PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 57 Metascore
    • 60 Critic Score
    Stunning visuals and survival mechanics shine in Fade to Silence. Unfortunately, companion management, bugs, crashes, and uninspiring combat lead to an experience that you just want to fade away.
    • 57 Metascore
    • 50 Critic Score
    Arslan aims to pepper a re-telling of its anime source material with familiar Warriors-style battles, and that, for better or worse, is what it does. But this release lacks some of the absurd character flair, goofy thrash-rock soundtrack, and (dare I say) depth of the mainstream series.
    • 57 Metascore
    • 25 Critic Score
    Gungrave GORE is one of the worst of 2022. It's functional, but supremely awful the whole way through.
    • 57 Metascore
    • 60 Critic Score
    Griefhelm is a fun medieval skirmish game that fans of knights will enjoy, especially around the couch with friends. The potential of this lovingly crafted indie game is let down by some rough edges when it comes to close combat, as well as an unsatisfying single-player campaign.
    • 57 Metascore
    • 60 Critic Score
    When all the profanities have been said and all the odd jobs have been done, Orangeblood is a one-of-a-kind experience that’s equal parts endearing and incoherent. There’s just enough to see, hear, and do to warrant a two-day getaway to New Koza.
    • 57 Metascore
    • 70 Critic Score
    Environmentally diverse, and largely consistent in the quality of its conundrums, Soul Axiom is an imperfect but distinct first-person puzzler.
    • 56 Metascore
    • 55 Critic Score
    Choo-Choo Charles is undoubtedly an amusing concept. But it feels more like a semi-polished tech demo than a retail experience, which isn't helped by the awful enemy logic.
    • 56 Metascore
    • 50 Critic Score
    An uneven slab of Mars adventuring, The Technomancer carefully straddles the line between never really being good while never falling into being bad.
    • 56 Metascore
    • 40 Critic Score
    Bland, boring, repetitive, tedious, and totally forgettable, Werewolf: The Apocalypse - Earthblood is a game that should go back to the doghouse.
    • 56 Metascore
    • 60 Critic Score
    There are some positives. The missions and map environments can be repetitive, but the layout is acceptable — although I would have preferred it if the developers added more collectibles or items in nooks and crannies. These would be a lot better than just interacting with some inactive servitor or flipping a switch. A few tweaks to the skill trees, additional characters, more enemy types from Lovecraft’s universe, and perhaps even a level/map editor would be welcome inclusions to the game as well.
    • 56 Metascore
    • 80 Critic Score
    Unambitious, easy, and rather brief, Tasomachi still does an admirable job of succeeding at what it sets out to do. With lovely visuals, tight controls, and plenty of relaxing exploration, it's hard to walk away as anything but charmed.
    • 55 Metascore
    • 40 Critic Score
    Clunky combat, boring progression, threadbare plot, unrewarding exploration, and a laughably bad healing mechanic. All of these lead to a soulless Souls-like that is Dolmen.
    • 54 Metascore
    • 50 Critic Score
    Riot: Civil Unrest attempts to depict complex socio-political upheavals in an extremely unengaging and unintuitive manner, to the point that these events lose their impact in video game form.
    • 54 Metascore
    • 45 Critic Score
    Blackwind has the right incredients for an engaging and challenging game, but the lack of proper difficulty balance and camera frustrations prevent it from hitting the right marks.
    • 54 Metascore
    • 30 Critic Score
    Buggy, broken, and boring, Away: The Survival Series is awful all around.
    • 54 Metascore
    • 55 Critic Score
    Harvest Island has a great story for you to get wrapped up in, but the gameplay doesn't quite cut it and it fails on both promised themes.
    • 53 Metascore
    • 35 Critic Score
    With a story that's as empty and meandering as its gameplay, The Last Worker is an ugly, tedious slog that I'm glad to be done with.
    • 53 Metascore
    • 60 Critic Score
    While it has a strong premise and some neat ideas, Foreclosed is let down by rote, subpar third-person shooter action and unimpressive stealth sections during its short runtime.
    • 53 Metascore
    • 40 Critic Score
    Redfall is an initially compelling game, but once it bears its teeth the sheer lack of quality propped up by unfinished ideas is abundantly clear.
