Nintendojo's Scores

  • Games
For 1,779 reviews, this publication has graded:
  • 66% higher than the average critic
  • 3% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Guitar Hero Live
Lowest review score: 0 Transformers: Dark of the Moon - Stealth Force Edition
Score distribution:
1779 game reviews
    • tbd Metascore
    • 67 Critic Score
    Overall, Wobbly Life is a giant, silly sandbox with tons of potential for fun, especially if you’re playing with friends. The colorful world and wide variety of jobs make it inviting, but the strict timers, clunky controls, and empty spaces can make solo play frustrating and repetitive. The game’s charm really lies in its chaotic physics, playful interactions, and the freedom to explore without being forced into a rigid structure.
    • 77 Metascore
    • 67 Critic Score
    Overall, Madden NFL 26 is another version of Madden, the NFL simulation game. The sheer number of modes makes for many different types of experiences for many different mindsets and needs. This large variety can be overwhelming at times in a very layered user interface system that changes based on each mode. The graphics are mostly acceptable given the hardware of the Nintendo Switch 2.
    • 66 Metascore
    • 67 Critic Score
    Overall, Star Overdrive is a game for the right moment. The game can be a blast to traverse with its hoverboard trick mechanics and can be extremely soothing if you want to explore, fight enemies, upgrade and customize your hoverboard and keytar, and solve the mystery of the story. At times, dungeons can feel quite empty and directionless, which does bring down the experience in those moments. However, considering that this is an indie game, this studio did a great job pulling off a game that captures many aspects of exploration and adventure of many of the greats before, while still executing a unique vision that feels like it has its own identity.
    • tbd Metascore
    • 67 Critic Score
    Once again, I still enjoyed Astor: Blade of the Monolith’s combat and gameplay. Given the small team that it was made by, they have done a nice job delivering an entertaining experience. It just falls short by trying to be too many things in its gameplay and not having enough depth in its story to deliver the best experience possible. So, it is not that Astor is a bad game. It just feels like the developers kept having moments where they wanted to add another and another feature, until individual features were not incorporated enough to feel worth being there. With more attention to storyline and fewer, but more utilized mechanics, Astor could have been great.
    • 71 Metascore
    • 50 Critic Score
    Operation Galuga might be flawed, but the heart and devotion that WayForward is known for shines through. What I hope is that this serves as the foundation for more entries in the series to come and that WayForward is given another shot at getting things 100 percent right in a sequel. Until then, Operation Galuga will do.
    • 71 Metascore
    • 50 Critic Score
    By the time the credits roll on Zau, players will have fought through swaths of foes and explored many interesting locales. As much as Zau manages to get right, it’s ultimately failed by a lack of innovation that results in an experience that feels like something is missing that would have pushed the game to the next level. Whether it might have been more creative uses of Zau’s powers, or more inventive world exploration, it’s hard to say exactly. I would nonetheless still love to see Salim and Surgent Studios team on another project and take what they learned with Zau and expand upon it. I give Zau a light recommendation for those who have been wanting a new Metroidvania to play, but anyone looking for something truly new is likely to be disappointed.
    • 74 Metascore
    • 67 Critic Score
    Princess Peach: Showtime! had the potential to be much more than it is. It’s upsetting that it’s so simple and easy, and feels like a waste of the sheer amount of creativity that went into the concept of the theater, plays, and costumes. It’s that creativity that’s preventing me from giving this game a lower score. But on the merits of its gameplay alone (and the fact that it’s not a very long game — I completed it in about 15 hours), this isn’t Nintendo’s strongest showing.
    • tbd Metascore
    • 58 Critic Score
    From my overall experience playing Highwater, it’s a game with good visuals, music, and world-building, but suffers from jarring transitions and rough story pacing as the game progresses. The most fun to be had in Highwater would have to be the challenge and creativity of its combat mechanics— interacting with the environment can lead to satisfying and sometimes hilarious ways to defeat enemies.
    • tbd Metascore
    • 58 Critic Score
    If not for the mishandling of Arkham Knight, I would be much more inclined to recommend Arkham Trilogy. Arkham Asylum, Arkham City, and Arkham Knight are three of the best action games to have been made in the last 20 years. Their mix of atmospheric settings, talented voice performances, and kinetic, thoughtful combat combine for some of the most memorable software Rocksteady has ever produced. Sadly, with an entire third of this compilation in such a shoddy state, I have no other choice but to mark Arkham Trilogy as a mild recommend. For many, the state of Arkham Knight might prove to be an insurmountable deal breaker. If you can look past it, or struggle through the game in its rough state, there’s still a lot to love in Arkham Trilogy.
