
    • Play (Poland)
    • 87 Metascore
    • 80 Critic Score
    This is the most arcadey racer made by Codemasters recently and it looks like they did not forget how it's done. Textures, models and special effects are polished to perfection, it takes only a small while to fall in love with this game. [July 2008]
    • Play (Poland)
    • 71 Metascore
    • 80 Critic Score
    Fat, funny animated movie hero and a computer game license - a combination that spells disaster. Not this time though. It's one of the best movie games, on par with Cars, joining the ironic humor with enthralling (if easy) fights. [Aug 2008]
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    A little less brawl than in LEGO Star Wars and more brain exercise - this formula seems to work even better! It's one of the best platformers on the market, well worth the hours spent to find all three secret levels. [Aug 2008]
    • Play (Poland)
    • 89 Metascore
    • 80 Critic Score
    It's not a game for everyone. Not all enjoy spending upwards to 70% of game time talking to the NPC's. The combat system has its faults as does the AI, the new items look just like the old ones, and graphics, while pretty, is not spectacular. But I had a great time with this SF story written with a lot of vigor, creativity and depth. [July 2008]
    • Play (Poland)
    • 77 Metascore
    • 80 Critic Score
    The fights in this adventure are quite rewarding, but the best part are the hilarious dialogues, biting humor and absurd jokes. Finding all the easter eggs and little winks will keep fans of the webcomic busy for hours, but one can enjoy this game without even knowing about the existence of Penny Arcade. [July 2008]
    • Play (Poland)
    • 80 Metascore
    • 80 Critic Score
    With axe and bloody sweat this game stakes its territory on the MMOG map. Not to mention meaty thuds and fountains of gore after certain critical hits. Hopefully the new quests keep coming, especially for the high level characters, as the gameplay becomes progressively simple the farther you get into the game. [Sept 2008]
    • Play (Poland)
    • 92 Metascore
    • 80 Critic Score
    The add-on is huge and packed to the brim with new shiny toys... I mean features. But it turns out that the world destroyers are not the biggest treat. They are hideously expensive and require escort. The best thing are the new technology trees, unique for each race. [July 2008]
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    It irks me that in many places the Ubisoft team didn't bother to polish the details, but this game has so many nice little features that it's hard to stay angry for long. The weapons have a heavenly look and a hellish bang, if much too weak recoil. [June 2008]
    • Play (Poland)
    • 79 Metascore
    • 80 Critic Score
    The intriguing story, breathtaking views and flawless acrobatic maneuvers are terrific, in fact, almost everything is nigh perfect, except tracking and eliminating the targets. That's right, in a game about an assassin the most boring part is his job. Well, just a part of it - the medieval parkour never gets old. [May 2008]
    • Play (Poland)
    • tbd Metascore
    • 80 Critic Score
    The expansion adds a whole slew of reliable German hardware and starting the career in 1943 or 44 lets you use the radar, radar detector and decent hydrophone immediately. And you can now issue orders to certain allied units, including Japanese recon planes and a pocket battleship. Fun!
    • Play (Poland)
    • 78 Metascore
    • 80 Critic Score
    Adventure with a physics engine? Wait until you check out the puzzles. Or, if thrillers aren't your thing, better not. The arctic setting, the mysterious sounds and frightening sights combine into a terrifying experience - it's The Thing meets Lost! [Apr 2008]
    • Play (Poland)
    • 68 Metascore
    • 80 Critic Score
    Switching the views and the lights, opening the doors, figuring out the puzzles and watching as doctor Lea Nichols solves the mystery of an abandoned secret lab - that's all it takes to get into the mood and experience one of the most remarkable adventures. [July 2008]
    • Play (Poland)
    • 87 Metascore
    • 80 Critic Score
    The best space strategy since Homeworld and Hegemony. The smooth zoom from the star map to the command of an embattled fleet is impressive, but the battles are won and lost mostly in the strategic view - the choice of clever tactical tricks and ship designs is much more limited than the vast array of technologies and logistical choices.
    • Play (Poland)
    • 77 Metascore
    • 80 Critic Score
    The alien races fighting for control of the Earth are completely different from each other and from the usual anthropocentric units, and yet the designers managed to strike the proper balance of forces. It's easy to forgive the exceedingly huge mech designs taking up half of the field of view and occasional trouble with units failing to find the right path to the target. Overall it's a refreshing departure from the routine in the RTS genre. [March 2008]
    • Play (Poland)
    • 81 Metascore
    • 80 Critic Score
    This standalone add-on brings a campaign that consists of six missions, each one taking many hours to complete as it develops from a simple task to epic struggle spanning over half the planet. It's a must for every gamer who values the strategic thinking over the tactical action AND is a fan of this game - the difficulty bar went way up, also, some changes are so subtle that only a true afficionado can appreciate their profound impact on the established patterns of deployment. [March 2008]
    • Play (Poland)
    • 81 Metascore
    • 80 Critic Score
    Excellent role-playing game, if at places it seems unpolished. It’s hard not to recall the hours spent in Fallout with its difficult ethical choices strongly influencing the storyline...The Witcher owes more to the story, excellent dialogues and the setting than to the combat system or the abilities development, the latter two being the weakest points of the game. Also it’s a pity that the Aurora engine forces frequent and very long loading times. [Dec 2007]
    • Play (Poland)
    • 86 Metascore
    • 90 Critic Score
    I wonder if the people at SI Games haven’t just reached a boundary that they won’t be able to cross… FM 2008 has over a hundred new features and although I love most of them, this game is becoming more and more like an encyclopedia – the entry is hindered by a barrier of countless details to grasp and things to remember. But behind it awaits the best football manager on Earth. [Dec 2007]
    • Play (Poland)
    • 92 Metascore
    • 90 Critic Score
    The ideal online shooter: average player can enter the fray and even hurt somebody, while pros will be grinding away milliseconds from the time to carry the suitcase on 2forts. And all thanks to the fact that among the nine classes there is exactly zero useless ones. The only serious drawback is the disgracefully low number of maps: only six. [Dec 2007]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    A really solid add-on, as long as some full games and made like a good science fiction movie. At last the combat isn’t confined to city streets and cellars, so one can breathe freely. The only problem is the lack of new guns. But it’s an excellent sequel anyway. It has a megaton of mood, believable characters, sensible story motivating the hero and the old American clunker of a car switching gears with a wonderful grinding sound. It’s hard not to like it - and the Episode Two as well. [Dec 2007]
    • Play (Poland)
    • 90 Metascore
    • 90 Critic Score
    The idea stolen shamelessly from Prey, masterful implementation and... you won’t know when these three hours have passed. Zipping through portals and placing them on the fly (literally) makes for loads of fun, and the authors spice up the play with quite a story that’s not immediately visible and all the more enjoyable when discovered. [Dec 2007]
    • Play (Poland)
    • 84 Metascore
    • 80 Critic Score
    Nothing really ground-breaking here, just a great online shooter set at a pace adequate for folks with ADHD. Each of the five classes is important, and the teamwork is essential. Even the best body count doesn’t bring full satisfaction if your team fails to secure the mission objectives, because you screwed disarming the bomb or covering the hacker. [Dec 2007]
    • Play (Poland)
    • 74 Metascore
    • 80 Critic Score
    Bill Tiller and his buddies who once labored over The Curse of Monkey Island and Steven Spielberg's The Dig had trouble getting their newest baby published and finally it was adopted by an European company. Which is good, because otherwise we likely wouldn't have seen it at all. And even though the game ends abruptly after leaving the castle, I crave for more. [Jan 2009]
    • Play (Poland)

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