PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 74 Metascore
    • 70 Critic Score
    Thanks to some small improvements, the dungeon building part is the best in the series, but aside from that, its pretty much the same experience as in Dungeons 3. Which means the overworld with its RTS-styled combat still feels undercooked and is lacking some real improvements. It's fun (if you can stomach the horrible writing), but it plays more like a big expansion rather than a true sequel.
    • 74 Metascore
    • 83 Critic Score
    Given the fact that with its setting, Far Cry: Primal could’ve really been a breath of fresh air for the series, the actual game is somewhat of a disappointment. By no means is it a bad game though. Combat is still fun, the crafting-system is very well implemented and graphically it looks very good. But Ubisoft had a chance to break out of the same old same old formula that the Far Cry games suffer from and did not utilize it. Instead, we get the ever so similar Far Cry gameplay – but now it’s the stone age. Without a doubt fun, but all of the repetition is starting to become pretty tiresome.
    • 74 Metascore
    • 70 Critic Score
    Steelrising develops a nice story and atmosphere concerning an alternate reality about the French Revolution. Nevertheless the boss fights are way too easy and some technical and graphical issues are affecting the overall experience.
    • 74 Metascore
    • 80 Critic Score
    I don't see any real reason to recommend Phoenix Point more than the Firaxis games. But if you've spent hundreds of hours with XCOM and you've had enough of the series, you might notice the small differences to the competitor and thus be offered some variety.
    • 74 Metascore
    • 80 Critic Score
    Grid, the soft reboot of the brand, is like the original game a fun arcade racer with a few easy-to-use simulation approaches. The circumference is minimal, but on track Grid is very convincing and challenging.
    • PC Games
    • 74 Metascore
    • 70 Critic Score
    The game's lacking the heart and soul of the other titles set in the universe of Persona 5. Fans of the series can still enjoy it because of the beloved characters and the entertaining combat system.
    • 74 Metascore
    • 80 Critic Score
    A charming city builder with polished gameplay and fun, approachable mechanics. If you are new to the genre, this would be a great entry point, even though the game is rather short and offers not much replay value.
    • 74 Metascore
    • 79 Critic Score
    As soon as Street Fighter 5 was announced to the public, I was immediately taken back to my childhood days – but maybe for the wrong reasons. Yet again, the game was mostly ignored by the media. The same thing happened to Street Fighter 3 in the late 90s. But Capcom still worked diligently on their Beat 'Em Up. The end result might look a little small on overall content, but as Capcom promised, Street Fighter 5 will constantly get new content until the end of the PS4-era.
    • 74 Metascore
    • 70 Critic Score
    Dawn of Man is a rather simplistic take on the city builder formula and does not offer as much content as you might expect from the genre. But for a few days I really enjoyed watching my little settlement grow, thanks to its unique setting and accessible mechanics. If you keep your expectations in check, there is a good chance you will enjoy playing Dawn of Man.
    • 74 Metascore
    • 70 Critic Score
    The game lacks in variety and is not necessarily a great title for long-running sessions, but its blunt humour, splatter-action and b-movie-charm make Zombie Army 4: Dead War a fun ride for any fan of a “good” zombie movie.
    • 74 Metascore
    • 70 Critic Score
    Neon Abyss has a great artstyle, the soundtrack rocks and there’s a lot of variety regarding the bosses, weapons and the different skills you can unlock. The procedurally generated levels, however, leave a lot to be desired.
    • 74 Metascore
    • 80 Critic Score
    While FIFA 21 plays a lot smoother than its predecessor and offers even more content for the fans of career and VOLTA mode, it once again feels like an evolution not a revolution. EA Sports really need to breathe new life into their football simulation. But maybe that will only happen, as soon as the franchise arrives on next gen consoles.
    • 74 Metascore
    • 80 Critic Score
    Gibbous is a charming, old school point&click-adventure with a Lovecraftian twist. Despite it being very much inspired by older titles, Gibbous, for the most part, avoids overly complicated and farfetched solutions to its riddles. Instead, it relies on a lot of wit and attention to detail. The humor is a tad too meta in the beginning of the game, but feels a lot more natural later on. While the story is decent, its ending leaves a bit to be desired.
    • 74 Metascore
    • 70 Critic Score
    Fuser gives its players dozens of opportunities to tamper with the beats. Rap and dance music work excellently when remixed, but a lot of genres and tracks outside of these two categories sound odd and won’t fit in well. Additionally, unlocking new songs takes way too long and requires unnecessary grinding.
