NZGamer's Scores

  • Games
For 2,085 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Gears of War 4
Lowest review score: 20 Deca Sports Freedom
Score distribution:
2085 game reviews
    • 71 Metascore
    • 58 Critic Score
    It will leave you wondering how cool a Prince of Persia that was designed around the capabilities of the platform might have been, though.
    • 90 Metascore
    • 70 Critic Score
    The iPad has the sweetest graphics with a massive screen.
    • 78 Metascore
    • 65 Critic Score
    Adults who are happy to channel their inner child for a while will have a few hours' worth of fun with Treasure Seekers; kids may find it fuels their imaginations and provides some good fodder for Christmas holiday play – in and out of the house.
    • 84 Metascore
    • 60 Critic Score
    There's still enjoyment to be had here, but it probably won't occupy you for very long. If you do need a five-minute time waster, there are other, better games out there for the iPad. Wispin is far from terrible - and has a couple of really awesome ideas - but in such a crowded marketplace, you need more than that.
    • 81 Metascore
    • 72 Critic Score
    This isn't a game that will convince non-golfers to take up the sport, whether virtually or otherwise, but if you're a fan and need a golfing fix on the go, you can do a lot worse than Tiger Woods PGA Tour 12 for the iPad.
    • 73 Metascore
    • 70 Critic Score
    As a game it doesn't really offer us anything new. Its driving mechanic is a little clumsy and frustrating, but it's got enough variety and depth to keep you moderately entertained. As a portable driving distraction it's a decent attempt. But it could hardly be called the breakthrough ingenious iPad title we are all still clamouring for.
    • 67 Metascore
    • 58 Critic Score
    Feels generic, controls poorly, but is probably the best you can hope for for an iPad shooter.
    • 74 Metascore
    • 65 Critic Score
    If you take away all the things that Fire Emblem Warriors does wrong, you end up with a hack and slash game where you wipe out hundreds of bad guys every few minutes. There are impressive special moves, and seeing your favourite Fire Emblem characters come to life on the battlefield is impressive. The thing is, it’s just not doing anything you haven’t seen before. Fire Emblem Warriors could’ve kept the current look and feel, and trusted itself to tell a whole new story while introducing a slew of lovable new characters. Instead it ends up relying on retelling stories from previous titles, with none of the love and care they were originally given.
    • 72 Metascore
    • 74 Critic Score
    EA have a vested interest in seeing the NBA Live franchise land at the top of the basketball simulation sub-genre. While this year's iteration doesn’t quite get there, they’ve made a big enough leap for people to take notice, especially given the much lower price point than NBA 2K18.
    • 72 Metascore
    • 65 Critic Score
    I’m no expert at fighting games. I like them, but I’m terrible at them, and tend to judge them on how well they do when both players are blindfolded. Marvel vs. Capcom: Infinite passes that test well, making for a great party game. Most of my issues with the roster comes down to personal preference, but it’s safe to say you shouldn’t pick it up for the story mode alone.
    • 79 Metascore
    • 65 Critic Score
    On the surface, there doesn't seem to be too much different between Rock of Ages and its sequel. Rock of Ages II plays very much the same and fills the same niche. However, it is a much nicer game with better defense items and a lot more polish. Sadly, I found that Rock of Ages II couldn't keep my attention unless I had someone else to play with.
    • 62 Metascore
    • 67 Critic Score
    Agents of Mayhem is a fun ride if you want more of Saint’s Row while you’re waiting for the fifth main game to trundle along, or if you want a different take on the hero-based shooter. It’s by no means a bad game, just not a great one. You’ll play it once, have a good time, and forget about it.
    • 67 Metascore
    • 70 Critic Score
    The story is key here, and it’s hard not to smile every single time there’s an interaction between Miis. Nintendo’s charm is all over Miitopia. The music is goofy, and the title screen with the singing is simply fantastic. The presentation and the ability to utilise any Mii imaginable is downright genius. I’m not sure if this is the perfect RPG for a very young gamer, or if it was designed for the gamers who enjoyed quirky, passive titles like Animal Crossing or Tomodachi Life. Whoever it was made for, it wasn’t made for those looking for a hardcore RPG.
    • tbd Metascore
    • 72 Critic Score
    Rugby League is a simple game. If you want to maintain a winning record, focus on rucking it up hard, holding on to the ball, and kicking deep. And avoid playing me online. It’s not worth it.
    • 54 Metascore
    • 60 Critic Score
    A great deal of time devoted to very little gain. Revolution’s lacklustre action RPG gameplay is matched by a nearly complete disregard for building sympathetic characters, who exist to serve an underwhelming narrative. Valkyria Revolution fails on almost every level to recapture the qualities that made its predecessors cult classics.
    • 53 Metascore
    • 57 Critic Score
    It’s been more than 30 years since the Friday the 13th franchise launched, and nearly 30 since the last game was released. While graphically and technically superior to the 1989 NES game, gamers now have higher standards, and unfortunately Friday the 13th hasn’t lived up to those. A myriad of bugs, server issues, and gameplay glitches plague the summer camp, and at times it feels like Jason isn't the only problem you need to worry about.
    • 71 Metascore
    • 69 Critic Score
    Despite its flaws, Get Even is still a very worthwhile experience. The game’s narrative is a little predictable, but it’s told well. It builds tension unlike anything else, and uses jump scares sparingly to give maximum effect. It’s a great game, with unfortunate quirks holding it back – which will hopefully get patched out.
    • 62 Metascore
    • 50 Critic Score
    If only this innovative ending summary could have been attached to a better game. The Walking Dead: Season One was a bonafide masterpiece, and we’ve somehow gone from that, to something I wish would just stay dead.
