NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 72 Metascore
    • 85 Critic Score
    When Ski Lifts Go Wrong is one of the better bridge building games on Nintendo Switch. While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
    • tbd Metascore
    • 70 Critic Score
    Battery Jam is an addictive local multiplayer title with colorful visuals and a polished presentation. But as enjoyable as the gameplay is, it’s difficult to recommend it over other multiplayer titles when the amount of content here feels so paltry and limited. The lack of online multiplayer would be easier to excuse if local multiplayer had a little more meat to it. With that said, it’s still a very competently made indie game that’s fun to play in short bursts. Just don’t expect too much depth from the gameplay.
    • tbd Metascore
    • 80 Critic Score
    It has a lot of challenge in it, and is extremely simple to jump into. If you’re looking to fill an itch for a simple puzzle game, check this one out.
    • 34 Metascore
    • 25 Critic Score
    The concept of JCB Pioneer: Mars, in isolation, is potentially interesting. The Switch version, however, presents so many obstacles to gameplay that I feel comfortable calling it unplayable. The release of games like this and ARK: Survival Evolved draw into question the existence of Nintendo’s quality control. Products like this are an embarrassment to Nintendo’s digital offerings.
    • 79 Metascore
    • 80 Critic Score
    Some elements of these mystery dungeon-type games will always be inscrutable, but Tangledeep does the best job I’ve seen at making it playable for everyone. The Switch version might not be ideal thanks to the clumsy interface, but it’s worth figuring it out because underneath the difficulty and few crusty layers lies a beautiful game with a ton of enjoyable RPG variety.
    • 81 Metascore
    • 90 Critic Score
    Like Wario’s 2018 escapade, Nexus delights and relishes in its history, putting together the biggest amount of raw content in series history. However, if you’re very well versed in that line of games, some of the callbacks might come off as repetitive. For me, Nexus’ references were joyful; my memory of the past games flooded back to me as I went through the onslaught of dungeons.
    • 71 Metascore
    • 85 Critic Score
    With multiple ways to achieve victory and countless strategies to employ, Thea: The Awakening is designed to occupy your time for countless hours. A single playthrough can last hundreds of turns but once you’ve earned a victory, it will simply unlock new quests and options. The complexity leads to all sorts of different ways you can enjoy your time but also creates a gigantic barrier to entry. Without watching a YouTube video of a playthrough being completed and explained on the fly I may have just given up, which would have been a shame because Thea is a fantastic title worth spending the time to figure out.
    • 73 Metascore
    • 85 Critic Score
    Despite a few hiccups, HoPiKo is still an incredible game. It’s a pure test of mechanical skill set to a breathtaking chiptune soundtrack, and while that may not be for everyone it is absolutely for me. Playing each level over and over until I had mastered the quickest path through it was insanely fun, and I can see myself coming back to this one to beat my best times again and again.
    • 71 Metascore
    • 55 Critic Score
    I respect the idea behind Everything, and I’m glad that developer David O’Reilly decided to try something experimental with an interactive medium. I can appreciate a game that hides meaning beneath its surface, but Everything doesn’t have a surface-level story for that meaning to hide under. Alan Watts’ philosophy lectures are intriguing, but it’s not very interesting getting from one lecture to the next. I was never able to be engaged or immersed in the world. Despite being a game about how all things are related, I found the silly, empty experience of Everything very unrelatable.
    • 69 Metascore
    • 60 Critic Score
    Dragon Marked for Death is a frustrating experience because there are some good ideas buried behind some poor decisions. Level design always feels like it’s tuned for more than one player even in the solo experience, which is disheartening, especially after working through a big quest to only fall short and have to start back at the beginning. Coupled with some other minor annoyances and it’s easy to get irritated. Fortunately, playing online with friends runs lag free and helps to alleviate some of the issues that crop up in solo mode, but ultimately proves to be a mediocre Action-RPG.
    • 88 Metascore
    • 90 Critic Score
    After years of hearing how cool Downwell is, it’s great to see just how fantastic it really is. It’s a straightforward, no-nonsense masterclass in design where it’s super easy to sit down with the intention of playing for five minutes and walk away a dozen runs and more than an hour later. Now if you’ll excuse me, I’ve got some gun boots to fire off so I can get to the bottom of this well.
    • tbd Metascore
    • 75 Critic Score
    Overall, Samsara manages to be a clever puzzle game with mechanics that are easy to wrap your head around and some genuinely challenging puzzles that are sure to keep you entertained. Whether you’re on the hunt for a new brain teaser or simply looking for something to play for a few minutes on break at work, Samsara is probably a game you should put on your list. Disappointing sound design aside, I found that the experience was fun both on my own and alongside friends as they tried to help me solve a particularly difficult level. It’s not perfect, but for what it is and what it’s trying to be the game does find some success.
    • tbd Metascore
    • 65 Critic Score
    Gabbuchi has its issues, primarily due to the character’s floaty jump and frustrating hitbox, but the puzzles nearly break through the problems thanks to their thoughtful challenge and clever design. It falls short of the engrossing majesty of similar puzzlers, but I hope h.a.n.d. makes more interesting games such as this. It’d be nice to see what they’ve learned after years of working with other company’s creations.
    • tbd Metascore
    • 65 Critic Score
    Where Picross is like the local pizza place that really cares about giving you the best slice around, Pic-a-Pix Pieces is more like the college food court that you only eat at when you’re in between classes and short on time. It’s still good, and I still recommend it, but there are other people out there putting a lot more time and effort into making this exact product.
