PC Gamer's Scores
- Games
For 3,862 reviews, this publication has graded:
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50% higher than the average critic
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5% same as the average critic
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45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Crysis | |
|---|---|---|
| Lowest review score: | NRA Varmint Hunter |
Score distribution:
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Positive: 2,078 out of 3862
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Mixed: 1,412 out of 3862
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Negative: 372 out of 3862
3877
game
reviews
- By Date
- By Critic Score
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- Critic Score
Wuchang brings some fun ideas to soulslike boss fights, but the rest of it is a pale imitation of much better games.- PC Gamer
- Posted Jul 22, 2025
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- PC Gamer
- Posted Jul 16, 2014
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- Critic Score
Given the material, Away Team fails to reach its potential - or even come close. [June 2001, p.69]- PC Gamer
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- Critic Score
As it stands, it's an almost-there game that you can't stop playing in the hope that it eventually gets better. It doesn't, but that might change if developer Koios Works goes back to the drawing board in a few areas. [Nov. 2006, p.76]- PC Gamer
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- Critic Score
There is potential for amusing cat-and-mouse exchanges, but a lobby full of humans is hard to find.- PC Gamer
- Posted May 11, 2018
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- Critic Score
Ultimately, like so many franchise tie-ins, it's just criminally mediocre. [Feb 2005, p.68]- PC Gamer
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- Critic Score
Remains saddled with enough broken parts to guarantee this title a quick trip to the slag heap in the sky. [Sept 2002, p.78]- PC Gamer
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Dull combat, countless boring gray rooms and an abandoned story make Cryostasis as appealing as frozen dog droppings. [Aug 2009, p.76]- PC Gamer
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- Critic Score
Another fumbled PC port blighted by poor optimisation and unpredictable performance issues.- PC Gamer
- Posted Mar 14, 2025
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- PC Gamer
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- Critic Score
Empire of Sin's many bugs, balance issues and competing systems undermine what could have been a novel mob management game.- PC Gamer
- Posted Nov 30, 2020
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- Critic Score
Instead of spending $50 on Beowulf the game, read the poem instead; this game isn't epic, it's just epically tedious. [Feb 2008, p.74]- PC Gamer
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This game is terminal. Let it find the peace it deserves. [Mar 2006, p.50]- PC Gamer
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Insultingly short for its price, but that might be its one saving grace considering how derivative it feels.- PC Gamer
- Posted Nov 15, 2024
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- Critic Score
Many great games have been built on the concept of expanding your space empire through diplomacy, trade and war. Armada 2526 is not one of them. [Nov 2010, p.83]- PC Gamer
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The controls are awful...L.A. is nowhere near fully modeled. [July 2004, p.60]- PC Gamer
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Bionicle's horrible controls and confusing camera angles (which shift at inopportune times) make it a terribly frustrating experience. [Feb 2004, p.77]- PC Gamer
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But it's the game's many bugs and glitches, not mere repetition, which sap Dark Messiah's might and magic. [Feb. 2007, p.77]- PC Gamer
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Only for hardcore fans of Halle Berry or aficionados of softcore porn. [Nov 2004, p.96]- PC Gamer
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A botched opportunity for what could have been a cool game. [Mar 2001, p.49]- PC Gamer
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A mod too short on content and aspiration to warrant the price as a standalone release.- PC Gamer
- Posted Jan 2, 2015
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- Critic Score
After a promising opening, Ghost Song collapses under the weight of its ill-conceived mechanics.- PC Gamer
- Posted Nov 9, 2022
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- Critic Score
A failed attempt at a cross-genre historical hybrid. [May 2004, p.70]- PC Gamer
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A dumb shooter that feels like a rubbish stealth section dragged out across the length of an entire game.- PC Gamer
- Posted Apr 9, 2013
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- Critic Score
Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.- PC Gamer
- Posted Oct 20, 2022
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- Critic Score
While it's an ambitious and lengthy adventure, the game is spoiled by an overly confusing story, many ambiguous puzzles, and a flawed interface. [July 2002, p.73]- PC Gamer
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The saddest part about Spider-Man: Web of Shadows is that the only people willing to endure such a sloppy port are hard-core Spider-Man fans--the same group to whom the plot will make the least sense. [Jan 2009, p.59]- PC Gamer
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- Critic Score
Deeply underwhelming. Neither staged carefully enough to be scary nor dynamic enough to be exciting, it succeeds only where other players are capable of breathing life into it. There are better linear shooters, better asymmetrical multiplayer games, and better Aliens sequels, and your love of the motion tracker and pulse rifle would need to be profound to surmount those obstacles.- PC Gamer
- Posted Feb 12, 2013
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- Critic Score
Beyond the shock value of its demonic horrors, this survivalist city-builder has little to recommend it.- PC Gamer
- Posted Aug 15, 2023
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- Critic Score
