PCWorld's Scores

  • Games
For 169 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Cyberpunk 2077: Phantom Liberty
Lowest review score: 30 Bombshell (2016)
Score distribution:
  1. Positive: 89 out of 169
  2. Negative: 4 out of 169
196 game reviews
    • 73 Metascore
    • 50 Critic Score
    Broken Age's first act was mediocre but had potential. Potential that its conclusion squanders.
    • 72 Metascore
    • 70 Critic Score
    Layers of Fear masterfully toys with your sense of reality, when it's not throwing cheesy jump scares in your face.
    • 72 Metascore
    • 80 Critic Score
    Anno 2205 is polished, clever, and Tages-free, but falls prey to the same repetitive, micromanagement-heavy end-game grind that's always plagued the series.
    • 72 Metascore
    • 50 Critic Score
    It’s mediocre, not awful. This review slants negative because I find the writing mostly bad, but my experience with Andromeda is almost worse in some ways: For much of my 55 hours with it, I felt nothing at all. It just exists, content to let you run from fetch quest to fetch quest, chasing the appearance of importance while saying nothing at all. It’d be easier to just condemn the whole endeavor and write it off, but that’s not entirely fair. I’m mostly ambivalent, or “I’m not mad, just disappointed,” as my parents might’ve said—and ouch, that always stung much worse.
    • 72 Metascore
    • 70 Critic Score
    It's not the most ambitious Lego game ever made, but you can make dinosaurs fight other dinosaurs. And really that's all that matters.
    • 72 Metascore
    • 70 Critic Score
    Need for Speed: Heat is far from the tire-fire I expected though given its unceremonious release. I’m having a good time with it, in a mindless sort of way. I’ve disabled the far-too-limited soundtrack and gritted my teeth through the story moments, but the race layouts are solid and I’m enjoying throwing my usual ‘69 Charger around turns and barreling down rain-soaked highways. Forza Horizon continues to be the better series, but this is the closest Need for Speed has been to parity since probably 2012.
    • 71 Metascore
    • 80 Critic Score
    If you played 10,000,000 and want more (or even think you might want more), then You Must Build a Boat is the game for you. If you like match-threes, You Must Build a Boat is the game for you. And if you want to forget all your social and professional obligations, stay up way too late for about a week straight, and feel tired all the time? Well, You Must Build a Boat is the game for you.
    • 71 Metascore
    • 70 Critic Score
    Song of the Deep is gorgeous and has some creative ideas, but lacks the polish to make it a must-play.
    • 70 Metascore
    • 90 Critic Score
    The jump scares are a bit overdone, same as the original Layers of Fear, and there’s an abysmal chase sequence in the second act that could’ve been cut completely. Still, Bloober Team’s rapidly proved itself as a master of psychological horror, using symbolism in ways most games don’t even attempt, let alone achieve. So what if it’s not very scary? There’s more important work to be done. Great work.
    • 70 Metascore
    • 60 Critic Score
    Playing as Batman? Awesome. Playing as Batman through repetitive, empty missions? Less awesome. Playing as the Batmobile? Awful.
    • 70 Metascore
    • 60 Critic Score
    Dead Synchronicity: Tomorrow Comes Today is the type of game to give you nightmares, and not just because of that mangled title. Though that's probably part of it.
    • 70 Metascore
    • 80 Critic Score
    The Warlock of Firetop Mountain is an excellent adaptation. Like Sorcery, it never really transcends the cheesy sword-and-board adventure-fantasy of the original adventure gamebook it sources from, but that’s not really the point is it? Hell, the archetypal characters and straightforward questing are part of the charm. Tin Man’s lovingly reshaped Steve Jackson’s work into a relaxing and lightweight RPG, perfect to run once or twice in a night and hope this time you avoid all Zagor’s traps and make it to the end.
    • 70 Metascore
    • 80 Critic Score
    No game has ever captured the feel of trench-based warfare as well as Verdun.
    • 70 Metascore
    • 70 Critic Score
    Dungeons 2 is neither a great RTS nor a great Dungeon Keeper game. It’s just “pretty good” at both.
    • 70 Metascore
    • 60 Critic Score
    Halo Wars 2 is just a perfectly average release in a genre suffused with perfectly average releases nowadays. I think every RTS fan is waiting for “That Game,” the one that’ll turn it all around and make us RTS believers again. I know I’m waiting for that moment. Halo Wars 2 isn’t it. It’s competent, it’s shiny, and it’s got the Halo universe to draw people in, but there’s nothing so “Oh wow it’s brilliant!” about this package to really get excited. The one aspect that should do that is Blitz Mode, and it’s hampered by the small PC multiplayer population and the nakedness of its Pay-To-Win-esque systems...On consoles, where the RTS genre is woefully underrepresented, I expect people will be a bit more impressed by Halo Wars 2. But on PC, it’s just another sign of a fading king.