    • 69 Metascore
    • 55 Critic Score
    Necrosphere Deluxe is a game that I want to like a lot more, and it starts off promising, but the innovative controls aren’t worth the hassle that they bring. It would be test enough if you could run, dash, and rocket boost up using separate button inputs, but I found myself fighting the control scheme more than the actual obstacles in the game. Terry’s Dream is a nice bit of ultra-challenging side content, but it’s only for the bravest of players as your progress isn’t saved like it is in the base game. Given the two-button controls, it would have been nice to at least be able to map the buttons in a specific way. As it is, only masochists need apply for this one. I’m ready to tap out.
    • 84 Metascore
    • 95 Critic Score
    Wargroove offers a robust and content-laden package that turn-based strategy fans will adore. Because of the sheer number of customization options and modes, newcomers and more casual fans will find a lot to love here, too.
    • tbd Metascore
    • 50 Critic Score
    What has the potential to be a fun roguelike shoot-’em-up is ultimately held back by its uninspired gameplay. The framework surrounding the core game mechanic is great, with different characters, great artwork (albeit recycled some), and various ships with upgrades. Lazy Galaxy: Rebel Story just doesn’t have the substance to keep players coming back. If you’re searching for a shooter with a hook of quick feel-good entertainment, you may want to look elsewhere.
    • 56 Metascore
    • 70 Critic Score
    With fun levels, Solar Flux is definitely a good physics-based puzzle game if you are taking it on the go. With scoring based on how much fuel or shield you use, the game encourages you to play levels over to perfect your strategy. Unfortunately, the Joy-Con controls made things frustrating making me not want to play on the TV. Solar Flux does have some bright spots that certainly make it a game worth playing.
    • 74 Metascore
    • 75 Critic Score
    The Shrouded Isle knows exactly what it wants to be, making the end result a little tough for everyone to get into. It captured me for a while though, as I tried to go through many runs to learn the ins and outs of these villagers as I planned out my sacrifices strategically to keep them all in the dark of the true machinations of my charlatan cult leader’s goals.
    • 77 Metascore
    • 80 Critic Score
    What I appreciated most about My Memory of Us was the positive overtone and message of the power of friendship during the worst of times. It takes courage to tell a story that mirrors the holocaust, and developer Juggler Games does a fine job of highlighting the hope and determination of two friends fighting against all odds.
    • 71 Metascore
    • 65 Critic Score
    Momodora is incredible in many ways, and I feel like I can’t recommend it enough. It’s also disappointing in many ways, and I feel like I don’t want to recommend it at all. The act of moving around through the Kingdom of Karst is so well-tuned that I had a lot of fun running through hallways smacking monsters with a leaf. Unfortunately, at the end of the day Karst just wasn’t a very interesting place in which to spend time, and I felt myself wishing for a bit more substance. There is undoubtedly something special going on in Momodora, but sadly I never felt like I was playing anything more than an introduction to a larger game that doesn’t actually exist.
    • tbd Metascore
    • 80 Critic Score
    The 2nd Williams pack has officially created a pinball fanatic out of me. If none of this is news to you and you just want a recommendation on whether the pack is worth it, I wholeheartedly say yes, though with one caveat. I don’t have much interest in going back to play The Party Zone or Black Rose; my affection for this pack is solely for Attack From Mars.
    • 83 Metascore
    • 90 Critic Score
    Tales of Vesperia is the first Tales game that I’ve put significant time into since the original PlayStation, and frankly the Switch has made it so I can’t finish super-long RPGs without some sort of portability. If you’re looking for a jumping-in point for the series, Vesperia is the way to go.
    • 80 Metascore
    • 90 Critic Score
    FutureGrind is a brilliantly simple 2D application of extreme sports game concepts that offers a lot of variety packed in a relatively lean package. Surprise was at every corner of this game and the engaging trick system and enjoyable campaign made for an awesome time.
    • 67 Metascore
    • 65 Critic Score
    Hive Jump is an okay-ish roguelike with interesting run 'n' gun segments to back it up. Where the game really falls short is in how it packages its content. The main campaign repeats environments and enemies way too much for its own good, leaving a sour taste. The levels are too alike and the strategy elements between the stages aren't all that great. The extra modes can be decently fun, though they won't last for nearly as long. Overall, I really wanted to like Hive Jump a lot more, but as things progressed I became less of a fan.
    • 66 Metascore
    • 60 Critic Score
    Despite all its flaws, however, I cannot completely count out Fairy Fencer F. It is dated and may not be a great game or even a good game all things considered, but overall I would consider it a pretty okay choice if you’re simply browsing the eShop in search of a quick “junk food” JRPG. There’s not a lot of substance to it, but it will at least keep you busy and entertained in some form for the twenty or so hours it will take you to complete a single route.
    • 76 Metascore
    • 85 Critic Score
    Pikuniku is a unique and stand out experience that makes you feel good to play it. It certainly isn’t for someone looking for action or a serious challenge, but those who want a relaxing game where you bounce around, kick things, and make friends will find a lot to like here.
    • 71 Metascore
    • 60 Critic Score
    The main appeal I saw in Rain World was in its art style and the design of its enemies. Its mechanics need some fine tuning for it to be the masterpiece it has the potential to be. If you’re looking for a game that’ll really try your patience and give you a good challenge, then I’d absolutely recommend adding this to your library. Otherwise, I’d recommend you look elsewhere.
    • 63 Metascore
    • 85 Critic Score
    The ambition and scope of this lengthy indie epic is impressive, taking big swings and, despite the numerous inspirations, carving its own distinct path. If you want your Japanese-style RPG to do to New Jersey what Shin Megami Tensei does to Tokyo, then YIIK is the closest you’ll ever get.
    • tbd Metascore
    • 60 Critic Score
    Snowboarding The Next Phase looks and plays fine, but it all fuses together to make a mundane and humdrum snowboarding experience. I wish more moment-to-moment creativity was in this game, as so much of it just feels like a boilerplate sketch of the snowboarding game legends like SSX and 1080 that it follows.

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