Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 97 Metascore
    • 100 Critic Score
    Judge this magnificent game on its own merits, allow it to burrow into your sense of wonder like the best games do, and you might just proclaim that you've played one of the best games of the year. [Dec 2002, p.24]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    The edge-of-your seat action is incredibly intense and perfectly paced. Combined with ties to real-life events, the immersion level is off the charts. [Jan 2005, p.64]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    The best overall college basketball game on the market. [Jan 2004, p.80]
    • Play Magazine
    • 71 Metascore
    • 100 Critic Score
    A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
    • Play Magazine
    • 93 Metascore
    • 100 Critic Score
    Genius, pure genius... Everything needed to stir the soul of anesthetized gamers everywhere is in here. Just when you think you've seen it all, some designer somewhere in a corner of Japan hits the great-idea lotto and a genre is reborn. [Oct 2003, p.18]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 79 Metascore
    • 95 Critic Score
    Scribblenauts is a game that will be remembered for a long time. It’s a genesis event. In the history of games, there are few moments where a new genre appears; few dates where something truly novel is given to gamers. Scribblenauts is a birth. It’s Wolfenstein 3D. It’s Mario 64. Scribblenauts is Street Fighter.
    • Play Magazine
    • 90 Metascore
    • 95 Critic Score
    Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    This is the kind of game worth buying a DS for. [Oct 2005]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    In the very opening, when Bowser surreptitously swipes the Princess, any Mario fan will smile in newfound satisfaction, ready to re-live, perhaps for the first time since that first time, what it's like to play a gem of a Nintendo game. [Jun 2006, p.52]
    • Play Magazine
    • 92 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    The amount of content spread across these three discs is truly staggering, and Persistence is a quick, pick-up-and-play online experience that offers tremendous variety. [Apr 2006, p.52]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    An y game that can sweep you away like this deserves out utmost reverence. [May 2006, p.51]
    • Play Magazine
    • 83 Metascore
    • 95 Critic Score
    It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68]
    • Play Magazine
    • 73 Metascore
    • 95 Critic Score
    The feature-rich, action-packed gameplay—co-op and solo—is a blast, but it’s the explosive presentation, that literally sees Shanghai falling to flaming pieces all around you, that steals the show and will have you watching your—and your buddy’s—back.
    • Play Magazine
    • 96 Metascore
    • 95 Critic Score
    The first-person shooter is, simply, one of the best games ever made. [Oct 2007, p.86]
    • Play Magazine
    • 87 Metascore
    • 95 Critic Score
    Arguably the best epic platformer since the Rare/Miyamoto days of N64. [May 2005, p.65]
    • Play Magazine
    • 68 Metascore
    • 95 Critic Score
    Backbone could have just tightened things up and given us more of the same for the sequel but instead have completely reworked the formula and created one of the PSP's finest games in the process. [Nov. 2006, p.96]
    • Play Magazine
    • 82 Metascore
    • 95 Critic Score
    Not only is this the best first-person adventure I've played but it's the most brutal, skillfully detailed and paced as well. [Apr 2008, p.50]
    • Play Magazine
    • 66 Metascore
    • 95 Critic Score
    You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.
    • Play Magazine
    • 81 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 92 Metascore
    • 95 Critic Score
    Everybody who frequents the game knows the feeling when the prompts melt away and you find yourself actually playing the music; that's why Guitar Hero is the best music and/or mainstream game to hit these United States. [Mar 2007, p.56]
    • Play Magazine
    • 91 Metascore
    • 95 Critic Score
    Player animations and transitions are seamless; it will astound you how versatile the movements are in the game. [Apr 2005, p.77]
    • Play Magazine
    • 87 Metascore
    • 95 Critic Score
    In ten years, Kingdom Hearts II will be remembered as one of the absolute triumphs on Playstation 2. [May 2006, p.41]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    The game contains so much energy and conviction, so much skill and spirit. There came a point where I was totally lost to it, in the way you are to a great movie - to any powerful art form. [Apr 2005, p.50]
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    Every wreck is a visual affair to be savored and a delightful treat for a job nastily done. [Oct 2005, p.66]
    • Play Magazine
    • 78 Metascore
    • 95 Critic Score
    If you're a race fan, break out the adult diapers. [Sept 2007, p.76]
    • Play Magazine
    • 75 Metascore
    • 95 Critic Score
    Thoroughly engaging. [Nov 2007]
    • Play Magazine
    • 94 Metascore
    • 95 Critic Score
    But value and longevity be damned, it’s the emotional impact Modern Warfare 2 brings to the table that in the end deserves the highest of praise.
    • Play Magazine
    • 89 Metascore
    • 95 Critic Score
    The word of mouth on this game is going to be great, unless your friends only play WiiFit. Demon’s Souls is what an 8-Bit game would play like if it were popped open and dumped out in your lap. Gorgeous, thoughtful, and complete unto itself, it’s the second-best title I’ve played this year. Maybe even better.
    • Play Magazine

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