    • 69 Metascore
    • Critic Score
    Youngblood might not become your favorite, but a lot of what I like about Wolfenstein remains intact. The environments are beautifully detailed, with tons of bastardized (Nazified) nods to ‘80s pop culture, including a hilarious knockoff of Prince that makes me laugh every time I see it. The story’s entertaining as well, and I plan to see it through to the end despite the bits I don’t love.
    • 69 Metascore
    • 70 Critic Score
    I’m having a surprising amount of fun with Wastelanders. This is precisely the pivot I hoped Bethesda would make—and one I feared they couldn’t (or wouldn’t).
    • 69 Metascore
    • 80 Critic Score
    But Age of Empires II HD is still probably the game I’ll go back to most. It’s more interesting, more expansive, better balanced—all the things you’d want from a sequel, basically. And that wouldn’t normally be an issue, except for the fact that Age of Empires: Definitive Edition arrived after its sequel this time around.
    • 69 Metascore
    • 50 Critic Score
    It’s just a shame so many of these worlds are about as meaningful as virtual bubble wrap. Wildlands is Far Cry, but with a weaker story and more repetition. It is Just Cause, without all the stupid explode-y bits and the potential for pure mayhem. It’s an unsatisfying, repetitive jumble, brilliant to behold and yet so numbingly empty.
    • 68 Metascore
    • 70 Critic Score
    It’s really Car Mechanic Simulator Lite because I don’t think I could actually reassemble an engine from scratch, but I can certainly do so with the help of a nifty alternate-reality interface showing me where each part goes.
    • 68 Metascore
    • 60 Critic Score
    This is certainly the best Need for Speed PC port in years, but the game itself isn't that great. Come for the racing, stay for the dumb live-action scenes.
    • 68 Metascore
    • Critic Score
    Between the technical issues, the drab story, and the baffling mission structure though I’m feeling pretty disappointed so far. I didn’t necessarily want Just Cause 4 to be more of the same, but I don’t think this new direction works very well either—not to mention it feels like the game needed another few months of development. We’ll keep you updated if anything significant changes between now and release, but at the moment this one’s hard to recommend. [Impressions]
    • 67 Metascore
    • 50 Critic Score
    It’s not so much that Call of Cthulhu is irredeemable as much as it feels flawed. Less than the sum of its parts, I’d say. Any one aspect of Call of Cthulhu sounds intriguing in isolation, but put them all together and it’s a mess of disparate elements, all fighting for control.
    • 67 Metascore
    • 60 Critic Score
    It’s a weird experiment—and, again, one I think will utterly baffle anyone who comes to it because they see it’s by “the Prison Architect Developers.” This is considerably less mainstream, more likely to appeal to those interested in what’s being done on the fringes of the medium. Even for a so-called “walking simulator,” Scanner Sombre is austere.
    • 66 Metascore
    • 60 Critic Score
    This is the most frustrated I’ve been with a shoddy port in years. There have been other high-profile trainwrecks in the recent past, like Batman: Arkham Knight and Assassin’s Creed: Unity. But I didn’t LIKE those games, aside from their obvious PC woes...I love Quantum Break.
    • 65 Metascore
    • 60 Critic Score
    It’s got an interesting world, and a creative puzzle mechanic hook that could be very interesting if expanded upon. I should mention I never got tired of looking at it either. The Bradwell Foundation’s Brutalist and Bauhaus influences are a gorgeous low-poly complement to what we saw in Control earlier this year, and I love the effort that went into the various posters and props. But even those elements are mostly front-loaded. I rarely say “I wish this game were longer,” but in the case of The Bradwell Conspiracy I think it could’ve used probably twice as long to tell its story, and twice as many puzzles to take advantage of the SMP.
    • 65 Metascore
    • 40 Critic Score
    Three weak cases, one decent, and a lackluster finale make Sherlock Holmes: The Devil's Daughter a marked step back from its predecessor.
    • 64 Metascore
    • 80 Critic Score
    Ancestors: The Humankind Odyssey is an impossibly ambitious game, attempting to summarize the whole of human evolution into the span of a few hours—and succeeding to a surprising degree.
    • 64 Metascore
    • 80 Critic Score
    Starships condenses Sid Meier's knack for turn-based strategy into a short, two-to-five hour burst of board game-esque tactics that's as satisfying as it is approachable.
    • 64 Metascore
    • 50 Critic Score
    Mostly I just lament that we’ve lost 2013-era Telltale. It hasn’t been that long, but the studio’s meteoric rise has seen them ditch The Wolf Among Us and properties of that caliber in favor of huge blockbusters like Batman and the newly-announced Guardians of the Galaxy. And I get it. There’s money to be made...Smaller titles played to Telltale’s strength though, I think. There was a freedom that came from their niche appeal. When you’re handling something as beloved as Batman or Game of Thrones, you just can’t take the same chances, and Telltale’s structure doesn’t work so well when it’s chained to an 800-pound anvil made up of fan expectations, as much as the writers try.

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