Pelaaja (Finland)'s Scores
- Games
For 135 reviews, this publication has graded:
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25% higher than the average critic
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5% same as the average critic
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70% lower than the average critic
On average, this publication grades 8.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Lumines | |
|---|---|---|
| Lowest review score: | Boiling Point |
Score distribution:
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Positive: 40 out of 135
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Mixed: 82 out of 135
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Negative: 13 out of 135
135
game
reviews
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- Critic Score
Overall, First to Fight is an entertaining game. The graphics are okay while super-patriotic music is something Hans Zimmer would be proud of. For those who yearn for modern warfare, First Fight is not a bad, if not very original, choice. [July 2005, p.60]- Pelaaja (Finland)
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- Critic Score
Even if Haunting Ground is visually great and is in many ways a refreshingly different representative of its genre, but does have its own set of problems. [May 2005, p.68]- Pelaaja (Finland)
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- Critic Score
In the end, Blood Will Tell is a very basic action game that consists of a series of battles with few slower moments thrown in for good measure. The rather dark storyline is interesting enough to keep you playing until the end. [May 2005, p.64]- Pelaaja (Finland)
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- Critic Score
Stand Alone Complex lives on its good looks and famous anime licence only. As a game, it’s so average in every other aspect that it’s not even funny. [May 2005, p 80]- Pelaaja (Finland)
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Despite its limitations Batman Begins is an okay-ish action/adventure game, which has excellent production values. The voice acting is excellent and helps to make the game feel and sound very authentic compared to the movie. This game certainly is no "Catwoman"! [July 2005, p.59]- Pelaaja (Finland)
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MediEvil on PSP feels too much like a half-hearted rehash of the old PlayStation game, but with with some new faults. The fighting degenerates into a simple hack’n’slash, despite different weapons and attack combos. The controls are just not good enough for varied combat. Despite the repetitive and simple combat and platforming sections, the reason you keep on playing is the humour. Sir Dan is a very sympathetic character and its fun to follow his erratic adventures around Gallowmere and his strange interaction with other characters. Voice acting is excellent too [Sept 2005, p.66]- Pelaaja (Finland)
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Despite its crap visuals and many flaws, Treasure has managed to create a game, which rewards players for their strategic thinking, sharp timing and developing their characters. [May 2005, p 89]- Pelaaja (Finland)
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Despite its limitations Batman Begins is an okay-ish action/adventure game, which has excellent production values. The voice acting is excellent and helps to make the game feel and sound very authentic compared to the movie. This game certainly is no "Catwoman"! [July 2005, p.59]- Pelaaja (Finland)
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- Critic Score
Amongst the minigames there’s plenty of traditional platforming gameplay. You can see that the developers have played plenty of "The Legend of Zelda: The Wind Waker." This is not a complaint, on the contrary. The only real niggles are the lacking save points towards the end of the adventure and some of the bosses come up way too often. [July 2005, p.66]- Pelaaja (Finland)
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- Critic Score
The unique capabilities of DS’s dual screens are not used very well. Touch screen serves only as a map, and as touch activation for nitro boost. As a driving game, NFSU 2 DS does not feed the need for speed. Driving simply feels too slow paced. [August 2005, p.68]- Pelaaja (Finland)
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The developers have shamelessly ripped off elements from more successful street racing games, like "Midnight Club" and "Need for Speed Underground." Unfortunately they haven't been able to make them work along with their own mediocre ideas. [May 2005, p.82]- Pelaaja (Finland)
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Maximum Impact is a really poor showing for an anniversary game in the series. Visually the game is poor and the implementation of the third dimension doesn’t add that much to the fighting mechanic. [May 2005, p.74]- Pelaaja (Finland)
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Despite its many promising ideas, Fantastic 4 is not successful as a whole. The biggest problem lies in the mediocre execution. Bland graphics and bad animations diminish the gaming experience. The game uses its licence relatively well, but doesn’t in any way rise above other mediocre movie licence games. [August 2005, p.67]- Pelaaja (Finland)
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Musashi: Samurai Legend is hard to rate. Nothing in it is new and everything it has to offer has already been seen in other games in the same genre. Still, collecting the legendary swords and studying the enemy techniques is quite fascinating and keeps you playing. This game is a good choice for those who seek a bit more action oriented adventure than what your average Japanese RPG offers. [Sept 2005, p.70]- Pelaaja (Finland)
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- Critic Score
Despite its limitations Batman Begins is an okay-ish action/adventure game, which has excellent production values. The voice acting is excellent and helps to make the game feel and sound very authentic compared to the movie. This game certainly is no "Catwoman"! [July 2005, p.59]- Pelaaja (Finland)