    • 53 Metascore
    • 55 Critic Score
    Necromunda: Underhive Wars has an engaging sandbox filled with a trove of missions and operations, as well as gang customization. Unfortunately, its linear campaign leaves a lot to be desired, and its own combat mechanics remain egregiously flawed and underwhelming no matter the content you attempt to tackle.
    • 53 Metascore
    • 20 Critic Score
    With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.
    • 53 Metascore
    • 50 Critic Score
    Fleeing from Cell, Frieza, or Majin Buu's sadistic assaults has its moments of brilliance. But the often tedious exploration, subpar combat system, and intrusive gacha mechanics keep the game from being anything more than a curiosity.
    • 53 Metascore
    • Critic Score
    Most games will attempt to “hook” you within the first couple of hours — this includes RPGs with run-of-the-mill introductory and fetch quests — combined with epic moments and multiple concepts. In Sword Art Online: Alicization Lycoris‘ case, those epic moments and engaging concepts happened far too little too late, and you had no choice but to sit through hours of banal and monotonous linearity.
    • 53 Metascore
    • 35 Critic Score
    Dull and clunky, this is one hell of a weak, uninspired action game that's plagued with poor design choices and technical issues.
    • 53 Metascore
    • 45 Critic Score
    Redneck Ed can be fun at times but the poor gameplay balance, underwhelming controls, and crude visuals make it a hard game to recommend.
    • 53 Metascore
    • 60 Critic Score
    Eximius: Seize the Frontline attempts to implement some interesting ideas and design concepts. However, an array of technical problems and lack of polish hold back what could have been a great title. Perhaps with some more development time, Eximius can eventually fulfill its huge potential.
    • 52 Metascore
    • 40 Critic Score
    Fallout 76 just barely fulfills its promise of the ability to experience Fallout with friends. However, an overall lack of content and polish will wear down even the most ardent Fallout fans.
    • 51 Metascore
    • 50 Critic Score
    Overkill's The Walking Dead is an ambitious online multiplayer experience. It nails the aesthetic of The Walking Dead universe. However, it struggles in almost every other department. Bugs and game-halting instances have been very apparent in the near 20 hours spent with it.
    • 51 Metascore
    • 70 Critic Score
    Wonderful presentation, fun abilities, and a good sense of humor help buoy Away along, but it's disappointingly light on content and has no real replay value.
    • 51 Metascore
    • 60 Critic Score
    I enjoyed One Piece: World Seeker in spite of its flaws, but anyone who isn't a big fan of One Piece will likely find the game a chore to get through.
    • 51 Metascore
    • 50 Critic Score
    Silver Chains has a spooky atmosphere and an interesting, if typical, narrative. But its horrifying performance issues and the completely horrible final sequence put a pretty big damper on the game as a whole.
    • 49 Metascore
    • 50 Critic Score
    Two of the three games are still pretty great, but this is one of the most brazenly offensive cash grab releases I've seen in recent memory.
    • 49 Metascore
    • 55 Critic Score
    As much as I wanted Night Book to be good, not even FMV can salvage this otherwise lackluster experience. Despite solid acting performances from the entire cast, it isn't enough to elevate this paint-by-numbers slog to the next level. It's probably best to leave this tome on the shelf where it belongs.
    • 48 Metascore
    • 50 Critic Score
    Although it often looks cool and has some strong level design, Those Who Remain is tedious, and loaded with boring item hunts and frustrating "stealth" sections.
    • 48 Metascore
    • 30 Critic Score
    From its opening moments to its final seconds, Paws and Soul fails to establish any semblance of harmony between its gameplay and story.
    • 48 Metascore
    • 45 Critic Score
    Arkham Horror: Mother's Embrace suffers from a bland and unspectacular combat system, a questionable sanity gimmick, and a litany of technical issues that are too glaring to ignore. Although it's an adaptation of a board game, you might as well call it a "bored game" due to the tedium and frustration you'll experience.
    • 47 Metascore
    • 50 Critic Score
    Devil's Hunt's weighty combat and at times beautiful visuals are plagued with inconsistency, and lack the level of polish of the titles it borrows from. The result is an unfulfilling teen drama whose flashes of brilliance aren't near enough to justify it's $35 price tag.
    • 47 Metascore
    • 30 Critic Score
    Paranoia feels like someone got hold of the license and then either couldn’t figure out what to do with it or had a lot of nice ideas that were then horribly constrained by budget and time. Were it budget-priced or still in Early Access, it might be forgivable. But as a full, major release? It’s too short, too annoying, and too uninteresting to recommend to anyone – even the most ardent of Paranoia fans.
