PC Games' Scores

  • Games
For 1,547 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Cyberpunk 2077
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1551 game reviews
    • 86 Metascore
    • 100 Critic Score
    The setting is refreshingly different and can only be compared with Deus Ex, even if CD Projekt Red has a whole lot more to offer in terms of style. I also really liked the great characters. And I'm not even talking about Keanu Reeves here. I especially took characters like Judy, Panam and Delamain into my heart and followed their subplots with almost more joy than my own main story. As a role-playing game, it offers me exactly the right mix of profound character system and gripping combat action. I'm already looking forward to another round in which I'll try a completely different approach. I actually find it rather positive that it is not as extensive as The Witcher 3. Yes, the game still has a surprising number of unpolished edges, and yes, there are a few small imperfections that I don't really like. But I just hope for the first patches, because in the end Cyberpunk 2077 is a great game that you should have played even with these corners.
    • 74 Metascore
    • 70 Critic Score
    Fuser gives its players dozens of opportunities to tamper with the beats. Rap and dance music work excellently when remixed, but a lot of genres and tracks outside of these two categories sound odd and won’t fit in well. Additionally, unlocking new songs takes way too long and requires unnecessary grinding.
    • 76 Metascore
    • 70 Critic Score
    The seventh instalment of the Jackbox Party Pack series has, unlike its predecessors, not a single bad minigame. While a quiz minigame is missing, its focus on American pop culture can make the game inaccessible for players from other cultural backgrounds. Despite some technical hiccups, the Jackbox Party Pack 7 is a delightful and diverting party game and best enjoyed with good friends.
    • 73 Metascore
    • 80 Critic Score
    Even though Haven is based on loose and shallow gameplay, the relationship between the protagonists Yu and Kay carries the game over these obstacles with ease. The cute love story is authentically written and successfully enchants players in its process.
    • 67 Metascore
    • 80 Critic Score
    Chronos: Before the Ashes is not a groundbreaking twist on the formula of souls-likes, but delivers a rock-solid package of gameplay and rarely gets frustrating. The only real issues are the almost non-existent story-telling and the missing map makes backtracking a little tedious.
    • 65 Metascore
    • 60 Critic Score
    An annoying protagonist and a moralising undertone that prevents the player from making real decisions themselves undercut an otherwise thrilling story.
    • 79 Metascore
    • 80 Critic Score
    Immortals: Fenyx Rising is very similar to Zelda: Breath of the Wild, but that's a good thing. An extensive and motivating action-adventure game with a really beautiful world.
    • tbd Metascore
    • 60 Critic Score
    It is hard to fault that the game has a much younger audience in mind, but the lack of challenge, the repetitive gameplay and redundant backtracking make the otherwise nice pirate trip a chore at times.
    • 59 Metascore
    • 70 Critic Score
    Godfall is not only fun to play, it has also a beautiful looking graphic. On top of that the combat system works amazing and is long term satisfying. Even after 15 hours of gameplay it’s still great to jump into a fight. Also technically Godfall is more than a solid game. Despite the lots of reflections and particle effects it runs very smoothly with over 100fps. The main problem of the action rpg is definitely the weak story and the generic level design. At the end also good features wear out, if the variety is missing completely.
    • 83 Metascore
    • 80 Critic Score
    I was expecting the game to become boring after a couple of levels, but the amount of fresh ideas and the addicting gameplay hooked me right in. Razor sharp controls make the very challenging rooms exciting, but cannot cut away every last inch of frustration.
    • 82 Metascore
    • 80 Critic Score
    The classic noire detective game presents an unparalleled art style with its animal characters. Paired with a thrilling story, dry humour and a fitting swing-soundtrack, flaws like clichés and the guessing game that is the interrogation of Chicken Police are not bothersome.
    • 70 Metascore
    • 60 Critic Score
    While the racing is improved, the game lacks content in every way. A boring presentation, required grinding for tracks and cosmetics as well as technical issues such as unstable fps and a soundtrack with dropouts heavily damage the fun racing.
    • 81 Metascore
    • 80 Critic Score
    The combination of fast-paced movement and the calm, meditative environment seem odd at first, but they work like a charm with the right mindset. An adventure that exhales atmosphere through and through and delights through its art style and soundtrack.
    • 83 Metascore
    • 80 Critic Score
    The cute shell holds challenging combat and a mature story. The turn based fights are fair, due to their transparency and calculability. Nevertheless, the lack of proper replayability and endgame as well as the small amount of dialogue dull the experience a little.
    • 77 Metascore
    • 70 Critic Score
    Fallen God is a good and lenghty standalone expansion to Spellforce 3, but it does not have the same impact as Soul Harvest did. The new troll faction is somewhat of a mixed bag, the dialogues drag out too much and the rts elements can feel a little undercooked. But Spellforce has always been more than the sum of its parts and if you loved the two previous games in the series, there is a good chance you will love Fallen God as well.