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- Critic Score
Juiced has many interesting features, but they all have been seen before in the games it shamelessly imitates. The game has interesting characters and good career-mode but why bother, when there are better games to choose from? [June 2005, p.62]- Pelaaja (Finland)
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- Critic Score
For golf fans, Outlaw Golf 2 doesn’t offer anything besides frustration due to lacklustre controls. If you are into such a thing other games, like "Rumble Roses" and "DOA"-series, offer more in the breast- and crass-departments. [May 2005, p.80]- Pelaaja (Finland)
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- Critic Score
Ridge Racer’s touch screen debut ain't what it’s cranked up to be. It could have been much better. As it’s now, it doesn’t utilize the DS’s capabilities in any useful or fun kinda way. [July 2005, p.77]- Pelaaja (Finland)
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- Critic Score
Dynasty Warriors on the PSP is quite a good conversion of the home console versions. Because of the technical limitations big battlefields have been split into separate small sections. This makes the PSP version lose the free roaming battlefields though, so all that there is to do is slash at hordes of enemies. [Sept 2005, p.67]- Pelaaja (Finland)
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- Critic Score
On paper Boiling Point has been designed as an expansive simulation and RPG with its complex weapon’s upgrading system. However, all the elements are very unpolished and most of them barely work. The game’s potential strengths such as the openly structured missions and the massive gameworld are rendered meaningless because of this. [July 2005, p.55]- Pelaaja (Finland)
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- Critic Score
If you're a friend of sim games and can stand to watch roughly animated breasts then Playboy: The Mansion is worth giving a shot. [May 2005, p.63]- Pelaaja (Finland)
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- Critic Score
As a movie licence and a Star Wars game, Revenge of the Sith is not too bad. Still, it's a disappointment when compared to The Collective's previous output. The Collective has done what can be done in the relatively short development time and limited freedom offered by the licence. [June 2005, p.60]- Pelaaja (Finland)
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- Critic Score
As a movie licence and a Star Wars game, Revenge of the Sith is not too bad. Still, it’s a disappointment when compared to The Collective’s previous output. The Collective has done what can be done in the relatively short development time and limited freedom offered by the licence. [June 2005, p.60]- Pelaaja (Finland)
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- Critic Score
Coded Arms feels more like a technological experiment than a fleshed out game. The 3D-engine runs smoothly, multiplayer doesn’t lag, controls are well thought out for a handheld and there’s plenty of imagination in the design of the available weaponry. It’s a shame then, that Konami hasn’t built a decent game around the engine. [Sept 2005, p 58]- Pelaaja (Finland)
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The new Settlers has abandoned everything that used to make a good Settlers-game. The new direction has made the game into mediocre and dated RTS with an unappealing storyline. [May 2005, p.88]- Pelaaja (Finland)
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When you are playing Wrestlemania XXI, the first question that comes to mind is that have the designers ever played a wrestling game before? Of all the recent WWE-games, this one is by far the worst. Just wait for the next one, which is hopefully done by Yuke's. [June 2005, p.67]- Pelaaja (Finland)
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- Critic Score
Due to its colorful graphics and kid-friendly atmosphere this could have been an entertaining game for kids, but the lacking production and the language-barrier (if you don't know English that is) are problems. [July 2005, p.75]- Pelaaja (Finland)
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The mediocre Astro Boy can’t really be recommended to anybody else than hardcore fan’s of Astro Boy. [May 2005, p.70]- Pelaaja (Finland)
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The problems of the game are uh, rooted in its arcade roots. The content is worthless and clumsily executed. [July 2005, p.61]- Pelaaja (Finland)
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It feels a bit blasphemous to compare this game to C64 classic "Elite," but there are so many similarities, that it feels justified. And, despite its repetitive nature, BMT 2 is quite fun to play. [August 2005, p.66]- Pelaaja (Finland)
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This collection shows, that old and simple games have retained their playability. Games that pushed the limits of the hardware at their time, like "Gravitar," are ironically now the least playable. [May 2005, p.89]- Pelaaja (Finland)
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Ape Academy tries to ape Nintendo's brilliant "Wario Ware" –series, but fails almost completely. There are 47 different mini games, and most of them are not that good. That combined with frustratingly long loading times make this a game easily forgotten. [Sept 2005, p. 67]- Pelaaja (Finland)
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- Critic Score
It feels a bit blasphemous to compare this game to C64 classic "Elite," but there are so many similarities, that it feels justified. And, despite its repetitive nature, BMT 2 is quite fun to play. [August 2005, p.66]- Pelaaja (Finland)
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- Critic Score
Sprung has the entertainment value of a soulless, digitalized version of Beverly Hills 90210. [May 2005, p.83]- Pelaaja (Finland)
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- Critic Score
The best thing the game has to offer for even the most hardcore of Pokémon-fans is the title screen, where you can use the stylus to pull Pikachu’s ears. Avoid. [May 2005, p.88]- Pelaaja (Finland)