    • 47 Metascore
    • 40 Critic Score
    There are some good ideas in play here, but Food Truck Simulator gets many of its basic elements wrong to the point where the game becomes a repetitive pain to play.
    • 46 Metascore
    • 65 Critic Score
    Babylon's Fall has fast, flashy combat and a generally enjoyable structure, but is packed with issues, ranging from it's limited co-op function to live service elements, which appear to have sealed its fate.
    • 45 Metascore
    • 30 Critic Score
    Bland, boring, and uninspired, Narcos: Rise of the Cartels isn't quite the tie-in product that fans of Netflix's series would want to see. It's bogged down by flawed fundamentals, a repetitive campaign, and unengaging gameplay.
    • 44 Metascore
    • 30 Critic Score
    The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.
    • 44 Metascore
    • 60 Critic Score
    Perhaps with a couple of in-depth quality-of-life updates, Waking can be something special. For now, the reality is its unique narrative is held back by some fundamental design oversights.
    • 44 Metascore
    • 40 Critic Score
    Top-down, two-player food fights sure sound like a recipe for success, but Nom Nom Apocalypse lacks the mechanical garnish to distinguish itself in the competitive rogue-lite space. There's challenging battles, there's tactics, but nary enough depth to sustain long-term play.
    • 43 Metascore
    • 30 Critic Score
    This game fails at almost everything it sets out to do. With janky animations, embarrassing story, awful combat mechanics, and horrible enemy layouts and AI, there's just not much positive to say about it.
    • 43 Metascore
    • 40 Critic Score
    Bugs, glitches, missing features, sluggish gameplay, and unreliable systems -- it's a smorgasbord of problems that would lead anyone to conclude that WWE 2K20 should not have been released in this state. In modern times, WWE 2K20 is the jabroni of pro-wrestling games. It didn't just set the bar, it lowered the bar.
    • 41 Metascore
    • 55 Critic Score
    RICO: London can be good fun at times, but it's also janky, unpolished, and frustrating. Also, the co-op's broken. That doesn't help.
    • 41 Metascore
    • 20 Critic Score
    Men of War: Assault Squad 2 – Cold War shows so little effort into making a game that it can barely count as a cash grab.
    • 40 Metascore
    • 40 Critic Score
    This is a poor offering from Square Enix and one that tarnishes what could’ve been a triumphant return to the Front Mission franchise. All the talent and experience in the world from brilliant creators led to this farce of a spinoff. The game might be called Left Alive, but it’s barely breathing at this point.
    • 39 Metascore
    • 20 Critic Score
    Broken and buggy. Remothered: Broken Porcelain is marred with poor design decisions, a nigh-incomprehensible plot, and a lot of poor taste. In its current state it's barely playable, and it's really not worth the effort.
    • 38 Metascore
    • 60 Critic Score
    Painfully average in most respects, Balan Wonderworld won't draw much admiration for its contents. Still, it's a competent game that does have its charms, few as they may be.
    • 35 Metascore
    • 35 Critic Score
    Tamarin has a very cute protagonist and an interconnected world to explore but the gameplay and level design are extremely poor across the board.
    • tbd Metascore
    • 60 Critic Score
    Attack on Titan takes a decent stab at the nape of the series' neck, but repetitiveness, a lack of difficulty, and a high price mean it misses the mark a little too much. Still: if all you want to do is be Mikasa, swing around, and chop down Titans, you'll probably rather enjoy it while complaining. I did.
    • tbd Metascore
    • 70 Critic Score
    As with Pacific before it, Order of Battle: Blitzkrieg is a refreshingly accessible hex-based war game. Maintaining supply lines, strategic use of terrain, and deft deployment of combined arms are once again the mechanics to master here.
    • tbd Metascore
    • 50 Critic Score
    VR Sports is aiming for the Wii Sports audience, and while most of the sports are okay, it’s let down by some quirks due to the way the mechanics work with the VR kit. It’s also not that visually impressive compared to other titles we have seen. Fortunately, the game is pretty cheap at the moment and it might be fine for some family fun – and it does at least offer a wide selection of sports in one package.
