Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 80 Metascore
    • 85 Critic Score
    The game is long, challenging, and arguably the most fun you'll have on Wii at launch. [Jan. 2007, p.108]
    • Nintendo Power
    • 80 Metascore
    • 86 Critic Score
    The D-Day mission is one of the most intense and awesome levels I've played in a long time. [Jan 2003, p.171]
    • Nintendo Power
    • 80 Metascore
    • 82 Critic Score
    It's hard to imagine a more enjoyable baseball experience. [May 2003, p.138]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    Some of the puzzles are a little too trial-and-error, but otherwise the tight action and playful RPG vibe are a delight. [Nov 2010, p.90]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    Though the overall product doesn't quite measure up to this year's Madden or Tiger, FIFA 09 may be EA's best effort at catering to both casual and hardcore fans of a particular sport. [Dec 2008, p.94]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    If there's a complaint about the game, it's that the random heroic episodes and some of the story-based activities are similar, making web-slinging seem mundane at times. [Sept 2004, p.114]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Fun but flawed, Lock's Quest takes real-time strategy into character-based adventure territory with stylus-controlled precision. [Nov 2008, p.102]
    • Nintendo Power
    • 80 Metascore
    • 90 Critic Score
    Overall, however, The Last Story is an awesome experience. [Aug 2012, p.84]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    Few party games are as good as Rock Band, and although it has flaws, this version ultimately succeeds in bringing that festive experience to Wii. [Aug 2008, p.90]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    Granted, it has the same basic, easy-to-pick-up-and-play gameplay, but it also has some neat DS-exclusive features(touch-screen minigames, for example)that make it stand out. [July 2008, p.90]
    • Nintendo Power
    • 80 Metascore
    • 90 Critic Score
    Attacking and formation options require time to appreciate, but the game's overall look, feel and flow make it time well spent. [Nov 2005, p.106]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    Sharp graphics and an accurate pitching system help drive home the big-league fun.[Aug 2002, p.147]
    • Nintendo Power
    • 80 Metascore
    • 66 Critic Score
    A fast but very simple fixed-angle racer with limited graphic appeal. [Sept 2003, p.139]
    • Nintendo Power
    • 80 Metascore
    • 78 Critic Score
    The art has a cartoonish look, but the action is intense and challenging. [Feb 2004, p.152]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    While surf locations are not as varied as THPS skateparks, the game delivers fun in the sun. [Nov 2002, p.224]
    • Nintendo Power
    • 80 Metascore
    • 88 Critic Score
    Smooth movement, great music and a captivating story line will keep Bond fans coming back for more. [Jan 2003, p.170]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    Wii fans envious of their Xbox Live Arcade-playing cousins finally have something to crow about thanks to Geometry Wars: Galaxies. [Dec 2007, p.82]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    This may be one of the smoothest racers ever, and definitely a most-wanted on my list. [Jan 2006, p.115]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    The game's puzzles, massive areas and new copy abilities create a Kirby-filled experience that's as fun as it is challening. [Dec 2004, p.142]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    More waterways would've been welcome, but the various weather conditions can change each course considerably and most areas feature multiple shortcuts. [Nov 2001, p.142]
    • Nintendo Power
    • 79 Metascore
    • 90 Critic Score
    For all its sizzle, NBA Jam also offers a surprising amount of substance. [Nov 2010, p.84]
    • Nintendo Power
    • 79 Metascore
    • 80 Critic Score
    Frighteningly fun. [July 2002, p.149]
    • Nintendo Power
    • 79 Metascore
    • 85 Critic Score
    Although Metroid: Other M has a few rough spots, it gets the really important stuff right...Fans will likely find bits to bicker about, but overall Other M delivers the goods. [Oct 2010, p.84]
    • Nintendo Power
    • 79 Metascore
    • 80 Critic Score
    Devil Survivor 2's sense of humor is worth an awful lot. The same goes for replay value, and this game has plenty. [March 2012, p.87]
    • Nintendo Power
    • 79 Metascore
    • 90 Critic Score
    Amazing...This might be the most creative game I've ever played. [Nov 2009, p.81]
    • Nintendo Power
    • 79 Metascore
    • 75 Critic Score
    Offers sharply diminishing returns after the first day or two of play. At least you'll enjoy the heck out of it while it lasts. [Dec 2010, p.81]
    • Nintendo Power
    • 79 Metascore
    • 90 Critic Score
    Within the launch window of the Nintendo 3DS, we've gotten two--Dead or Alive Dimensions and Super Street Fighter IV 3D Edition--and they're the two best games in the handheld's library so far. [May 2011, p.84]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Deke moves and a new Game Breaker feature put the focus on finesse. [Dec 2002, p.216]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    The action is shown from an overhead view, with small characters in detailed environments. [Jan 2003, p.172]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    There is something very satisfying about blowing through obstacles, rather than looking for keys that fit into locks. [May 2003, p.137]
    • Nintendo Power

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