    • 71 Metascore
    • 50 Critic Score
    If only this innovative ending summary could have been attached to a better game. The Walking Dead: Season One was a bonafide masterpiece, and we’ve somehow gone from that, to something I wish would just stay dead.
    • 80 Metascore
    • 70 Critic Score
    Rime is for those who appreciate Team Ico, That Game Company, Abzu, Never Alone, or any peaceful-minded game where emotion plays centre stage. Granted, it doesn’t have the same finesse, as the mechanics have little to do with anything else. The developers clearly had a story on their hearts, but didn’t sync it to the rest of the game. Subsequently the gameplay often feels like a reluctant participant to a particularly touching tale.
    • 58 Metascore
    • 60 Critic Score
    The Caligula Effect is a frustrating game, with a great story wrapped in an uneven package. The characters and plot offer a frank and important exploration of psychological trauma that deserves praise. The rest of the game far less so, with combat hampered by a number of annoying design decisions that can make it a chore, and technical hitches that are a frequent hinderance. What the game is left with is ultimately a story that provides the only solid argument to spend any time in Mobius.
    • 71 Metascore
    • 72 Critic Score
    The single player campaign is a decent five to six hour haul, and considering most PSVR players will struggle to play solidly for more than a couple of hours, it feels longer than that overall. It’s well balanced too with moments of intense, nail-biting shooting, broken up with quiet sections where you can just survey your alien environment. Farpoint does an admirable job of delivering a sense of scale, and character models and animations are some of the better I’ve seen in the PSVR space to date. The game also includes some co-op levels where you can team up with another player online to wipe out waves of aliens together (thankfully there is friendly fire). For those who aren’t sure about which version of Farpoint to buy, I would strongly suggest you get the Aim Controller bundle. There’s around a $50 price difference, but I can’t help but feel that Farpoint is saved by the use of a proper gun controller.
    • 78 Metascore
    • 60 Critic Score
    Little Nightmares achieves a lot with atmosphere, but doesn’t achieve much as an interactive experience. What it does could be done to the same effect as a film, painting, or even a creepy children’s book. It looks like a Wallace and Gromit story that went awry with depressants, which so happens to be its best feature. I wouldn’t say Little Nightmares is pointless as a game – if it wasn’t one, I may have never experienced it. But I would say it’s atmospheric goals are underutilised in a medium privileged with active participation.
    • 55 Metascore
    • 65 Critic Score
    I did not expect to enjoy Ghost Warrior 3 as much as I did. In terms of relatability, an American military sniper is up there for me with Bill Murray’s Garfield and Zac Efron in pretty much everything he’s ever done. The game is let down by weak graphics and a hackneyed story, but redeemed through solid, satisfying and diverse mission gameplay. Several times pulling off a perfectly executed stealth raid reminded me of the stealth challenges in the Batman: Arkham series, which is high praise. Putting aside my moral biases, I actually really enjoyed exploding some racists heads. Hoo-rah. Is it hoo-rah? Am I doing it right?
    • 72 Metascore
    • 70 Critic Score
    For those who persevere and manage to find themselves one with the controls – those that embody the life of a snake – you’ll likely look back on this as a hidden gem that was glossed over by far too many. Personally it’s a game that I enjoy; one that I want to finish but never will. The pain of dropping to my death and losing minutes of progress for the eighth time, because my fingers just couldn’t keep up, outweighs the immense joy I got from succeeding on the ninth attempt.
    • 68 Metascore
    • 65 Critic Score
    The game does come in at a mid-price point of $69.99 though, which could be a factor when considering another PSVR shooter, Farpoint, comes out in May. If you remember Descent fondly, or enjoyed RIGS, then Starblood Arena could be worth checking out, but it’s hardly a PSVR seller. It’s a shame Sony don’t encourage playable PSVR demos to allow owners to at least try out a game before investing, because this is a game that’s difficult to recommend to everyone.
    • 69 Metascore
    • 60 Critic Score
    Unfortunately, this episode’s strengths are all in superficial places. Nobody comes to a Telltale game looking for technical prowess, and plot is only a tiny part of what makes a good story. I hate to say it, but Above the Law falls flat in the places that matter most: the characters and depth that underpin everything else. Without that, the episode is particularly forgettable, which doesn’t bode well for an episodic series that’s already struggling with its release schedule.
    • 72 Metascore
    • 50 Critic Score
    Skylanders: Imaginators is doing nothing the series wasn’t already doing, it’s just doing it in a more overt way. It’s bored with hiding its monetisation behind things like fun and subtlety. Instead of a focus on story and mechanics, Imaginators simply wants you to build a custom creation. When you’re done with that, they want you to make another.
    • 62 Metascore
    • 50 Critic Score
    Super Bomberman R isn’t a bad game when it’s working, and if you can get a few people connected to a single Switch you’ll have a great time. But due to a small online presence and some serious lag issues when connecting devices locally, the game just doesn’t work as it should. Super Bomberman R hasn’t launched with a downloadable title price – it’s a full retail game, with the price to match. If you need your fix, I’d suggest either waiting until you find this in a bargain bin, or dust off your Wii U and grab Bomberman 64 on Virtual Console.
    • 72 Metascore
    • 70 Critic Score
    BioWare Montreal’s latest sci-fi RPG is massive, but the quality of its writing and sidequests varies too much for the combat alone to make up for it. Its size and scope delivers on the limitless possibility that a new galaxy should represent, but that complexity has paved the way for bugs that remove you from the experience. Mass Effect: Andromeda occasionally makes good on the legacy of its predecessors, but it never eclipses them.

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