    • tbd Metascore
    • 80 Critic Score
    BattleZone VR is not the cheapest VR title around, but if you’re looking for a decent arcade shooter that isn’t just a shooting gallery then it’s worth the time and money.
    • tbd Metascore
    • 80 Critic Score
    With its quirky cartoony graphics and cheerful audio, the sheer horror of what you are doing is completely lost as you play. We all know dropping an air-conditioning unit on a pedestrian or dropping electrical cables into swimming pools is not the done thing in polite society, but Death Coming manages to keep you thinking and engaged with this strange cartoon world. Well worth the asking price of £4.99.
    • tbd Metascore
    • 80 Critic Score
    I’ve had a thoroughly enjoyable time playing Boxed In but it could do with another game mode of some sort, but at the cheap price of £4.79, it’s well worth the money. Boxed In is challenging and it has me coming back for more to beat my scores. Well worth a look if you have a Vive or Rift.
    • tbd Metascore
    • 80 Critic Score
    Did you like Life is Strange? Then, whether or not a prequel was strictly necessary, you should absolutely play this.
    • tbd Metascore
    • 60 Critic Score
    Midair is definitely worth a look because it’s free to play and in time could attract a die-hard following. There’s nothing really like Midair around at the moment which is definitely good news for Archetype.
    • tbd Metascore
    • 70 Critic Score
    Even in its current form, Diesel Railcar Simulator offers a pretty charming, hands-on train simulation experience. It’s simple, but rather fun once you get the hang of it. I’m definitely looking forward to seeing how it expands as time goes on.
    • tbd Metascore
    • 80 Critic Score
    Barbearian packs surprising depth. For myself, the visual style of the game never really began to settle on its own. But, one thing that did lock me into the experience was the hack’n’slash and Warriors elements, mixed with a killer soundtrack and challenging gameplay. Although the overworld may seem confusingly put together, the satisfaction of completing each level and watching your army grow makes it all worth it. If you’re up for the challenge, then Barbearian has a chaotic, yet rewarding adventure ahead of you.
    • tbd Metascore
    • 50 Critic Score
    From its sub-par gameplay mechanics to the lazy presentation, the whole package seems best-fit for the bargain bin. If you want a more authentic racing experience, I’d highly recommend playing the NASCAR races in Forza Motorsport 7. They’re just one of many racing disciplines represented in that game, yet it offers a far more impressive experience than that of Heat 3. Otherwise, I can only suggest picking this up on a deep sale, if at all.
    • tbd Metascore
    • 80 Critic Score
    Overall I gave this game an 8/10 because it really was enjoyable but there were 2 things I would love to see added. 1) A bigger version of the pizza mini-game perhaps as an added content. 2) I would have loved to have seen you unlock a bonus chapter or bonus content once you complete the game fully one time.
    • tbd Metascore
    • 20 Critic Score
    I really wish I was exaggerating, but I can say without a doubt that outright avoiding Super Street is pretty much a must. This has no redeeming qualities at all. It’s frankly laughable that the developers were bold enough to launch this at a whopping $50. I find it hard to even justify paying $5 for this. I’ve tried free-to-play mobile racers that have been leaps and bounds more enjoyable than this dumpster fire. So, by all means, take your money and your time elsewhere. Super Street is, at best, shovelware to the fullest degree.
    • tbd Metascore
    • 40 Critic Score
    Witch Thief has some good ideas and is fun at times, but it's poorly thought-out and extremely frustrating, even considering the bullet hell genre.
    • tbd Metascore
    • 80 Critic Score
    V-Rally 4 has charmed me enough to mostly overlook its aforementioned quirks and glitches. I’ve still been having a lot of fun throughout all of the different disciplines, even making it hard for me to select a ‘favorite’. They all feel like their own little game in a way, despite being a part of the same package. Thus, I’d recommend picking V-Rally 4 up for any fan of a sim-arcade off-road racer. Even if those graphical issues aren’t addressed, there’s still a solid chance I’ll be playing this game for a good amount of time to come.
    • tbd Metascore
    • 70 Critic Score
    Once it costs money, it’s a more difficult sell – but I’d argue it’s still one of the larger and more impressive bits of XCOM 2 DLC, even if most of its additions are outside of the core game itself. At that point, you should already know if a skirmish mode and some more tactical gubbins are what you’re after. But as a surprising, generous, and sizeable offering, it’s hard not to recommend this as a reason to dive back into the fight against our alien oppressors.