    • 74 Metascore
    • 76 Critic Score
    Though its graphics aren't as impressive as the first one's were six years ago, F.E.A.R. 3 still has a lot going for it. The campaign, albeit short, does a great job of creating interesting combat situations which are only solvable through use of the trusted slow motion mechanic and the new, easy to use cover system. Co-op is always fun and the multiplayer options are interesting, even if their lasting appeal is doubtful. If you are able to overlook it's dated looks, artificial level design and some balancing flaws, F.E.A.R. 3 is a fun shooter for the summer.
    • 74 Metascore
    • 70 Critic Score
    El Hijo is not terrific, no question about it. The gameplay is too repetitive for that, the AI is sometimes forbidden stupidly and the story is simply not exciting enough. Nevertheless, the Western adventure can convince thanks to a beautiful graphic style and a nice sneak mechanic. El Hijo is definitely a successful game, especially for young gamers - and completely free of violence.
    • PC Games
    • 74 Metascore
    • 83 Critic Score
    Due to the great graphical style, I can still imagine Swords of Ditto as a nice family adventure in which parents play with their children together.
    • 74 Metascore
    • 60 Critic Score
    On the technical site, Need for Speed: Hot Pursuit Remastered works like clockwork. However, 4K and 60 fps cannot save the game from an empty world, a severe lack of challenge, no dynamic weather and no global high scores. A game that drives mainly on nostalgia and lost its contemporary value.
    • 74 Metascore
    • 83 Critic Score
    I especially like the great focus on secret infiltration.
    • 74 Metascore
    • 85 Critic Score
    Solid old school action, fast paced and entertaining - but far from being a genre revolution. Nevertheless it’s worth the money!
    • 74 Metascore
    • 70 Critic Score
    In terms of combat and atmosphere, Darktide is a triumph. A limited class system, missing endgame content and an overall lack of variety diminish what is, in fact, one of the best Warhammer 40K games ever made.
    • 74 Metascore
    • 80 Critic Score
    Although Peach cannot win an Oscar with her performance, she is still convincing thanks to her loving design.
    • 74 Metascore
    • 80 Critic Score
    Designing your own little world in Tiny Glade is a delight. Although the tools may seem rather limited at first, you’ll quickly come to realize that the only thing limiting you is in fact your creativity. We can recommend Tiny Glade to anyone who wants to let their imagination run wild.
    • 74 Metascore
    • 75 Critic Score
    Craftlings smartly reimagines Lemmings as a deep, systems-driven city builder, blending classic Settlers-style production chains with clever automation and logistics. Minor control quirks aside, it’s a thoughtful, nostalgic, and surprisingly long-lasting strategy game driven by a clear single-developer vision.
    • 74 Metascore
    • 77 Critic Score
    Like most other VR-games, Eagle Flight works best in small portions. Because gameplay-wise, there is not much to it. The courses might have enough variability, but the game-modes are severely lacking – especially in multiplayer. Though the beautiful landscape of Paris always entices me with either a casual flight or a high speed race through the subway-station. If flying in VR is something, you can get behind than you’ll find Eagle Fly to be a creative alternative to any action packed shooting gallery.
    • 74 Metascore
    • 72 Critic Score
    Anna’s Quest does in no way stray away from the tried and true adventure formula and doesn’t add anything new to the genre. That’s not to say that it isn’t fun – the story, in its best moments, is quite thrilling and the characters are likeable –, but it isn’t a game that will be remembered for long.
    • 74 Metascore
    • 79 Critic Score
    Revelations 2 may not induce as much heart-pounding from its horror elements as we would have liked, but it still spins a gripping tale with great atmosphere and an actually terrifying villain. Although it lacks in level variety, the campaign improves on the first Revelations quite a bit and stands as a gloomy counterpoint to the adrenaline rush of the simple yet surprisingly addictive raid mode.
    • 74 Metascore
    • 80 Critic Score
    The puzzles in Relicta are hard and there isn’t any handholding. This fact, however, is part of the game’s appeal. It feels great to finally solve a tough-as-nails puzzle. More variety regarding the levels would have been nice, nevertheless.
    • 74 Metascore
    • 70 Critic Score
    The Ascent is by far the most beautiful top-down shooter we have ever played. Fun combat and a glorious world make the experience worthwhile, even though the story, RPG elements and co-op modes leave a lot to be desired.
    • 74 Metascore
    • 80 Critic Score
    The coming-of-age adventure in the style of Life is Strange, with great characters, dialog and a mystical storyline, lets up a little at the end, but offers a great experience overall. I had a lot of fun with Swan, Nora, Kat and Autumn. I also enjoyed taking a nostalgia trip back to the 90s through the girls and reminiscing about my own youth.

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