NZGamer's Scores
- Games
For 2,085 reviews, this publication has graded:
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62% higher than the average critic
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6% same as the average critic
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32% lower than the average critic
On average, this publication grades 1.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
| Highest review score: | Gears of War 4 | |
|---|---|---|
| Lowest review score: | Deca Sports Freedom |
Score distribution:
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Positive: 1,403 out of 2085
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Mixed: 592 out of 2085
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Negative: 90 out of 2085
2085
game
reviews
- By Date
- By Critic Score
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- NZGamer
- Posted Jul 10, 2014
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Overall though, it’s a fun new game mode. And for Killzone - it’s an interesting experience working as a squad, rather than a group of individuals. There is no question that you’ll need to work together to win the game.- NZGamer
- Posted Jul 7, 2014
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So in the end, Valiant Hearts is something of a flawed masterpiece. But it’s a masterpiece nonetheless. This is a game that definitely won’t be for everyone, but it’s something that the videogame industry has been in dire of need of.- NZGamer
- Posted Jul 3, 2014
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In conclusion, if you are picking it up for the first time, this is obviously the version to get. This is an improvement in so many ways - including navigation of Arland, swappable costumes, and everything you can harvest from such as wells, are highlighted.- NZGamer
- Posted Jul 1, 2014
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If you enjoy twin-stick shooters like Geometry Wars, then maybe you can give this a try. It’s definitely a competent game for the genre and will scratch that itch, if you’ve got it.- NZGamer
- Posted Jun 30, 2014
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Overall, it’s a tepid entrance into the ring for EA Sports and their new UFC title.- NZGamer
- Posted Jun 30, 2014
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Thankfully the game is a lot of fun!- NZGamer
- Posted Jun 26, 2014
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In the end it's a great PlayStation Vita game that is a bit too simple and a touch too cute to translate perfectly to the bigger Xbox 360 console. But terrorizing a planet has never been this friendly, this upbeat, or this much fun.- NZGamer
- Posted Jun 25, 2014
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- NZGamer
- Posted Jun 25, 2014
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- NZGamer
- Posted Jun 23, 2014
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Vita Pets isn’t an original purebred, but it is a winner in the league of it’s own genre recognized for its triteness. There are a couple of problems with repetitiveness that may feel like you’re chasing your own tail, as well as the irksome voice acting. Look beyond this, and you’ll find an entertaining world of activities and a virtual best friend you’ll be happy you invested time with, even if it does feel monotonous at times.- NZGamer
- Posted Jun 17, 2014
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In the end Watch Dogs has plenty going for it, without quite living up to the hype. But, Aiden Pearce is a great character, and a very nice design, and the story has an engaging cyber-noir vibe going for it. Just keep your eyes down and your smartphone charged.- NZGamer
- Posted Jun 16, 2014
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Lemmings Touch feels like a throwback to a bygone era which the industry forgot. The core mechanics still feel fun enough, but the game is so bare bones and plain that it feels like a missed opportunity.- NZGamer
- Posted Jun 8, 2014
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Tomodachi Life is undoubtedly a strange and hilarious game, but there's little to keep you around once the quirky humour starts losing impact.- NZGamer
- Posted Jun 6, 2014
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- NZGamer
- Posted Jun 5, 2014
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Despite the new power of the PS4, the town is essentially (if you’ll excuse the pun) dead. NPCs stand or sit in the same place constantly, their faces devoid of emotion. The only one who actually looks alive is the man with seven glowing bullet holes in him.- NZGamer
- Posted Jun 4, 2014
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In Sheep's Clothing was something of a letdown, especially compared to the calibre of the previous episode. It's an exposition-heavy hour and a half that does little to move the plot or develop the characters, and would have better as a concise, 15 minute introduction at the start of the final part.- NZGamer
- Posted Jun 4, 2014
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- NZGamer
- Posted Jun 3, 2014
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It’s probably one of 2014’s most hyped games, and it delivers on some levels. It is just let-down by the fact that Watch Dogs promised so much two years ago when it was revealed.- NZGamer
- Posted Jun 2, 2014
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It’s a great looking game. The look and feel is wonderful and moody, punctuated with flashes of red, such as a boy’s blowing scarf or a blooming flower found at the bottom of a well. And it’s great seeing games coming out of all corners of the world. But this only makes the experience all the more frustrating.- NZGamer
- Posted May 30, 2014
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Poor pacing, clumsy scriptwriting, and an overall lack of polish (even by indie standards) make it all to easy to bow out before this monster can sink its claws into you.- NZGamer
- Posted May 29, 2014
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Overall Transistor certainly shows how far Supergiant Games have come from Bastion - which was a great effort. Unfortunately, it’s missing some essential elements in an RPG (such as the aforementioned grinding) making a few bosses harder than they should be.- NZGamer
- Posted May 29, 2014
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It’s not going to be the best first person shooter you’ll play, but it’ll be one you remember once it’s over.- NZGamer
- Posted May 26, 2014
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The most grim episode yet, for better or worse.- NZGamer
- Posted May 22, 2014
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- NZGamer
- Posted May 22, 2014
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- NZGamer
- Posted May 22, 2014
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A charming platformer. It comes loaded with a sense of style and humour that only developer The Behemoth possess. An incredibly funny narrator, adorable creature design, and cut-scenes that look like paper-doll puppetry all amount to a stylistically cohesive game that has tight platforming to boot (albeit with a few mechanical hiccups).- NZGamer
- Posted May 19, 2014
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It was alright. Casual handheld game, for sure, arcade-ish and replayable. It’s nothing gripping, not by a long drive (see what I did there?). On the huge plus side though, when you hit a perfectly spun ball with precision timing, the ball does take on a distinctly familiar blue Super Saiyan aura.- NZGamer
- Posted May 15, 2014
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Easy and enjoyable and likely to appeal to casual gamers.- NZGamer
- Posted May 14, 2014
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Daylight’s claim to fame is its reported replay value; that no scare will ever be the same twice. While it is technically true that the level geometry does change from playthrough-to-playthrough, the scares certainly see some overlap, and the writing isn’t worth a return visit. There are no nascent ideas in Daylight – just the desperate, flailing attempts to throw every horror cliché at the wall.- NZGamer
- Posted May 9, 2014
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