Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 78 Metascore
    • 90 Critic Score
    All of this boils down to gameplay that is slower-paced, more realistic, and lightyears more satisfying than "Top Spin 2's" or anything with "Virtua" in its name. [June 2008, p.74]
    • 78 Metascore
    • 88 Critic Score
    Packs in enough extras to really shine. [Dec 2001]
    • Official Xbox Magazine
    • 78 Metascore
    • 84 Critic Score
    It's not SSX/ Snowboarders don't like racing/ They crave snow ballet. [Review Haiku - Feb 2002, p.80]
    • Official Xbox Magazine
    • 78 Metascore
    • 65 Critic Score
    Old-schoolers will appreciate the effort put into Origins, even if it reinforces the progress fighters have made since that late-'90s Silver Age.
    • 77 Metascore
    • 70 Critic Score
    Mutant Storm is a lot like "Geometry Wars", but less frantic but more full of power-ups. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 77 Metascore
    • 90 Critic Score
    By adding muscle and dropping fat, Mortal Kombat feels tight and toned, just in time for the end of the Xbox world. [Dec. 2006, p.74]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Though Devil May Cry 2's faults required more than just an HD makeover, we won't let one bad apple spoil the bunch. For $40, we're finally getting two of the most extensive and excellent action games of all time, with a decent HD makeover. And that's a deal worth smiling about.
    • 77 Metascore
    • 75 Critic Score
    It's certainly no "Dirt"--Codemaster's off-road racer is still in a league of its own--but Sega Rally Revo's uniquely interactive terrain and unrefined bounce-me-off-the-walls driving dynamic help compensate for its thin venue count and constrained physics. [Dec 2007, p.73]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    A better, more realistic game than last year's, but its still-vicious checking system might turn off hardcore hockey enthusiasts. [Oct 2004, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 85 Critic Score
    Some exceptional next-gen visuals--including complex and intricate terrain graphics, detailed cockpit renderings, and hair-singing pyrotechnics--also help propel Birds of Steel to an unprecedented new altitude for Xbox 360 dogfighters. [June 2012, p.69]
    • Official Xbox Magazine
    • 77 Metascore
    • 65 Critic Score
    Suffers from linear gameplay, ridiculously difficult challenges, bad graphics, and a lead voice actor who sounds like an utter twit. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 77 Metascore
    • 65 Critic Score
    So if you pick up Coast 2 Coast, don't expect any sort of significant evolution of the arcade experience. [Jun 2006, p.87]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Like the New Orleans Hornets of the videogame world. It performs surprisingly well this season, and with a little more experience next year, it could be a title contender. [Nov 2008, p.70]
    • 77 Metascore
    • 80 Critic Score
    Shank 2 isn't quite as robust or refreshing as its predecessor, but it's another damn fine (and fun!) downloadable adventure.
    • 77 Metascore
    • 80 Critic Score
    While the game feels rough around the edges, the core is so entertaining that such flaws don’t dominate the experience. Whether you play solo or with pals, solving Sanctum 2’s many challenges proves deeply absorbing.
    • 77 Metascore
    • 75 Critic Score
    Eets is fun in small doses, and while it's worth the $10 asking price, few will crown it a new classic. [May 2007, p.79]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    We'd have welcomed a simplified Arcade version of Risk with open arms, but Factions surpasses expectations. [Oct 2010, p.85]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Same great gameplay, now with more immersion and no delays. [Holiday 2005, p.92]
    • Official Xbox Magazine
    • 77 Metascore
    • 75 Critic Score
    Overall, YSFE 2012 mixes together components from EA Sports Active 2, UFC Personal Trainer, and the first Your Shape mostly well, but its polish and depth can't hide its irksome design flaw.
    • 77 Metascore
    • 80 Critic Score
    SoulCalibur V feels new without feeling reinvented. It's not genre-defining and it's not the complete overhaul probably needed to make SoulCalibur important in tournament-fighting circles, but it's still flashy enough to keep fans interested and technical enough to convert some series holdouts.
    • 77 Metascore
    • 70 Critic Score
    But none of those gripes can compare to the biggest crime committed here: no co-op! In a game that focuses more than a little on the exploits of two seemingly inseparable brothers, why would we not be able to bring a friend down the dusty trail? That absence is completely inexcusable, and the addition of pointless, paint-by-numbers competitive multiplayer only adds insult to injury.
    • 77 Metascore
    • 75 Critic Score
    Controlling Harry is easy enough - however, the in-game camera can be a bit rough. [Feb 2003, p.75]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Varied controls, unique challenges, and kooky characters make this old-timer a worthwhile blast from the past. [Holiday 2008, p.73]
    • 77 Metascore
    • 65 Critic Score
    It's all beautifully violent yet terminally one-dimensional once the story wraps. [May 2006, p.73]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    An abbreviated runtime (three to four hours per playthrough) and the absence of any new gameplay modes don't diminish the joy of facing RAAM in a boss fight, or of leveling a building to crush a string of Seeders, or of defending against a horde of Reavers. It's these Gears-specific thrills that make RAAM's Shadow a short but worthy co-op–able history lesson told with guns and roadie runs.
    • 77 Metascore
    • 70 Critic Score
    As far as gameplay goes, World Cup performs a notch better than "FIFA 06" did(although taking free kicks from midfield is an odd moment with limited options for control and strategy). [Jun 2006, p.77]
    • Official Xbox Magazine
    • 77 Metascore
    • 65 Critic Score
    Though these simple action relics aren't for everyone, we applaud the respectful approach taken for this reasonably priced release. [Jun 2010, p.83]
    • Official Xbox Magazine
    • 77 Metascore
    • 70 Critic Score
    All the glitches make single-play stumble, but the game looks good, sounds great, and runs smooth like butta. [Jun 2006, p.86]
    • Official Xbox Magazine
    • 77 Metascore
    • 68 Critic Score
    The heart of Crime's problems: the driving is OK, but the shooting interface manages to be worse than "GTA's"... You'll spend more time in L.A. frustrated than having fun. [Jan 2004, p.64]
    • Official Xbox Magazine
    • 77 Metascore
    • 87 Critic Score
    This is not a game for casual, pick-up-and-play gamers. You'll need to spend a good chunk of time learning the nuances of surviving. [Jan 2003, p.86]
    • Official Xbox Magazine

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