    • tbd Metascore
    • 90 Critic Score
    It’s still kind of hard to believe that the world of American Truck Simulator has grown by only two states since its initial launch in 2016. But, taking into consideration how meticulously detailed the game’s world is, it’s no wonder why SCS takes their sweet time putting these maps together. That said, I cannot wait to see where American Truck Simulator goes next.
    • tbd Metascore
    • 70 Critic Score
    The only legitimate complaint I have about Liftoff is that I wish the optimization were a bit better. While performance hasn’t been terrible, it does have some frame drops and stutters. The rendering field seems rather low, too. But that aside, this is an excellent simulator, and the user-generated content and consistent official updates will surely keep it active for the foreseeable future.
    • tbd Metascore
    • 80 Critic Score
    WWE 2K may have been a B+ franchise for a long time, but WWE 2K19 has shown that its creators have learned from past shortcomings. In many ways, we’re seeing the culmination of half a decade’s worth of trials and tribulations, leading to one of the best offerings in the series. As Roman Reigns would say: “Buh-lee dat!”
    • tbd Metascore
    • 70 Critic Score
    The sheer insanity of Playgrounds‘ on-screen madness truly keeps me motivated to come back to the game again and again. But it’s those few unnecessary, backward changes that keep Playgrounds 2 from becoming a true champion.
    • tbd Metascore
    • 60 Critic Score
    Still, if you can overlook the dated game engine, Train Simulator is a charming simulator that anyone can get into, casual or enthusiast. Its biggest hurdle, honestly, is the seemingly never-ending collection of DLC (just look at the Steam Store page). It does feel like Dovetail’s ultimate goal is to lure you into buying more packs. It doesn’t help that the game constantly advertises this content on the main menu and in the loading screens.
    • tbd Metascore
    • 90 Critic Score
    American Wilds brought back the same anxiety-inducing feeling that I had when I first played MudRunner last year. And, that’s a good thing—it wouldn’t be a real Spintires experience otherwise.
    • tbd Metascore
    • 70 Critic Score
    Overall, I liked Wenjia. It has really pretty visuals, tight gameplay, and is fun to play. I’m not sure if it justifies a $9 price tag, and it certainly doesn’t do much to really stand out as a must-have title. Still, fans looking for a short 2D platformer will likely find that it fits the bill rather nicely. As it stands, I mostly see this to be a perfectly recommendable game that’s held back only by how short and barebones it is. That’s not necessarily a bad thing, but I’d probably wait for the inevitable sale to get it for cheaper.
    • tbd Metascore
    • 60 Critic Score
    I honestly really like a lot of things about Save Me Mr Tako. It’s got great graphics, tight controls, and a fantastic story. But its unfortunate design missteps make it difficult to recommend to a general audience. Fans of extremely hard, frustrating games will likely be okay with the anguish the game offers, but I don’t see most people even being able to finish this game. I definitely found myself enjoying the game a lot, but the frustration inherent in the experience massively dilutes what could have been an excellent title.
    • tbd Metascore
    • 80 Critic Score
    A decent entry to a long list of Crusader Kings II DLC. Holy Fury provides a plethora of changes to make your playthroughs more meaningful and dynamic. Sadly, you still need other DLC to make the most out of it.
    • tbd Metascore
    • 70 Critic Score
    A constrained experience compared to what This War of Mine usually offers. The Last Broadcast tries to pull at the heartstrings, but you're mostly playing as Esma crafting or exploring, while your husband idly waits for something to happen.
    • tbd Metascore
    • 70 Critic Score
    Despite the glitches I encountered, it was fun hauling such big pieces of cargo around. It definitely provides a different driving experience than what you usually find in American Truck Simulator. It’s worth trying if you’re looking for something to spice the sim up a bit.
    • tbd Metascore
    • 70 Critic Score
    Escape Doodland could use some more content, but it's a really neat, little game. As long as I'm not playing level seven.
    • tbd Metascore
    • 90 Critic Score
    Assault Spy is a must-play for fans of fast, stylish character action. It's got some problems, but it's an absolute blast.
    • tbd Metascore
    • 70 Critic Score
    Double Cross suffers from underwhelming combat and bland levels but makes up for it with a good story and fun platforming.