This point-and-click adventure should have stayed in Italy. [July 2006, p.99]- PC Gamer
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
In Progress & Unscored
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- Critic Score
The result is a competent remaster and the best way to play this classic Total War, but it still can't compete with its modern heirs.- PC Gamer
- Posted Apr 28, 2021
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- Critic Score
Mycopunk shows a ton of promise, but that doesn't mean it's infallible. The progression can become a bit of a slog, and it can take a while to level up or collect enough resources to upgrade your kit. There's also definitely a cap as to how many missions you can do in a row before it all just blends into a violent blur. The variety in mission types only keeps things fresh for so long. There are also some glitches, many of which the devs are aware of, but that doesn't make them any less annoying. I've been lasered by an Abomination through a wall more than once now—you're never safe, even when you think you are. But none of this ruins the fun, it's just something to bear in mind: The fungal growths of Early Access. [Early Access Provisional Score = 79]- PC Gamer
- Posted Jul 10, 2025
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- Critic Score
Honestly, I would have preferred Krafton give this game even more time to cook. It almost feels like I'm playing pretend at playing pretend right now—engaging with a variety of set pieces I can do a cute peace sign in front of before moving onto the next thing. In an attempt to offer something different to The Sims, Inzoi has failed to establish any sort of identity of its own. I'm not even sure Krafton knows what direction it wants to take right now, but it needs to figure that out quickly, otherwise I fear it'll be another casualty of the genre. [Impressions]- PC Gamer
- Posted Mar 20, 2025
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- Critic Score
It's a spectacular disaster, which feels like a rarity these days: there are lots of bad games, but for a game that was announced at E3 and made by a major publisher and studio to be this catastrophic is something.- PC Gamer
- Posted Nov 2, 2018
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- Critic Score
Playing Mass Effect Legendary Edition is a constant see-saw of noticing an improvement, then wishing it went further. You can sprint outside combat, but only for like three seconds. There's a dedicated melee button, yet no way to separate the sprint and take cover actions to separate keys. You can skip the elevator rides, which are the only way to hear banter that could be filling the stretches where you jog from place to place. The graphics are better, but there's no FOV slider. [Mass Effect 1 score = 77]- PC Gamer
- Posted May 19, 2021
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- Critic Score
The action would be passable if it were buoyed by a compelling story, but I ain't gripped so far. [2-Hour Impressions]- PC Gamer
- Posted Jun 11, 2025
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Repo is a fantastic co-op horror game that can hold its own against big shots like Lethal Company. It's also only in early access right now, and with plans to introduce more player customisation, story elements, equipment, levels, and enemies, all I can say is that I'm really looking forward to seeing where the devs take this co-op horror game. [Early Access Impressions]- PC Gamer
- Posted Mar 12, 2025
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Subnautica 2 is a decidedly well-balanced survival game. In a handful of hours of pre-release play, I've never found the scavenging and crafting grueling, but neither have I found it so easy that the expansion of my underwater base feels unearned. [Early Access Impressions]- PC Gamer
- Posted May 14, 2026
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It's so mundane that I expected Schedule 1 to get boring by the fifteenth time I'd lugged a bulk order of plastic baggies to my crappy apartment, but like my latest strand of weed called "Wedding Ass," the drug-dealing sim dominating Steam right now is undeniably habit-forming...Chalk up that success to a lot of smart design choices from developer TVGS—its constant sense of progression, clockwork open world, expressive characters, gratifying supply/demand loop, day one co-op support—but I reckon Schedule 1's secret sauce is a crafting system that doesn't suck. [Early Access Impressions]- PC Gamer
- Posted Apr 21, 2025
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I haven't been too blown away by what I've seen of it so far, but if Masters of Albion could help revive the god game genre, at least a little? That'd be fine by me. [Early Access Impressions]- PC Gamer
- Posted Apr 23, 2026
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I'm enjoying Battlefield 1. It's not a huge departure for the series, despite the period, but it is meaningfully distinct from Battlefield 4. That may disappoint those who simply want progression that mirrors the jump from Battlefield 3 to 4 – more guns, more features and new maps.- PC Gamer
- Posted Oct 17, 2016
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But as I should've guessed from developer Traveller's Tales' modern Lego run, Legacy of the Dark Knight is just too darn delightful to sustain a stormy mood. It took all of five minutes for the brick-based brawler to put a smile on my face, and it didn't go away for two hours of play. [2-Hour Hands-On Impressions]- PC Gamer
- Posted May 5, 2026
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- Critic Score
On the surface, Bond might seem a natural fit for IO: all glitz and gadgets that make it feel like barely a skip away from the world of Hitman. But what I saw had me feeling that the studio has not leaned into its strengths, trading the absurd clockwork worlds of Agent 47 for a more tightly choreographed, linear, and "cinematic" game that IO has never been all that good at. The last time it tried was Hitman: Absolution. We know how that worked out. [3-Hour Hands-On Impressions]- PC Gamer
- Posted Apr 30, 2026
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- Critic Score
There's two chapters left to turn things around but Tell Me Why is going to have to pull out all the stops to make up for a bungled first act.- PC Gamer
- Posted Aug 27, 2020
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