Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 48 Metascore
    • 70 Critic Score
    For me, it became much more enjoyable as something to pick up and play for five or 10 minutes at a time rather than for prolonged sessions, but this is somewhat contrary to the way it's designed. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 70 Critic Score
    The most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    A fantastic presentation and good extras anchor a highly enjoyable game - only its baserunning and fielding are a step behind its competitors. [Apr 2005, p.110]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    A full-featured chess game... But it's flawed in a lot of little ways, and these little flaws add up. [July 2003, p.93]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    It was quite the pleasant surprise. [Dec 2001, p.175]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Manages to satisfy any modern gamer out for some good 'ol alien blasting in futuristic spaceships. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    Sam has some of the craziest yet most ingenious enemies in a shooter - I dare you to come up with a better enemy than the headless screaming kamikaze bomber. [June 2004, p.96]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    With this game a 100-mph fastball feels like its coming in at 380...The ball comes in too fast. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is the most fun game in the PSP series purely from a control and competition standpoint, and it's overall a step in the right direction for a series that has been stuck in a major rut. [Jan. 2007, p.92]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The traditional core mechanics and all-out wackiness should propel it near the top of the heap. It's a very solid effort, particularly when compared to most anime fighters. [Nov 2005, p.96]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    The development team should've built more levels instead of relying on the rating gimmick to extend Neo Contra's longevity. Without question, it's worth a rental since it only takes a few hours or so to complete. [Dec 2004, p.124]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Fighting Game Fan: "I'll admit, I was surprised at how deep the game is, and I actually enjoyed the Story mode, despite the oddball characters." [Feb 2003, p.104]
    • 61 Metascore
    • 70 Critic Score
    The real downfall, though, is the waiting. During the enemy turn, you're forced to wait through the individual moves of every single unit. [June 2004, p.84]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Laugh-out-loud, knee-slapping, "I can't believe that just happened" humor. [Dec 2001, p.164]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 70 Critic Score
    It isn't proper to expect us to be perfect in order to make up for your game's many imbalances... Life might not be fair, but I certainly expect my games to be. [Nov 2003, p.128]
    • 68 Metascore
    • 70 Critic Score
    A cut above its peers. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    The hacking 'n' slashing power never grows old, because your path to winning a battle is wide open. [Feb 2003, p.100]
    • 65 Metascore
    • 70 Critic Score
    It actually focuses on solid gameplay. What a concept. [Sept 2003, p.100]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    The overall PS2 surfing champ. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Fantastic 4 is short. Most players will finish it in less than six hours--and judging by the fact that finishing levels within certain time limits is among the mission bonuses, Activision doesn't expect anyone to take too long to play it.
    • 80 Metascore
    • 70 Critic Score
    Even though the battles may occur in the same settings as the ones in the movie, they lack not only the coolness, but also the soul. [Sept 2004, p.86]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Just because most of the 60-plus games in this collection are nearly unplayable by today's standards..., that doesn't mean they all blow. In fact, some remain downright fun. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    In terms of addictive qualities, it's certainly no "Lumines." But it is a surprisingly solid game. [Oct 2005, p.108]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    Untamed true fun lies in its extreme sports-type levels. [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    A limited trick set takes away from the power of the game. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    Although it's a beautiful game full of nonstop, relentless action, Chaos' flaws turn a potentially stellar title into merely a solid one for genre fans. [July 2003, p.96]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    Zone is a hard game, easily the toughest Crisis yet. You'll be frustrated, but you'll still be entertained. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Holy Crap! Someone actually made an FPS game on teh PSP work. [Dec 2005, p.139]
    • 77 Metascore
    • 70 Critic Score
    Although it boasts a host of innovations that are supposed to set it a breed apart from its predecessor, Monster Rancher 4 never captured me in the way MR3 did.

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