    • 69 Metascore
    • 58 Critic Score
    Usually, when we say a game is “fun,” we mean it is fun for the player to play. Born of Bread is a game that is fun in that sense. It is cute, colorful, quirky, punny, and witty. The developers clearly enjoyed themselves while making it. Characters make funny faces and have fun designs. It’s a silly game in the best sense. I likely would have enjoyed it as a kid. But when it has to stand against my adult criticisms, I unfortunately find it lacking.
    • tbd Metascore
    • 67 Critic Score
    Overall, I feel like this game is worth the price, even if you’re not a huge fan of Disney. The characters are lively and have fun dialogue, even the quests are interesting and don’t feel too much like a chore.The overall gameplay’s engaging with an interesting story that seems virtually endless. I can see myself playing for days without coming close to a conclusion. The game is under constant evolution too; the new DLC that just came out is a perfect example of that. I would definitely give this game a recommendation.
    • 61 Metascore
    • 67 Critic Score
    While the game has a lot of room for improvement, it’s also the best Sanrio game I’ve played so far across a number of different platforms over the years, and a lot more thought was put into it than just “tap to the beat to march Sanrio characters down a path.” I say give it a shot and see if it’s for you, especially if you love Sanrio and have a good time with rhythm games.
    • 61 Metascore
    • 50 Critic Score
    From my overall experience with Paleo Pines, I had the most fun when discovering and befriending dinosaurs, but the rest of the game can feel like a chore at times. The jankiness of the movement makes farming more difficult than it needs to be and although the open-world section is decently sized, it has invisible boundaries on small cliffs or ledges that can break the immersion of the game world. Despite my gripes with the gameplay, the art style of the game is charming and I’m a fan of how adorable the art team rendered the dinosaurs. The world and characters also blend well together and the only real issue I had with the visuals was that the corners of the skybox could sometimes be seen and the stiffness of the human animations. Also, while doing the townspeople’s tasks, which can be a bit fetch-questy, it becomes noticeable how empty certain sections of the game world are. However, the prospect of getting more dinos to live on your ranch is what warrants launching the game up at least a couple times.
    • 69 Metascore
    • 50 Critic Score
    Sonic Frontiers deserves credit for being a true departure from previous series installments. The open-zone structure is a great concept that frees the developers up to experiment with Sonic’s speed and abilities in new ways. Where the game comes up short is in its stale rehashing of classic stages, a control setup that could stand to be simplified, and performance woes that suck players out of the gameplay experience. With plenty of DLC and patches on the way, hopefully Frontiers can become a better version of what came out at launch. In the interim, it’s a buggy affair that entertains and frustrates in equal measures.
    • 74 Metascore
    • 67 Critic Score
    Fans new to the series will get the most from Sonic Origins, but even diehards will find plenty to love if they can get past the shortcomings. Here’s hoping SEGA eventually returns to Sonic Origins and makes it the proper celebration of the Blue Blur that it should have been.
    • 65 Metascore
    • 67 Critic Score
    Overall, I am very pleased to see the Pikmin series getting more attention and finding a larger audience. The slow and steady, steps-focused progression makes the game the app a great motivator for easy exercise. But Pikmin Bloom is best described as an app that gets you walking more, rather than a hit new game. It has plenty of thoughtful features that will likely have you checking in on it daily, but its various minor flaws leave me a little disappointed that the precious little Pikmin didn’t quite get the app that I think they deserve.
    • 71 Metascore
    • 67 Critic Score
    Animation is the art of movement and Omno is clearly a work of art, but isn’t the masterpiece I was hoping it to be. Despite that, it is still an impressive feat. It is no surprise that the game reached three times its funding goal on Kickstarter. The game is beautiful and enjoyable. It brings new elements to the growing genre of peaceful games. I especially loved the long list of new creatures to interact with. However, minor details left me not quite falling head over heels.
    • tbd Metascore
    • 58 Critic Score
    Curved Space is a fun modern take on the twin stick shooter genre but doesn’t offer many new advances that players might expect in this day and age of video games.
    • 70 Metascore
    • 67 Critic Score
    This is a quality effort by Nintendo and Camelot. The series’ whimsy is here in spades and whether played solo or with friends, Super Rush offers hours of fun. Plus, I’d be remiss if I didn’t mention the killer golf uniforms that much (although sadly not all) of the cast is sporting. (Jakks Pacific should keep these new looks in mind for future toys.) There is something lacking when looking at the game as a whole, however, with the blame spread evenly across the small roster, limited course options, and underwhelming absence of online rankings and tourneys. Super Rush is no hole-in-one, but it hits for par at the very least and will only keep getting better as it’s expanded upon with DLC in the coming months.