    • 74 Metascore
    • 60 Critic Score
    On the technical site, Need for Speed: Hot Pursuit Remastered works like clockwork. However, 4K and 60 fps cannot save the game from an empty world, a severe lack of challenge, no dynamic weather and no global high scores. A game that drives mainly on nostalgia and lost its contemporary value.
    • 81 Metascore
    • 90 Critic Score
    Ghostrunner is fast, hard and unforgiving. But in a good way! It’s also beautiful, has an interesting world, a great soundtrack and the gameplay is just on point. The combat-system is with all the enemy-types rich in variety and pure fun, especially for speedrunners. Sometimes the world-design is a bit repetitive and not every enemy-type gets the screentime they deserve, but everything else is just great.
    • 83 Metascore
    • 90 Critic Score
    An utterly charming yarn about friendship and kindness that breathes gritty modern life into the quaint JRPG format of classic Dragon Quest.
    • 72 Metascore
    • 80 Critic Score
    The newest Ubisoft open world title surprisingly enough sets innovation as its priority; and succeeds. A feature that lets you play any character is impressive and works quite well in the world of a dystopian London. The only real issues are a lack of challenge and rewards combined with a mixed enemy AI.
    • 73 Metascore
    • 80 Critic Score
    The second part of the Dark Pictures Anthology improves upon almost everything from its predecessor. Little Hope presents a captivating story, but the shallow gameplay and underwritten characters are definitely a matter of taste.
    • 79 Metascore
    • 80 Critic Score
    While the three new levels are excellently designed and the combat is as satisfying as ever, the lack of new weapons or abilities feels like a missed opportunity. The main downside however is the uneven balancing: Some battles are littered with high level enemies (some of which require precise aiming in the midst of combat) and take easily more than 10 minutes to complete, all while you are grasping for ammo and health. Doom Eternal made you feel like a badass, while Ancient Gods almost makes you drag from one fight to next, always hoping you make it out alive somehow. This might be a real dealbreaker for some players, even for those who finished Doom Eternal without a problem on normal difficulty. Ancient Gods is still good fun, mind you, but I don't feel this is the right direction for the franchise. There is a difference between challenging and hardcore.
    • 73 Metascore
    • 60 Critic Score
    Except for hard core-fans of the series, barely anyone will find their time worth invested. Wet Dreams Dry Twice heavily bases itself on stereotypes and jokes that were not even funny when the first game launched. Bugs further diminish the enjoyment, but at least the game has an interesting story and a couple of new features.
    • 53 Metascore
    • 50 Critic Score
    The Revenant Prince had so much potential, which makes it even more depressing that in the end, it turned out to be a bore. It does look nice, for sure, but that fact alone can only take it so far. The story is completely uninteresting and confusing, you don’t know what you have to do half of the time, there are a lot of bugs and the fights are moderately entertaining at best. Skip this one.
    • 74 Metascore
    • 80 Critic Score
    Partisans 1941 is, for all its problems, a wonderful game for fans of the genre. The atmosphere is fascinating and the gameplay is as fun as it is hard to learn. If it wasn’t for the lame story and some problems with the enemy’s A.I., we’d recommend it even more. Let’s hope for some patches.
    • 69 Metascore
    • 40 Critic Score
    Well, that’s a disappointment: After The Escapists 1+2, we were looking forward to the next game set in the same universe. The Survivalists, however, can’t hold a candle to its predecessors. The gameplay is broken in more ways than we can count, there are plenty of design flaws which makes you wonder how anybody couldn’t have seen how irritating they are and nevertheless, the game is way too short and way too easy. Such a pity.
    • 79 Metascore
    • 60 Critic Score
    For a game about rallyes, there isn’t a lot of this in Art of Rally. Driving around is fun for an hour or so, but after that, you have more or less seen everything of interest that there is. Stilistically, the game is a success, but it is too easy, the story is weird (but not in a good way) and repetition takes away a lot of the fun one could have.
    • tbd Metascore
    • 70 Critic Score
    What the Fork succeeds in what it tries to do, which is to be an entertaining game in the vein of Overcooked. Especially the leveldesign is quite good! After a while, however, doing the same thing over and over again can become repetitive. However, if your’e looking to have a good time with some friends, you can’t go wrong with this one.
    • 70 Metascore
    • 70 Critic Score
    As Far As The Eye doesn’t only look nice, it also plays quite well. And it is hard! It demands a lot from the player und to get better, on really has to learn the ins and outs of the game. Too often, however, success comes down to luck, whch is a shame and makes some moments frustrating.
    • 75 Metascore
    • 70 Critic Score
    Dedicated remaster with successful new modes, races and detail improvements. Technically and in terms of AI behavior, however, the game is unfortunately not yet running as smoothly as it should.
    • 65 Metascore
    • 60 Critic Score
    The ocean setting is still amazing, controls are fine and the action is satisfying enough. However there is a ton of stuff that feels undercooked or downright boring, such as story, mission variety, loot or the superficial upgrade mechanics. 4 player co-op is easily the most interesting feature of Aquanox Deep Descent and could be worth a look, at least once the devs iron out some of its shortcomings.

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