    • tbd Metascore
    • 80 Critic Score
    This may not be a long or good-looking game, but I thoroughly enjoyed it. The gameplay is really fun, and the story sequences are a hoot. As such, I can easily recommend Space Viking Raiders to anyone looking for a good, destructive time. I just wish there had been an ending cinematic instead of the game just ending abruptly. I would have liked to have spent another few minutes with the characters and their extremely entertaining conversations.
    • tbd Metascore
    • 40 Critic Score
    JackQuest is a very average game held back further by questionable design decisions. It's not necessarily a bad time, but it isn't a good one either.
    • tbd Metascore
    • 70 Critic Score
    Hordes of enemies, hundreds of items, and numerous dungeons aren't enough to prevent Warhammer Quest 2: The End Times from becoming all too repetitive after only a few hours of play.
    • tbd Metascore
    • 50 Critic Score
    SNOW has some charm to it, but it's brought down by large and small issues such as weighty controls, frustrating design choices, and technical glitches.
    • tbd Metascore
    • 60 Critic Score
    Snooker 19 really does seem targeted more at seasoned players rather than newcomers. While you can learn and perfect your skills, this is easily one of the most hands-off simulators I’ve played in a while. This is great for realism, but it makes accessibility a tad limited.
    • tbd Metascore
    • 90 Critic Score
    Team Sonic Racing was a welcomed surprise. The latest title in the line of Sonic racing games shows evolution. And with Team Sonic Racing, it proves that the series only continues to get better with each iteration.
    • tbd Metascore
    • 70 Critic Score
    Punch Line isn't for everybody, and this port has some issues, but it's a solid VN with a great story and an endearing cast of characters.
    • tbd Metascore
    • 70 Critic Score
    The new Map Expansion for Bus Simulator 18 adds two beautiful new towns and a cool new road network, but prepare to put in the hours ahead of time.
    • tbd Metascore
    • 90 Critic Score
    It’s a simple-to-play competitive game, but one with a lot of depth. I only had one real gripe with the game, and that is that it doesn’t have any type of AI modes. While that’s not really the ideal way to play the game, and it’s probably not as fun, the core gameplay itself is good enough for me to want to play the game even when my friends are unavailable.
    • tbd Metascore
    • 80 Critic Score
    Experience the natural beauty of the Evergreen State Washington, from its Pacific Coast beaches to snowcapped mountain ranges and bustling cities such as Seattle and Spokane. Washington is covered by large amounts of forestland, alongside many other diverse biomes. It is also home to some of America's largest industries and businesses and is the leading producer of many fruits and vegetables.
    • tbd Metascore
    • 80 Critic Score
    Soulfire is a polished and fun hybrid of 2.5D gameplay and battle royale which is sure to show promise in the esports scene.
    • tbd Metascore
    • 90 Critic Score
    With great dialogue, gorgeous artistic flair and plenty of engrossing gameplay, this puzzle game from Dynamic Voltage Games is a treat from start to finish.
    • tbd Metascore
    • 60 Critic Score
    Eagle Island is vibrant and worth a look for its world and story, but the combat lets the overall experience down.
    • tbd Metascore
    • 80 Critic Score
    Fantasy Strike is an excellent fighting game with rewarding gameplay. I can only hope the amount of players increases.
    • tbd Metascore
    • 60 Critic Score
    If you can throw the story and its unexciting characters aside, there's a fantastic, entry-level space shooter here to be played.
    • tbd Metascore
    • 30 Critic Score
    Decay of Logos seemed like it could be a good game at first, but make no mistake, its deeply-flawed and badly-conceptualized in a way that few could pull off. Unless you're a masochist, I can't advise going anywhere near this atrocity.
    • tbd Metascore
    • 80 Critic Score
    There's trouble once again in River City, and this time only the girls can save the day! Using a variety of attacks, weapons, and items, these hot-blooded heroines are ready to teach the city’s lowlifes a lesson - either solo or in 2-player co-op! It’s an old-school rumble for a new generation!
    • tbd Metascore
    • 80 Critic Score
    All in all, Nauticrawl is a good, fun game. You don’t often feel that vulnerable while piloting some multi-leg mechanical monstrosity, so that’s an achievement on the part of the developers. The game could benefit from being longer. And who knows? Maybe there will be an extended edition one day, since the template is already there.

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