Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
For me, it became much more enjoyable as something to pick up and play for five or 10 minutes at a time rather than for prolonged sessions, but this is somewhat contrary to the way it's designed. [Nov 2004, p.130]- Official U.S. Playstation Magazine
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- Critic Score
The most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]- Official U.S. Playstation Magazine
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- Critic Score
As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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- Critic Score
A fantastic presentation and good extras anchor a highly enjoyable game - only its baserunning and fielding are a step behind its competitors. [Apr 2005, p.110]- Official U.S. Playstation Magazine
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- Critic Score
A full-featured chess game... But it's flawed in a lot of little ways, and these little flaws add up. [July 2003, p.93]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Manages to satisfy any modern gamer out for some good 'ol alien blasting in futuristic spaceships. [Nov 2002, p.184]- Official U.S. Playstation Magazine
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- Critic Score
Sam has some of the craziest yet most ingenious enemies in a shooter - I dare you to come up with a better enemy than the headless screaming kamikaze bomber. [June 2004, p.96]- Official U.S. Playstation Magazine
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- Critic Score
With this game a 100-mph fastball feels like its coming in at 380...The ball comes in too fast. [May 2002, p.99]- Official U.S. Playstation Magazine
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- Critic Score
This is the most fun game in the PSP series purely from a control and competition standpoint, and it's overall a step in the right direction for a series that has been stuck in a major rut. [Jan. 2007, p.92]- Official U.S. Playstation Magazine
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- Critic Score
The traditional core mechanics and all-out wackiness should propel it near the top of the heap. It's a very solid effort, particularly when compared to most anime fighters. [Nov 2005, p.96]- Official U.S. Playstation Magazine
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- Critic Score
The development team should've built more levels instead of relying on the rating gimmick to extend Neo Contra's longevity. Without question, it's worth a rental since it only takes a few hours or so to complete. [Dec 2004, p.124]- Official U.S. Playstation Magazine
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- Critic Score
Fighting Game Fan: "I'll admit, I was surprised at how deep the game is, and I actually enjoyed the Story mode, despite the oddball characters." [Feb 2003, p.104]- Official U.S. Playstation Magazine
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- Critic Score
The real downfall, though, is the waiting. During the enemy turn, you're forced to wait through the individual moves of every single unit. [June 2004, p.84]- Official U.S. Playstation Magazine
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- Critic Score
Laugh-out-loud, knee-slapping, "I can't believe that just happened" humor. [Dec 2001, p.164]- Official U.S. Playstation Magazine
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- Critic Score
It isn't proper to expect us to be perfect in order to make up for your game's many imbalances... Life might not be fair, but I certainly expect my games to be. [Nov 2003, p.128]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The hacking 'n' slashing power never grows old, because your path to winning a battle is wide open. [Feb 2003, p.100]- Official U.S. Playstation Magazine
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- Critic Score
It actually focuses on solid gameplay. What a concept. [Sept 2003, p.100]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Fantastic 4 is short. Most players will finish it in less than six hours--and judging by the fact that finishing levels within certain time limits is among the mission bonuses, Activision doesn't expect anyone to take too long to play it.- Official U.S. Playstation Magazine
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- Critic Score
Even though the battles may occur in the same settings as the ones in the movie, they lack not only the coolness, but also the soul. [Sept 2004, p.86]- Official U.S. Playstation Magazine
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- Critic Score
Just because most of the 60-plus games in this collection are nearly unplayable by today's standards..., that doesn't mean they all blow. In fact, some remain downright fun. [Feb 2004, p.103]- Official U.S. Playstation Magazine
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- Critic Score
In terms of addictive qualities, it's certainly no "Lumines." But it is a surprisingly solid game. [Oct 2005, p.108]- Official U.S. Playstation Magazine
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Untamed true fun lies in its extreme sports-type levels. [Jan 2002, p.141]- Official U.S. Playstation Magazine
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- Critic Score
A limited trick set takes away from the power of the game. [Oct 2001, p.135]- Official U.S. Playstation Magazine
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- Critic Score
Although it's a beautiful game full of nonstop, relentless action, Chaos' flaws turn a potentially stellar title into merely a solid one for genre fans. [July 2003, p.96]- Official U.S. Playstation Magazine
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- Critic Score
Zone is a hard game, easily the toughest Crisis yet. You'll be frustrated, but you'll still be entertained. [Nov 2004, p.138]- Official U.S. Playstation Magazine
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- Critic Score
Holy Crap! Someone actually made an FPS game on teh PSP work. [Dec 2005, p.139]- Official U.S. Playstation Magazine
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- Critic Score
Although it boasts a host of innovations that are supposed to set it a breed apart from its predecessor, Monster Rancher 4 never captured me in the way MR3 did.- Official U.S. Playstation Magazine
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