    • tbd Metascore
    • 58 Critic Score
    Unto the End does a great job at capturing the struggle of survival and returning home, but is the struggle worth it? There isn’t a huge epic within Unto the End. There is no dialogue and the story is simple. The actual game in length is fairly short, but the repeated deaths due to brutal combat significantly lengthens the experience, if you even finish it. The story’s depth comes from the player’s emotions as they struggle to master the gameplay mirroring the hero’s struggle to make it home. But not everyone plays a video game to feel that kind of frustration. I sure don’t and though there were aspects to like about Unto the End, the combat was overall what ruined the experience for me.
    • 65 Metascore
    • 50 Critic Score
    Though the game is pleasing visually and acoustically, it just wasn’t that compelling. There wasn’t anything outstanding about TOHU one way or the other. It is a decent point and click game, but without a driving story, I didn’t feel motivated to keep playing.
    • 84 Metascore
    • 67 Critic Score
    After having aired my own personal opinions on the core gameplay of Dead Cells, there is nonetheless a lot of cool new stuff to see in Fatal Falls. If you love Dead Cells and want to expand your runs into three new zones, fight a new boss, and obtain new weapons, then you can’t go wrong with Fatal Falls.
    • tbd Metascore
    • 50 Critic Score
    Ultimately, Kolumno is an interesting concept and will likely be appealing to some players. There is gratification to be had when completing the levels and watching them play out perfectly feels like viewing a satisfaction compilation video on YouTube. However, the frustration in repeated failure on the same level or the controls that are awkward enough to break the relaxing feeling of the game overshadowed the positive moments.
    • tbd Metascore
    • 67 Critic Score
    Fans of strategy and deck building games are likely to enjoy DungeonTop. Its appealing visuals and huge customization potential gives it a lot of replay value. However, replay may happen sooner than you think due to the game’s base difficulty or bugs that force you to restart.
    • 67 Metascore
    • 67 Critic Score
    Digging through the overwhelming amount of information of guns and items and skills can be daunting, but once you get through that Synthetik: Ultimate can be quite an enjoyable game to have. Particularly as a twin stick top down roguelike experience on the go thanks to the portability of Switch.
    • tbd Metascore
    • 50 Critic Score
    I play a good amount of indie games yet this game, I believe, is the first game I have played by a Peruvian game developer. My first playthrough left me scratching my head at the cryptic story. It was only after reading an article on Peruvian funeral traditions did I begin to see the story and its metaphors with more clarity. It is experiences like this that make me happy as both a gamer and an anthropologist. As barriers for video game development become less and less of an obstacle, gamers are more and more likely to come across games made from cultures they have never been in contact with. I am thankful for the opportunity to both play this game and learn just a little bit more about Peruvian culture.
    • 79 Metascore
    • 58 Critic Score
    Clearly a lot of thought was put into this game and it is enjoyable to discover that. Unfortunately, I Am Dead’s repetitive gameplay, awkward controls, and short story that left me feeling discontent made me overall a bit disappointed.
    • 62 Metascore
    • 58 Critic Score
    Overall, Lost Ember isn’t a terrible game; it does, however, strive to be profound and ultimately is not quite so. The narrative is ambitious but never strays from the beaten path. Navigation is problematic and leaves players lost when it shouldn’t. Performance is also far from optimized for Switch. While the body swapping and visual design are solid, the former is let down by linear traversal and the latter isn’t enough to make up for the other flaws. Hopefully a patch will come along to tackle some of these problems, but in the meantime consider Lost Ember if you’re willing to put up with a number of different issues.
    • 73 Metascore
    • 67 Critic Score
    Monster Hunter XXL is tailored specifically for those who want a bawdy Choose Your Own Adventure with light RPG elements and lots of replay value. If that’s what you’re looking for, you’ll find it here, and at a pretty good price point considering the quantity of content. It’s not a game for kids, though.
    • 68 Metascore
    • 50 Critic Score
    It might not be packed with content, but Missile Command: Recharged is an engaging new take on an arcade staple. The action is faster than ever, prettier than ever, and the introduction of upgrades and an online leaderboard provides reason enough reason to come back for more. I never factor price into a review (I’m grading the quality of the game, not its value), bit I would like to point out that Recharged is only a few bucks, so it’s not a huge investment for a bite-sized portion of entertainment. Recharged isn’t the most thrilling arcade title in the eShop, but it’s dependable fun that Atari fans will especially like.

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