Oyungezer's Scores

  • Games
For 526 reviews, this publication has graded:
  • 49% higher than the average critic
  • 10% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 20 Sanatorium - A Mental Asylum Simulator
Score distribution:
  1. Negative: 4 out of 526
526 game reviews
    • tbd Metascore
    • 65 Critic Score
    If you’re looking to try an old-school, fun puzzle strategy game, I’d recommend giving Ghost Master a shot - so long as you don’t mind its age and the somewhat tiring controls on console. You could even play it just to get a bit of revenge on The Sims after all these years.
    • 66 Metascore
    • 65 Critic Score
    If you have Playstation Plus, it's an ideal game to play for free and linger for a few hours. But it's a bit too small in diameter to pay for it. Actually it would fit into Hogwarts Legacy just fine.
    • 66 Metascore
    • 65 Critic Score
    If you're fan of DC and Batman you can give Gotham Knights a chance when its on sale, stay away otherwise.
    • 67 Metascore
    • 65 Critic Score
    Warhammer Age of Sigmar: Realms of Ruin has great graphics, character modelling, voice acting and environment design, but it fails in one very important area: Gameplay. Its lack of the most basic features of RTSs and its imitation of the MOBA genre turn it into a game that cannot be easily recommended to fans of the genre.
    • 73 Metascore
    • 65 Critic Score
    In terms of striking visual presentation, shock-driven imagery, and overt messaging, it certainly manages to draw attention, but technically, it’s just an average walking simulator.
    • 63 Metascore
    • 60 Critic Score
    Blumhouse Games continues to drag great ideas down to mediocrity, just as they do in the film industry. If they ever allocate a solid budget for games one day, then we can play something truly great.
    • 69 Metascore
    • 60 Critic Score
    While it retains the intriguing plot and robust space atmosphere of the first game, the lack of puzzle variety, poor face modeling, and monotonous gameplay that quickly becomes repetitive make Deliver Us Mars a weak game. Despite the additions, it feels more like a step back than a sequel.
    • 79 Metascore
    • 60 Critic Score
    Nightreign is a mediocre experience that I can only recommend to groups of friends who are hardcore Elden Ring fans looking for something to play together.
    • 51 Metascore
    • 60 Critic Score
    Taxi Life could have been a marvelous experience if it had been able to realise the simulation it promised efficiently. As it stands now, it leaves us unenthusiastic and leads to existential crises.
    • 59 Metascore
    • 60 Critic Score
    This was enjoyable for a time like an origami lesson. But just like the craft this game goes the frustrating ways very quickly and became a shortlived hobby class in the end.
    • tbd Metascore
    • 60 Critic Score
    Hopefully, Cyber ​​Heist will be The Ascent's first and last DLC, and Neon Giant will use the lessons it learned from the first game to create a completely new The Ascent experience.
    • 72 Metascore
    • 60 Critic Score
    Have plenty of resources, research everything and pay attention to the time. Try not to die while doing all these, because if you die you have to do everything from scratch. Tiresome but good.
    • tbd Metascore
    • 60 Critic Score
    If you enjoy the theme of paranormal investigation and exploring eerie, grand mansions, you might have a pleasant couple of hours. However, the gameplay soon becomes repetitive and shallow, lacking a sense of progression or development. The game fails to provide the motivation or curiosity needed to keep going.
    • tbd Metascore
    • 60 Critic Score
    While translating games into English can be applauded from a retro perspective, the games are now a bit dated for today's gamers.
    • 66 Metascore
    • 60 Critic Score
    Echoes of the End surprises with its inventive puzzle mechanics and engaging story presentation, showing plenty of potential. Unfortunately, Myrkur Games falls short on core aspects such as character focus and combat system, preventing the game from reaching that potential. The result is, sadly, a title that doesn’t rise much above mediocrity. To overcome the hard parts yet stumble on the fundamentals is, quite literally, “crossing the ocean only to drown in a stream.”
    • 73 Metascore
    • 60 Critic Score
    Go ahead and take a look, but only if you really like the "cut of Paper Cut Mansion's jib".
    • 73 Metascore
    • 60 Critic Score
    Evil West is a game worthy of 2022 visually but remains in the 90's when it comes to gameplay. It ruins a gripping story, an exciting concept, beautiful graphics and voiceovers with repetitive arena style fights and extremely linear gameplay. Wait for a sale if you want to nail some vampires to the wall.
    • 62 Metascore
    • 60 Critic Score
    An experience that I don’t think even DON’T NOD fans will enjoy, firmly in the “play it and forget it” category, and if it’s remembered at all, it’ll only be for its ending.
    • 49 Metascore
    • 60 Critic Score
    While there are so many materials that can be of interest, unfortunately, this material cannot reach its potential due to poor presentation and technical problems.
    • 71 Metascore
    • 60 Critic Score
    It's a weird collection that doesn't include the best game of series (Wonder Boy 3) and feels like a glorified emulation package. Unless you're itching for some Wonder Boy, you may want to wait until Anniversary Collection is released.
    • 53 Metascore
    • 60 Critic Score
    Redfall is proof that Arkane's know design traditions do not lend themselves well to an open world setting, especially with an undercooked online component.
    • tbd Metascore
    • 60 Critic Score
    It feels like something mixed has come out as a result of being undecided about whether it will be a political simulator or a sarcastic game that mocks politics. Despite this, it is a game that can be considered as a warm-up, especially for those who are new to the genre. It has the potential to get better with additional content that's said to come.
    • 63 Metascore
    • 60 Critic Score
    It's the Saints Row game with best driving mechanics, but it's not the best Saints Row game in general. I wish it were the other way around.
    • 65 Metascore
    • 60 Critic Score
    Even though the ancient game mechanics have been patched up with modern control systems, they still fall short in many ways and even introduce new issues. As a result, in this state, the game appeals to no one except its most dedicated masochistic fans. On top of that, all the games in the package happen to be among the worst in the series.
    • 58 Metascore
    • 60 Critic Score
    Despite being in development for so many years, Skull & Bones offers fewer gameplay mechanics than the naval battles of past Assassin's Creed games. Yes, it does what it claims to do, but the turbulent development process unfortunately prevents it from getting any sympathy votes.
    • 59 Metascore
    • 60 Critic Score
    It is obvious that it is put much effort into the game but the frustrating moments shadow all experience.
    • 58 Metascore
    • 60 Critic Score
    A production that aims to bring a fresh approach to metroidvania genre, but fails to do so at a level that will provide quality time for its players.
    • 56 Metascore
    • 55 Critic Score
    As a Unreal Engine 5 showcase it's exquisite, as a sci-fi TV series (or a movie) it's not bad, but as a game it fails. If you're hoping to be scared, thrilled or immersed in a gripping story, reconsider your expectations.
    • tbd Metascore
    • 55 Critic Score
    An expensive Kombat Pack 2 with an unsatisfying storyline attached. If you don't play active multiplayer or aren't a fan, you can wait for additional second-party characters to arrive or get a solid discount before buying.
    • 64 Metascore
    • 55 Critic Score
    There's a lot I can't get over with Square Enix, but the fact that they made such a big investment in a new brand was a big deal for me. If only Forspoken could have taken the opportunity given by Square Enix much better. At least we still have Final Fantasy XVI on the horizon, right?

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